User:Balmz/sling

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Sling Basics[edit | edit source]

Slings are two-handed Ranged weapons that fire different types of ammo.

  • The attack range of all slings is 7 spaces, and 8 when using longrange, a variant of the usual 2 extra squares
  • Slings with ammo have an attack speed of 3.6 seconds at regular and 3.0 seconds at rapid
  • Slings without ammo have an attack speed of 4.0 seconds at regular and 3.6 at rapid
  • Slings are able to be used without any ammo in combat, however without ammo they fire much more slowly in combat due to ingame reasoning being the player is searching for rocks on the ground to throw which slows them down.  
  • Slings may use bullets, rocks of different types or burnt food chunks.
  • The ranged tutor now if asked will offer the player either a wool sling if they do not have one already and 90 smooth rocks or a training bow and arrows but not both, players can try out the other choice 30 minutes later.
  • slings weigh much less then bows or crossbows, making them ideal for training when you need to travel light, max of weight of 0.5 to 1.5 kg
  • slings would be somewhat weaker and slower then bows but their sheer ease of use and obtaining ammo makes them perfect for more causal ranged training as well as easier ranged training for lower levels, this also makes them like irl a good choice for players on a budget or who wish to save their really good weapons and ammo for other foes such as tough bosses
  • slings now offer ranged a more cost friendly option for pvp as the ammo is much easier and less risky to use and it can be used without ammo much as melee can just use a single weapon without worry of running out of power or ammo, additionally losing ammo to other players stealing it is less of an issue if the ammo is very cheap and obtainable
  • slings would also be more new player friendly and be great for training lower ranged levels more affordably, training from safespots is much more viable and cheaper to do without worrying about other players stealing ammo, ideal for f2p who lack ava's devices, also lets low level players train on ducks in the water more easily and efficiently (those ducks have had it too easy for too long :p)
  • slings in real life were a humble but very good and cheap weapon used in different cultures, the slings niche or use would be the sheer ease and budget friendliness of using it and making it and ammo
  • Slings use wool, sinew and leather/hide to be made, these are the materials they were made with most often irl
  • the first two slings use wool only and are made by using two balls of wool together
  • the other types are made by using two balls of wool with the correct leather/hide or by using one piece of sinew with the piece of leather/hide
  • using sinew instead of wool for better slings gives more experience then using wool as it is better material but is not required
  • slings could be made with crafting or fletching or even allow the player to choose which skill to use to make them
  • slings have more consistent ranged requirements then other ranged weapon choices so they can be more easily used at different levels
  • Ammo for slings is far easier to find or make then bows or crossbows ammo as it requires far less steps to make or find
  • slings and ammo is somewhat weaker and slower then bows and crossbows but are easier to make and use
  • Slings would ideally be both f2p and p2p, f2p can use from wool to green d hide, yak hide and snakeskin slings can be bought from npc shops, received as drops or traded from other players
  • Slings unlike bows and crossbows do not have a ammo material limit so players could use dragon bullets with wool slings, however the ammo has a requirement to be able to use with slings unlike arrows/bolts



Combat styles[edit | edit source]

  • Accurate: Experience: Ranged and Hitpoints Boosts Accuracy and damage
  • Rapid Experience: Ranged and Hitpoints Boosts Attack speed by 1 tick
  • Longrange Experience Ranged, Hitpoints and Defence Boosts Attack range by 1 square

The sling now has an unique fourth attack style ingame called forceful. When chosen this boosts damage much more then accurate, however it is not as accurate as the accurate style or even worse accuracy, it maintains the same standard attack speed of 4.0 /3.2 secs and range of 7. However when using forceful it can do higher damage then the accurate style can do but with the drawbacks previously mentioned. This unique style is due to how the slings uses the users own physical power as to opposed to the mechanical nature of bows and crossbows. Forceful gives experience to ranged and hitpoints only. One idea to balance forceful style is that ammo used has higher chance of being lost, like say 15% higher then usual.

Standard Slings[edit | edit source]

Item Attack Bonuses Defence Bonuses Other
White dagger.png White scimitar.png White warhammer.png Magic icon.png Ranged icon.png White dagger.png White scimitar.png White warhammer.png Magic icon.png Ranged icon.png Strength icon.png Ranged Strength icon.png Magic Damage icon.png Prayer icon.png
Wool Sling 0 0 0 0 +3 0 0 0 0 0 0 0 0% 0
Braided Sling 0 0 0 0 +5 0 0 0 0 0 0 0 0% 0
Leather Sling 0 0 0 0 +10 0 0 0 0 0 0 0 0% 0
Hard Leather Sling 0 0 0 0 +15 0 0 0 0 0 0 0 0% 0
Braided Hard leather Sling 0 0 0 0 +21 0 0 0 0 0 0 0 0% 0
Yak Hide Sling 0 0 0 0 +26 0 0 0 0 0 0 0 0% 0
Snake Skin Sling 0 0 0 0 +30 0 0 0 0 0 0 0 0% 0
Green d Hide Sling 0 0 0 0 +34 0 0 0 0 0 0 0 0% 0
Blue Dragon Sling 0 0 0 0 +45 0 0 0 0 0 0 0 0% 0
Red Dragon Sling 0 0 0 0 +56 0 0 0 0 0 0 0 0% 0
Black Dragon Sling 0 0 0 0 +67 0 0 0 0 0 0 0 0% 0


Special Slings[edit | edit source]

Item Attack Bonuses Defence Bonuses Other
White dagger.png White scimitar.png White warhammer.png Magic icon.png Ranged icon.png White dagger.png White scimitar.png White warhammer.png Magic icon.png Ranged icon.png Strength icon.png Ranged Strength icon.png Magic Damage icon.png Prayer icon.png
Dagannoth hide Sling 0 0 0 0 +34 0 0 0 0 0 0 0 0% 0
Mole Sling 0 0 0 0 +71 0 0 0 0 0 0 0 0% 0
Hydra Sling 0 0 0 0 +78 0 0 0 0 0 0 +7 0% 0
  • The dagannoth hide sling is made by taking a piece of dagannoth hide, golden wool and 3000 coins to Sigli the Huntsman. It has the same stats as green d hide slings
  • The mole skin is made by using a mole skin with a magic string, this has fairly high crafting/fletching requirements to make, it has a special where when used it it boosts the players farming by 3 levels for a time, this uses 100% of the special bar( idea being the mole was created by a farming accident). An extra minor idea is if used on a player in a dark area where a light is needed, if they are using an extinguishable  light source, the sling has a passive chance to extinguish the light source, potentially putting the target is serious danger if they don't relight the light source fast.
  • the Hydra sling is made by taking a piece of hydra leather, 2 magic string and a needle to the piece of machinery just south-west of the large pool in Lithkren Vault, this can not be reversed. The sling has a special attack which uses 100% special energy, when used it will always assuming the target is not immune to poison and it does damage will poison the foe for 10 poison damage. Alternatively it can bypass poison immunity that is weaker then Antidote++ or antivemon in pvp.
  • these slings give the magic string item more use then just amulets of natures and gives very high crafting or fletching more use.

Sling requirements[edit | edit source]

Item Attack Bonuses Defence Bonuses Other
White dagger.png White scimitar.png White warhammer.png Magic icon.png Ranged icon.png White dagger.png White scimitar.png White warhammer.png Magic icon.png Ranged icon.png Strength icon.png Ranged Strength icon.png Magic Damage icon.png Prayer icon.png
Sling type RangedRanged icon.png Level GE Price
Wool Sling 1
Braided Sling 1
Leather Sling 5
Hard Leather Sling 10
Braided Hard leather Sling 15
Yak Hide Sling 20
Snake Skin Sling 30
Green D Hide/ Dagannoth sling 40
Blue D Hide Sling 50
Red D Hide Sling 60
Black D Hide Sling 70
Mole Sling 70  
Hydra Sling 75


Ammo[edit | edit source]

Metal bullets

Metal Bullets Ranged Strength.png
Bronze +5 N/A
Silver +7 N/A
Iron +8 N/A
Steel +13 N/A
Black +17 N/A
Mithril +21 N/A
Adamant +28 N/A
Rune +42 N/A
Dragon +55 N/A
  • Metal Bullets have the best damage potential of all sling ammo, they are made from metal bars which give 10 bullets per bar
  • metal bullets when used have a 15% chance of being lost, they can be collected with ava's device
  • metal bullets are more easily recovered then any other ammo due to the fact that their design is very simple and it has much less parts then arrows/bolts to lose
  • Silver bullets can used on vampyre foes to prevent them from turning into mist and to kill them, additionally if used on werewolves it prevents them from changing form like wolfbane ( get it?, cause they are silver bullets :P). Maybe have silver bullets being able to be used and made require completing priest in peril
  • Black bullets can be bought from stores, received as drops or treasure trails rewards, dragon bullets as well


Non metal Bullets Ranged Strength.png
Burnt food +0/+1 N/A
Rough rocks +0/+1 N/A
Smooth rocks +1/+2 N/A
Clay +3 N/A
Limestone +9 N/A
Sandstone +12 N/A
Granite +20 N/A


Ammo Requirements[edit | edit source]

Metal Bullets

  • Bronze/iron: 1 ranged
  • steel/silver: 5
  • black: 10
  • Mithril: 20
  • Adamant: 30
  • Rune: 40
  • dragon: 60

Rocks

  • rough/smooth/clay/burnt food chunks: 1 ranged
  • limestone: 1 ranged
  • Sandstone: 5 ranged
  • Granite: 20 ranged
  • Burnt food chunks is made by using a hammer/chisel on any type of burnt food as seen here https://oldschool.runescape.wiki/w/Burnt_food, players get randomly 2-5 pieces from each food item and gain a small amount of crafting xp
  • When used by a sling ,burnt food chunks is always lost on use, the main use is to provide a new use for burnt food and a cheap and fast way to make ammo for slings as well as let players use the sling much faster and more easily, part of the idea of the burnt chucks being ammo is based off a line from jon taffer in bar rescue when he says "this food is as hard as a rock, i could use it for self defense", additionally anyone who has burnt food irl really badly know how hard burnt food can be
  • this gives burnt a new use beside just a very few quests and gives players more options then just dropping the burnt food, now they have ammo and can gain some crafting experience, perfect for new players and more budget friendly ranged training


  • Rough rocks are a type of ammo that can be collected from any furnace in runescape, players can search them for rocks and can get between 100-500 randomly rocks once a day per furnace. The rough rocks are the leftover rocks from smelting processes, when used as ammo they are always lost after use, all furnaces reset once a day so players can search each one daily if they wish
  • players may now also search the rocks used for mining for ore for rough rocks, they get between 10-30 rocks per search, the spots reset every time they are mined(idea being new mining has created more rocks as a byproduct of mining)This does not give any experience in any skills
  • Smooth Rocks are the classic sling ammo used irl, they can be found at any regular fishing spot, players can search the water as if they were fishing and may find between 1-4 smooth rocks per attempt.Note that players can search the water even if they do not have the fishing level or equipment needed to fish in that spot( you shouldn't need fishing levels to just look for rocks). When used with a sling there's a 30% chance they will be lost, each attempt gives a flat 2 fishing experience regardless of how many rocks are found, this makes smooth rocks a cheap and easy way to have ammo for your slings, smooth rocks have a better bonus then burnt food and rough rocks as their smoothness makes them more aerodynamic, smooth rocks irl are rocks found by rivers or oceans which have been smoothed out by the water around them which makes them more aerodynamic and better choices as ammo
  • clay bullets were used irl, players can make these by using a knife on soft clay which makes 15 bullets per soft clay, then taking the bullets to a pottery oven for hardening, when used they have a 30% chance of being lost on use, players gain crafting xp making clay bullets
  • New and stronger rocks can be made by players from limestone, sandstone and granite by taking a chisel or hammer to a piece of the respective stone, each piece gives a certain amount of rocks per size, so 10 kg sandstone and 5kg granite would give the most, this gives some crafting xp to the player, https://oldschool.runescape.wiki/w/Rock_(limestone), even this can be turned into ammo
  • this gives players a new option instead of just dropping it or banking, they can now just craft it into easy ammo and keep mining longer, this makes granite mining even more useful as now crafting can be trained as well as mining, this also lets them mine for longer
  • Higher crafting skill gives you a higher chance to get more ammo per rock piece
  • limestone rocks have a 30% chance to be lost one use, sandstone 25% and granite 15%
  • the low bonuses for the first three rock choices are meant more so they provide more the ability to use the sling faster then actual damage potential, however again the sheer ease of getting the rocks makes them outweigh the drawbacks and makes them very new player friendly and great for easy, cheap low level training
  • no rocks can be retrieved by any of ava's devices


Obtainment[edit | edit source]

  • players can make all types of slings themselves and bullets and most types of rocks
  • To make them more new player friendly, a new sling merchant now has a stall in the sheared ram, they sell slings up to Hard leather and ammo up to black bullets but not silver
  • the merchant is a woman called sally who has a shop called sally's splendid slings, she is the woman who used to live in the house where the sheared ram is, the bartender is also the man who lived there
  • they decided to turn their home into a pub to make ends meet
  • Sally also sells rough, smooth rocks and clay bullets but not burnt food chunks
  • A second sling shop opens in Musa Point at Karamja Wines, Spirits, and Beers, they sell slings up to snakeskin, bullets from bronze to adamant but not silver, smooth rocks and clay bullets but not rough rocks
  • a small shop is now available in goblin village, This shop only sells slings up to leather and has rough and smooth rocks and burnt food chunks, this is to give the village more use and a bit more flavor
  • Scavvo's Rune Store now sells green d hide slings to players and rune bullets
  • Ranging Guild now has a sling shop which sells slings from wool to red d hide, bullets from bronze to rune including black and silver, smooth rocks and clay bullets, they have the best prices in the game
  • Diana in the myth's guild now sells 10 dragon bullets and blue-red d hide slings
  • slings and bullets can now be obtained from treasure trail rewards as per other weapons and ammo
  • beginner and easy can give wool-yak hide, ammo from rough rocks, smooth and clay, bronze-steel bullets, medium to hard gives hard leather to blue d hide , bullet ammo from iron to adamant, elite to master can give red d hide to black d hide, bullet ammo from adamant to dragon


Monster drops[edit | edit source]

  • the following monsters now have a chance to drop slings or ammo from them
  • wool,braided, leather rough/smooth rocks/clay bullets, bronze bullets: Goblins(also drop burnt food chunks), hobgoblins, man, woman, farmer,mugger, Al-Kharid warrior,Dark warrior, skeleton, thief, barbarian, guard
  • hard leather to yak hide,smooth rocks, bronze to black bullets: hobgoblins, skeletons, Ankou, barbarians , ham guards, minotaurs, guards, hill giant
  • Yak Hide to Snake skin, black bullets to adamant: Hill giant, ice giant, moss giant, Tribesman, ogre, cyclops, Ankou, fire giant, Catablepon, ,black demon, Skeleton fremennik
  • Green d hide, adamant to rune bullets: Fire giant, obor, Aviansie, Bryophyta, Red dragon, green dragon, black demon, bronze dragon

past this level i will leave the drops up to the devs, my thoughts are just suggestions for ideal dropping monsters