|Underground Pass (#42)|
|Released||3 March 2003 (Update)|
|Lead developer(s)||Tom W|
Underground Pass is the third quest in the Elf quest series, and explores an extensive and perilous dungeon to the west of Ardougne. You must venture through the pass at the request of King Lathas, in order to help him destroy his corrupted brother Tyras.
- 1 Details
- 2 Walkthrough
- 2.1 Starting the quest
- 2.2 Getting in and across the bridge
- 2.3 The pit
- 2.4 The grid
- 2.5 The orbs and the well
- 2.6 The cages and the obstacle maze
- 2.7 The caged unicorn
- 2.8 The paladins
- 2.9 The dwarves
- 2.10 The witch
- 2.11 Killing Iban
- 3 Rewards
- 4 Required for completing
- 5 Trivia
Details[edit | edit source]
|Start point||Talk to King Lathas on the 1st floor[UK]2nd floor[US] of Ardougne Castle.|
|Description||There are rumours of a secret passageway that can be used to get to the other side of the mountains west of Ardougne. Now it's just a matter of finding it.|
|Official length||Long – Very long|
|Enemies to defeat|
Walkthrough[edit | edit source]
- Note: The walkthrough for the dungeon after completing the quest can be found here.
This quest relies heavily on your Agility skill, often making you complete a number of obstacles in succession. In most cases, failing any of the obstacles in an area will send you back to the beginning of the area, which can be quite frustrating, especially if your Agility is low. Many of the obstacles are harder to traverse if the player has a high equipment load. As the risk of all enemies besides the final encounter may be mitigated via safe-spotting or Protect from Melee, players should strike a balance between equipping Weight-reducing clothing and protective armour.
Many of the traps in the dungeon damage you based on your current health. This means that by keeping your health relatively low, you will have to use less food through the dungeon than you would if you were to eat to full Hitpoints each time you get damaged.
Starting the quest[edit | edit source]
Items required: None.
To begin, talk to King Lathas on the 1st floor[UK]2nd floor[US] floor of Ardougne Castle. He'll tell you about the Underground Pass and the evil Iban guarding it, who claims to be the son of Zamorak. He'll ask you to check in with Koftik who is waiting for you just outside the entrance to the Underground Pass.
This time, you'll be allowed to go right through the front gates to West Ardougne, so head through and walk all the way west through the city until you find the cave entrance with Koftik standing outside. Talk to him, and he'll explain more about the Pass and tell you to meet him next to the bridge further inside.
Getting in and across the bridge[edit | edit source]
When you walk inside (#1), you'll see three paths branching off in different directions. (Warning: Do not take the middle path; the swamp will drag you down and send you tumbling down a hillside forcing you to crawl back up.) Instead, take the northern most path. Climb over a series of rocks around the swamp and get to where Koftik is standing next to a fire (#2).
Talk to him, and he'll tell you it looks like there have been others in the cave already. He'll give you a oily cloth. If you later need another one, you can search the nearby pile of abandoned equipment to get more. Use the oily cloth on an arrow, and then use the result on the fire to get a fire arrow. You can stack several of these before lighting them in case you miss. Equip a bow and the arrows.
Go north to get to the small area (#3). Look across the subterranean river, and you can see where the guide rope holds up the bridge. Fire your lit arrow at the rope. If you succeed, the bridge will drop, and you'll automatically walk across the bridge.
Do not pull the lever right after the bridge (it will send you back to the beginning).
Before you continue, take the plank north of the lever (#4).
The pit[edit | edit source]
Walk south from where you picked up the plank. Do not walk into the swampy area filled with blessed spiders and instead head back east (#5). You will come up on a pit and a small water crossing with a rope swing. Use your rope on the rock hanging from the ceiling above the dark pit.
If you fail and fall, you will fall into a rocky pit and lose your rope. Follow the path on your mini-map climbing over rocks when needed to get to the muddy rock pile. You'll be placed at the very beginning of Underground Pass. You will need another rope to attempt the obstacle again.(You can purchase ropes at the general store in Ardougne)
You no longer need a rope unless you have to go through the Underground Pass again.
The grid[edit | edit source]
Continue down the path going east and then south. Eventually, you'll see Koftik standing in front of a grid (#6).
Many of the tiles will drop you into a pit dealing 15 damage to your health. You'll need to use trial and error finding a safe path across. Once you've found a safe way across, remember it; you'll need it for Regicide. Pull the lever once you are across to lift the gate. (The path is different for everyone.)
The grid puzzle always does 15 damage upon falling into a pit. Keep this in mind while trying new squares. Should you die from falling, your items will stay in the pit. To retrieve what you lost then, you must intentionally step on a square that will drop you into the pit. Once you get across the grid, there is an altar in the next important room, so you can use Rapid Heal to save some food.
Remember or write down the path you used to get across. You have to come back through here *twice* during Regicide later; the correct path is permanent and unique to each player. (Your browser will remember the path saved in the table as long as you don't clean browser cache).
It can be useful to keep track of the route you have to take using the following grid:
When crossed, pull the lever on south to open the gate.
The orbs and the well[edit | edit source]
Items required: A plank (optional but suggested).
To the north of you is a furnace (#7). For the moment, ignore it, but remember where it is.
Warning: If you use the obstacle pipe, it will cause you to go back to the rope swing with no return.
Head west, to a narrow corridor (#8). Approach it carefully, as there are five traps (odd markings) in the wall. (There's two on the north side followed by three on the south side.) There are two ways of passing the traps.
- The traps can be disarmed normally, with a chance to fail and be hit for 5 to 14 damage.
- Run through the traps one at a time, which hits a percentage of your current health, as low as 3. So keeping at above 10 hp should be safe.
- Note: Some guides suggest simply running through the trap by starting at the adjacent tile. This no longer works.
Whichever way you choose, you will eventually get through into an area with a large, rather sinister-looking well in the middle and an altar (#9). There are four different paths branching off from this room. Because of the altar at the centre of this area, this is a good opportunity to activate the Rapid Heal prayer, which will reduce the amount of food required later on.
Warning: Attempting to climb down the well at this point will result in being hurt 10 damage. However, if you are below 10 hp then you will lose remaining hitpoints minus 1.
- Start with the very north passage. Use the plank you picked up earlier on the flat rock to disarm the three traps. Go past the traps and pick up the orb of light at the end of the tunnel.
- The next one (the next one to the left, north-west) is fairly easy as well. Run through the level 39 spiders and level 53 ogres to grab the orb and run back again.
- Go through the middle path next. Navigate the traps the same way as you did for the northern path.
- Traverse through the tunnel (south-west path). However, when you get to where the orb is, don't pick it up. Disarm the trap underneath it, and then grab the orb.
- Note: Disarming can be failed, triggering a swinging log, dealing 6 to 13 damage.
Now that you have all four of the orbs, back track a little bit. Go back to where the furnace was (#7) (remembering to be careful of the traps in the wall). Use each of the orbs on the furnace to destroy them.
The cages and the obstacle maze[edit | edit source]
- Entrance from the first area via climbing down the well
- Dig by the mud patch with your spade.
- Narrow ledge
- Agility maze
- 50 Thieving shortcut to bypass the maze
- To the third area
There is some food in the crates right when you arrive down the well (#1).
Head west through the cave, and you'll find yourself in an area with a few cages. Pick the lock on the first one on the left (south-east). You'll notice that there's a rather odd-looking patch of ground at the back of it. Use your spade on this to dig through, and you'll find a hidden tunnel that will take you through to the other side (#2). Do not drop your spade in case you fail the narrow ledge.
Edge across the narrow ledge (#3), and you'll be near a maze of raised beams (#4). (Note: You can skip this step with 50 Thieving as seen in the next paragraph.) To get through it, you'll need to hop over a number of obstacles. If you fail, you need to climb back up one of the ramps nearby, often setting you back a few steps.
To get through the maze:
- Take the first right.
- Then left.
- Then another left.
If you have 50 Thieving, you can go a little bit farther south past the maze. There's a door that you can pick the lock of. It completely bypasses the whole maze (#5). Carefully walk around swamp patches and do not attempt to cross them, or you will fall into a long cavern that takes you to the start of the Pass. Once through, head south and squeeze through the pipe entrance to get into the next area (#6).
The caged unicorn[edit | edit source]
Items required: None.
You'll need its horn, but you can't get into the cage to get it. If you search the cage, you'll find a loose piece of railing. *Note: If you already have a piece of railing in your bank, you're unable to obtain a new one.* Take this, and head (south) up the path above where the cage is you'll find a large boulder. (Before moving the boulder, make sure that you have no items on the ground. As after the boulder is moved they will be gone!) Use the loose railing to pry it loose, and crush the unicorn. Now, you can go back down and retrieve the unicorn horn by searching the wreckage of the cage. Proceed through the tunnel entrance and head north.
The paladins[edit | edit source]
Heading north through the cave, you'll come to a small group of Paladins who have made a sort of camp (#3).
- Upon speaking with any of them, they will offer you some nourishment in the form of 2 Bread, 2 Meat pie, 1 Stew, 1 Prayer potion (2) and 1 Attack potion (2). (If you kill Sir Jerro before receiving supplies, you will not be able to get it, and he will attack you.)
Unluckily for them, you need the paladin's badges that they carry, and the only way to get those is to slaughter them. Make sure to talk to them before attacking them. It is possible to safespot the paladins by attacking them and running just south where they will not follow you.
Once you have all three badges (red, blue, and green), head west keeping your eyes out for the traps there. Again, you can foil them by placing the plank on them.
Keep going west to where there's another well (#4). Use the unicorn horn and the three crests on the well to open the large doors (#5).
- Note: Remember this Well if you want to use the Iban's staff later. This is where you recharge it after use.
The dwarves[edit | edit source]
Items required: None.
Now, you're in the largest area of the Underground Pass (and indeed all of RuneScape) and one of the most frustrating. Around all edges of the area is a rock ledge to walk on. The middle is a large, open area with a maze of walkways, most of which are broken. If you try to jump across them, sometimes, you will fall and end up taking big damage when you hit the ground below, as well as being in a large area filled with Soulless. Keep in mind that this area has been known to take well over an hour to clear, so be persistent.
For now, ignore the walkways, though do take note of the locations where you can get onto them. Walk down along the east wall and then west until you find a cave into which you can descend. Descend down into the cave. (Map of bottom level is found in next section.)
There are three dwarves named Niloof, Klank, and Kamen in a small fenced area with two buildings. There's a tinderbox spawn in the smaller eastern building, if you didn't bring one. Niloof will give you some food when you talk to him. Kamen also gives an unlimited amount of food after you talk to him (see below).
- Talk to Niloof first about a witch named Kardia who knows how to kill Iban. He will give you two meat pies and a meat pizza.
- Then, talk to Klank and ask about the Soulless. He will give you Klank's gauntlets.
- Talk to Kamen next, who will tell you he is a little fried and asks you if you want some of his brew (if you decline, he will offer to sell you some bread, stew and a meat pie for 75 coins; if you accept, you will be hit 5 HP and your Agility level will temporarily decrease by 4; however, he will still offer the food for 75 coins).
The witch[edit | edit source]
Go back through the cave staircase used to enter the area, south-east of the dwarves.
Go north-east until you reach the first walkway that can be used.
Walk along it, jump the gap, and take the first turn south to find Kardia's house.
Attempt to open the door, or search the window, and you'll hear her talking to herself about her missing cat. Head north, take the western path, hop across the gap, and then take the north branch of the path.
Follow it until you find the cat. It will be a yellow dot on your minimap. Grab it and go back to the witch's house again (if you drop the cat, you'll have to wait for a moment before you can grab it back).
Use the cat on the door. You'll automatically hide behind the corner while the witch gets her cat. While she's distracted, open the door and sneak into her house and search the chest. You'll get a stat restore potion, a super attack potion, the history of iban (an old journal that relates some info about Iban), and a doll of iban. The doll is the most important part. You now need to collect four elements of Iban to imbue the doll.
Iban's shadow[edit | edit source]
To get Iban's shadow, you need to kill three level 91 demons named Doomion, Othainian, and Holthion. Head north and then west from the witch's house, and take the first left (south) all the way down until you reach where the demons are.
Kill each one any way you like and pick up the amulet of doomion, amulet of othanian [sic], and amulet of holthion that they drop respectively. If you are a low level or are using Ranged or Magic, there are safespots for killing the demons by standing on the narrow pathways.
The last demon, Othainian, may be difficult to safespot; lure him to the southern edge of the island, then run back to the narrow pathway and he will be stuck on the corner or safespot the demon from Doomion's isle. If using a halberd, you can safespot Othainian by staying on the narrow pathway segment that you land on after jumping over the narrow pathway. If you did not bring telegrab runes, it is strongly recommended to cross the bridge to his island before killing him, so that you do not have to kill him again if you fail the obstacle.
Once you have all three of them, head just north of where Doomion was to the chest. Opening it will remove the amulets from your inventory and give you Iban's shadow. It will automatically be used on the doll.
Iban's body[edit | edit source]
Either fall or jump back to the staircase to get back downstairs. Go back to the dwarves and talk to Klank (if you didn't already do so your first time down here). He'll give you Klank's gauntlets. Make sure you keep them.
Enter the larger building and pick up the bucket in the corner. Next, go into the smaller building and pick up the tinderbox. Use the bucket on the barrel inside of the smaller house to get some of the dwarf brew that Kamen was offering you earlier.
Take this and head to the far south-east corner of the area where Iban's tomb is. Note that if you try to search the tomb, you will take 10 damage. Dump the bucket of alcohol on top of the tomb, and light it up with your tinderbox. After you're done watching it burn, a pile of Iban's ashes will appear in your inventory (or drop on the ground). The ashes will automatically be used on the doll.
It is now safe to drop the bucket and tinderbox.
Iban's blood[edit | edit source]
Head straight north from the tomb, and keep going until you reach a corridor full of blessed spiders (these have a max hit of 4). Run to the end of the corridor until you find a giant level 89 spider named Kalrag. Kalrag can hit somewhat hard (a max hit of 9), but is fairly inaccurate if you are wearing melee armour. The biggest challenge of this fight is often the swarm of spiders which can keep you from attacking Kalrag. If you're below 79 combat, it can be fairly difficult to finally get him alone to begin attacking, which is why it's advisable to run to the back of the corridor and start attacking him before the others get to you.
When you defeat him, you'll automatically soak up the blood with your doll. The spiders nearby will attack you and can pile up on you despite not being a multi-combat area. They will interrupt the fight with Kalrag if they are attacking you. Once you kill Kalrag, you will be stunned for about two seconds (and can be attacked by all spiders at once) so heal up before dealing the finishing blow. Using Protect from Melee is advisable. While stunned, you will automatically smear Iban's blood onto the doll.
Low levels might have a problem with Kalrag as the blessed spiders will keep attacking, preventing the player from attacking him. This can be avoided by running alongside Kalrag, killing blessed spiders in the hope that Kalrag will be the next to aggro on you. You can also try trapping Kalrag in the north-western corner of the cave, to make sure he's next to you after you kill a spider. Kalrag can be killed without it hitting you if you aggro it with a ranged attack and run past the stalagmites on the west side of the corridor, as its movement range ends a tile before those stalagmites it will back up until you have to move forward to keep attacking. repeat until dead.
Once you have killed Kalrag, exit the corridor.
Iban's dove[edit | edit source]
Head north-west through a small passage and ascend the cave. There will be several cages with half-soulless in them. Do not bother with the first batch of cages; skip the first set and instead continue a bit south. Make your way across the agility jump.
Take the first path north to a cage. From the first cage head east to the next cage. Head north and take the very first left (west) to a cage. Equip Klank's gauntlets if you haven't already and search the cage for Iban's dove. Sometimes there is no popup telling you that you found it, so keep an eye on your chatbox.
Note: The remains will automatically be smeared onto the doll when searching the correct cage.
Killing Iban[edit | edit source]
Items required: Doll of Iban.
Now, to finally destroy Iban and bring an end to this quest. You'll need to jump your way to Iban's temple in the centre of the area.
(Should you die attempting to dispose of the doll, you will have to run through the entirety of the dungeon again, so be sure to bring the items required with you.)
Enter the temple wearing both upper and lower Zamorak Robes. As soon as you do, Iban will begin to attack you, represented by random red spikes that will appear near the entrance for several ticks. These spikes deal around 8 damage each and can't be blocked with prayers. Running directly to the well should be fairly easy with one or two food items.
A method to never get hit by Lord Iban's spell is to wait for the eight ticks he sends his spell and then walk in to his lair. Now, wait for the seventh spell to show, and then run to the well in the centre of the room and use the doll.
Use the doll on the well in the centre of the room. You may have to do this a few times, as his attacks may interrupt you. When you do manage to get the doll into the well, Iban will be destroyed and the temple will begin to collapse.
You will receive Iban's staff, and be teleported to a cavern with Koftik, who'll be sane again. Talk to him to be teleported right next to the entrance. Leave the cavern and return to Ardougne, and tell King Lathas of your success to finish the quest.
Note: You can use the doll on the well while in dialogue. It’s possible to reach the well before being attacked, taking 0 damage.
Congratulations! Quest complete!
Rewards[edit | edit source]
- 5 Quest points
- 3,000 Agility experience
- 3,000 Attack experience
- Iban's staff and use of the Iban Blast spell.
Required for completing[edit | edit source]
Completion of Underground Pass is required for the following:
Trivia[edit | edit source]
- Prior to being fixed, mithril seeds could be exploited to cross the grid puzzle effortlessly. When automatically moving west one space each time a flower is planted, the player will safely move across the grid without triggering the trap. This was patched in 2016; however, a new workaround arose where you could place the seeds after stepping onto the first tile, meaning there was a chance of failure. This method was also patched, in 2018. Theoretically, it was also possible to burn logs to cross the grid in the same fashion; however, doing so would have required too much inventory space to be effective.
- If you speak to Koftik at the mesh grid, he will say "The path of the righteous man is beset on all sides by the inequities of the selfish and the tyranny of evil men". This is the beginning of the misquoted Bible verse "Ezekiel 25:17" that Samuel L. Jackson's character, Jules, recites in the movie Pulp Fiction. He may also say "The definition of insanity is doing the same thing over and over again and expecting a different result", a quote often incorrectly attributed to Albert Einstein.
- The player can also hear voices that Koftik and other NPCs hear, when examining objects or items there's a chance that they will be replaced with certain phrases of a chaotic nature.