User:Andmcadams/SotF Transcript

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Start[edit | edit source]

  • Player: Veliaf? What are you doing here?
  • Veliaf Hurtz: Well met friend. I'm here on an investigation. There's something strange going on in this town, and I suspect the vampyres are involved.
  • Player: Anything I can help with?
  • Veliaf Hurtz: Well an extra pair of hands is always beneficial. If you have the time of course?
    • Yes.
      • Player: Of course. What do you need?
      • Veliaf Hurtz: This town has recently become home to an illness known as the Sleeper Plague. It's a nasty affliction. Those infected fall into a deep sleep, never to wake.
      • Veliaf Hurtz: Now, Morytania is no stranger to odd afflictions. However, I've been doing some digging. Apparently, this isn't the first time this illness has beset Slepe. In fact, they say it's how the town was named.
      • Player: And now the illness is back. You said you suspect the vampyres are involved?
      • Veliaf Hurtz: I do. The first victim of the new Sleeper Plague was none other than Lady Crombwick. She rules over this town from Crombwick Manor, along with her husband.
      • Veliaf Hurtz: He's not been seen since she fell ill, and their manor has been locked down.
      • Veliaf Hurtz: Here's the interesting part though. Vampyres have been seen around the manor. Apparently they showed up around the time when the Sleeper Plague returned.
      • Player: I see where this is going. You think the vampyres are the reason the plague is back.
      • Veliaf Hurtz: I do. The question is, why?
      • Player: I guess that's for us to work out. Where do we start?
      • Veliaf Hurtz: We'll split up. I'm going to try and learn more about these vampyres at the manor. While I do that, I want you to try and find the source of the illness.
      • Veliaf Hurtz: They're looking after the victims in this church here. I'd recommend you make that your starting point.
      • Player: Sounds like a plan. Good luck.
      • Veliaf Hurtz: And to you. Myreque prevail.
        • How have things been for you recently?
          • Player: How have things been for you recently?
          • Veliaf Hurtz: We haven't been doing too bad. Even out in Mort Myre, the impact of Ranis' death can be seen.
          • Veliaf Hurtz: People have a little bit more hope now, and it has become easier for us to gather support.
          • Player: That's good to know.
          • Veliaf Hurtz: Of course, there are downsides. The vampyres are hunting us with ever greater determination. But this is the life we chose.
            • (Shows other options)
        • What do you know about this place?
          • Player: What do you know about this place?
          • Veliaf Hurtz: Slepe? It's wretched. The people of this town follow the teachings of Zamorak. Some are no better than the vampyres themselves.
          • Player: Do they get on with the vampyres?
          • Veliaf Hurtz: As well as any humans can. All settlements in Morytania must pay the vampyres in blood tithes, but the people of Slepe do so willingly.
          • Veliaf Hurtz: They see the vampyres as fellow servants of Zamorak. Of course, the vampyres only really serve themselves.
          • Player: So why do these people follow Zamorak?
          • Veliaf Hurtz: Apparently this place was founded by a group called the Sisterhood, former healers of Saradomin that turned to Zamorak.
          • Veliaf Hurtz: Their order still exists to this day. You'll probably see a few of them around the town.
            • (Shows other options)
        • Can you tell me any more about the Sleeper Plague?
          • Player: Can you tell me any more about the Sleeper Plague?
          • Veliaf Hurtz: What I told you is pretty much what I know. The illness causes people to fall to sleep, never to wake again.
          • Veliaf Hurtz: There's a rumour that the infected are also granted immortality, though I don't know if there's any truth in this.
          • Player: To be honest, immortality doesn't seem very useful if you're unable to wake up.
          • Veliaf Hurtz: Indeed. If history is to be believed, this is the second time the Sleeper Plague has hit Slepe. The first occurrence was many years ago and is supposedly what gave the town its name.
          • Veliaf Hurtz: That's all I know. That said, I suspect you might be able to learn more if you do some digging around town.
            • (Shows other options)
        • I'd better get going.
          • Player: I'd better get going.
          • (End of dialogue)
    • No.
      • Player: Actually, I'm a bit busy right now. Maybe later.
      • Veliaf Hurtz: Very well friend. Myreque prevail.
      • (End of dialogue)

Talking again[edit | edit source]

  • Player: What am I meant to be doing?
  • Veliaf Hurtz: You need to try and find the source of the Sleeper Plague. I'd start in the church. That's where they're looking after the victims.
  • Player: Sounds like a plan.
    • How have things been for you recently?
      • (Same as above)
    • What do you know about this place?
      • (Same as above)
    • Can you tell me any more about the Sleeper Plague?
      • (Same as above)
    • I'd better get going.
      • (Same as above)

Hameln[edit | edit source]

  • Player: You don't look too happy?
  • Hameln the Jester: You're not wrong about that. It's my travelling companion, Hanchen. They say he's the latest victim of the Sleeper Plague.
    • Do you know how he fell ill?
      • Player: Do you know how he fell ill?
      • Hameln the Jester: I've no idea. We'd just been to the pub for a quick drink. On our way back, he started to act all odd, then he just collapsed.
      • Player: Pub?
      • Hameln the Jester: Yes. The Rat & Bat just south east of here. I'm not a drinker myself but Hanchen's always loved a good tipple.
      • Player: Wait... you mean to say you weren't drinking?
      • Hameln the Jester: No, I never drink. Hanchen on the other hand was loving those Bloody Bracers.
      • Player: I see. Thanks for the information.
        • (Shows other options)
    • You don't look like locals.
      • <see standard dialogue>
    • Bye!
      • <see standard dialogue>

Hameln again[edit | edit source]

  • Player: You don't look too happy?
  • Hameln the Jester: You're not wrong about that. It's my travelling companion, Hanchen. They say he's the latest victim of the Sleeper Plague.
    • Do you know how he fell ill?
      • Player: Do you know how he fell ill?
      • Hameln the Jester: Like I said, I've no idea. We'd just been to the pub when it happened. Hanchen's always loved a good drink.
      • Player: I see. Thanks for the information.
        • (Shows other options)
    • You don't look like locals.
      • <see standard dialogue>
    • Bye!
      • <see standard dialogue>

Carl[edit | edit source]

  • Player: What ales are you serving?
  • Carl: We serve Crombwick's finest Bloody Bracer, that is all.
  • Player: Sounds rough, how much?
  • Carl: 99 of your finest coins.
    • Alright, one Bloody Bracer, if that's all you have.
    • Where do you get your Bloody Bracers from?
      • Player: Where do you get your Bloody Bracers from?
      • Carl: It's an old recipe of the Crombwick family.
      • Player: Okay. But the actual Bloody Bracers you sell, where do they come from?
      • Carl: Who's asking?
      • Player: Well... me of course.
      • Carl: Yes, but what I mean is, why do you want to know?
      • Player: Does it matter?
      • Carl: My supplier is a private individual. He doesn't like others meddling in his affairs. So yes, it does matter.
      • Player: I represent... health?
      • Carl: Health? What are you on about?
      • Player: Err... Health and safety of course, here on a routine inspection.
      • Player: Part of my work requires me to inspect the source of your Bloody Bracers. I was hoping you'd put me in touch with your supplier.
      • Carl: I don't know what you're on about. There're no routine inspections here. Now clear off, I have customers to serve!
      • Player: Well I might just have a look around anyway.
      • (End of dialogue)
    • 99 coins? That's ridiculous!
      • <see standard dialogue>
    • What can you tell me about this town?
      • <see standard dialogue>
    • Actually, I'm no longer thirsty.
      • <see standard dialogue>

Barrel investigation[edit | edit source]

  • Player: Hmmm. Looks like Carl is pretty much out of Bloody Bracer. He'll need to collect more from his supplier soon.
  • Carl: Huh. Looks like we're all out of Bloody Bracer again.
  • Player: Alright then Carl. Let's see what you're hiding...
  • stealth minigame begins
  • cutscene starts somewhere around here
  • Player: The dungeon Carl? What are you hiding down there?
  • Kroy: Carl? What do you want?
  • Carl: Kroy. We've run out of Bloody Bracer again.
  • Kroy: Did you really need to come here to tell me that?
  • Carl: There's something else as well. Someone's been poking around, asking about Bloody Bracer.
  • Kroy: Who?
  • Carl: I don't know. They don't look to be from around here.
  • Kroy: So someone's been snooping around asking questions, and you decided to come here? What if they followed you?
  • Carl: I... I thought you'd want to know.
  • Kroy: You're a fool Carl. If you're not careful, you'll jeopardise everything.
  • Carl: Hey! I don't need to help you!
  • Kroy: No, you don't. Your predecessor didn't want to help us. Perhaps you remember what came of him?
  • Carl: I...
  • Kroy: Go back to your pub Carl. I'll have more Bloody Bracer sent over soon. In the meantime, try to be a bit smarter.
  • Carl: Fine.
  • Vanstrom Klause: Alright then, Damien. What is it that you're so keen to show me?
  • Damien Leucurte: Vanstrom, I'd like you to meet Kroy.
  • Kroy: Greetings, my lord.
  • Vanstrom Klause: Don't tell me you had me come all the way down here for this? Look at the wretched thing, Damien. It's barely even a proper juvenile.
  • Damien Leucurte: Well just hang on there, Vanstrom. Kroy may not look like much, but I've never met a vampyre with a better knowledge of herblore.
  • Damien Leucurte: Kroy, tell him what you found.
  • Kroy: Of course, my lord.
  • Kroy: It was hidden deep within the sanctuary here. A recipe, for an elixir.
  • Vanstrom Klause: An elixir?
  • Kroy: Yes! The ones that built the place, the Sisterhood, they called it the Elixir of Everlasting.
  • Vanstrom Klause: And just what is this Elixir of Everlasting?
  • Damien Leucurte: Those who drink it find their lives heavily extended, but at a cost. They are put into a deep sleep, never to wake.
  • Vanstrom Klause: So the Sleeper Plague? That was your doing?
  • Damien Leucurte: Indeed. Using the recipe, Kroy was easily able to recreate the elixir. After a quick test on Lady Crombwick, we started giving it to the citizens.
  • Kroy: We hide it in their beer, Bloody Bracer. They've no idea what it's really doing to them!
  • Damien Leucurte: And while they sleep, we tithe them. The sleepers only need a fraction of the blood a normal human needs, so we can take more than ever before!
  • Vanstrom Klause: And tell me, Damien, who gave you permission to do this?
  • Damien Leucurte: The nobles of Darkmeyer make their demands Vanstrom. Someone has to meet them.
  • Vanstrom Klause: That someone is not you. I am in charge of blood tithing. I alone decide how it is to be carried out.
  • Damien Leucurte: The nobles are restless. They are tired of inaction. I saw an opportunity and I took it. Lord Drakan should thank me.
  • Vanstrom Klause: I don't doubt the ingenuity of your plan. This elixir could have great potential. The thing I doubt is your recklessness. This Sleeper Plague has attracted attention. The wrong kind of attention.
  • Damien Leucurte: The Myreque? Don't tell me you're scared of that lot, Vanstrom? I thought you were made of stronger stuff.
  • Vanstrom Klause: I do not fear the Myreque. I have no need to. They have no way of touching me.
  • Vanstrom Klause: But you on the other hand, you should be very afraid. Out here alone, without the support of the Drakan household. You're a prime target. And if what I hear is true, they're right on your doorstep.
  • Damien Leucurte: What's that supposed to mean?