Update:Last Man Standing (2019)

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This official news post is copied verbatim from the Old School RuneScape website. It is copyrighted by Jagex.
It was added on 29 August 2019, and revised on 4 September 2019.

Rewards

Rewards


Trouver Parchment

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This consumable scroll, when taken to Perdu, will offer to enchant one of the items he would normally repair for a fee. This enchantment will enable the player to take that item above 20 wilderness and not have it destroyed on death. Should the player die within that section of the wilderness, the item will lose the enchantment. This will occur even if the death is a PvM death. If the player is PKed while using these items. 75% of the fee will be dropped to the floor for the PKer as coins.

Instead of being destroyed on death, the items will lose their "locked" (l) status.

Each scroll would enchant one item and the enchantment would last until the player dies with the item. The person who kills a player that holds an item with this protection will receive 75% of the GP cost dropped as part of the kill.

This is to widen the items used in the whole of the wilderness and bring more variety whilst increasing the amount that players are risking. Because players will no longer have to go get these items again with an annoying grind (defender, void etc), you're more likely to see them appear.

The cost of each trouver parchment is 50 points.

Swift Blade

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This weapon will attack every 3 cycles and be one handed. It has no stats, similar to the Ham Joint. This will cost 350 points.

Guthixian Icon/Staff of Balance

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Players will be able to purchase the Guthixian icon and hand it in to Juna, who will infuse it into a Staff of the Dead, creating the Staff of Balance.

The Staff of Balance will carry the same stats as both the Staff of Light and Staff of the Dead, whilst also being allowed to cast/autocast Claws of Guthix. The cost of the icon is 500 points.

Deadman Cosmetic Armour

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Originally the armour that came from Deadman mode, this armour has no stats. It consists of the chest, legs, and cape. Each piece will cost 160 points.

Halos

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The Reward Shop now offers 5 new halos: Armadyl, Bandos, Seren, Ancient, and Brassica. These have the same stats as the existing halos. Players can now store these halos in the POH costume room. This will also apply to existing Castle Wars halos with an updated ability to add the decorative ranged and magic armour sets to the armour case. The cost of each halo is 450 points.

Upgradeable Cosmetic Capes

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LMS will have tiered capes that players can claim from the Last Man Standing Reward Shop. These capes will change based on the number of wins that player has accrued inside the minigame and can be stored in the POH costume room. The tiers will be:

  • Tier 1: 1 Win
  • Tier 2: 10 Wins
  • Tier 3: 50 Wins
  • Tier 4: 100 Wins
  • Tier 5: 500 Wins
New Rewards for Polling
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On August 16th we put out a poll for Last Man Standing Rewards. While players accepted some of the rewards we offered, we'd like the minigame to have more, and we've seen plenty of appetite for that from the community too, with plenty of suggestions submitted for what else we could offer. So we've opened up the minigame again for real, rather than just as a beta, so that you can earn the existing rewards and save up points for more, while we run another poll for additional rewards. Since the Warding skill did not pass, we thought LMS may be a good place to put some of the highly voted on armour and item suggestions. We have also taken on new rewards suggested by the community. We will poll the below rewards from September 9th to September 13th. Any changes to these poll questions and rewards will be reflected in a changelog that can viewed at the top of this blog.

New Rewards to be Polled

Tradeable Imbue Scrolls

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Combat ring imbues exist in-game as rewards from the Nightmare Zone minigame. We would like to offer the ability to purchase ring imbue scrolls from the LMS Reward Shop that allow you to imbue combat rings as an alternative to the Nightmare Zone minigame. By doing this, you will not be able to trade in your imbued items back to the Nightmare Zone Reward Shop for NMZ points. Note: We will not be removing the ability to imbue rings from NMZ.

Poll Question #1
Should we add tradeable imbue scrolls to the LMS Reward Shop? This will be an alternative way of imbuing rings to what NMZ offers.


Level 33 Wilderness Teleport Tablets

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Currently players who want to access Callisto, Venenatis, and the multi-way combat area that surrounds them must either teleport to Annakarl, come from the Corporal Beast cave or run all the way through the Wilderness from the lumberyard. This tradeable teleport tablet will be purchasable from the LMS Reward shop and teleport you to a single-way combat zone between the bears and spiders in level 33 Wilderness. The teleport location is represented by the green circle on the above picture.

Poll Question #2
Should we add a tradeable teleport tablet that teleports you to level 33 Wilderness to the LMS Reward Shop? This teleport tablet will place you in the single-way combat area between the bears and spiders in the Wilderness.


Magic Cape Perk Upgrade

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Players may use the Magic cape to change to any spell book that they already have unlocked, but it is limited to five uses per day. We would like to offer the ability to purchase a consumable token from the LMS Reward shop, that when used, it will reset the switch counter for how many spell book swaps can be performed that day. This token will also be tradeable and work for players with a max cape.

Poll Question #3
Should we add an ability to purchase a token from the LMS Reward Shop as described in the blog? This tradeable token will allow players to reset the number of spell book switches on the magic and max capes.


Occult Attachment

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We would like to offer a tradeable attachment to the occult necklace. This attachment will halve the magic bonus but double the magic accuracy of the regular occult necklace. When PKed the attachment will be lost on death. This item will allow players to have increased casting accuracy whilst also having some magic damage bonus from the necklace slot.

Poll Question #4
Should we add an ability to purchase an occult necklace attachment to the LMS Reward Shop as described in the blog? This attachment will halve the magic bonus but double the magic accuracy of the regular occult necklace.


Dragon's Tear/Dragonfire Staff

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For a while now, members of the community have been asking for ways to produce magic weapons with special attacks. The Dragonfire staff was one of the suggestions utilising a special attack. Players will be able to purchase a dragon's tear from the LMS Reward Shop and use it on a Staff of the Dead to engulf the staff in flames and create the Dragonfire staff. This process is not reversible. The Dragonfire staff will have the same stats and requirements as the Staff of the Dead but it will include a special attack that fires a magical fire ball at your opponent hitting similar to a ballista spec. This special attack will cost 65% per use.

Poll Question #5
Should we add an ability to purchase a dragon's tear from the LMS Reward shop as described in the blog? When used with a Staff of the Dead, the staff will have identical stats to the Staff of the Dead but with a special attack that fires a magical fire ball at your opponent hitting similar to a ballista spec. This special attack will cost 65% per use.


Runic Orbs

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Inventory space is generally considered a problem for players who like to PK on the normal spell book either as their main magic offensive or as a support/utility caster. One suggestion coming from the community is Runic Orbs. Runic Orbs will store three specific types of runes in quantities of up to 1000. Each of the orbs correspond to a commonly used PvP spell. The tradeable runic orbs will require 100 casts of spells to be added into them in order to activate it making it usable. All runes used in each orb are immediately lost on PvP death. The orbs will be the following:

  • Runic Orb of Binding: Stores Nature, Earth and Water runes
  • Runic Orb of Teleblock: Stores Law, Chaos, and Death runes
  • Runic Orb of Fire: Stores Wrath, Fire, and Air runes
Poll Question #6
Should we add an ability to purchase a Runic Orb of Binding from the LMS Reward shop as described in the blog? This runic orb will require the player to charge it with a minimum of 100 Nature, Earth, and Water runes to activate it. All runes stored in the orb will be lost on PK death.

Poll Question #7
Should we add an ability to purchase a Runic Orb of Teleblock from the LMS Reward shop as described in the blog? This runic orb will require the player to charge it with a minimum of 100 Law, Chaos, and Death runes to activate it. All runes stored in the orb will be lost on PK death.

Poll Question #8
Should we add an ability to purchase a Runic Orb of Fire from the LMS Reward shop as described in the blog? This runic orb will require the player to charge it with a minimum of 100 Wrath, Fire, and Air runes to activate it. All runes stored in the orb will be lost on PK death.


Unworldly Bracelet

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We would like to offer a tradeable ethereum scroll that when applied to the bracelet of ethereum with 1000 revenant ethers and any of the Culinaromancer gloves will create an Unworldly bracelet. This bracelet will have distinct colours to represent the different Culinaromancer gloves the player has attached to it and will have the stats of the gloves used combined with the effects of the bracelet of ethereum. When PKed the PKer will receive the bracelet of ethereum, ether and the GP value of the Culinaromancer gloves.

Poll Question #9
Should we add an ability to purchase an ethereum scroll from the LMS Reward shop as described in the blog? This scroll when combined with bracelet of ethereum, 1000 revenant ethers, and any of the Culinaromancer gloves, will create an Unworldly Bracelet. The Unworldly Bracelet will have the stats of the Culinaromancer gloves used combined with the effects of the bracelet of ethereum.


Unskulling Scroll

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This tradeable scroll will have a one-time use to unskull the player. It has a cooldown of 10 minutes and can only be used outside the Wilderness. In PvP worlds, the unskulling scroll can only be used in safe areas when not in combat.

Poll Question #10
Should we add an ability to purchase an unskulling scroll from the LMS Reward shop as described in the blog? This scroll will be tradeable and can only be used once outside the Wilderness and in safe areas when not in combat on PvP worlds.


Amulet of Avarice Upgrade Attachment

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We would like to offer a tradeable attachment to upgrade the amulet of avarice. This upgrade will allow the player to use the protect item prayer without draining prayer when worn. The player must have at least 1 prayer point to be able to activate the effect. This upgrade will be tradeable and when attached to the amulet will be lost on PK death. The amulet will still keep the player skulled when worn.

Poll Question #11
Should we add an ability to purchase an amulet of avarice upgrade from the LMS Reward shop as described in the blog? This upgraded amulet will allow players to use the protect item prayer without draining prayer points and the attachment will be lost on PK death.


Clue Scrolls

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Players can currently get clue scrolls from PvMing, skilling, or buying implings. We would like to allow players to use LMS points as an alternative method for obtaining any tiered clue scroll. Each clue scroll tier will be assigned different points based on the tier and hourly rate it takes to obtain them in LMS.

Poll Question #12
Should we add an ability to purchase clue scrolls from the LMS Reward shop as described in the blog?


Elder Maul Attachment

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We would like to offer a tradeable Elder maul attachment purchasable from the LMS Reward Shop. When attached to the Elder Maul, it will add +3 Strength bonus and +10 Crush Attack bonus to the weapon.

Poll Question #13
Should we add an ability to purchase an Elder maul attachment from the LMS Reward shop as described in the blog? When attached to the Elder maul, it will add +3 Strength bonus and +10 Crush Attack bonus to the weapon.


Thammaron’s Set

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Originally offered in the Warding blog, we would like to bring the Thammaron's set back with two changes: removing the boots and no longer making it degradable. This tradeable set will offer one unique effect when all pieces are worn together. The set effect "Thammaron’s Fury" applies an additional 50% Magic accuracy and 12.5% Magic damage boost when attacking any NPCs in the Wilderness. This set will require 60 Magic to equip and will stack with the Thammaron's sceptre.

Poll Question #14
Should we add an ability to purchase the Thammaron’s Set from the LMS Reward shop as described in the blog? This set will include the top, bottoms, and hood and will require 60 Magic to equip.


Taunt Animation

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We would like to offer the ability to purchase the ability to taunt from the LMS Reward Shop. With this purchase, players will be able to set any of the unlocked emotes that the player has, with the exception of action-delaying ones such as the skillcape emotes, with as a taunt which will play immediately upon killing a player. This animation will not override anything the player is doing and can be interrupted as all other animations can be. It can be turned off and on by Krystilia in Edgeville.

Poll Question #15
Should we add an ability to purchase a taunt animation from the LMS Reward shop as described in the blog? This will play immediately upon killing a player.

We would like to take this time to thank everyone who brought forward ideas for LMS Rewards. There were over 100 reward suggestions, so many in fact that we ended up putting some in the backlog because the team loved it but thought it might be more useful for other content in the future. We pride ourselves on being community driven and having players come together to help design new rewards for the LMS Reward Shop is something we could not just ignore.


In Other News
  • It's been a few weeks now since Song of the Elves launched, so the standard login screen has returned.
  • Captain Barnaby's right-click options now let you choose a destination directly, rather than opening another menu first. His dialogue also specifies prices more accurately up front before you make your choice.
  • The inactivity timer in the Grotesque Guardians' room has been adjusted to give you a couple more minutes before it hoofs you out.
  • The Lumbridge banker's in-game model now has the same hairstyle as her chathead.
  • The permanent Deadman world now gives fake XP drops in instanced areas like the seasonal worlds used to do.
  • Some grammar has been corrected on a house furniture creation menu.
  • The algorithm that calculates line-of-sight to be symmetrical has now been applied to PvP only, as tested by the community on the beta worlds over the last weeks. This means that if a player has line-of-sight to range/mage their target, their target will also have line-of-sight to return fire. This does not apply to PvM.

If you run into any bugs, please ensure the bug occurs on the official client and then submit a bug report by right clicking or long pressing the in-game report button at the bottom of the chat box and selecting "Report game bug". You can find out more information about how to submit a bug report here.


Discuss this update on our official forums, the community-led 2007Scape Reddit, or the community-led OSRS Discord in the #gameupdate channel. You can also read more information about Last Man Standing on the Official Wiki.

Mods Acorn, Archie, Ash, Bruno, Curse, Ed, Flippy, Gambit, Gee, Ghost, Husky, John C, Kieren, Lenny, Lottie, Maz, Nasty, Roq, Ry, Sween, Tide, Weath, West & Wolf
The Old School Team