Ultimate Ironman Guide/Item Management
Ultimate Ironman players use a wide range of methods to store items and to save inventory space due to their inability to bank. These methods include various inventory space savers that store multiple items in a single inventory space, Item Retrieval Services that can serve as a temporary "bank" for storing items, storage furniture in the player-owned house, STASH units, and more. In this way, despite not being able to use a regular bank, Ultimate Ironman players can have at least some flexibility in terms of what items they have available for different activities.
- 1 Inventory savers
- 2 Temporary item storage
- 3 Item Retrieval Services
- 4 Player-owned house
- 5 STASH units
- 6 Noted potions
- 7 Other
Inventory savers[edit | edit source]
Certain items can store multiple other items in a single inventory space. This is very useful for Ultimate Ironman players, where every inventory space is important.
Looting bag[edit | edit source]
The looting bag stores up to 28 items or stacks of items in a single inventory space. The items can only be stored inside while in the Wilderness, and can only be stored if they are tradeable. On death, the looting bag is destroyed, and the contents inside will be dropped to the ground or put into the relevant Item Retrieval Service.
For Ultimate Ironmen, the only way to get the contents out from the looting bag is to die, or destroy the bag in the Wilderness and pick up the items. When the looting bag is destroyed in the Wilderness, the contents inside will drop on the ground and they are instantly visible to other players. Destroying the bag is therefore only recommended when the player has relatively few items inside and can pick up everything at once.
Note: If the looting bag is destroyed outside of the Wilderness, the contents inside will be permanently lost, so extra care should be taken when destroying the bag.
Looting bags can most easily be sourced from low-level Wilderness monsters. Currently, the fastest method to obtain a looting bag is to kill deadly red spiders in the Edgeville Dungeon, and on the way there kill thugs that attack the player. Players can also purchase looting bags or looting bag notes at Justine's stuff for the Last Shopper Standing for 1 Last Man Standing point each.
The most convenient locations to put items into the looting bag are in Edgeville or near the Mind Altar. Players can quickly get to Edgeville via an amulet of glory, or to the Mind Altar using a Mind Altar portal in their player-owned house. Very low-levelled players can also bag their items outside Ferox Enclave, however it can be somewhat risky.
When putting items into the looting bag, players should be very careful while doing so to avoid opportunistic player killers. It is recommended to always pay attention, and bag the items quickly and discreetly. Turning on Protect from Melee, Mystic Might and Steel Skin (or Protect from Melee and Augury) preemptively helps against rushers using Tele Block, or dragon claws or granite maul special attacks. If bagging in Edgeville, players can enter combat with a skeleton to prevent combat with player killers.
Other inventory savers[edit | edit source]
Other notable inventory space savers are the rune pouch and the seed box. The rune pouch can store up to three different types of runes in a single inventory space, which is useful for all sorts of Magic spells. The seed box can store up to six different types of seeds, useful for Farming training or storing seeds from drops for later usage. Both of these items are extremely useful overall and worth getting as early as possible.
The herb sack can store up to thirty of each type of grimy herb. It is mainly used for specific activities that give a lot of unnoted grimy herbs, such as tracking herbiboars or killing monsters like Aberrant spectres. Otherwise, the herb sack has limited uses and offers only minor benefits for Slayer, so many players choose not to get one as it takes a considerable amount of time to obtain.
Warning: Should the player die with too many items, mainly including a full herb sack, it is possible to hit the maximum number of items on the ground, which will delete items upon death.
|Rune pouch||Stores up to 16,000 of three different kinds of runes. On death, runes leave the pouch and go to the player's first three inventory spaces.|
|Seed box||Stores up to six different kinds of seeds. On death, seeds stay in the seed box.|
|Herb sack||Stores up to 30 of each grimy herb. Contents are destroyed on death.|
|Plank sack||Allows the player to store up to 28 planks of any kind, and can be used from the sack while training Construction.|
|Flamtaer bag||Destroyed on any death. Contents are tied to the player, so any stored items will be available if a second Flamtaer bag is obtained later.|
|Pouch (Runecraft)||Contents are destroyed on death. Pouches will be destroyed if the player dies to Zulrah. Otherwise, they are kept.|
|Bolt pouch||Stores up to three different kinds of bolts. Contents are lost on death.|
|Coal bag||Holds up to 27 (36 with a Smithing cape) coal.|
|Gem bag||Can hold up to 60 of each uncut gem up to uncut dragonstones. Contents and bag are kept on death.|
Temporary item storage[edit | edit source]
Deathpiling[edit | edit source]
On death, all items will drop to the ground, where they will stay for 60 minutes before disappearing. The tradeable items on the ground will not show to other players, unless the player suicided in the Wilderness. If the player dies again with items from a previous death still on the floor, they will stay there for the remainder of the 60 minutes from the first death.
Purposefully suiciding and temporarily storing items this way is also known as "deathpiling". One of the easiest ways to suicide is to pick nettles in Edgeville while not wearing gloves. The nettles in Edgeville are located right next to the Edgeville Dungeon, which is convenient for getting a new looting bag. Very low-levelled players can alternatively suicide to a White Knight in Falador Castle next to the respawn point. High-level players can lower their Hitpoints with a locator orb, and suicide by pickpocketing an elf in Prifddinas next to the respawn point.
Deathpiling can be used to manage items in the looting bag, as it is free, does not have any requirements and is relatively fast. It is also useful for trips to Entrana, which require the player to have no weapons or armour. Deathpiling also allows the player to keep their items safe for trips to the Wilderness.
Putting items on a table[edit | edit source]
Tradeable items can be put on a table by simply using an item on the table. Items put on a table will stay on it for 10 minutes before disappearing, and the items will show to other players 60 seconds after being put on the table. This is useful for quick trips to Entrana, which requires the player to have no weapons or armour.
Any chinchompas must be put on a table if the player plans to deathpile their items to manage their inventory, as otherwise they will be lost on death.
Dropping items[edit | edit source]
Dropped items stay on the ground for 3 minutes before disappearing, and tradeable items will show to other players 60 seconds after being dropped. Untradeable items do not show to other players. In the Wilderness, dropped tradeable items show instantly to other players.
This method is mainly used to "juggle" items on the floor to temporarily extend inventory space. Dropping untradeable items can also be useful when quickly entering to Entrana while questing. Otherwise, it is recommended to use other methods to temporarily make inventory space, as the player risks losing the dropped items to a disconnection.
Item Retrieval Services[edit | edit source]
Some instances provide an Item Retrieval Service (often referred to as a "deathbank"), which returns the player's items after a death within the instance. This allows Ultimate Ironmen to store items and use their empty inventory for various activities or training methods where inventory space is useful. Most Item Retrieval Services have an associated fee and interface (except Zulrah), allowing for specific items to be retrieved as desired.
While items are stored at an Item Retrieval Service, any unsafe death will cause those items to be permanently lost! It is strongly recommended to only do completely safe activities while items are stored at an Item Retrieval Service.
Hespori is generally the best Item Retrieval Service to use, as it is easily accessible through multiple different teleports and it only costs 25,000 coins to use. Using the Hespori storage requires level 65 Farming (boostable), 60% Hosidius favour, and a fully grown Hespori seed. Low-level players are advised to build the Battlefront portal in their player-owned house to get to the Farming Guild. High-level players who have their respawn point and player-owned house in Prifddinas can quickly get there by entering their house, and using the fancy jewellery box teleport to the Farming Guild.
The Volcanic Mine Item Retrieval Service is unique in that it requires numulite to use, rather than coins. The easiest way to use it is to use stored fossils from Fossil Island activities and trade them for numulite at the Fossil Collector.
Zulrah[edit | edit source]
The only exception to this is the Item Retrieval Service at Zulrah, which is free at below 50 killcount but returns items based on a set order. Retrieval Service For an Ultimate Ironman is free regardless of killcount.
Items retrieved from Priestess Zul-Gwenwynig will be returned in the following order:
- Stackable items that are already in your inventory
- Inventory from top left to bottom right
- Equipment from top left to bottom right
- Looting bag from top left to bottom right
Player-owned house[edit | edit source]
The player-owned house has many storage units to hold various items:
- Armour case
- Magic wardrobe
- Treasure chest
- Cape rack
- Fancy dress box
- Pet house
- Skill hall's Runite armour
It is strongly recommended to train Construction extensively before collecting many items to store in the house.
For more information, see Ultimate Ironman Guide/Construction.
Armour case[edit | edit source]
Useful sets stored in the Armour case are shown in the table below.
|Void Knight equipment||Void Knight equipment and its elite counterpart provide relatively high damage output, and it is useful for various bosses and raids. The top and bottom pieces also have relatively high Magic defence bonuses, which can be useful for some Slayer tasks like mutated zygomites.
Note: Void knight helmets count as one set each.
|Rogue equipment||When wearing the full set of the rogue armour, players will get double loot from pickpocketing an NPC. This is very useful for blackjacking, pickpocketing Knights of Ardougne, and pickpocketing Master Farmers.|
|Provides high Prayer bonus. However, Proselyte armour can be quickly bought from Sir Tiffy Cashien in Falador Park, making this storing option less useful.|
|Mourner gear||Mourner gear is obtained in Mourning's End Part I, and is required in the subsequent quests Mourning's End Part II and Song of the Elves.|
|Lumberjack outfit||Provides 2.5% experience boost to Woodcutting when worn.|
|Prospector kit||Provides 2.5% experience boost to Mining when worn. Having the prospector kit is required for Falador hard diary.|
|Angler's outfit||Provides 2.5% experience boost to Fishing when worn. Having the angler's outfit is required for catching minnows.|
|Shayzien armour (tier 5)||Needed for killing lizardman shamans. It is recommended to also store the tier 4 armour in case the player needs to get the tier 5 armour back.|
|Provides 2.5% experience boost to Farming when worn. However, it is not worth getting for most players due to the time it takes to get.|
|Obsidian armour||Can be bought from the TzHaar-Hur-Zal's Equipment Store in the inner part of Mor Ul Rek, which requires a fire cape to access. Useful for Melee training, especially when used along with the toktz-xil-ak and the berserker necklace. However, the fighter torso provides the same Strength bonus as the obsidian platebody and platelegs combined, making this set less useful for general use.|
|Fighter torso||Provides +4 Strength bonus and can be easily obtained from the Barbarian Assault minigame. Useful for any Melee combat.|
|Justiciar armour||Provides the highest defensive bonuses for Melee and Ranged.|
|Inquisitor's armour||Provides high Strength and crush accuracy bonuses.|
|Vyre noble outfit||Useful in Darkmeyer.|
Magic wardrobe[edit | edit source]
Many Ultimate Ironman players rush to build a magic wardrobe as soon as possible, as it can store the graceful outfit. The lowest level Magic wardrobe is the oak magic wardrobe, which can be build at level 42 Construction and can store up to seven armour sets.
Useful sets stored in the Magic wardrobe are shown in the table below.
|Graceful outfit||Graceful outfit reduces weight and increases run energy restoration. This is useful for activities that involve a lot of running, such as questing, training Runecraft, or training Smithing.|
|Pyromancer outfit||Provides 2.5% experience boost to Firemaking when worn, and also counts as warm clothing in Wintertodt.|
|Mystic robes||Useful for any combat where Magic accuracy is needed, such as smoke devils and Zulrah. However, the mystic robes can be quickly bought from the Wizards' Guild in Yanille, making this storing option less useful. The Elite Void Knight equipment with mage helm typically offers better damage output if the player does not have a tormented bracelet.|
|Infinity robes||Infinity robes provide slightly higher Magic accuracy than mystic robes. However, infinity robes are generally not used due to the long process of getting the set, and the availability of the mystic robes.|
|Ancestral robes||Ancestral robes are the best-in-slot robes for magic attack. Each piece also provides 2% increase in magic damage, which makes the set substantially better than any other magic robes.|
Treasure chest[edit | edit source]
STASH units[edit | edit source]
STASH units can be used to store useful items for specific situations. The most useful STASHes are listed below:
|Useful item(s)||Location||STASH level||level||Other required items||Notes|
|Rune crossbow||Shadow dungeon entrance||Elite||77||Climbing boots, Mitre||Climbing boots are disposable. Having an Armadyl mitre can be useful here, since it counts as an Armadyl item when retrieving items after a death at Kree'arra.|
|Amulet of glory||Outside the Legends' Guild building||Elite||77||Dragon battleaxe, Cape of legends||Useful for quickly getting an amulet of glory for mining gem rocks.|
|Any Slayer helmet, Dragon defender||Warriors' Guild||Master||88||Dragon battleaxe||The dragon battleaxe is disposable, as it can be bought from Happy Heroes' H'emporium or Myths' Guild Weaponry for 200,000 coins, and alched at a loss of 80,000 coins. Alternatively, the battleaxe can be used for the special attack. The dragon defender can be substituted with an avernic defender.|
|Arclight||Catacombs of Kourend||Master||88||Amulet of the damned||A degraded amulet of the damned is untradeable and will be destroyed on death. Completing the master clue step will always degrade the amulet.|
|Abyssal whip||Draynor Village||Master||88||Cape of legends, Spined chaps||The cape of legends can be stored on the cape rack in the player-owned house.|
|Bandos godsword||Goblin Village||Master||88||Bandos platebody
|The Bandos godsword's special attack is useful against various bosses. However, all the items required for this STASH unit are relatively hard to get.|
|Dragon pickaxe||Soul altar||Master||88||Helm of neitiznot, Rune boots||The helm of neitiznot is disposable, as it can be alched at a loss of 20,000 coins, and later reclaimed back from Mawnis Burowgar. The rune boots are also somewhat disposable, as they are relatively fast to get back from nechryael or Greater Nechryael. The dragon pickaxe can be substituted with a crystal pickaxe or an infernal pickaxe.|
|Dragon axe||Enchanted Valley||Master||88||None||The dragon axe can be substituted with a crystal axe or an infernal axe.|
|Any set of Barrows equipment||Near Barrows chest||Master||88||None||Useful for storing a set of Dharok the Wretched's equipment, or other set of tank armour for general use. Degraded pieces of armour can be stored in the STASH unit.|
Noted potions[edit | edit source]
Potions can be noted by using a decanter to decant potions into specific doses. This is typically done while training Herblore to keep the potions for later use. Bob Barter is generally the best decanter to use, as he is next to a bank and to the Grand Exchange teleport.
To note unnoted potions, players must decant the potions into smaller-dosed ones than they originally were. For example, unnoted 4-dose potions will be noted when they are decanted into 2-dose potions, but unnoted 2-dose potions decanted into 4-dose potions will stay unnoted. Players will need to have coins or noted empty vials in their inventory to do this.
Players will also need to have at least 1–3 empty inventory spaces or empty vials depending on what doses the potions are decanted into. Otherwise, the decanter will say there is not enough inventory space to decant the potions. The minimum amount of space required is shown in the table below.
|4 → 3||2|
|4 → 2||1|
|4 → 1||3|
|3 → 2||1|
|3 → 1||2|
|2 → 1||1|
When decanting from 3-dose potions into 2-doses, players can alternatively have an unnoted 1-dose potion in the inventory. This makes it so the player does not have to drop any items when decanting, because the 1-dose potion effectively counts as an empty inventory space. However, this is only feasible when making an even number of potions per inventory (such as 10 × 10), as with an uneven number the unnoted 1-dose potion will be noted.
Potions that are already noted can be decanted into any doses, and they will stay noted regardless of what doses they are decanted into. For example, decanting noted 2-dose potions into 4-doses will give the player noted 4-dose potions and noted empty vials. This mechanic allows players to have their potions at any doses: if the player wanted to note unnoted 4-dose potions, they would first decant them into 2-dose potions to note them, and then decant them back into 4-dose potions and the potions would stay noted.
With the completion of the hard tasks in the Desert Diary, Zahur can also be used to turn clean herbs along with vials of water into unfinished potions, at the cost of 200 coins per herb. This is the only way to get noted unfinished potions, which vastly increases the speed of potion-making.
For more information, see Ultimate Ironman Guide/Herblore.
Players can also use the decanter to have multiple stacks of the same potion in different doses. The easiest way to do this is to decant the potions into 4-dose potions beforehand, unnote the 4-dose potions at a bank, dropping the stack of noted 4-dose potions, and decanting the unnoted potions into 2-dose potions to note them into 2-dose potions. However, this requires having a stable internet connection as the player risks losing the dropped potions to a disconnection.
Having small stacks of noted potions is very useful for Chambers of Xeric, as this allows players to drop the potions before the Great Olm for more inventory space, and only risk relatively few potions in case they disconnect and lose the raid. It can also be useful for trips to the Wilderness if the player has limited inventory space available, as this speeds up preparation while the items are deathpiled on the ground.
Other[edit | edit source]
Coins storage[edit | edit source]
The servant's moneybag in the player-owned house can also be used to store up to 3,000,000.
Tool Leprechauns[edit | edit source]
Tool Leprechauns store Farming tools and exchange harvested items into banknotes. Players are able to note herbs (both grimy and clean), farmable Herblore secondaries, and tradeable tree saplings by using the item on a Tool Leprechaun.
Players can clean herbs in bulk by unnoting herbs at a bank, cleaning them and noting the clean herbs at a Tool Leprechaun. The best place to do this is in the north wing of the Farming Guild, which requires level 85 Farming to access. Players who do not have the required Farming level can do this in the Hosidius Vinery, which does not have any requirements.
Blast Furnace bar storage[edit | edit source]
Bars can be stored in the Blast Furnace bar dispenser for later use. This is useful for storing steel bars for training Construction if the player does not have noted steel bars. Players can also store runite bars for a rune crossbow, completing Sherlock master clue steps, or smithing rune bolts to use onyx bolt tips.
Animated Armour storage[edit | edit source]
The Animated Armour room in the Warriors' Guild can store a single platebody, platelegs, and full helm set up to rune. To store armour this way, simply animate a set of armour as usual, then leave the room. Shanomi will have the armour for the player when they return. This is mostly useful for storing a set of armour between sessions of collecting Warrior guild tokens.
Dwarf multicannon[edit | edit source]
The dwarf multicannon can be reclaimed from Nulodion for free if the cannon is placed down and allowed to decay. This essentially allows players to store the cannon for later use. However, the cannon itself is not very useful for most players due to the time it takes to make cannonballs.
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