Ultimate Ironman Guide/Melee
Melee, including the Attack and Strength skills, is one of the core combat styles used throughout the game. Most melee training, as with other combat skills, will come passively through training Slayer, completing quests, or other combat situations. Between the two skills, it is recommended to keep them relatively close for low and mid-level training, with the goal of entering the Warriors' Guild as soon as possible. Afterwards, Strength is generally more important than Attack, except when reaching certain thresholds like the Abyssal whip's level 70 Attack requirement.
For more information about melee equipment, see Ultimate Ironman Guide/Equipment.
Quests[edit | edit source]
A number of quests reward Attack or Strength experience without requiring significant combat, or only requiring combat against enemies that can be safespotted and killed with Ranged. Completing some of these quests before training much melee through combat is highly recommended, especially because a higher Attack level will allow the use of stronger weaponry from the very start.
- Witch's House - no requirements, rewards 6,325
- Death Plateau - no requirements, rewards 3,000
- Vampyre Slayer - no requirements, rewards 4,825
- Tree Gnome Village - no requirements, rewards 11,450
- Fight Arena - no requirements, rewards 12,175
- Waterfall Quest - no requirements, rewards 13,750 and 13,750
- The Grand Tree - requires 25 , rewards 18,400
Barbarian Fishing[edit | edit source]
Training Fishing with Barbarian Fishing gives small amounts of Agility and Strength experience along with the Fishing experience. For every 100,000 Fishing experience gained through Barbarian Fishing, the player should expect about 9,000 Strength experience as well. This means that if the player trains Fishing to level 99 exclusively through Barbarian Fishing, they would get more than one million Strength experience as a byproduct. It is best to do Barbarian Fishing as early as possible, as the passive Strength experience has a much bigger benefit at lower levels than higher.
For more information, see Ultimate Ironman Guide/Fishing.
Crabs[edit | edit source]
Killing crabs is one of the easiest and most popular ways of training melee stats. They have relatively high Hitpoints, low offensive and defensive stats which makes them ideal for low-level training with little to no food required. They are also aggressive for 10 minutes when walked by, making it easy enough to stand near crabs and stay in combat for long periods of time without any player input, allowing for long, consistent training sessions with minimal attention needed.
Ammonite Crabs on Fossil Island (after completion of Bone Voyage) are the best option for melee training, as they have the highest Hitpoints, and their occasional Fossil Island fossil drops can be stored for use in Prayer training or for accessing items in the Volcanic Mine Item Retrieval Service. Sand Crabs in Hosidius have no requirements, but they have lower Hitpoints and are usually much more crowded.
Nightmare Zone[edit | edit source]
At higher levels, melee stats can be trained in the Nightmare Zone. Using normal customisable rumble with absorption potions offers a very straightforward and the most afkable way of training melee stats in the game, allowing the player to stay in combat for 20 minutes without any player input. However, Nightmare Zone dreams require a coin fee to start and it does not allow activities which require a lot of inventory space.
For more information, see Nightmare Zone/Strategies.
Slayer[edit | edit source]
Like other combat skills, melee skills will naturally be trained while training Slayer.
For more information, see Ultimate Ironman Guide/Slayer.
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