Ultimate Ironman Guide/Item Management
Ultimate Ironman players use a wide range of methods to store items and to save inventory space due to their inability to bank. These methods include various inventory space savers that store multiple items in a single inventory space, Item Retrieval Services that can serve as a temporary "bank" for storing items, storage furniture in the player-owned house, STASH units, and more. In this way, despite not being able to use a regular bank, Ultimate Ironman players can have at least some flexibility in terms of what items they have available for different activities.
Inventory Savers[edit | edit source]
Some items can store multiple other items in a single inventory space. This is very useful for Ultimate Ironman players, where every inventory space is important. The most notable such item is the looting bag, which can store up to 28 tradeable items in a single inventory space. Items can only be added to the looting bag while in the Wilderness, so it is recommended to be very careful while doing so to avoid opportunistic player killers. It can be helpful to enter combat with a weak monster in the Wilderness, such as a Skeleton, to prevent combat with player killers. Looting bags can most easily be sourced from low level Wilderness monsters, such as the Thugs in the Edgeville Dungeon.
Other notable inventory space savers are the Rune pouch, the Seed box, and the Herb sack. Other inventory savers include the Bolt pouch, the Coal bag, and the Gem bag, but none of these are particularly useful or recommended for most Ultimate Ironman players to obtain.
|Looting bag||Stores up 28 different tradeable items. Items can only be added to it in the Wilderness. On death, the looting bag is destroyed, and all items will be dropped to the ground or put into the relevant Item Retrieval Service.|
|Rune pouch||Stores up to 16,000 of three different kinds of runes. On death, runes leave the pouch and go to the player's first three inventory spaces.|
|Seed box||Stores up to six different kinds of seeds. On death, seeds stay in the seed box.|
|Herb sack||Stores up to 30 of each grimy herb. Contents are destroyed on death.|
|Flamtaer bag||Destroyed on any death. Contents are tied to the player, so any stored items will be available if a second Flamtaer bag is obtained later.|
|Pouch (Runecraft)||Contents are destroyed on death. Pouches will be destroyed if the player dies to Zulrah. Otherwise, they are kept.|
|Bolt pouch||Stores up to three different kinds of bolts. Contents are lost on death.|
|Coal bag||Holds up to 27 (36 with a Smithing cape) coal.|
|Gem bag||Can hold up to 60 of each uncut gem up to uncut dragonstones. Contents and bag are kept on death.|
The Rune pouch can store up to three different types of runes in a single inventory space, which is useful for all sorts of Magic spells. The Seed box can store up to six different types of seeds, useful for Farming training or storing seeds from drops for later usage. The Herb sack can store up to thirty of each type of grimy herb, and is most useful while tracking the Herbiboar or fighting monsters like Aberrant spectres which drop plenty of herbs.
Item Retrieval Services[edit | edit source]
Some instances provide an Item Retrieval Service (often referred to as a "Death bank"), which returns the player's items after a death within the instance. This is extremely useful for Ultimate Ironman players, as it allows them to store items and use their empty inventory for various activities or training methods where inventory space is useful. Most Item Retrieval Services have an associated fee and interface, allowing for specific items to be retrieved as desired. The only exception to this is the Item Retrieval Service at Zulrah, which is free but returns items based on a set order. It should be noted that while items are stored at an Item Retrieval Service, any unsafe death will cause those items to be permanently lost, so use these services accordingly.
The Volcanic Mine Item Retrieval Service is unique in that it requires numulite to use, rather than coins. The easiest way to use it is to use stored Fossil Island fossils from Ammonite Crabs, Herbiboar, or other Fossil Island activities and trade them for numulite at the Fossil Collector.
Zulrah[edit | edit source]
Items retrieved from Priestess Zul-Gwenwynig will be returned in the following order:
- Any runes within the Rune pouch
- Items in the inventory, from left to right, top to bottom
- Any equipped items
- All items in the Looting bag, from left to right, top to bottom
Player-owned House[edit | edit source]
The player-owned house has many storage units to hold various items:
With the exception of the Pet house, ALL items stored in these containers must be removed to build the next tier. It is therefore strongly recommended to train Construction extensively before collecting many items to store in the house.
For more information, see Ultimate Ironman Guide/Construction.
Armour Case[edit | edit source]
One of the main uses of the armour case is storing Void Knight equipment. At level 46 Construction, players can build an Oak armour case to store 2 armour sets. Void knight helmets count as one set each. This means that only one void knight armour set can be stored in an Oak armour case, most commonly the melee or ranged set.
Useful sets stored in the Armour case are as follows:
- Void knight equipment
- Rogue armour
- Proselyte armour (Initiate armour if Slug Menace is not completed)
- Fighter torso
- Obsidian armour
- Angler's, Prospector's, Lumberjack, and Farmer's outfits
Magic Wardrobe[edit | edit source]
Many Ultimate Ironman players rush to build a magic wardrobe as soon as possible, as it can store the Graceful outfit. The lowest level Magic wardrobe is the Oak magic wardrobe, which can be build at level 42 Construction and can only store one armour set.
Useful sets stored in the Magic wardrobe are as follows:
Treasure Chest[edit | edit source]
STASH Units[edit | edit source]
STASH units can be used to store useful items for specific situations. The most useful STASHes are listed below:
|Useful item(s)||Location||STASH level||Construction level||Other required items||Notes|
|Rune crossbow||Shadow dungeon entrance||Elite||77||Climbing boots, Mitre||Climbing boots are disposable. Having an Armadyl mitre can be useful here, since it counts as an Armadyl item when retrieving items after a death at Kree'arra.|
|Any Slayer helmet, Dragon defender||Warriors' Guild||Master||88||Dragon battleaxe||Dragon battleaxe can be used for the special attack, an Avernic defender can be substituted for the Dragon defender.|
|Arclight||Catacombs of Kourend||Master||88||Amulet of the damned||A degraded Amulet of the damned will be destroyed on death. Completing the master clue step will always degrade the amulet.|
|Abyssal whip||Draynor village||Master||88||Cape of legends, Spined chaps||Cape of legends can be stored on the cape rack|
|Bandos godsword||Goblin Village||Master||88||Bandos platebody, Bandos cloak||Used for high level PvM|
|Dragon pickaxe||Soul altar||Master||88||Helm of neitiznot, Rune boots||Used in Chambers of Xeric, a Crystal pickaxe can be substituted for the Dragon pickaxe.|
|Dragon axe||Enchanted valley||Master||88||None|
|Any set of Barrows equipment||Barrows chest||Master||88||None|
Coins Storage[edit | edit source]
The servant's moneybag in the player owned house can also be used to store up to 3,000,000.
Noted Potions[edit | edit source]
While preparing to make potions, Zahur in Nardah (easily travelled to with a Desert amulet) can be used to clean grimy herbs at the cost of 200 coins per herb. With the completion of the Hard Desert Diary, she can also be used to turn clean herbs into unfinished potions, at the cost of 200 coins per herb. This is the only way to get noted unfinished potions, which vastly increases the speed of potion-making. Both Zahur and Bob Barter at the Grand Exchange can be used to decant potions into specific doses, which lets Ultimate Ironman players turn potions into their noted form. Using Zahur and Bob Barter to process herbs and note potions allows for efficient Herblore training easy access to potions by unnoting them at any available bank.
For more information, see Ultimate Ironman Guide/Herblore.
Other[edit | edit source]
Temporary Item Storage[edit | edit source]
- A dropped item appears on the ground where the player was standing. Tradeable items appear to other players 60 seconds after being dropped and disappear after another 120 seconds if not picked up. An untradeable item dropped from your inventory will last 3 minutes on the ground. This type of storage, "juggling" items on the floor can temporarily extend inventory space at times.
- Using an item with a table will place the item on it. Items stored in this way will last for 10 minutes. This can be utilised in such instances as trips to Entrana which requires a player to have no weapons.
- On death, tradeable items will drop to the ground, where they will stay for 60 minutes before disappearing.
Blast Furnace Bar Storage[edit | edit source]
Bars can be stored in the Blast Furnace bar dispenser for later use. This is useful for storing gold or rune bars for a Rune crossbow, completing Sherlock Master clue steps, or smithing Rune bolts to use Onyx bolt tips.
Animated Armour Storage[edit | edit source]
The Animated Armour room in the Warriors' Guild can store a single platebody, platelegs, and full helm set up to Rune equipment. To store armour this way, simply animate a set of armour as usual, then leave the room. Shanomi will have the armour for the player when they return. This is mostly useful for storing a set of armour between sessions of collecting Warrior guild tokens.
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