Ultimate Ironman Guide/Equipment
Equipment on an Ultimate Ironman is a balance between strength, availability, and storability. Every inventory space is valuable for an Ultimate Ironman, so in some cases a "weaker" piece of equipment might be the preferred option, due to it being storable in a STASH unit or in the player's player-owned house. The exact equipment progression for each player will be different, depending on their own priorities, resources, and stats. This guide aims to give a general breakdown of equipment choices for each of the three major combat styles, as well as some specialty equipment for niche scenarios or general-purpose use. Gear setups and suggestions for specific activities such as raids can be found below the combat style equipment information.
General equipment[edit | edit source]
For Melee weaponry, attack speed and Strength bonus are the most important stats to consider. At low levels, the buyable event rpg, adamant sword, and rune sword are the recommended options. After Monkey Madness I, the Dragon scimitar becomes the best melee weapon, with the Sarachnis cudgel being a slight upgrade obtainable through killing Sarachnis. At level 85 Slayer (80, if using boosts) the abyssal whip becomes the best general-purpose Melee weapon. The whip is an excellent weapon for Ultimate Ironman players, being storeable in a STASH unit, tradeable (for purposes of storing it in the looting bag), and non-degradeable (unlike other top-tier weapons such as the blade of saeldor and the tentacle whip). The Ghrazi rapier is technically the best one-handed melee weapon available, though it is much more difficult to obtain than the abyssal whip.
The strongest melee "shields" are the defenders, culminating in the dragon defender and the avernic defender, which can both be stored in a handy STASH unit. While certainly a high-tier option, the dragonfire shield is not generally considered to be better enough compared to the dragon defender to warrant keeping, unless the player intends on killing lots of dragons in the near future.
For Melee armour, the Strength bonus is the most important stat, as protection prayers generally make defensive bonuses a secondary concern. The strongest helmet is the neitiznot faceguard. Comparatively, the helm of neitiznot and berserker helmet offer slightly lesser Strength bonuses, but can be easily bought when needed for melee combat, saving an inventory space. The obsidian helmet also offers a small Strength bonus, and can be stored in the player-owned house armour case with the obsidian platebody and obsidian platelegs. While this is not the best set to wear on its own, when combined with the Berserker necklace it becomes one of the best melee training options in the game.
Both the bandos chestplate and fighter torso offer the best Strength bonus available for melee body armour, but the fighter torso can be stored in the player-owned house armour case, making it the preferred option. However, the bandos chestplate has considerably higher defence bonuses, which can be useful in some places. The obsidian platebody gives slightly less strength bonuses, and can be stored with the obsidian helmet and platelegs in the armour case. Similarly, the bandos tassets give the unmatched highest Strength bonus for melee legwear, but the storeability of the obsidian platelegs makes them a popular alternative.
The best melee gloves will usually be the best culinaromancer's gloves available, only beat out by the ferocious gloves at the highest levels. The ferocious gloves must be reverted back to their hydra leather form to be tradeable (and thus, be storeable in the looting bag). For melee boots, the climbing boots will be the best option for low to mid-level training, eventually being beat out by dragon boots and primordial boots at higher levels (though climbing boots can be easily replaced, saving an inventory space compared to its stronger alternatives). If the player is lucky enough to get spiked manacles from Treasure Trails, they can be stored in the player-owned house treasure chest, and have the same strength bonus as dragon boots.The amulet of torture is the strongest melee neckwear available, beating out the more well-rounded amulet of fury and amulet of glory. However, keeping three different neckwear options for the three different combat styles does take up more inventory space than just using an amulet of fury for all three. Similarly, the berserker ring (i) is the best melee ring, but it can not be stored in the looting bag while imbued (it can be unimbued for an 80% points refund at the Nightmare Zone). Because of this difficulty with keeping rings imbued, the well-rounded brimstone ring or unimbued berserker ring are solid alternatives.
Ranged weaponry is generally split between two-handed weapons and one-handed crossbows. Crossbows start with the Dorgeshuun crossbow (an excellent low-level training weapon due to its cheap ammunition) and range all the way up to the Armadyl crossbow. Crossbows are useful against enemies with high Hitpoints and Defence due to their accuracy and ability to use enchanted bolts, but are often beat out against weaker enemies by two-handed Ranged weapons.
Two-handed Ranged weapons start with the various shortbows, ranging up to the magic shortbow. The toxic blowpipe, obtained from a rare drop by Zulrah, is the best all-around Ranged weapon available, boasting the highest damage output against the vast majority of enemies. The twisted bow, a rare drop from the Chambers of Xeric, has a unique bonus against powerful monsters that makes it the best option against many bosses, beating out even the toxic blowpipe and Armadyl crossbow in many cases.
The best Ranged armour available is the Armadyl armour, followed by Karil the Tainted's equipment, Blessed dragonhide armour, and then each regular dragonhide armour set in descending order. None of the body or legs slot armours are easily stored, making them a permanent fixture in the player's looting bag in many cases. The archer helm is one of the strongest Ranged helmets, and can be dropped and re-bought as needed. The best Ranged boots are the Pegasian boots, though the lesser ranged boots and blessed boots have the advantage of being easily storeable in the players's Treasure chest in their player-owned house. The best Ranged gloves are barrows gloves, with other culinaromancer's gloves and vambraces being alternatives before full completion of Recipe for Disaster.
None of the Ava's devices can be stored on the cape rack or in the looting bag, though the Ava's accumulator is cheap enough to replace by simply buying another one. With level 99 Ranged, the Ranging cape is a solid alternative, as it can be easily stored on the cape rack and has the same ammo-saving effect as the Ava's devices. The effect of the cape can even be improved to match that of the Ava's assembler, by using a Vorkath's head with it. With level 99 in all stats, the Assembler max cape is a version of the Ava's assembler that can be stored on the cape rack, making it the true final upgrade in terms of Ranged capes.
The best Ranged off-hand equipment is the twisted buckler, followed by the dragonfire ward. The book of law and unholy book are both weaker, but can be easily retrieved from Perdu, making them an excellent off-hand option at all levels.The necklace of anguish is the strongest Ranged neckwear available, beating out the more well-rounded amulet of fury and amulet of glory. However, keeping three different neckwear options for the three different combat styles does take up more inventory space than just using an amulet of fury for all three. Similarly, the archers ring (i) is the best Ranged ring, but it can not be stored in the looting bag while imbued (it can be unimbued for an 80% points refund at the Nightmare Zone). Because of this difficulty with keeping rings imbued, the well-rounded brimstone ring or unimbued archers ring are solid alternatives.
Magic weaponry is generally split between regular spellcasting and powered staves (often called "tridents"). For regular spellcasting, the Kodai wand is the strongest option, followed by the Master wand and Staff of the dead. At lower levels, the ancient staff is useful for casting Ancient Magicks, and elemental staves can be useful for saving runes when casting. For powered staves, the Sanguinesti staff is the strongest option, followed by the Trident of the swamp and the Trident of the sea (which is notably easier to maintain in terms of charges). The Iban's staff and its upgraded version are viable staves at lower levels, before better weapons are available.
The strongest Magic armour is the Ancestral robes set, followed by Ahrim the Blighted's equipment and Mystic robes. Mystic robes can be bought as needed from the Magic Guild Store, which can save inventory space. The Farseer helm and Healer hat are both strong Magic helmet options, being buyable and storeable, respectively.
The best Magic off-hand item is the arcane spirit shield, followed by the book of darkness and unholy book are both weaker. These books can be easily retrieved from Perdu, making them an excellent off-hand option at all levels. The tome of fire is also a good low-level option, particularly for fire spells where its special effect is useful. The imbued god capes and god capes are the strongest Magic capes, and can be easily stored on the player's cape rack. At low levels, Ardougne cloaks give minor Magic bonuses as well.
The best Magic gloves will usually be the best culinaromancer's gloves available, only beat out by the tormented bracelet at the highest levels. For Magic boots, the eternal boots are the strongest option. The wizard boots are a solid alternative as well, and have the advantage of being easily storeable in the player's treasure chest. The mystic boots are weaker, but can be dropped and easily re-bought as needed.The occult necklace is the strongest Magic neckwear available, beating out the more well-rounded amulet of fury and amulet of glory. While keeping three different neckwear options for the three different combat styles does take up more inventory space than just using an amulet of fury for all three, the occult necklace has powerful enough offensive bonuses to be worth keeping in almost all cases. The seers ring (i) is the best Magic ring, but it can not be stored in the looting bag while imbued (it can be unimbued for an 80% points refund at the Nightmare Zone). Because of this difficulty with keeping rings imbued, the well-rounded brimstone ring or unimbued seers ring are solid alternatives.
Some equipment is useful not for its base stats, but for its power in specific scenarios, such as where Prayer bonus of Defence stats are more desireable than raw damage output. For example, while other rings have stronger offensive bonuses, the unmatched defensive bonuses and ring of recoil effect of the ring of suffering make it useful in a number of situations. The Slayer helmet and its imbued version, while lacking significant stat bonuses, have a special effect that makes them the best helmet option for almost all Slayer tasks. The serpentine helm is useful in situations where the player encounters poison or venom, as an alternative to potions which nullify those effects. While it is a highly effective melee helmet in general, it requires Zulrah scales to charge, so some may prefer to only use it when the passive can be utilized. The Salve amulet and its various versions give significant bonuses against undead monsters, most notably Vorkath and many of the bosses in the Theatre of Blood.
In many cases, such as for low-effort combat training, a high Prayer bonus can be very useful. The Proselyte armour set has the highest Prayer bonus for head, body, and leg armour, and can be stored in the player-owned house armour case or bought from Sir Tiffy Cashien as needed. The Devout boots have the highest Prayer bonus for footwear, but their inability to be easily stored and niche usability often makes them less desirable than the storeable Holy sandals. The spectral spirit shield has the highest Prayer bonus for a shield, and its special effect makes it uniquely useful at Cerberus. However, that niche usefulness does not generally make them worth keeping and taking up an inventory slot.
Void Knight equipment and its elite version are very powerful combat options, and have the distinct advantage of being able to switch between combat styles with the helmets, saving inventory space in places like raids. Void Knight equipment can be stored in the armour case, with helmets being stored individually (making it easy to use only one or two, rather than all three).
For defensive gear, the Elysian spirit shield is unmatched in its bonuses and passive effect, though it is one of the most difficult items for an Ultimate Ironman player to obtain. The Justiciar armour set also has high defensive bonuses and a useful passive effect, and can be stored in the player-owned house armour case. As mentioned above, the ring of suffering and its imbued version have the best defensive bonuses for any rings, and can be charged with rings of recoil to gain their damage-returning effect.
As for weaponry, a number of weapons are uniquely useful against specific enemy types. The Arclight (which can be conveniently stored in a STASH unit) is the strongest weapon against demons, including Skotizo and K'ril Tsutsaroth. The Zamorakian spear is the best option when fighting the Corporeal Beast, as it takes significantly reduced damage from non-spear weaponry. Against dragons, weapons like the dragon hunter lance and dragon hunter crossbow outshine all others. Against many bosses and in raids where most enemies are larger than one square, the scythe of vitur has the highest damage output of any melee weapon, though it must be charged with Vials of blood and blood runes to use. The Elder maul has some niche usability in the Chambers of Xeric fight against Tekton, though it is not particularly useful elsewhere. Similarly, the strong slash bonus of the Blade of saeldor excels at General Graardor and the Theatre of Blood.Many weapons are desirable not for use in general combat, but for their special attack. The dragon warhammer's Defence-reducing special attack is useful in a number of places, particularly against high-Defence bosses and in raids. The Saradomin godsword's stat-restoring special attack is useful for extending combat trips without the use of food or prayer potions, and is particularly useful in the Inferno where supplies are limited to what the player carries in with them. The Bandos godsword has a Defence-reducing special attack much like the dragon warhammer, though it works slightly differently, making it more useful or less useful in certain situations. The Bandos godsword can be stored in a STASH unit, though doing so requires a Bandos platebody and Bandos cloak as well, which can be difficult to acquire. The Dragon battleaxe has a special attack that raises the player's offensive melee stats, and stores in a handy STASH unit alongside the Slayer helmet and Dragon defender.
Equipment setups for specific activities[edit | edit source]
Chambers of Xeric[edit | edit source]
In order to save inventory space, Void Knight equipment is a popular equipment choice, as it allows for switching between Melee, Magic, and Ranged without having to bring alternate armours and gloves. This extra space makes up for the noted potions most Ultimate Ironman players will have in their inventory, and allow for more weapon, amulet, and cape switches. More experienced raiders can bring dedicated high-level equipment (such as Armadyl armour or Ancestral robes) if they feel comfortable doing the raid with fewer supplies.
Theatre of Blood[edit | edit source]
In order to save inventory space, Void Knight equipment is a popular equipment choice, as it allows for switching between Melee, Magic, and Ranged without having to bring alternate armours and gloves. This extra space makes up for the noted potions most Ultimate Ironman players will have in their inventory, and allow for more weapon, amulet, and cape switches.
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