Ultimate Ironman Guide
Playing as an Ultimate Ironman is full of unique and interesting challenges, and is very different from a regular account or normal Ironman. In addition to the restrictions given to regular Ironman, Ultimate Ironmen cannot use banks. This guide aims to give general advice, tips, and suggestions for playing as an Ultimate Ironman.
This page has a quick introduction to the Ultimate Ironman mode, as well as some guidance on getting started on a new Ultimate Ironman account. More in-depth skill training methods, quest tips, equipment suggestions, and more can be found on their respective pages. These pages can be navigated to using the icons in the top-right of each page, or by the links further down on this page.
Restrictions[edit | edit source]
Before getting started as an Ultimate Ironman, it is important to understand all of the unique restrictions of the game mode. Besides the restrictions given to every Ironman, Ultimate Ironmen are not able to do the following:
- Use the banks of RuneScape. Players are still able to use noted items on bank booths, chests, or banknote merchants like Phials to unnote them.
- Create item sets using the Grand Exchange.
- Receive resources from Managing Miscellania.
- Send their servant to the bank or the sawmill.
- Keep any items on death nor take advantage of the Protect Item prayer.
- Use the seed vault.
- Receive daily buckets of sand from Bert.
- Withdraw partial sets from any of the hotspots in the costume room. However, players can store individual pieces of a set.
- Store duplicate pieces in any of the hotspots in the costume room.
- Store spices in the spice rack.
Getting started[edit | edit source]
On Tutorial Island, Paul can change a player's account mode to Ultimate Ironman mode. Once off of Tutorial Island, it is impossible to become an Ultimate Ironman. It is possible to "downgrade" an Ultimate Ironman to a normal Ironman or regular account by talking to Adam in Lumbridge.
Once on the mainland, it is up to the player to choose their path in terms of what skills, quests, and items they want to prioritise. Some popular early-game activities to try are as follows:
- Completing the Stronghold of Security rewards 10,000 coins, which is an excellent source of early coins with no requirements.
- Quest experience rewards can be a great way to jump-start skill training.
- Additionally, some quests like Recruitment Drive have strict inventory restrictions, so it can be easier to complete them early on with fewer items to manage.
- Some activities, most notably the Wintertodt, deal damage based on the player's Hitpoints level. This makes it easier to do with low Hitpoints, as you can buy pineapples from Trader Crewmembers and note them via the Tool Leprechaun; then by using a knife on the unnoted Pineapple, it will create four (4) pineapple rings which heal two (2) Hitpoints each - therefore providing an excellent source of noted food early on.
- Training Agility early on can be quite useful, as the increased run energy recharge rate will be helpful for many other training methods, quests, and activities.
- The easy Ardougne Diary has very minimal requirements, and the Ardougne cloak 1 it rewards can be very useful for early transportation to the area and the nearby spirit tree and fairy ring.
Item management[edit | edit source]
Because of their inability to bank items, Ultimate Ironman players use a variety of creative options to store items beyond the usual 28 inventory spaces available. The most common storage options are the looting bag, Item Retrieval Services, the costume room in the player-owned house, and various STASH units around the world. There are also a number of other niche tools and methods for storing various items.
For more information about item management, see Ultimate Ironman Guide/Item Management.
Money making[edit | edit source]
Making money on Ultimate Ironman accounts is fundamentally different from regular accounts. Ultimate Ironmen have to do activities that specifically generate coins in some way, as they cannot use the Grand Exchange to simply trade the items in exchange for coins. For example, a regular account could kill Zulrah, receive a tanzanite fang and then sell it to the Grand Exchange for 3,546,947 and the player would have that amount in coins, but an Ultimate Ironman would only get 66,000 coins from its High Alchemy value.
Because of the restrictions an Ultimate Ironman is placed under, many traditional money making methods are difficult or impossible to perform. Most money making methods typically involve casting High Level Alchemy to convert items into coins. At very low levels, players can also sell various alchable items to shops, but once the player can use High Level Alchemy and has the money to buy the nature runes, it is better to alch the items as it generates more profit and it can be done in "zero time". Setting level 55 Magic as a short-term goal is therefore recommended for low-level Ultimate Ironmen.
Combat[edit | edit source]
Combat on an Ultimate Ironman can be much more difficult than on a regular account. Various equipment setups, supplies, and drops all can clutter up their limited inventory space. Even preparing for combat has its challenges, with food preparation and potion-making requiring more time and inconvenience than they would with a bank. For this reason, many Ultimate Ironman players opt to use buyable food (such as potatoes with cheese) rather than cooking it on their own. High-level players can also use noted food supplies, such as manta rays (from Zulrah or Vorkath) and Saradomin brews.
For more information about suggested equipment setups or combat training methods, the dedicated pages are as follows:
- Ultimate Ironman Guide/Equipment
- Ultimate Ironman Guide/Melee
- Ultimate Ironman Guide/Ranged
- Ultimate Ironman Guide/Magic
- Ultimate Ironman Guide/Prayer
- Ultimate Ironman Guide/Slayer
- Ultimate Ironman Guide/Stat Restoration
Skill training[edit | edit source]
Depending on the skill and the method, training skills on an Ultimate Ironman can be very similar to that of regular accounts, or wildly different. For example, Agility and Thieving training are done much like on any other account. On the other hand, training skills like Construction, Smithing, and Prayer must utilise creative methods to get around inventory limitations.
Because of the limitations, it is sometimes best to stick to training one skill for a long period of time. Some skill training methods require a specific inventory layout, and preparing for a certain type of inventory layout takes time. This makes switching from one skill to another inconvenient, or impossible in some cases. However, skillhopping is still possible with skills that require little to no preparation, such as Fishing and Agility.
Potentially dangerous skill training methods may require being able to fit most of the items into the looting bag. These methods include subduing Wintertodt, Slayer, killing dragons for Prayer, and chinning Ranged. Having more space is beneficial for these methods, and they can become unviable if players have a lot of extra items in their inventory. Safe methods require much less preparation and planning, because players can simply deathbank their items for extra storage and do not have to worry about potentially losing their items.
For more information about skills and their training methods, the dedicated pages are listed in the table below.
Quests and minigames[edit | edit source]
Many quests and minigames have various restrictions placed on the player in the process of completing them. The island of Entrana is a classic example where you cannot bring any weapons or armour to the island, not even in a looting bag. These restrictions are highlighted below in their dedicated pages.
|Ultimate Ironman Guides|