# User:Demilancer/sandbox

For a list of all requirements and unlockables within the Agility skill, see Agility/Level up table.

Agility is a members only skill which gives access to various shortcuts around RuneScape. Apart from the shortcuts, Agility also has several other uses, such as obtaining the graceful outfit and fighting Commander Zilyana.

A higher Agility level allows for faster run energy restoration. At level 1 Agility, a player recovers 1% of their run energy every 7.5 seconds. At level 50 Agility, a player recovers the same amount in only 4 seconds.

Agility level-up music
The music that plays when levelled up.

## Agility Training Areas

Agility Training Areas are identified with a running figure icon on the world map. These areas contain an Agility course that players will need to complete to train their Agility. An Agility course is completed by succesfully passing all obstacles. It is however possible to fail an obstacle, which will result in the character taking small amounts of damage. Therefore it is advised to bring some food when planning on training Agility at lower Agility and Hitpoints levels.

On many courses, the amount of damage taken after failing an obstacle is based on your remaining Hitpoints, so to conserve food it is often worthwhile to wait until your Hitpoints are low before eating. For example, falling into the lava might cause 12 points of damage in the Wilderness course if at full Hitpoints, but only 6 if there are just 20 Hitpoints left.

For the best experience rates, it is required to continually keep running around the courses. This might result in quickly draining the character's run energy, therefore it can be helpful to bring some energy potions, super energy potions or stamina potions.

It is recommended to wear weight-reducing clothing while training Agility:

Agility Course Category Experience per hour [d 1] Notes
1 Gnome Stronghold Agility Course Regular Course 9,250
1 Brimhaven Agility Arena Special Course 67,000 Some obstacles in the arena require level 20 or 40 Agility to pass.
10 Draynor Village Agility Course Rooftop Agility Course 10,000
20 Al Kharid Agility Course Rooftop Agility Course 10,000
30 Agility Pyramid Special Course 44,750
30 Varrock Agility Course Rooftop Agility Course 13,000
30 Penguin Agility Course Regular Course 30,000 Access to this course requires completion of Cold war.
35 Barbarian Outpost Agility Course Regular Course 17,000 Access to this course requires completion of Alfred Grimhand's Barcrawl.
40 Canifis Agility Course Rooftop Agility Course 19,200 Access to this course requires completion of Priest in Peril.
48 Ape Atoll Agility Course Rooftop Agility Course 53,300 Access to this course requires completion of Chapter 2 of Monkey Madness I.
50 Falador Agility Course Rooftop Agility Course 27,200
52 Wilderness Agility Course Regular Course 47,500 Level 52 is required to access the course. However, only level 49 is required to pass all obstacles.
60 Werewolf Agility Course Regular Course 69,500 Access to this course requires completion of Creature of Fenkenstrain.
60 Seers' Village Agility Course Rooftop Agility Course 58,900
70 Dorgesh-Kaan Agility Course Special Course 63,000 Access to this course requires completion of Death to the Dorgeshuun.
70 Pollnivneach Agility Course Rooftop Agility Course 52,300
75 Prifddinas Agility Course Regular Course 66,000 Access to this course requires completion of Song of the Elves.
80 Rellekka Agility Course Rooftop Agility Course 55,000
90 Ardougne Agility Course Rooftop Agility Course 62,600
1. These are the highest possible experience per hour rates, assuming perfect laps, often only achievable at higher Agility levels.. So expect to get (slightly) lower rates, depending on Agility level and concentration.

## Regular courses

These course consist of completing a circuit of obstacles.

### Gnome Stronghold Agility Course

The Gnome Stronghold Agility Course is the Agility course that most players will start at when planning on training their Agility. This course has no requirements to access and is very easy to follow. Additionally, it is impossible to fail any of the obstacles at this course, so it is not necessary to bring any food. However, some energy potions, super energy potions or stamina potions may be helpful for faster training.

This course is located near the Grand Tree in the Tree Gnome Stronghold, northwest of Ardougne.

A lap will take a minimum of 34 seconds to complete. Therefore the average experience per hour will be around 8,000-9,250, depending on the player's concentration.

### Penguin Agility Course

This Agility course requires level 30 Agility and is located on the Iceberg, which requires completion of Cold War to access. To get to the course, players need to transform into a penguin, which can be done by talking to Larry with a clockwork suit in the inventory and choosing the Tuxedo time option.

Due to the success rate of the obstacles, the experience rates scale with the player's Agility level. At higher levels expect to be able to complete around 55 laps per hour, resulting in 29,500-30,000 Agility experience per hour.

This course has the highest base chance to receive the giant squirrel. At level 99 Agility it would take an average of 130 hours to get the giant squirrel.

### Barbarian Outpost Agility Course

The Barbarian Outpost Agility Course requires level 35 Agility and completion of Alfred Grimhand's Barcrawl to access. This course is a lap-based obstacle course consisting of eight obstacles that players can traverse in return for Agility experience. If all obstacles are passed in the correct order, some bonus experience is rewarded at the end of the lap.

With an average time of 32 seconds per lap, it is possible to get upwards of 17,000 Agility experience per hour from this course. At lower Agility levels expect to get around 11,000-14,000 Agility experience per hour, depending on concentration levels.

### Ape Atoll Agility Course

The Ape Atoll Agility Course requries level 48 Agility and completion of Chapter 2 of Monkey Madness I to access. To train at this course, players need to transform into a monkey, which can be done by equipping a Ninja monkey greegree or Kruk monkey greegree. This course is a lap-based obstacle course consisting of six obstacles that players can traverse in return for Agility experience. If all obstacles are passed in the correct order, some bonus experience is rewarded at the end of the lap.

With an average time of 39 seconds per lap, it is possible to get upwards of 53,300 Agility experience per hour from this course. At lower Agility levels expect to get around 40,000-50,000 Agility experience per hour, depending on concentration levels.

### Wilderness Agility Course

The Wilderness Agility Course requires level 52 Agility to access. However, this level is only needed to access the course through the gates; the minimum level requirement of the obstacles is level 49. Therefore it is a popular method to access this course by using a temporary skill boost to access the course starting at level 47, since the experience per hour at this course is far superior to other courses available to these players. The Agility course consists of five obstacles that players can pass in return for Agility experience. If all obstacles are passed in the correct order, some bonus experience is rewarded at the end of the lap.

Since this Agility course is located deep in the Wilderness, ranging from level 50 to 56, is it possible to come across player killers while training there. Additionally, there are two level 25 skeletons roaming the Agility course that will attack any player near them.

With an average time of 40 seconds per lap, it is possible to get upwards of 47,500 Agility experience per hour from this course. At lower Agility levels expect to get around 40,000 Agility experience per hour, depending on concentration levels.

### Werewolf Agility Course

The Werewolf Agility Course requires level 60 Agility and completion of Creature of Fenkenstrain to access. To get to the course, players need to be wearing a ring of charos. The Agility course consists of five obstacles that players can pass in return for Agility experience. If the stick is collected and turned in at the end of the lap, some bonus experience is rewarded. The only failable obstacle on this course is the notorious deathslide, which can hit over 30 damage.

This course offers the highest potential experience per hour rates of all Agility courses. However, it requires a lot more concentration than other courses offering pretty similar experience rates.

With an average time of 38 seconds per lap, it is possible to get upwards of 69,500 Agility experience per hour from this course. At lower Agility levels expect to get around 60,000 Agility experience per hour, depending on concentration levels.

### Prifddinas Agility Course

The Prifddinas Agility Course requires level 75 Agility and completion of Creature of Fenkenstrain to access. The Agility course consists of twelve obstacles that players can pass in return for Agility experience. This Agility course is unique to other courses, in that portals can appear at various points throughout the course. Entering these portals will teleport the player one or two obsatcles further, slightly decreasing the time needed to complete the course and thus increasing the experience per hour rate. Additionally, approximally 15 crystal shards can be found per hour by entering these portals.

With an average time of 72 seconds per lap, it is possible to get upwards of 66,000 Agility experience per hour from this course. At lower Agility levels expect to get around 60,000 Agility experience per hour, depending on concentration levels.

## Rooftop Agility courses

Rooftop Agility Courses were introduced to Old School RuneScape on 5 December 2013. A total of nine courses have been released.

The rooftop Agility courses will provide the player with marks of grace, which can be used to buy the graceful outfit and amylase packs from Grace.

Chances of obtaining marks of grace are reduced to 20% of the normal rate if the player's Agility level is 20 levels higher than the course requirement.[1] Until the player reaches that level, marks of grace will continue to spawn normally.[2]

Agility Course Obstacles Exp. per lap Lap time [d 1] Exp. per hour [d 2] Marks of grace per hour
10 Draynor Village Agility Course 7 120 72 t 10,000 Unknown
20 Al Kharid Agility Course 8 180 108 t 10,000 Unknown
30 Varrock Agility Course 9 238 110 t 13,000 Unknown
40 Canifis Agility Course 8 240 75 t 19,200 Unknown
50 Falador Agility Course 12 440 97 t 27,200 Unknown
60 Seers' Village Agility Course 6 570 74 t
(58 t)[d 3]
46,200
(58,900)
Unknown
70 Pollnivneach Agility Course 9 890 102 t 52,300 Unknown
80 Rellekka Agility Course 7 780 85 t 55,000 Unknown
90 Ardougne Agility Course 7 793 76 t 62,600 Unknown
1. Including running back to the first obstacle.
2. These are the highest possible experience per hour rates, assuming perfect laps. So expect to get (slightly) lower rates, depending on Agility level and concentration.
3. The course is significantly quicker when casting Camelot Teleport to the Seers' Village bank after completing the course. This teleport location is unlocked after completing the hard Kandarin Diary.

## Other courses

These course consist of something else than just completing a circuit of obstacles.

### Brimhaven Agility Arena

The Brimhaven Agility Arena is very different to other Agility courses. Instead of running laps around obstacle courses, the Brimhaven Agility Arena sets players the objective to tag Ticket Dispensers for agility arena tickets. The Brimhaven Agility Arena consists of 25 pillars, with adjecent pillars being connected via Agility obstacles. 24 of these pillars contain a Ticket Dispenser. Every minute, one of these Ticket Dispensers will be activated, and the player should try to find their way to this activated dispenser by traversing the Agility obstacles as quickly as possible. When first tagging a Ticket Dispenser, no ticket wil be rewarded. For every subsequently tagged Ticket Dispenser, one ticket will be reward. If not tagging a Ticket Dispenser in time, the next tagged dispenser will not result in a ticket.

The tickets can be traded in to Pirate Jackie the Fruit for Agility experience or a selection of items.

The best experience per hour rates will be achieved by non-stop completing Agility obstacles during the waiting time for the active Ticket Dispenser to move, making it possible to achieve experience rates upwards of 67,000 Agility experience per hour at level 99 Agility. At lower Agility levels expect to get around 50,000-60,000 Agility experience per hour, depending on Agility and concentration levels.

### Agility Pyramid

Main article: Agility Pyramid

The Agility Pyramid is an Agility training area located in the Kharidian Desert available to players with level 30 Agility. On this course players start at the bottom of a pyramid with the goal of reaching the top, where they are able to collect the pyramid top. Before reaching the top, players will have to succesfully traverse each of the five layers of the pyramid. These layers are filled with obstacles however, forcing the player back to the previous layer upon failing to pass them.

Pyramid tops may be handed in to Simon Templeton in exchange for 10,000.

Level 75 Agility or higher will prevent the player from failing any of the obstacles, making it possible to complete a maximum of 26 laps per hour, which will reward a maximum of 44,700 experience per hour.

### Dorgesh-Kaan

The Dorgesh-Kaan Agility Course is an Agility training area located in Dorgesh-Kaan available to players with level 70 Agility and completion of Death to the Dorgeshuun. The basic premise of the course is to cross obstacles using one of two routes to retrieve an item requested by Turgall. One route will focus on purely training Agility, while the other course will mainly reward Ranged experience.

With an average time of 2:36 minutes per lap, it is possible to get upwards of 63,000 Agility experience per hour from this course. At lower Agility levels expect to get around 50,000-60,000 Agility experience per hour, depending on concentration levels.

While having very similar experience rates per hour to the Ardougne Agility Course, the chance to get the giant squirrel pet is around 15% higher at the Dorgesh-Kaan Agility Course.

## Other training

### No mouse movement-clicking

Wintertodt area, Edgeville wilderness dungeon monkey bars, Barbarian outpost pipe, Dorgesh-Kaan Agility Course tunnel and cableswings.

### Werewolf Skullball

Main article: Werewolf Skullball

Skull ball is played in the Werewolf agility area east of Canifis. You need to be wearing the Ring of charos gained through the Creature of Fenkenstrain quest. You must also have a minimum of level 25 Agility.

To play, talk to the Skullball boss at the start of the course. From there, you must kick the ball through a course of 10 obstacles. To kick the ball, right click on it and select how far you want to kick it. A tap advances the ball 1 space away from you, a kick is 5 spaces, and shoot is 10 spaces. You also have the option of having the map highlight the goal.

When you successfully get the ball through the final obstacle, you will get a reward based on your time. If it's under 4 minutes, you will gain the maximum 750 experience. Any more and the experience becomes less.

### Gnome Ball

Main article: Gnome Ball

Gnome Ball is a small members only minigame in which one or more players aim to score goals against gnomes. This is done by throwing the gnome ball into the goal. Ranged experience is gained each time you throw the ball, you get Ranged and Agility experience when you score a goal too. When you enter the field, you should talk to the referee to get the rules, and how to play.

### Toy mouse

You can make a Toy mouse on a Crafting table in your house, or rarely catch it with Ava's accumulator. Winding, releasing and catching it will give you 3 Agility experience each time.

### Blast Furnace

Main article: Blast Furnace

The multiplayer Blast Furnace minigame has a facility to operate a belt to transport ores into the furnace. This rewards 1 Agility experience per Tick, for a maximum of 6,000 experience per hour. See the relevant page for more details.

## Shortcuts

Main article: Shortcuts

Shortcuts are identified with a curved green arrow icon on the minimap.

Level(s) Icon Obstacle Location Notes XP
None Stile Stile at Fred the Farmer's sheep field and the stile at Falador cabbage patch. (F2P) These shortcuts are available to free players, as well as members, but yield 0 XP. 0
None Stepping stone Lumbridge Swamp Caves stepping stones Stepping stones to Tears of Guthix cave. This shortcut provides varying experience for success and failure 3 (1 on failure)
None Basalt rock Lighthouse basalt rocks Basalt rocks to the south of the Lighthouse. 2
None Bridge Nature Spirit swampy bridge The bridge to the Nature Spirit cave. This shortcut provides varying experience for success and failure 15 (2 on failure)
5 Agility Crumbling wall Falador Agility Shortcut Right next to the Falador West Bank. Provides easy access to the areas south of Taverley. 0.5
8 Agility
19 Strength
37 Ranged
Broken raft (Grapple) Over the River Lum to Al Kharid South of Lumbridge. Provides slightly quicker route between Lumbridge Swamp and Al Kharid. Goes both ways. 15
10 Agility Rocks Corsair Cove shortcut Allows access to the rest of Feldip Hills. 1
10 Agility Ropeswing Rope swing to Moss Giant Island West Brimhaven. Provides access to small island with Moss giants and a respawn of a slice of cake. 3
11 Agility
37 Strength
19 Ranged
Wall (Grapple) Scale Falador wall Allows you to climb the wall north-east of Falador Park. Faster access from Falador East Bank to the north entrance of the Dwarven Mine and Barbarian Village. 0
12 Agility Stepping stones Stepping stones in Brimhaven Dungeon A quick shortcut deeper into the dungeon. Just west of the entrance. 3
13 Agility Fence Varrock south fence jump Provides a shortcut to and from South Varrock. 0
14 Agility Wall Scale Goblin Village wall Provides a shortcut to and from Burthorpe and the Chaos Temple: located north of Falador, north-west of Goblin Village. (Requires completion of Easy Falador Diary to use). 0
15 Agility Pillar jump Corsair Cove Dungeon shortcut Provides access to the Corsair Cove Resource Area. Requires completion of Dragon Slayer to climb. 2
15 Agility Monkey bars Monkey bars under Edgeville Provides access to the Earth warriors in Edgeville Dungeon. 20
16 Agility Underwall tunnel Yanille Agility shortcut Near the Watchtower. Gives easy access to the west parts of Yanille from the teleport point. 0
20 Agility Log balance Coal Trucks log balance Near the Coal Trucks west of Seers' Village. Provides easier access between the Mining spot and the pickup location near Seers' Village. 8.5
21 Agility Underwall tunnel Grand Exchange Agility shortcut North-west corner of the Grand Exchange. Gives easier access to the Grand Exchange, Edgeville, a Fairy ring, and the Canoe transport system. 0
22 Agility Pipe squeeze Pipe contortion in Brimhaven Dungeon Provides easier access to the Moss giants. Just west of the entrance. 8.5
23 Agility
28 Strength
24 Ranged
Rocks (Grapple) Scale the Observatory cliff Outside the Observatory, requiring completion of the Observatory Quest. Provides far quicker route to the inside of the Observatory. Unlike most grapple shortcuts, players need only bring a crossbow and grapple for the first trip. 0
25 Agility Rock climb Eagles' Peak Agility shortcut Shortcut from Eagles' Peak to the area west of it. 1
26 Agility Underwall tunnel Falador Agility shortcut South-west corner of Falador. Provides easier travel between the Falador West Bank and Rimmington, as well as the Crafting Guild. 0
28 Agility Pillar jump North-west corner of the Catacombs of Kourend Allows quicker access between brutal red dragons and steel dragons. Each pillar has to be individually clicked to jump across. 2
29 Agility Rocks Lower Mount Karuulm cliffside climb Allows slightly quicker access to the volcano's summit. 0
30 Agility Rocks Rocks in the Corsair Cove Resource Area Allows access to the rest of Feldip Hills. Requires completion of Dragon Slayer to climb. 2
30 Agility Stepping stones Stepping stones in Brimhaven Dungeon Allows access to the Red dragons in Brimhaven Dungeon. 0
31 Agility Stepping stones Draynor Manor stones to Champions' Guild Near Draynor Manor. Allows you to cross the River Lum between the Manor and Varrock. There's a chance of taking a few points of damage when using this shortcut. 3 or 1 (if failed)
32 Agility
35 Strength
35 Ranged
Rock (Grapple) Scale Catherby cliffside Useful for crossing from East Catherby to Taverley, particularly during Farming runs. One-way. 15
32 Agility Rock slide Cairn Isle rock slide climb Allows access to Cairn Isle from Karamja Island and completion of an easy task in the Karamja Achievement Diary. 0
33 Agility Log balance Ardougne log balance shortcut Allows easy passage across the river. There's a chance of taking a few points of damage when using this shortcut. 4 or 2 (if failed)
34 Agility Pipe squeeze Pipe contortion in Brimhaven Dungeon Allows passage between the Red dragon and Black demon rooms. 10
36 Agility
22 Strength
39 Ranged
Grapple tree (Grapple) Escape from the Water Obelisk Island Allows escape from the Taverley Dungeon by crossing the water to Catherby from the Water Obelisk Island. One-way. 15
37 Agility Rocks Gnome Stronghold shortcut The Grand Tree and Tree Gnome Village quests needed. North-east of the Grand Tree. Allows easy access to Barbarian Outpost and the Lighthouse. 0
38 Agility Rocks Al Kharid mining pit cliffside scramble This shortcut is at the north end of the mine, and is useful for exiting to go north instead of going all the way around from the southern end. 0
39 Agility
38 Strength
21 Ranged
Wall (Grapple) Scale Yanille wall South-west Yanille. Provides easier access to Gu'Tanoth and southern areas. 15
40 Agility Balancing ledge Yanille Agility dungeon balance ledge First obstacle into the Agility Dungeon, giving access to the Chaos druid warriors. Drops you into a pit of poison spiders if you fail. 22
40 Agility Stepping stones Kourend lake isle jump Located south-east of the Infirmary and west of Watson's house. Allows easier travel to Shayzien and Hosidius. 0
41 Agility Rocks Trollheim easy cliffside scramble Allows easier travel up and down the lower path of the west side of the hill near the Troll Stronghold. 0
42 Agility Narrow crevice Dwarven Mine narrow crevice Provides a shortcut between the two arms of the mine. 0
42 Agility Underwall tunnel Draynor narrow tunnel Requires completion of the Medium Lumbridge & Draynor Diary. Allows easier travel among Draynor Village and Port Sarim. 0
43 Agility Rocks Trollheim medium cliffside scramble Allows easier travel up and down the higher paths of the west side of the hill near the Troll Stronghold. 0
44 Agility Rocks Trollheim advanced cliffside scramble Allows easier travel up and down the east side of the hill near the Troll Stronghold.

This is useful to avoid the Troll Throwers, on the north side of the hill.

0
45 Agility Stepping stones Kourend river jump Located west of the Kourend Player-owned house portal, this allows easier travel over the Great Kourend river in Hosidius. 0
45 Agility Log balance Tirannwn log balance Allows passage between different parts of the forest. 0
46 Agility Narrow walkway Cosmic Temple - medium narrow walkway Provides faster travel between the bank and the Cosmic altar at Zanaris. If you fail, you take a small amount of damage but you still pass through. 10
46 Agility Narrow crevice Deep Wilderness Dungeon narrow shortcut Requires completion of Medium Wilderness Diary. Next to the stairs and at the end by the Fire giants in the dungeon. 0
47 Agility Rocks Trollheim hard cliffside scramble Allows easier travel up and down the higher paths of the west side of the hill near the Troll Stronghold. 8
48 Agility Log balance Log balance to Fremennik Province North of Camelot. Provides slightly faster travel to Eastern Fremennik Province. There's a chance of taking a few points of damage when using this shortcut. 0
49 Agility Pipe squeeze Contortion in Yanille Dungeon small room Allows access to a room with Skeletons and the Sinister chest. There's a chance of taking a few points of damage when using this shortcut. 0
49 Agility Boulder Arceuus essence mine boulder leap Provides a one-way shortcut to quickly return to the mine via the soul altar. 0
50 Agility Stepping stone Stepping stone into Morytania west of the Nature Grotto Allows quick access to the Nature Grotto and nearby coordinates from Treasure Trails. 0
51 Agility Pipe squeeze Pipe from Edgeville Dungeon to Varrock Sewers Allows passage between the eastern part of the Edgeville Dungeon and the Moss giants in the Varrock Sewers. There's a chance of taking a few points of damage when using this shortcut. 10
52 Agility Rock climb Arceuus essence mine eastern scramble Shortcut on the eastern side of the Arceuus essence mine 0
53 Agility
21 Strength
42 Ranged
Rock (Grapple) Karamja Volcano Provides easier travel between the Karamja Volcano area and lower Karamja. 0
54 Agility Dark tunnel Motherlode Mine wall shortcut Requires completion of Medium Falador Diary. 0
55 Agility Stepping stone Stepping stone by Miscellania docks Requires completion of Medium Fremennik Diary. Shortcut jump from Miscellania dock to Etceteria. 0
57 Agility Monkey bars Monkey bars under Yanille Provides access to the Chaos druids deeper in the dungeon, as well as a lockpick respawn down the nearby stairs. There's a chance of failing this shortcut and falling into a lower level crawling with poisonous spiders. 20
57 Agility Fence Rellekka east fence shortcut Provides faster travel to Rellekka from the fairy ring DKS 0
58 Agility Weathered wall Port Phasmatys Ectopool shortcut Provides faster travel down to the pool of slime. 0
59 Agility Rocks Elven Overpass (Arandar) easy cliffside scramble Helps when using the elven shortcut to Tirannwn. 0
60 Agility Rocks Wilderness from God Wars Dungeon area climb Requires Troll Stronghold quest. There's a chance of taking a few points of damage when using this shortcut. 0
60 Agility Narrow crevice Squeeze through to God Wars Dungeon surface access Allows access to the God Wars Dungeon. 0
60 Agility Stepping stone Estuary crossing on Mos Le'Harmless Requires completion of Hard Morytania Diary. Provides quicker access to the Mos Le'Harmless Caves. 0
60 Agility Gap Pillars in the Wintertodt's Prison Requires level 50 Firemaking. 18
61 Agility Spiked chain Slayer Tower medium spiked chain climb Shortcut between Crawling Hand area and Aberrant spectre area on the second floor. Nose peg or Slayer helmet required due to Aberrant spectres. There's a chance of taking a few points of damage when using this shortcut. 0
62 Agility Narrow crevice Fremennik Slayer Dungeon narrow crevice Shortcut between Basilisk area and Turoth area. 0
62 Agility Rocks Upper Mount Karuulm cliffside climb Allows quicker access to the volcano's summit. 0
63 Agility Loose railing Taverley Dungeon lesser demon fence Shortcut that leads to the lesser demons area, and subsequently the blue dragons area. 0
64 Agility Rocks Trollheim Wilderness Route Shortcut from Trollheim to level 20 Wilderness. One way. 0
64 Agility Rope Rope to the Fossil Island Volcano Quick passage between the Museum Camp and Fossil Island Volcano. 0
65 Agility Loose railing Temple on the Salve to Morytania shortcut Slightly faster way to get from east Varrock to Canifis, bypassing the underground route at the Temple. 0
65 Agility Pillar jump Revenant Caves jump (easy) Allows easier navigation around the caves. 6.5
66 Agility Narrow walkway Cosmic Altar advanced narrow walkway Much faster travel between the bank and the Cosmic altar at Zanaris. If you fail, you take a small amount of damage but you still pass through. 10
66 Agility Stepping stone Lumbridge Swamp to Kharidian Desert Requires completion of Hard Lumbridge & Draynor Diary. Provides quicker access to the Kalphite Lair 0
67 Agility Crevice Heroes' Guild tunnel Requires completion of Hard Falador Diary. Provides quicker access to the Fountain of Heroes. 0
67 Agility Pile of rubble Yanille Dungeon's rubble climb Access to an area with 4 Chaos druids and Salarin the twisted. 6
68 Agility Rocks Elven Overpass (Arandar) medium cliffside scramble Helps when using the elven shortcut to Tirannwn. 0
69 Agility Rock climb Arceuus essence mine northern scramble Shortcut on the north side of the Arceuus essence mine 0
70 Agility Pipe squeeze Taverley Dungeon pipe squeeze to Blue dragon lair Quick passage between the entrance and the Blue dragon area. Bypasses need for the Dusty key. There's a chance of taking a few points of damage when using this shortcut. 0
70 Agility Hole Fossil Island hardwood shortcut Quick passage between the Museum Camp and the hardwood tree patches. 0
70 Agility Big window/broken wall Al Kharid Palace southern window Quick passage between the Al Kharid Palace and the Shantay Pass. 0
71 Agility Spiked chain Slayer Tower advanced spiked chain climb Shortcut between Infernal Mages area on the second floor and Nechryael area on the third floor. There's a chance of taking a few points of damage when using this shortcut. 0
72 Agility Tunnel Stronghold Slayer Cave narrow tunnel Shortcut between hellhound area and aberrant spectre area. 0
73 Agility Rocks Troll Stronghold wall-climb Requires My Arm's Big Adventure and completion of Hard Fremennik Diary. Shortcut to get to Trollheim farming patch above Troll Stronghold. 0
73 Agility Rock climb Arceuus essence mine western descent Provides a one-way shortcut to quickly return to the mine via the blood altar. 0
74 Agility Stepping stone Lava Dragon Isle jump Requires completion of Hard Wilderness Diary. 0
75 Agility Spiked blades Forthos Dungeon jump Leads to the red dragons. Failing this jump will cause 1-5 damage. 10 (5 on fail)
75 Agility Pillar jump Revenant Caves jump (medium) Allows easier navigation around the caves. 7.5
76 Agility Stepping stone Island crossing near Zul-Andra Requires completion of Regicide. 0
77 Agility Stepping stones Shilo Village stepping stones over the river Shortcut allows you to cross the river in Shilo Village, making it useful for fly fishing. Requires completion of Medium Karamja Diary. 1.25
79 Agility Vine Kharazi Jungle vine climb Requires completion of Legends' Quest. Found east of Shilo Village entrance. 0
80 Agility Strange floor Taverley Dungeon spiked blades jump Shortcut between the entrance and the Poison spider area. Bypasses need for the Dusty key. 12.5
81 Agility Spiked blades Fremennik Slayer Dungeon chasm jump Shortcut between the Cave crawler area and the Pyrefiend area. There's a chance of taking a few points of damage when using this shortcut. 5 × 2
82 Agility Stepping stone Lava Maze northern jump Requires completion of Hard Wilderness Diary. Allows quick access to the muddy chest and Lava Maze Dungeon. 0
83 Agility Stepping stones Brimhaven Dungeon eastern stepping stones Requires completion of Elite Karamja Diary. 0
85 Agility Rocks Elven Overpass (Arandar) advanced cliffside scramble Helps when using the elven shortcut to Tirannwn. 0
86 Agility Crevice Kalphite Lair wall shortcut Requires completion of the Elite Desert Diary. 0
87 Agility Vine Brimhaven Dungeon vine to baby green dragons Allows players to reach the baby green dragons quicker. 0
88 Agility Mysterious pipe Karuulm Slayer Dungeon Allows players to reach the Alchemical Hydra lair safely. 0
89 Agility Pillar jump Revenant Caves jump (hard) Allows players to quickly reach the southern part of the revenant's area. 9

## Run energy restoration

Main article: Energy

The amount of restored run energy per minute depends on the player's Agility level. Contrary to popular belief, a player's Agility level does not affect how quickly the player's run energy is depleted, just how quickly run energy is restored. The only factor that contributes to how quickly run energy is depleted is weight, where a weight of 0 kg or lower will result in the lowest rate of run energy depletion. Run energy restoration can be boosted by 30% if the complete graceful outfit is worn.

The table below presents the time it takes to restore 1% of run energy.

Players will gain ${\displaystyle {\frac {8+{\text{floor}}({\frac {N}{6}})}{60}}}$ run energy per second where ${\displaystyle N}$ is the player's agility level.

Agility Level Seconds per 1% Energy Ticks per 1% Energy
Default Graceful Default Graceful
0-5 7.500 6.000 12.500 10.000
6-11 6.667 5.455 11.111 9.091
12-17 6.000 4.615 10.000 7.692
18-23 5.455 4.286 9.091 7.143
24-29 5.000 4.000 8.333 6.667
30-35 4.615 3.750 7.692 6.250
36-41 4.286 3.333 7.143 5.556
42-47 4.000 3.158 6.667 5.263
48-53 3.750 3.000 6.250 5.000
54-59 3.529 2.727 5.882 4.545
60-65 3.333 2.609 5.556 4.348
66-71 3.158 2.500 5.263 4.167
72-77 3.000 2.308 5.000 3.846
78-83 2.857 2.222 4.762 3.704
84-89 2.727 2.143 4.545 3.571
90-95 2.609 2.069 4.348 3.448
96-101 2.500 1.935 4.167 3.226
102+ 2.400 1.875 4.000 3.125

## Giant squirrel pet

Main article: Giant squirrel

The giant squirrel is a skilling pet that can be obtained while training at any Agility course. The chances of getting it are dependent on both the course and the player's Agility level.

## Temporary boosts

Main article: Temporary skill boost
Boost Level
increase
Visibility Other info
Agility cape 1 Visible Activating the cape's effect will increase the corresponding skill by 1.
Elven dawn 1 Visible Heals 1 Hitpoints and reduces Strength by 1.
Spicy stew
(yellow spice)
±0-5 Visible Depending on type of stew, any skill can be boosted or reduced by 0 to 5 points randomly.
Agility potion 3 Visible Can increase the success rate of Agility obstacles.
Agility mix 3 Visible Heals 6 hitpoints per dose. See: Barbarian Training.
Summer pie 5 Visible Consists of 2 bites, restoring 11 Hitpoints per bite.

## Quests

### Quests requiring Agility

Quest Agility
requirement
Other requirements
The Dig Site 10 Agility 10 Herblore, 25 Thieving
The Lost Tribe 13 Agility 17 Mining, 13 Thieving
Troll Stronghold 15 Agility -
Haunted Mine 15 Agility 35 Crafting
The Depths of Despair 18 Agility 20% Hosidius favour
Mountain Daughter 20 Agility -
Death to the Dorgeshuun 23 Agility 23 Thieving
The Grand Tree 25 Agility -
Watchtower 25 Agility 40 Mining, 15 Magic, 15 Thieving, 14 Herblore
In Search of the Myreque 25 Agility -
Ghosts Ahoy 25 Agility 20 Cooking
Darkness of Hallowvale 26 Agility 5 Construction, 20 Mining, 22 Thieving, 32 Crafting, 33 Magic, 40 Strength
Troll Romance 28 Agility -
Cold War 30 Agility 34 Construction, 30 Crafting, 10 Hunter
Shilo Village 32 Agility 20 Crafting, 4 Smithing
Horror from the Deep 35 Agility -
One Small Favour 36 Agility 25 Crafting, 18 Herblore, 30 Smithing
Royal Trouble 40 Agility 40 Slayer
The Fremennik Isles 40 Agility 20 Construction, 56 Woodcutting, 46 Crafting
Cabin Fever 42 Agility 45 Crafting, 50 Smithing, 40 Ranged
Recipe for Disaster
(Awowogei subquest)
48 Agility 70 Cooking
Legends' Quest 50 Agility 56 Magic, 50 Crafting, 45 Herblore, 52 Mining, 42 Prayer, 50 Smithing, 50 Strength, 50 Thieving, 50 Woodcutting
Monkey Madness II 55 Agility 70 Crafting, 69 Slayer, 60 Hunter, 55 Thieving
Regicide 56 Agility -
Grim Tales 59 Agility 45 Farming, 52 Herblore, 58 Thieving, 71 Woodcutting
Dragon Slayer II 60 Agility 200 Quest, 75 Magic, 70 Smithing, 68 Mining, 62 Crafting, 60 Thieving, 50 Construction, 50 Hitpoints
Making Friends with My Arm 68 Agility 35 Construction, 66 Firemaking, 72 Mining
Song of the Elves 70 Agility 70 Construction, 70 Farming, 70 Herblore, 70 Hunter, 70 Mining, 70 Smithing, 70 Woodcutting

### Quests rewarding Agility experience

Quest Experience
reward
Agility
requirement
Other requirements
Recruitment Drive 1,000 - 12 Quest
The Depths of Despair 1,500 18 Agility 20% Hosidius favour
The Fremennik Trials 2,812 - 25 Fletching, 40 Woodcutting, 40 Crafting if crafting your own lyre
Underground Pass 3,000 - 25 Ranged
Icthlarin's Little Helper 4,000 - -
Cold War 5,000 30 Agility 34 Construction, 30 Crafting, 10 Hunter
Royal Trouble 5,000 40 Agility 40 Slayer
Grim Tales 6,000 59 Agility 45 Farming, 52 Herblore, 58 Thieving, 71 Woodcutting
Cabin Fever 7,000 42 Agility 45 Crafting, 50 Smithing, 40 Ranged
Darkness of Hallowvale 7,000 26 Agility 5 Construction, 20 Mining, 22 Thieving, 32 Crafting, 33 Magic, 40 Strength
The Grand Tree 7,900 25 Agility -
Troll Romance 8,000 28 Agility -
Recipe for Disaster
(Awowogei subquest)
10,000 48 Agility 70 Cooking
Regicide 13,750 56 Agility -
Dragon Slayer II 15,000 60 Agility 200 Quest, 75 Magic, 70 Smithing, 68 Mining, 62 Crafting, 60 Thieving, 50 Construction, 50 Hitpoints
Making Friends with My Arm 10,000 68 Agility 35 Construction, 66 Firemaking, 72 Mining
Mourning's End Part II 20,000 - -
Monkey Madness II 20,000 55 Agility 69 Slayer, 70 Crafting, 60 Hunter, 55 Thieving
Song of the Elves 20,000 70 Agility 70 Construction, 70 Farming, 70 Herblore, 70 Hunter, 70 Mining, 70 Smithing, 70 Woodcutting
Total 171,962

### Skill choice

Upon completing any of the following quests, players may choose to allocate experience to Agility. These rewards usually come in the form of items, such as lamps or books, and are independent of any experience rewards directly received for completing the quest.

Quest Experience
reward
Skills available Skill requirements
X Marks the Spot 300 Any -
Client of Kourend 500 twice Any -
Fairytale II - Cure a Queen 2,500 Any skill above 30 49 Farming, 57 Herblore
A Tail of Two Cats 2,500 twice Any skill above 30 -
The Great Brain Robbery 5,000 Any skill above 30 16 Crafting, 30 Construction, 50 Prayer
King's Ransom 5,000 Any skill above 50 65 Defence
Darkness of Hallowvale 2,000 three times Any skill above 30 5 Construction, 20 Mining, 22 Thieving, 32 Crafting, 33 Magic, 40 Strength
A Taste of Hope 2,500 Any skill above 35 48 Crafting, 45 Agility, 40 Attack, 40 Herblore, 38 Slayer
The Tourist Trap 4,650 twice Agility Fletching Smithing Thieving 10 Fletching, 20 Smithing
Architectural Alliance
(miniquest)
10,000 Any skill above 40 -
Curse of the Empty Lord
(miniquest)
10,000 Any skill above 50 Some players will need 31 Prayer
One Small Favour 10,000 twice Any skill above 30 36 Agility, 25 Crafting, 18 Herblore, 30 Smithing
Recipe for Disaster
(The final battle)
20,000 Any skill above 50 175 Quest, 48 Agility, 50 Mining, 53 Fishing, 53 Thieving, 25 Herblore, 59 Magic, 40 Smithing, 50 Firemaking, 40 Ranged, 40 Crafting, 10 Fletching, 10 Slayer, 36 Woodcutting
Legends' Quest 7,650 four times Attack Strength Defence Magic Hitpoints Prayer Woodcutting Crafting Smithing Herblore Agility Thieving 107 Quest, 50 Agility, 50 Crafting, 45 Herblore, 56 Magic, 52 Mining, 42 Prayer, 50 Smithing, 50 Strength, 50 Thieving, 50 Woodcutting
Total 124,700

## Changes

Date Changes
11 April 2013
(update | poll)
Multiple players can now pass through certain Agility obstacles simultaneously.

## References

1. Jagex. Mod Ash's Twitter account. 3 August 2015. Mod Ash: "If your unboosted level is 20 higher than required for the course, the rate is reduced to 20% of its normal rate."
2. Jagex. Mod Ash's Twitter account. 4 August 2015. Mod Ash: "The nerfage does not increase gradually. Unless you get to level 110, Ardougne isn't nerfed."