Ultimate Ironman Guide/Smithing
Smithing is most often trained at the Blast Furnace through a number of methods, often relying on the nearby shop to provide ores rather than Mining. The distance between most mines, furnaces, and anvils makes training the skill in a "regular" fashion quite difficult for an Ultimate Ironman, though the Superheat Item spell can help mitigate some of these issues. As a skill, Smithing is useful as a source of high-level dart tips for Fletching and Ranged, as well as coins through Smithing adamant and rune equipment.
Early Training - Quests[edit | edit source]
A number of easy quests reward significant amounts of Smithing experience, making it very easy to skip the slower low-level training. The following quests have fairly minimal requirements, and completing them will earn enough Experience to reach level 37 Smithing without having to properly train the skill at all.
- The Forsaken Tower - requires 20% Lovakengj favour, rewards 500xp
- Recipe for Disaster (Pirate Pete subquest) - requires Cook's Assistant, 31 Cooking, rewards 1,000xp
- The Giant Dwarf - requires 14 Thieving, 12 Crafting, 16 Firemaking, 33 Magic, rewards 2,500xp
- Elemental Workshop I - requires 20 Smithing, 20 Mining, 20 Crafting, rewards 5,000xp
- Elemental Workshop II - requires Elemental Workshop I, 20Magic, rewards 7,500xp
- The Knight's Sword - requires 10 Mining, rewards 12,725xp
Early Training - Motherlode Mine Struts[edit | edit source]
One interesting option for early Smithing training is to fix broken waterwheel struts at the Motherlode Mine minigame. These struts occasionally break, and fixing them with a hammer gives Smithing experience equal to 1.5 times the player's Smithing level. By constantly switching worlds to find more broken struts, it is possible to get a decent amount of Smithing experience using this method.
Rates are somewhat dependent on luck, but with decent attention it is possible to fix from 400 to 500 per hour (although an average of 400 is expected). This would equate to at least 12k xp/h at level 20 Smithing, 18k xp/h at level 30 Smithing, and 24k xp/h at level 40 Smithing.
15+ - Superheat Iron[edit | edit source]
One potential training method, which also requires level 43 Magic, is to use the Superheat Item spell to make iron bars without the use of a furnace. These bars can then smithed on a nearby anvil into any desired iron equipment. One excellent location for this training method is the Dwarven Mine, which has iron rocks only a short distance away from an anvil. At level 19 Smithing, it is possible to make iron dart tips, which can be useful for early Fletching training. The fastest training only becomes available at level 33 Smithing with iron platebodies. With 20 free inventory spaces to make four platebodies per run, players should expect up to 27k Smithing experience per hour, though rates will depend on Mining levels. This method will also give up to 25k Mining experience per hour, and 37k-46k Magic experience per hour, depending on whether or not the player is alching the platebodies.
60+ - Gold Bars (Blast Furnace)[edit | edit source]
One of the fastest, but most expensive, ways to train Smithing is by making gold bars at the Blast Furnace. The nearby shop sells gold ore with a maximum stock of 100, making it possible to quickly stock up on ore to smelt into bars without leaving the area.
To train with this method, wear the goldsmith gauntlets from the Family Crest quest, and bring along ice gloves and plenty of coins. Buy gold ore from Ordan's shop, add it to the conveyor belt then after the ore is smelted into bars switch to the ice gloves to grab the bars out of the mold. There are a number of dedicated Blast Furnace worlds, so switch worlds when the shop begins to run low on gold ore.
This method is the fastest way to train Smithing, with it possible to reach 300k-350k experience per hour. That said, it is also extremely expensive, costing 5-8 coins per experience point, depending on how often the player switches worlds to better-stocked ore shops. While this can method can be used starting as low as level 40 Smithing, there is an additional cost of 2500 coins each time the player switches worlds at Blast Furnace when below level 60 Smithing, making training here before level 60 Smithing extremely expensive and not generally recommended.
60+ - Steel Platebodies (Blast Furnace)[edit | edit source]
At 60 Smithing, one more affordable method to train becomes available with smithing steel platebodies at the Blast Furnace. Similar to the gold bar method, this takes advantage of Ordan's nearby shop to buy the necessary coal and iron ore to make steel bars in the Blast Furnace. Then, the nearby anvils can be used to smith the bars into steel platebodies for a solid chunk of experience. Though steel platebodies can be smithed at level 48 Smithing, the anvils at the Blast Furnace are not available until level 60 Smithing, so this is not a viable method for training below that point.
Each steel platebody requires 5 steel bars to make, so to train using this method it is highly recommended to have 25 free inventory spaces. This allows for 5 steel platebodies to be made per inventory, the most possible. The remaining spaces should be dedicated to coins to pay for the supplies, a hammer to smith the platebodies, and nature runes to cast High Alchemy on the platebodies to recoup some of the cost. Wielding a staff of fire will provide the rest of the runes for High Alchemy, and wearing ice gloves will instantly cool the bars when retreiving them from the furnace.
To stock the Blast Furnace with coal and iron ore, switch worlds to ones with a full shop stock, buy an inventory of supply, then switch back to a Blast Furnace world to load the conveyor belt. The Furnace can hold up to 254 coal, which is enough for 10 inventories of steel bars. After placing the requisite iron ore and coal into the furnace, 25 steel bars can be retrieved from the mold. These are then smithed into steel platebodies at the nearby anvils, and then alched to help offset the cost of the supplies.
This method can reach 60k-75k experience per hour with a small coin cost over time.
68+ - Mithril Platebodies (Blast Furnace)[edit | edit source]
At 68 Smithing, smithing mithril platebodies at the Blast Furnace becomes a relatively quick and slightly profitable way to train. The training method is nearly identical to smithing steel platebodies, except that each mithril bar requires two coal rather than the one coal for steel bars.
It is again recommended to have 25 free inventory slots, to allow for the maximum of five mithril platebodies made per inventory. A hammer, nature runes, and coins should round out the inventory, with a staff of fire and ice gloves as equipment.
Simply switch worlds to stock up on ore and coal at Ordan's shop, retrieve the mithril bars from the mold, smith them into platebodies at the nearby anvils, and then cast High Alchemy on the resulting platebodies.
This method can reach 100k-110k experience per hour with heavy focus, and should give a slight profit in coins over time due to the coins from alching mithril platebodies outweighing the cost of the supplies for each one.
Passive Training - Superheat Item[edit | edit source]
While training Mining, bringing along nature runes and fire runes (or a staff of fire) will allow for some passive Smithing training with the Superheat Item spell. This is most useful when training at the Motherlode Mine, where any gold ore obtained can be superheated on the spot. The experience-boosting effect of the goldsmith gauntlets does affect the experience gained from the Superheat Item spell, so they should be worn while casting it if possible. Depending on how much coal is obtained, it can also be possible to superheat mithril ore, adamantite ore, and even runite ore at higher levels.
For more information, see Ultimate Ironman Guide/Mining.
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