Trident of the swamp (e)

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Uncharged toxic trident (e) detail.png
Trident of the swamp (e) detail.png

The trident of the swamp (e) is a powered staff that requires 75 Magic to wield. It is an enhanced version of the regular trident of the swamp obtained by giving Lieve McCracken 10 kraken tentacles, costing 4,330,600. It holds 20,000 charges, rather than the 2,500 charges of the unenhanced version.

To fully charge an enhanced toxic trident, it would cost 8,820,000.

If lost on death, any scales that were used to charge the trident will appear on the floor along with the uncharged trident.

Creation[edit | edit source]

Requirements
Members
Member icon.png
Ticks? (edit)
Materials
ItemQuantityCost
Uncharged toxic trident.pngUncharged toxic trident13,475,485
Kraken tentacle.pngKraken tentacle104,330,600
Total Cost7,806,085
Uncharged toxic trident (e).pngUncharged toxic trident (e)17,977,774
Profit171,689[r 1]
  1. Due to Grand Exchange prices changing based on trade volume, this profit may not be fully accurate if the components are infrequently traded.

Combat styles[edit | edit source]

Combat Options Combat Style Experience Boosts
CombatStyles staff selfpowering.png Accurate Magic and Hitpoints Accuracy by 3 levels
Accurate Magic and Hitpoints Accuracy by 3 levels
Longrange Magic, Hitpoints and Defence Attack range by 2 squares

Comparison between other magic weapons[edit source]

Name Levels to equip Magic Attack bonus Notes
Harmonised nightmare staff.png Harmonised nightmare staff Magic 75

Hitpoints 50

+16
Volatile nightmare staff.png Volatile nightmare staff Magic 75

Hitpoints 50

+16
  • Has a special attack which consumes 55% of the player's special attack energy with 50% increased accuracy and deals a high amount of damage. This attack does not consume runes.
  • Otherwise possesses identical bonuses and benefits to the Nightmare staff.
Eldritch nightmare staff.png Eldritch nightmare staff Magic 75

Hitpoints 50

+16
  • Has a special attack which consumes 75% of the player's special attack energy and deals a high amount of damage, restoring the player's prayer points by 50% of the damage dealt. This attack does not consume runes.
  • Otherwise possesses identical bonuses and benefits to the Nightmare staff.
Kodai wand.png Kodai wand Magic 75 +28
  • Can autocast Ancient Magicks.
  • Provides unlimited water runes while equipped.
  • Boosts magic damage by 15%.
  • When a combat spell is cast with the wand, there is a 15% chance that the wand will negate the rune cost for that spell.
  • Currently offers the highest stat of any magic weapon in both magic attack and defence.
Sanguinesti staff.png Sanguinesti staff Magic 75 +25
  • Slightly stronger than the Trident of the swamp, with the same stats but able to hit one damage higher.
  • Requires 3Blood per charge of the built-in spell.
  • Built-in spell damage scales with the player's Magic level and can hit up to 32 at Magic 99 .
  • Has a 1 in 6 chance to heal the wielder by half the damage dealt.
  • Tied with the Toxic staff of the dead and Trident of the swamp for second-highest magic attack bonus.
Trident of the swamp.png Trident of the swamp Magic 75 +25
  • Has the same benefits as the Trident of the seas, but with +10 more magic attack bonus.
  • Requires 5Fire 1Chaos 1Death and 1 Zulrah scale (instead of coins) per charge of the built-in spell, and can hold up to 2500 charges.
  • Built-in spell damage scales with the player's Magic level and can hit up to 31 at Magic 99 .
  • Has 25% chance to inflict venom on the target.
  • Tied with the Sanguinesti staff and Toxic staff of the dead for second-highest magic attack bonus.
Toxic staff of the dead.png Toxic staff of the dead Magic 75

Attack 75

+25
Master wand.png Master wand Magic 60 +20
  • Can autocast Ancient Magicks.
  • Requires 240 Telekinetic, 240 Alchemist, 2400 Enchantment and 240 Graveyard points, and a teacher wand equipped or in the player's inventory, to purchase from the Mage Training Arena. Thus it does not cost much besides the time and runes spent in the Mage Training Arena.
Staff of light.png Staff of light Magic 75

Attack 75

+17
  • Can autocast Saradomin Strike.
  • Counts as both a Saradomin AND Zamorak item in God Wars.
  • Otherwise possesses identical bonuses and benefits to the Staff of the dead excluding Flames of Zamorak autocast.
Staff of balance.png Staff of balance Magic 75

Attack 75

+17
Staff of the dead.png Staff of the dead Magic 75

Attack 75

+17
  • Can autocast Flames of Zamorak and Magic Dart.
  • Boosts magic damage by 15%.
  • Has a special attack that halves all melee damage the player takes for one minute, which stacks with the PvP damage reduction effect of the Protect from Melee prayer. This consumes 100% of the player's special attack.
  • When a combat spell is cast with the staff, there is a 1/8 (12.5%) chance that the staff will negate the rune cost for that spell.
  • Currently the strongest staff when used as a melee weapon, surpassing the Ancient staff and Iban's staff, and provides +17 magic defence.
  • Counts as a Zamorakian item in God Wars.
Nightmare staff.png Nightmare staff Magic 75

Hitpoints 50

+16
Trident of the seas.png Trident of the seas Magic 75 +15
  • Has its own built-in spell, requiring charges which cost 5Fire 1Chaos 1Death runes and 10 coins per cast. Can hold up to 2,500 charges.
  • Built-in spell damage scales with the player's Magic level and can hit up to 28 at Magic 99 .
  • Has a weapon speed of 4 (same as scimitars/whip), while all other forms of combat magic only have 5 (same as longswords).
  • Because the spell is built-in, the player does not need to carry its runes in their inventory and can use Lunar spells or Ancient Magicks while wielding this staff.
Slayer's staff (e).png Slayer's staff (e) Magic 75

Slayer 55

+12
  • Has 2,500 charges and is recharged with a Slayer's enchantment.
  • If used to cast Magic Dart on the player's Slayer task, max hit is 13 + (player's magic level / 6), rounded down, and uses 1 charge from the staff on a hit.
  • Otherwise provides the same benefits as the Slayer's staff.
Smoke battlestaff animated.gif Smoke battlestaff Magic 30 Attack (Battlestaff)

Magic 40 Attack (Mystic)

+10
Iban's staff.png Iban's staff Magic 50

Attack 50

+10
  • Only staff able to cast (and autocast) Iban Blast.
  • Has 120 charges (2,500 if upgraded). One charge is used when casting Iban Blast on an NPC and two are used when casting it on another player.
  • Iban Blast has a max hit of 25.
Guthix staff.png

Saradomin staff.png Zamorak staff.png

God staves Magic 60 +6
  • Required to cast God spells.
  • Those who have Magic 80 and the respective God cape can use the Charge spell, which increases the God spell's damage by 50%.
Ancient staff.png Ancient staff Magic 50

Attack 50

+15
Slayer's staff.png Slayer's staff Magic 50

Slayer 55

+12
  • Can autocast Magic Dart and Crumble Undead, in addition to the four Wave spells.
  • Runes required to cast Magic Dart are very cheap compared to spells of a similar level.
  • Maximum hit of Magic Dart is 10 + (player's magic level / 10), rounded down.
Staff of air.png Staff of water.png

Staff of earth.png Staff of fire.png

Elemental staves Magic 1 (Basic)

Magic 30 Attack (Battlestaff)

Magic 40 Attack (Mystic)

+10
  • Provide unlimited runes of their respective elements.
  • However, they have a slower attack speed than better staves (3 seconds per cast instead of 2.4)