|Examine||Some big nerd.|
|NPC ID||? (edit)|
CalTheSpy is a big dumb nerd who likes to makes little edits to this wiki. He is known to make certain very specific edits to already existing pages, such as the items NPC's are wearing, more descriptive quests and other random little edits.
This NPC cannot be found in OSRS in anyway. However, his evil doppleganger, NotCalTheSpy can be found randomly doing various things like herb runs, raising cats during agility course laps and training to someday complete Dragon Slayer II (which will probably never happen.
Most of the stuff on this page is me messing up my user page so I don't screw up the new structure of this lovely wiki, or info so I can farm/kill stuff easily.
MY CONTRIBUTIONS SO FAR[edit | edit source]
(If not overturned)
Trivia[edit | edit source]
- CalTheSpy's first skillcape was the Cabbage Cape.
- CalTheSpy's evil alias, NotCalTheSpy is a alternate name to my original childhood account, which while it has been banned for macroing, still somehow gets to keep the name, leaving me unable to use it for my new account.
1. Farm Run[edit | edit source]
|Location||Getting To||Notes||Items Farmed||Disease Free?|
|1||Ardougne||Skills Necklace to Fishing Guild and walk to patch||Skills Necklace -1||Herb
|2||Catherby||Home Teleport Tab, use Camelot Portal, walk East||Home Teleport||Herb
|3||Falador||Skills Necklace to Mining Guild and walk to patch||Skills Necklace -3||Herb
|4||Kourend||Skills Necklace to Woodcutting Guild and walk to patch||Skills Necklace -2||Herb
|5||Morytania||Ectophial and walk to patch||Ectophial||Herb
|6||Troll Stronghold||Stony Basalt and walk to patch||Stony Basalt||Herb||Yes|
|7||Weiss||Icy Basalt||Icy Basalt||Herb||Yes|
|7A||Weiss||Optional: Mine Salts and create Teleports whilst waiting for herbs to grow to make up the difference between the cost of seeds and the coins earned from seling herbs.||N/A||N/A||N/A|
|Work backwards to collect herbs.|
|8||Rimmington||Skills Necklace to Crafting Guild and walk to patch||Skills Necklace -0||Berries||Yes|
|9||Champions Guild||Combat Bracelet to Champions Guild and walk to patch||Combat Bracelet -3||Berries||Yes|
|10||Ardougne||Use Ardougne Cape 2 to Monastery, patch is very close.||N/A||Berries||Yes|
|11||Etceteria||Walk north from Monastery to Tower Of Life and use Fairy Ring C*I*P||N/A||Berries||Yes|
|12||Legends Guild 1||Combat Bracelet to Ranging Guild and walk to Legends Guild.||Combat Bracelet -2||N/A||N/A|
|13||Legends Guild 2||Recharge Skills Necklace and Combat Bracelet||Skills -4
|14||Legends Guild 3||Head to bank and obtain runes.||N/A||N/A||N/A|
|15||Grand Exchange||Sell items/Buy seeds and ultracompost for herbs.||N/A||N/A||N/A|
4. Motherlode Mine[edit | edit source]
|Pay-dirt Deposit 1||Pay-dirt Deposit 2||Pay-dirt Deposit 3||Pay-dirt Deposit 4|
|Amount Imput||26 Pay-Dirt||27 Pay-Dirt||27 Pay-Dirt||28 Pay-Dirt|
5. Fairy Rings[edit | edit source]
"A" combinations[edit | edit source]
"B" combinations[edit | edit source]
|Code||Picture||Location||Points of Interest|
|BIP||Islands: South-west of Mort Myre||Empty island used for clue scroll cryptic and a level 50 Agility shortcut to enter Mort Myre.|
|BIQ||Kharidian Desert near Kalphite Hive.||Kalphite Lair for Kalphites and the Kalphite Queen, Shantay Pass nearby.|
|BIS||Kandarin: Ardougne Zoo - Unicorns||Unicorns; no other access.
Required for the Medium Ardougne Diary.
|BJR||Other Realms: Realm of the Fisher King||Partial completion of Holy Grail quest is required.|
|BJS||Islands: Near Zul-Andra||Completion of Regicide is required. 76 Agility is needed to jump off the island.|
|BKP||Feldip Hills: South of Castle Wars||Smoke Devil Dungeon and Chompy bird hunting grounds. Teak tree to the west, Castle Wars north.|
|BKQ||Other Realms: Enchanted Valley||Tree spirits|
|BKR||Morytania: Mort Myre Swamp, south of Canifis||Swamp boat south-east (towards Barrows and Burgh de Rott)|
|BKS||Other Realms: Zanaris||Impetuous Impulses, Chaeldar, Cosmic Runecraft|
|BLP||Dungeons: TzHaar area||TzHaar Fight Cave, TzHaar Fight Pit, TzHaar monsters|
|BLR||Kandarin: Legends' Guild||Legends' Guild, Mining spots, Magic and Maple trees north, Witchaven south, East Ardougne west|
"C" combinations[edit | edit source]
|Code||Picture||Location||Points of Interest|
|CIP||Islands: Miscellania||Must complete The Fremennik Trials in order to access this area.
Required for the Medium Fremennik Diary.
|CIQ||Kandarin: North-west of Yanille||Tree Gnome Village north, Yanille south-east, Gu'Tanoth south, Castle Wars west|
North of the Arceuus House Library
|Great Kourend. Players must pay a one-off fee 80,000 coins to Trossa in order to use it.|
|CJR||Kandarin: Sinclair Mansion (east)||Sinclair Mansion
east, Seers' Village south
|CKP||Other Realms: Cosmic entity's plane||Used in Fairy Tale II - Cure a Queen quest|
|CKR||Karamja: South of Tai Bwo Wannai Village||Graahks, Shilo Village nearby, Tai Bwo Wannai Village, Nature altar|
|CKS||Morytania: Canifis||Morytania Slayer Tower, Canifis east, Paterdomus west, Mort Myre swamp south.|
|CLP||Islands: South of Draynor Village||Required for some hard clue scrolls.|
|CLR||Islands: Ape Atoll||Monkey Madness I and completion of Daero's training must be completed in order to use this fairy ring. In addition, 48 Agility and a ninja monkey greegree is required to exit the agility course and travel to the city (note that other monkey greegree types are not sufficient).|
|CLS||Islands: Hazelmere's home||Hazelmere lives nearby|
"D" combinations[edit | edit source]
|Code||Picture||Location||Points of Interest|
|DIP||Other Realms: Abyssal Nexus||Abyssal Sire|
|DIR||Other Realms: Gorak's Plane||The only place Goraks can be found other than the God Wars Dungeon.|
|DIQ||Player-owned house Superior Garden||Only works if the player has one in their house.|
|DIS||Misthalin: Wizards' Tower||Wizards' Tower, Rune essence mine
Required for the Medium Lumbridge & Draynor Diary.
|DJP||Kandarin: Tower of Life||Ardougne Monastery west, East Ardougne north-west, Port Khazard south|
|DJR||Zeah: Chasm of Fire||Chasm of Fire, north-west corner of the Shayzien House|
|DKP||Karamja: South of Musa Point||Karambwan fishing spots|
|DKR||Misthalin: Edgeville||Grand Exchange east, Edgeville bank west, Wilderness north|
|DKS||Kandarin: Polar Hunter area||Keldagrim entrance, Brine Rat Cavern, Rock crabs, Rellekka west|
|DLQ||Kharidian Desert: North of Nardah||Desert lizards, Jackals, Nardah south|
|DLR||Islands: Poison Waste south of Isafdar||Player can use Broken Handz's telescope to spectate players fighting Zulrah. There are also unattackable badgers on the island.|
|DLS||Dungeons: Myreque hideout under The Hollows||Must complete In Search of the Myreque quest.|
6. Barrows Puzzle Answers[edit | edit source]
7. Barrows Recommended Items[edit | edit source]
|Item (most effective > least effective)|
|Magic For Dharok, Verac, Guthan, Torag, & Karil||Trident of the swamp / Trident of the seas / Staff of the dead / Smoke battlestaff||Slayer's staff (e) (with Slayer helmet bonuses & Magic Dart only when on a slayer task||Iban's staff, Fire bolt with the Tome of fire and Chaos gauntlets equipped, regular Slayer's staff, Elemental staff|
|Ranged For Ahrim||Toxic blowpipe||Armadyl crossbow||Magic shortbow (i), Rune crossbow, the fastest range weapon you have|
|Attack / Ranged For the Minions / Killcount||Toxic blowpipe  / Abyssal tentacle||Abyssal whip||Dragon scimitar, Staff of the dead, the best melee weapon you have|
8. Barrows Weaknesses[edit | edit source]
The above-ground portion of Barrows consists of six grave mounds inside a fence. A Prayer-using player should prepare to fight the brother in the mound before entering as preparing after entering the mound will waste prayer points, which constantly drain away when inside the Barrows. To enter a mound, stand on top of a mound, and dig with a spade. The player should enter a crypt with a sarcophagus in the centre. Open the sarcophagus and pray if using Prayer. Every time but once, the brother who is buried there will appear and attack. Kill the brother, leave and proceed to the next one.
At one of the crypts, the brother will not appear. Instead, there will be an entrance to a maze-like lower level of tunnels. If the player has not killed all the other brothers in their crypts yet, it is not recommended to enter the tunnels at this time.
If players wish to receive more runes (which are generally worth more gold) instead of bolt racks and key halves, they should aim for a Reward Potential of 880. Having exactly 880 points maximises the quantity of blood runes without having bolt racks take up reward slots. Players can achieve exactly 880 points by killing the six brothers, three bloodworms, and one crypt spider (656 + 3(52) + 56 + 2(6)) = 880. It is impractical, however, to get exactly 880 RP every run because crypt spiders will never spawn upon opening doors beneath Barrows, and can only be found in their own room on the east side of the tunnels. It is not worth going out of your way to find and kill one crypt spider, and going for exactly 880 RP should only be done if the configuration of the tunnel allows for an easy way to kill one crypt spider.