Ultimate Ironman Guide/Fletching

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Fletching.png

Fletching is mainly trained through making broad arrows while doing other activities. Because the supplies required to make the arrows are all stackable, it is relatively easy to make room for them in most inventory setups for a variety of situations. All the supplies can be quickly bought in bulk, which makes fletching arrows a much more effective training method than fletching darts, bolts, or bows. However, doing so can cost a lot of money.

Fletching is most often used for making high-level Ranged weapons and ammo for use in Ranged combat.

General information and tips[edit | edit source]

Arrows, darts, and bolts can be made while doing other activities. For the best efficiency, they should be made during activities which do not require full inventory space and provide downtime that allows fletching the ammo. Such activities include:

Another option is to fletch the ammo while crafting blood or soul runes in Arceuus. While the supplies take up inventory space which lowers experience rates slightly, it is worth the experience loss to fletch the ammo.

The fastest way to get arrow shafts is to buy them from the Dargaud's Bow and Arrows. in the Ranging Guild. Arrow shafts cost 4.5 coins each if buying the full stock per world. Alternatively, players can fletch the arrow shafts from noted logs. Cutting the logs is only recommended as a low-effort alternative if the player does not have any noted logs; if doing so, willow logs are recommended for lower levels and redwood logs for higher.

Feathers can be easily bought in bulk through feather packs, costing 2 coins per feather. The best shops to buy feather packs from are Fishing Guild Shop. in the Fishing Guild, Gerrant's Fishy Business. in Port Sarim, and Ishmael's Fish He Sells in the Ruins of Unkah.

Training methods[edit | edit source]

Levels 1–52: Headless arrows[edit | edit source]

Starting at level 1, feathers can be attached to arrow shafts to make headless arrows. Headless arrows give 1 Fletching experience per arrow made. This is a relatively slow training method by itself, but is useful if the player plans on training Fletching by making broad arrows at a higher level.

To reach level 52, the player would need to make 123,660 headless arrows. This would cost around 375,000 coins. Fewer arrows are needed if the arrow shafts are cut from logs.

Levels 1–52: Arrows[edit | edit source]

Fletching arrows is a faster but more expensive alternative to solely fletching headless arrows. Arrowtips can be bought from Hickton's Archery Emporium. in Catherby.

Levels 22–52: Iron darts[edit | edit source]

Another option for lower levels is to smith iron bars into iron dart tips and fletch them into iron darts. This can be a good way to train low-level Mining, Smithing, and Fletching at the same time, before faster methods for each skill are available.

For more information, see Ultimate Ironman Guide/Smithing.

Levels 52–99: Broad arrows[edit | edit source]

A broad arrowhead pack.

Fletching broad arrows becomes the most efficient training method at level 52. While the arrows are not very useful for anything, broad arrowheads can be bought much faster than any other arrowtips through broad arrowhead packs, and they offer relatively high experience per arrow. However, this method is expensive, costing around 5.7 coins per experience.

To be able to fletch broad arrows, players must purchase Broader Fletching perk for 300 Slayer reward points. Broad arrowhead packs can be bought from any Slayer master.

Each broad arrow made gives 11 experience, including the experience gained from making the headless arrow. If the arrow shafts are fletched from logs, each broad arrow would give 11.33 experience. Reaching level 99 from level 52 would require making 1,174,000 broad arrows, including the experience gained from making the headless arrows. This would cost around 73,600,000 coins.

Other[edit | edit source]

Wintertodt[edit | edit source]

Training Firemaking at Wintertodt can give some passive Fletching experience. Fletching a bruma root into bruma kindling give 0.6 times the player's Fletching level in experience, so the experience rates are heavily dependent on the player's current Fletching level.

For more information, see Ultimate Ironman Guide/Firemaking.

Darts[edit | edit source]

High-level players who have the toxic blowpipe will need to make darts to use it. Adamant darts are generally the best ones to make, as they offer higher damage output than mithril, effectively saving Zulrah's scales, and the supplies are relatively easy to get in large quantities. Making rune darts is not recommended, as they are not much better than adamant and their usage is much harder to sustain. Players will also miss out on a lot of cash from not making alchable items instead of rune darts (such as rune swords), effectively making them very expensive.

The best source of adamantite bars and ores is Zalcano. Players will also profit adamantite from many activities where the toxic blowpipe is commonly used, such as Zulrah, Vorkath, Chambers of Xeric, and Theatre of Blood.

Players who do not have any supplies to make darts can make mithril dart tips at the Blast Furnace. The method is the same as making mithril platebodies, except players make dart tips instead. This is only recommended for short-term use.

For more information, see Ultimate Ironman Guide/Smithing.