About
This template is used to generate the level requirements, experience gained, members icon, and materials required to do skilling creation. For example, listing the materials required to make a black d'hide vambraces along with the Crafting level required and the experience gained for the action.
Usage
For a complete list of facilities and special case tool names, visit the Module:Recipe page and look for toolsList and facilitiesIcons. The names before the equal sign (=) is what you will use.
{{Recipe
|skill# = <!-- Name of the main skill; Set to None or exclude this parameter if there are no skill requirements -->
|skill#lvl = <!-- Level requirement of the first skill -->
|skill#boostable = <!-- Boostable skill requirement or not; Default is unknown; Fill in with yes or no if known -->
|skill#exp = <!-- Experience gained for the first skill -->
|notes = <!-- (Optional) Quest, miniquest, etc additional requirements text -->
|members = <!-- Members only or not -->
|ticks = <!-- Number of ticks per action (defaults to ? if not passed in and sets a category for missing ticks, can also be set to na -->
|ticksnote = <!-- (Optional) Extra information for Make-All tick rates, tick manipulation information, etc -->
|tools = <!-- (Optional) List of tools required to create the item; This parameter list CAN be comma delimited to render multiple tools; An example of comma delimited is the following: Knife, Shears, Knife -->
|facilities = <!-- (Optional) List of facilities that the action may require (e.g. anvil or pottery wheel) -->
|nosmw = <!-- (Optional) Turns off SMW rendering for entire recipe template usage -->
|mat# = <!-- Name of the material -->
|mat#pic = <!-- (Optional) Picture override for the material -->
|mat#quantity = <!-- (Optional) Quantity of the material; Defaults to 1 -->
|mat#txt = <!-- (Optional) Text override for the material link -->
|mat#cost = <!-- (Optional) Cost override for the material -->
|mat#currency = <!-- (Optional) Currency override for the material (i.e. agility arena ticket or castle wars ticket)
|mat#itemnote = <!-- (Optional) Extra information on the item material of a recipe -->
|mat#quantitynote = <!-- (Optional) Extra information for the quantity of materials (e.g., 50% success chance for iron bars without rings of forging) -->
|output# = <!-- Name of the item produced -->
|output#pic = <!-- (Optional) Picture override for the output -->
|output#quantity = <!-- (Optional) Quantity of the item produced; defaults to 1 -->
|output#txt = <!-- (Optional) Text override for the output link -->
|output#cost = <!-- (Optional) Cost override for output item, set to No if not tradeable; Defaults to GE price -->
|output#currency = <!-- (Optional) Currency override for the material (i.e. agility arena ticket or castle wars ticket)
|output#itemnote = <!-- (Optional) Extra information on the item output of a recipe -->
|output#quantitynote = <!-- (Optional) Extra information for the quantity of outputs (e.g., 50% success chance for iron bars without rings of forging) -->
}}
Examples
One skill
{{Recipe
|skill1 = Crafting
|skill1lvl = 79
|skill1boostable = Yes
|skill1exp = 86
|ticks = 2
|members = Yes
|mat1 = Black dragon leather
|mat2 = Thread
|output1 = Black d'hide vambraces
|output1quantity = 1
}}
Two skills
{{Recipe
|skill1 = Crafting
|skill1lvl = 70
|skill1boostable = Yes
|skill1exp = 2500
|skill2 = Smithing
|skill2lvl = 70
|skill2boostable = Yes
|skill2exp = 2500
|ticks = 2
|members = Yes
|mat1 = Crystal armour seed
|mat2 = Crystal shard
|mat2quantity = 50
|mat2cost = 0
|output1 = Crystal helm
|output1quantity = 1
|output1cost = No
}}
Two outputs
{{Recipe
|skill1 = Sailing
|skill1lvl = 73
|skill1boostable = No
|skill1exp = 1337
|ticks = 42
|members = Yes
|mat1 = Wrapped oomlie
|mat1quantity = 1
|mat2 = Needle
|mat2quantity = 899
|output1 = Burnt oomlie wrap
|output1quantity = 2
|output1cost = 1
|output2 = Red toad
|output2quantity = 2
|output2cost = No
}}
RequirementsSkill | Level | XP |
---|
Sailing | 73 (ub) | 1,337 |
Members | | Ticks | 42 (25.2s) |
---|
Quest requirement
{{Recipe
|skill1 = Herblore
|skill1lvl = 37
|skill1boostable = Yes
|skill1exp = 27
|ticks = 2
|notes = Learn the [[Barbarian Training#Barbarian Herblore|barbarian]] way of mixing potions.
|members = Yes
|mat1 = Agility potion(2)
|mat2 = Caviar
|output1 = Agility mix(2)
|output1quantity = 1
}}
Tool requirement
{{Recipe
|skill1 = Crafting
|skill1lvl = 1
|skill1boostable = Yes
|skill1exp = 10
|ticks = 2
|members = yes
|tools = Ring mould
|mat1 = Opal
|mat2 = Silver bar
|output1 = Opal ring
|output1quantity = 1
}}
RequirementsSkill | Level | XP |
---|
Crafting | 1 | 10 |
Members | | Ticks | 2 (1.2s) |
---|
Tools |  | Facilities | None |
---|
Facility requirement
{{Recipe
|skill1 = Crafting
|skill1lvl = 1
|skill1exp = 10
|ticks = 2
|members = yes
|facitilies = Anvil
|mat1 = Opal
|mat2 = Silver bar
|output1 = Opal ring
|output1quantity = 1
}}
Currency override
{{Recipe
|skill1 = Construction
|skill1lvl = 69
|skill1boostable = No
|skill1exp = 420
|ticks = 101
|members = Yes
|mat1 = Thread
|mat1quantity = 4
|mat1currency = Castle wars ticket
|mat2 = Needle
|mat2quantity = 899
|output1 = Attack potion(3)
|output1quantity = 1
}}