We have just put up a developer blog for content poll #26 on the forums going over all the questions you can expect to see.
The Corporeal Beast pet, barrows armour effect upgrades, additions to F2P and lots more... Head over to the developer blog and give it a read.
Mods Ash, Ghost, John C, Mat K, Reach, Ronan & Weath
The Old School Team
Dev Blog: Content Poll #26
Amulet of the Damned
Alongside the polling of the God Wars dungeon back September 2013 we offered an item called the Amulet of the Damned. The purpose of the amulet was to give a small buff to the barrows armours. During the poll this amulet was reasonably well received, however it did not hit the 75% threshold.
We have still found many members of the community asking for a rejuvenation of the barrows sets. We have re-thought the Amulet of the Damned, giving it a major re-work, and would like to offer the new version with content poll #26.
We would like the Amulet of the Damned to come from the chests behind silver doors below Mort'ton. This gives players a little more incentive to take part in the Shades of Mort'ton activity and certainly suits the idea that the amulet will be used in conjunction with barrows armours.
The Amulet of the Damned, when worn with a full barrows set, would give the armours the following additional effects:
When the wearer is attacked, they have a 1/4 chance that 15% of the damage rebounds on their opponent. This does not reduce the damage taken by the wearer.
When the wearer is attacking their target, they have a 1/4 chance of dealing two damage splats. The second damage splat would be half the damage of the first. In PvP, where Karil's set already has a 1/4 chance of reducing the target's Agility level, both of these effects would happen at the same time.
When the wearer is attacking their target with autocast spells, they have a 1/4 chance of dealing two damage splats. The second would be the same as the first. Ahrim's set already has a 1/4 chance of reducing the target's Strength level by 5; both of these effects would happen at the same time.
The existing healing effect would be capable of raising your health to 5 above your base Hitpoints level.
When the existing set effect activates, to drain your opponent's run energy, you would have a 10-second period during which your attack speed is dramatically increased. The set effect would not trigger again during that period.
This would apply in PvM combat with the same 1/4 chance as in PvP.
When the existing set effect activates, to hit through your opponent's defence, you would also get 3 prayer points restored.
While worn in combat, the amulet would degrade at the same rate that Barrows items do, and would crumble to dust when worn out or dropped on death. The pristine version of the amulet would be tradeable; once it is degraded, it would be untradeable.
Although the amulet could not be repaired by characters such as Bob, it would be possible to use two degraded amulets on each other to "decant" the remaining health of one amulet into the other one, rather like pouring water between two watering cans.
Question: Should we introduce the Amulet of the Damned, an amulet that, when worn with any full barrows set, improves the effect of the barrows set worn? This amulet would come from the chest behind the silver door underneath Mort'ton and would degrade at the same rate as barrows armour, eventually crumbling to dust.
Dark core pet
With the upcoming release of the Corporeal Beast, one of the most frequent questions we have been seeing is "is there going to be a pet?!"
The answer is up to you. We are going to be offering the possibility of receiving a Dark core pet from the Corporeal Beast as a mega-rare drop.
For those of you unfamiliar with the mechanics of Corporeal Beast, the Dark core hops out of the Corporeal Beast's chest and causes havoc throughout your battle with the monster, persistently dealing you damage unless dealt with. It is small, cool-looking and is an iconic part of killing Corp. We felt that it was incredibly fitting for a pet and hope that you agree.
Question: Should the forthcoming Corporeal Beast drop a pet version of its dark core? Like other boss pets, this would be an additional drop, and would not replace any other items.
'Clan Wars Classic' arena'
Before Mod Alfred parted ways with the Old School team he spent some time re-creating the 'Clan Wars Classic' arena. Many of you will remember this as the "original" Clan Wars map from RuneScape 3.
We have the map available to us and it is something that a fair few players have said they are interested in. We will be offering the release of the Clan Wars Classic map for Old School Clan Wars with poll #26.
Question: Mod Alfred reconstructed the 'Clan Wars Classic' arena for Clan Wars. Shall we release this as an additional arena? It would be available on F2P worlds too.
Additions to F2P
In poll #26 we will be offering the chance to have several existing, members-only items and spells made available for use in free-to-play. We will be offering the following items to free-to-play players:
Attack & defence potions
We will also be offering the following spells:
We hope that offering these items to free-to-play players will both bring a little more variety to free-to-play and create a little more value in these items. Currently, items like rune boots and splitbark don't have a huge amount of demand due to the available alternatives. Offering these items to free-to-play would create that demand.
Question: Should rune boots be made usable on free-to-play and free-to-play style worlds?
Question: Should yew shortbows be made usable on free-to-play and free-to-play style worlds?
Question: Should splitbark armour be made usable on free-to-play and free-to-play style worlds?
Question: Should attack and defence potions be made usable on free-to-play and free-to-play style worlds?
Question: Should Teleblock be made usable on free-to-play and free-to-play style worlds?
Question: Should Snare be made usable on free-to-play and free-to-play style worlds?
Question: Mod Alfred, before he left us, made an anim for a 'tip fedora' emote. Shall we release it?
Question: Should it be possible to split all potions from 4-dose to 2 x 2-dose, and from 2-dose to 2 x 1-dose, and from 3-dose to 2-dose + 1-dose?
Question: Should we add some gargoyles to Nieve's cave?
Question: If gargoyles are added to Nieve's cave, should it be permitted to use cannons near them?
Question: Should the Humidify spell work on saplings in your inventory?
Question: Should players be unable to use the Ancient teleport tablets within 15 minutes of having logged out of a F2P world? They have been used by F2P clan members in order to return to clan wars incredibly quickly, creating a large imbalance in F2P warring. This restriction would not limit players in day-to-day use of the teleports but would solve this problem for F2P clan wars.
Question: Should we add a bag that holds the materials for repairing the Flamtaer Temple at Mort'ton? This would allow players to carry 60 timber beams, 60 limestone bricks and 500 swamp paste within one inventory slot. The bag would be found in the chests behind steel, black and silver doors below Mort'ton; players could have only one bag at a time.
Mods Ash, Ghost, John C, Mat K, Reach, Ronan & Weath
The Old School Team