|A Kingdom Divided||Experienced|
|A Porcine of Interest||Read the town notice board in Draynor Village, behind Fortunato's Wine Shop.||Novice||Ah, the Falador Farm - filled with cabbages, cows, and even a sleepy sheepdog. A peaceful place, where you can learn to churn butter, give a dog a bone, or purchase various Farming supplies. What was once a place of happiness, joy and wholesome dairy goods has of late become dominated by a vile presence. Each morning Sarah wakes to find her crops destroyed, her cows cowering, and her loyal sheepdog looking... sheepish.
She's had enough, but she thinks she's got the culprit on the trot. Can you help her track down... A Porcine of Interest?
|Short||* A rope||Sourhog (level 37)|
|A Soul's Bane||Go east of Varrock, through the gate by the earth altar and just south of there, speak to Launa.||Novice||A rift in the ground has opened up releasing all manner of strange monsters into the lands near the Digsite. A sorrowful mother waits at the top of the rift for her long lost son, who has been missing for 25 years. You can journey down into the rift for an adventure full of twisted monsters all created from the mind of a young boy driven to madness through incarceration.||Medium||The ability to defeat level 45+ enemies.||*Rope
|Multiple level 40 to 46 enemies|
|A Tail of Two Cats||Talk to Unferth in his house in Burthorpe||2||Missing: small black cat, answers to the name of Bob.
Last seen on the 19th of Bennath. Please contact Unferth in Burthorpe.
|Long||*Completion of the following quests:||*Cat or kitten (Hellcats work. Be sure to bring fish for your kitten if you're using one.)
|A Taste of Hope||Speak to Garth in Ver Sinhaza by the entrance to the Theatre of Blood.||Experienced||For many years, the Myreque have fought back against the reign of the Drakans. To many, they act as a glimmer of hope in an otherwise miserable existence. In recent times, the Myreque have been beset by disaster, with numerous members meeting a gruesome end at the hands of Vanstrom Klause, the brutal henchman of the Drakans. However, while the Myreque may be in their darkest hour, hope still remains. Thanks to a recent discovery in the laboratories deep beneath Meiyerditch, the Myreque may have finally found a way to take the fight to the vampyres.||Long||*Completion of the following quests:||*1,000 coins (More if taking Andras' boat from the Ectofuntus, 10,000 each trip)
||*Abomination (Level 149)|
|Alfred Grimhand's Barcrawl||Speak to the Barbarian Guard at the entrance of the Barbarian Agility Training Course.||1||Go to bars and buy alcohol.||Medium (Short if The Grand Tree is completed)||None||*208 coins to buy all the required alcohol|
|Animal Magnetism||Speak to Ava in Draynor Manor.||Intermediate||Draynor Manor has a new resident and, adventurers rejoice, she is a damsel in distress. Far from being Sleeping Beauty, she finds the Manor's beds not to her liking and is suffering from insomniac nights. If you fancy yourself able to aid Ava in her search for a good night's sleep, who knows what the budding scientist will produce as a reward?||Medium – Long||*Completion of the following quests:||*Mithril axe (required to obtain the blessed axe, no other type of axe will do)|
|Another Slice of H.A.M.||Go to Ur-tag's house in Dorgesh-Kaan.||2||The dwarves are building a new underground rail link between their city of Keldagrim and the cave goblins' Dorgesh-Kaan, but work is being held up by the discovery of ancient goblin artefacts, and they need the help of a qualified archaeologist. Helping them out should be simple enough - unless you stumble upon another H.A.M. plot against the city.||Medium||* 15 Attack (unboostable)||*A light source
|*H.A.M. Archer (level 30)|
|Architectural Alliance||Speak to Hosa in the centre of Great Kourend.||None||None||Very Long||* 30 Crafting (unknown)||Various items required for gaining favour in each city.||Lizardmen (optional)|
|Bear your Soul||Find a book called Soul journey in the Arceuus Library.||None||Medium – Very long (lots of walking) (could also take a while to find Soul journey)||None||*Spade|
|Between a Rock...||The Keldagrim mines east of Rellekka, north of the Mountain Camp.||3||Hidden away from the fearsome trolls and the roaming Fremennik, the dwarves delve deep beneath the mountains in search for the ore they need to support their home of Keldagrim. One dwarf in particular, however, has for years been trying to crack open a rock that seems to be impervious to any material that he's tried on it. Convinced that solving the riddle of the rock will lead him to unimaginable wealth, he has spent the later part of his life on just this lump of stone. Help him out, but take care you don't end up in a tight spot!||Medium – Long||* Completion of the following quests:||* A pickaxe||* Scorpion(s) (level 14)
|Big Chompy Bird Hunting||Speak to Rantz, far east of Feldip Hills.||2||Rantz the Ogre needs to feed his demanding children, Fycie and Bugs, so he wants to go Big Chompy Bird hunting. Problem is, he's all fingers and thumbs when it comes to making ogre arrows.
Could someone please give him a hand?
|Short||* 5 Fletching (boostable)||* Any axe that you can use (Blessed axe does not work)
||* Wolves (level 64) (optional)|
|Biohazard||Talk to Elena in her house in East Ardougne. She lives right across the road from where you started Plague City.||1||This is the second part of an ongoing adventure. Help Elena discover the truth about the infamous Ardougne plague.
Smuggle test samples across Ardougne to Elena's old mentor.
|Medium||*Completion of Plague City||* A Priest gown top and bottom (can be obtained during the quest for free)||* Mourner (level 13)|
|Black Knights' Fortress||Speak to Sir Amik Varze on the 2nd floor[UK]3rd floor[US] of the White Knights' Castle's western tower in Falador.||Novice||The Black Knights are up to no good. You are hired by the white knights to spy on them and destroy their secret weapon.||Short||* 12 Quest points
||* Cabbage (can be obtained from the cabbage patch in Edgeville Monastery and Lumbridge cellar. Cabbages obtained from Draynor Manor CANNOT be used)||None|
|Bone Voyage||Talk to Curator Haig Halen in the Varrock Museum.||Intermediate||Curator Haig Halen needs your help to finish the construction of a barge fit to take the Varrock museum crew to an unexplored landmass to the east. There have been many attempts to reach the island, but none were successful.
This quest will have you venturing across Gielinor, aiding the Varrock museum and making the success of the voyage a possibility.
|Short – Medium||*100 Kudos
||* 2 vodka
|Cabin Fever||Talk to Bill Teach in the Port Phasmatys Inn.||3||It's war on the high seas as Bill Teach tries to make the journey from Port Phasmatys to the pirate enclave of Mos Le'Harmless!
With his crew heading for the hills, he's looking to recruit anyone eager to become a pirate to help him sink the enemy before he ends up swimming home. He's offering a lot more than a shilling to join his crew. Have you got what it takes to be a pirate?
|Medium||*Completion of the following quests:||You don't need to bring any items yourself. However, make sure that you have at least 11 open inventory spaces for items you will obtain during the quest. A higher amount, like 14 open spaces, is recommended however.||*Pirates (level 57)|
|Client of Kourend||Speak to Veos at Port Piscarilius.||Novice||Will you help Veos handle a mysterious client?||Medium||* One Feather (Stripy and coloured feathers work too. A magic gold feather will not work. Ironman can obtain feather from the fishing shop in Port Sarim for 2gp)|
|Clock Tower||Talk to Brother Kojo in the Clock Tower south of East Ardougne.||Novice||Help the confused Brother Kojo find the missing cogs and fix his watch tower. Search the dungeon using brawn and brains to correctly place the four cogs.||Short||The ability to run past level 53 Ogres, 1 Inventory space.||* A bucket of water (obtainable during quest) or ice gloves|
|Cold War||Speak to Larry at Ardougne Zoo.||2||At the Ardougne Zoo, one of the zookeepers has become a bit preoccupied by penguins. In fact, he's downright paranoid about them. He needs your help to observe their habits on the iceberg in the Lunar Sea.
What begins as a peaceful bird-watching expedition opens a new world of espionage and bad musicians.
|Medium – Long||* 10 Hunter (boostable)||*10 oak planks
||1–3 Icelords (level 51)|
|Contact!||Speak to the High Priest of Sophanem.||Master||The High Priest of Sophanem has problems again - this time with the inhabitants of Menaphos. Sophanem is recovering from the plague, yet most of its citizens are still trapped on the other side of the river. Diplomacy has failed and subterfuge beckons. Clearly, this is the sort of job that a shifty adventurer could excel in.||Medium||*Completion of the following quests:||*A light source (Kandarin headgear, Firemaking cape or a bruma torch are extremely recommended as they can't be extinguished by traps in the dungeon)||Giant scarab (level 191)|
|Cook's Assistant||Speak to the Cook in the kitchen of Lumbridge Castle.||Novice||The Lumbridge Castle cook is in a mess. It is the Duke of Lumbridge's birthday and the cook is making the cake. He needs a lot of ingredients and doesn't have much time.||Short||* A pot
|Creature of Fenkenstrain||Read the sign in the middle of Canifis.||Intermediate||Dr Fenkenstrain, master and sole occupant of the castle to the north east of Canifis, needs a new servant to go on a dark errand for him.
Do you have the stomach to help Fenkenstrain complete his twisted purpose?
|Medium||* Completion of the following quests:||* Hammer||* Experiment (level 51)|
|Curse of the Empty Lord||Talk to the Mysterious ghost (Valdez) near Glarial's Tomb.||Follow the sad tale of woe from one cursed soul to the next and learn more of Zamorak's betrayal of Zaros.||Medium-Long||*Started Desert Treasure and The Restless Ghost||*Ring of visibility
|Daddy's Home||Speak to Marlo in the Estate Agent's house in northeast Varrock.||1||None||Very Short||None||*10 Plank (must be normal planks - Oak/Teak/Mahogany won't work)|
|Darkness of Hallowvale||Go to Burgh de Rott and into the basement of the pub there and speak to Veliaf Hurtz.||2||Fighting tooth and nail against the vampyre overlord, Drakan, the Myreque have moved their secret base camp to Burgh de Rott. Now the fight starts in earnest! Veliaf needs someone to make their way into the Sanguinesti region, the eastern side of Morytania cut off from the west behind an impenetrably huge wall.
Will the fight be supported by Myreque resistance inside the vampyres' domain? What grim discoveries are to be found behind that dread wall? And what of the Vyrewatch - deadly sky-bound patrollers of the blood-tithed lands of Meiyerditch?
Only a daring, quick-witted agent with an eye for detail can hope to pick their way through the tumbled down slums of Meiyerditch.
|Very long||*Completion of the following quests:
||*8 nails||None - however, Vanstrom Klause (level 169) needs to be battled (until he has attacked you 5 times, whether or not he hits or misses), and it is very possible to die. Bring armour and a weapon for the fight.|
|Death Plateau||Talk to Denulth in his tent in Burthorpe. Tell him you will discover the path for him.||1||Trolls have come down from the north and are camped on Death Plateau. They are using this base to launch attacks on the principality of Burthorpe!
The Imperial Guard is taking heavy losses. They need your help!
|Medium||* 60 coins (bring more for the gambling dice with Harold part)|
|Death to the Dorgeshuun||Mistag in Lumbridge Caves beneath the castle.||2||Humans have been visiting the Dorgeshuun mines for some time now, but no Dorgeshuun has visited the surface since the signing of the Lumbridge-Dorgeshuun treaty. The Dorgeshuun Council fears that the H.A.M. group may be planning another attack, and want to send an agent to the surface to investigate. But they do not want to send someone to the surface without a guide...||Medium||*Completion of the following quests:||*Any Light source
|*Sigmund (level 50)
|Demon Slayer||Speak to the Gypsy in the tent on the western side of Varrock Square.||1||A mighty demon is being summoned to destroy the city of Varrock. You find out you are the one destined to stop him (or at least try).||Medium||The ability to defeat a level 27 demon aided by three level 20 Dark wizards and two level 7 Dark wizards using the Silverlight in melee.||*A bucket of water (can be obtained during the quest)||Delrith (level 27)|
|Desert Treasure||Speak to the archaeologist at the Bedabin Camp.||Master||Rumours abound throughout Varrock and Al-Kharid that an archaeologist has discovered clues to a hoard of treasure hidden deep in the desert, south of Al-Kharid.
Anybody prepared to offer him assistance in his treasure hunting could well find themselves benefitting from a very large reward indeed...
|Very long||* Completion of the following quests:
||* Multiple Shantay passes (if you lack a way of getting to the Kharidian Desert without them)
||* Dessous (level 139)|
|Devious Minds||Talk to the Monk in Paterdomus, next to the temple on the River Salve (near Morytania).||3||No-one likes to miss a good ceremony, least of all a poor lowly monk who needs your assistance! Will you be able to aid him and make his dreams come true?||Short||* 65 Smithing (boostable)||*A mithril 2h sword
|Abyssal creatures level 41+ (for a large pouch)|
|Doric's Quest||Speak to Doric in the small house north of Falador, just outside the east gate of Taverley.||1||Doric the dwarf is happy to let you use his anvils but first he would like you to run an errand for him.||Very short||None||All items must be unnoted.|
|Dragon Slayer I||Speak to the Guildmaster in the Champions' Guild.||Experienced||Prove yourself a true champion. Kill the mighty dragon Elvarg of Crandor and earn the right to buy and wear the Rune platebody.||Long||* 32 Quest points to enter the Champions' Guild
||* An unfired bowl (can be made with soft clay on a Potter's Wheel with 8 Crafting)
||* Zombie rats (level 3)*
An asterisk denotes that there is only one of each monster that drops the required key. They can be noted by small differences stated later in the guide.
|Dragon Slayer II||Speak to Alec Kincade outside the Myths' Guild.||6||30 years prior to the fateful day a mighty adventurer awakened Elvarg from her slumber, Crandor was a thriving and very much alive island, with a great tradition of mages and adventurers. The history of Crandor is a bold one, enough so that many a Crandorian earned the right to be part of the Champions' Guild! The Crandor we know today is very different from that of the past and there are so many questions that remain unanswered - your chance to uncover the secrets of the past starts with Dragon Slayer II.||Very long||* 200 Quest points
|*Vorkath (level 392)
|Dream Mentor||Talk to the fallen man in the small cave in the Lunar Isle mine.||4||Gielinor is not the safest place to live - dragons, trolls, demons... dangerous and despicable monsters of all sorts roam free. In this quest, you must help a fellow adventurer that doesn't do so well against these threats. With perseverance and the magical help of the Moon Clan, there should be no monster that can't be beaten. But is that really true? How about the monsters in your dreams? How about your own inescapable fears? How would you defeat them? Well, you'll soon find out as a tough and often bizarre quest awaits those of a strong will!||Short – Medium||* 85 Combat||*A seal of passage
||*The Inadequacy (level 343)|
|Druidic Ritual||Speak to Kaqemeex in the stone circle north of Taverley.||1||The Druids north of Taverley need help making a potion to reclaim the stone circle south of Varrock.||Short||*Raw bear meat|
|Dwarf Cannon||Talk to Captain Lawgof, south of the Coal Trucks, northwest of the Fishing Guild.||1||For several years now, the Dwarven Black Guard have been developing the latest in projectile warfare.
With the constant attack of goblin renegades, the dwarven troops who protect the mines need to put this secret weapon into action.
Only with your help can the true power of this cannon be harnessed!
|Short||*A hammer (obtained during the quest)|
|Eadgar's Ruse||Talk to Sanfew in Taverley||Experienced||Sanfew requires a rare herb for the next part of the purifying ritual.
Travel back to the Troll Stronghold to find this herb that the trolls use as an ingredient for their favourite dish.
|Medium – Long||* Completion of the following quests:||* Climbing boots (or 12 coins to buy from Tenzing)
|Eagles' Peak||Speak to Charlie, one of the keepers at Ardougne Zoo.||Novice||The Ardougne Zoo is always looking for new specimens, but one of their anticipated new attractions - a ferret from the north - has been proving elusive.
One of the Zoo's more eccentric freelance specimen hunters is reported to be on the case, but after setting out for the far western reaches, somewhere between the Piscatoris Fishing Colony and the Tree Gnome Stronghold, nothing more has been heard from him.
Will you be able to use your skills as a Hunter to track him down? What else will you discover at the mountain known as Eagles' Peak?
|Medium||* 27 Hunter (boostable)||*Yellow dye||Kebbit (level 13) (optional)|
|Elemental Workshop I||Seers' Village, the house southwest of the bank.||1||Hundreds of years ago, a mineral was found that had the ability to change the property of Magic.
The magicians, fearing the effect this may have on their profession, sealed this Workshop forever; or so they had hoped. See if you can rediscover the lost knowledge of elemental ore.
|Short||* 20 Mining (unknown)||* A knife or any non-poisoned edged weapon (e.g. dagger)||* Earth elemental (level 35)|
|Elemental Workshop II||Search the bookcases in the Exam Centre's library and read a Beaten book||2||Among the ancient scrolls and papers held at the Dig Site's Examination Centre, scholars have discovered more references to the mysterious elemental ore. Recently they have uncovered a beaten book detailing long-lost uses for this odd material.
Can you decrypt the code that will lead you to the deeper depths of the Elemental Workshop? Can you get your head around fixing the mind-bending machinery, or will you fry your brain in the attempt?
|Medium||* 20 Magic (boostable)||*A pickaxe
|(If you do not have the elemental metal bars) 2 Earth elementals (level 35)|
|Enakhra's Lament||Talk to Lazim south of the desert Bandit Camp.||3||Lazim the sculptor has a sad tale to tell - his days of making art are over, and now all he can do is carp at adventurers as they make a statue for him in the desert. Although, isn't just south of the Bandit Camp an odd place to be putting up a statue?
Help Lazim out with his artistic endeavours, and learn more as this quest goes deeper into the history of RuneScape than you might expect...
|Medium||* 50 Crafting (unboostable)||*A pickaxe
|Enchanted Key||Begin this mini-quest by getting your enchanted key||Long||Finished Making History||*Enchanted key (remove from your steel key ring if you previously put it there)|
|Enlightened Journey||Speak to Auguste on the island of Entrana.||2||On the peaceful island of Entrana, a lone monk has tired of his life of simplicity and quiet reflection. Auguste wants to boldly write his name in the history books; to craftily defeat the laws of physics; to miraculously sail through the air... preferably not to horribly explode into a ball of flaming death. Of course, to do all this, he'll need the help of a worldly adventurer: are you bold enough to merrily laugh in the face of the unknown?||Short – Long||* 20 Quest points||*3 unnoted papyrus
|Enter the Abyss||The Mage of Zamorak at the end of the River Lum in the Wilderness (Roams levels 4-7).||1||In the Abyss miniquest, the player helps the Zamorakians access the rune essence mines so that they can craft their own runes. Previously, it had been a Saradominist secret, but the Mage of Zamorak asks for the player's help in learning it.||Short||*Completion of Rune Mysteries||None
|Ernest the Chicken||Speak to Veronica, south of Draynor Manor by the gate.||Novice||Veronica is very worried. Her fiancé went into the big spooky manor house to ask for directions. An hour later and he's still not out yet.||Short||*The ability to defend from a level 22 Skeleton.||* A spade (can be obtained during the quest)|
|Fairytale I - Growing Pains||Martin the Master Gardener in Draynor Village.||Experienced||Recently, farmers around RuneScape have been noticing some trouble with their farming patches. They just don't seem to have the same yields as before. What could be the source of this malady?||Long||*Completion of the following quests:||*Secateurs (obtainable in the farm shop north-west of the quest giver for 5 gp)||Tanglefoot (level 111)|
|Fairytale II - Cure a Queen||Talk to Martin the Master Gardener in Draynor Village.||Experienced||The Fairy Queen should be awake and back in charge of the Lost City by now, but what is happening in Zanaris? Why hasn't the Fairy Godfather abdicated the throne?
What is happening to all the fairy inhabitants and where has Fairy Nuff gone? Can you rise to the challenge of using the fairy rings to search the other planes and Cure a Queen, in the second part of the Fairy Tale trilogy?
|Short – Medium||*Completion of the following quests:
||*A Dramen or Lunar staff
|*Gorak (level 145)—possibly multiple (protection prayers will not work)|
|Family Crest||Talk to Dimintheis in south-east Varrock.||3||There is a man in Varrock who needs a bit of help. He is of noble heritage, but without his family's crest, he can't prove it. Unfortunately, his three sons took the crest with them when they left, scattering all across RuneScape.||Medium||* 40 Mining (boostable)||* Shrimps||* Chronozon (level 170) (can be safespotted)|
|Family Pest||Speak to Dimintheis in southeast Varrock.||1||None||Very short||Completion of Family Crest||*500,000 coins
|Fight Arena||Talk to Lady Servil. She is west by southwest of the Monastery that is south of Ardougne. (Note: You can use the Fishing Trawler minigame teleport to get there quickly if you have 15 Fishing.)||Experienced||Short||*The ability to defeat level 44, 63 and 137 enemies (all can be safespotted)||*5 coins (for Khali brew)
||*Khazard scorpion (level 44)|
|Fishing Contest||Dwarves at the entrances to the tunnel that goes under White Wolf Mountain.||1||The mountain Dwarves' home would be an ideal way to get across White Wolf Mountain safely. However, the Dwarves aren't too fond of strangers. They will let you through if you can bring them a trophy. The trophy is the prize for the annual Hemenster fishing competition.||Short||* 10 Fishing (unboostable)||*5 Coins (10 if you buy a Fishing rod from Jack)|
|Forgettable Tale...||Talk to Commander Veldaban in the Dwarven Black Guard headquarters in Keldagrim.||2||Forgettable Tale of a Drunken Dwarf is part 2 in the Rise of the Red Axe series, focusing on the dwarves and their capital city of Keldagrim. After the events in The Giant Dwarf, the Red Axe mining company has departed the city and set up a new headquarters in a remote underground location.
Veldaban, the Commander of the Dwarven Black Guard in Keldagrim, wants you to investigate the case and find out if the Red Axe is planning anything nefarious. The problem is, the only lead he's got is an extremely drunken and kebab obsessed dwarf.
Use your farming and brewing abilities to your advantage, then prepare to be perplexed by puzzles as you follow the trail to the Red Axe...
|Long||* 22 Cooking (boostable)||*~400 coins
|Garden of Tranquillity||Speak to Ellamaria in the garden of Varrock Palace.||2||'Queen of Varrock seeks experienced gardener to help construct a garden of peace and serenity as surprise for husband.
Only serious Farmers need apply. Peasants welcome (although not that welcome). Tools not supplied.
Please note: under no circumstances are the contents of this message to be disclosed to Rollie – um, one means King Roald.'
|Very long||* 25 Farming (unboostable)||*Ring of charos
|Gertrude's Cat||Go to Gertrude's house which is just west of Varrock.||Novice||Gertrude has lost her cat Fluffs and desperately wants to find her. Can you help bring her home?||Short||* Bucket of milk|
|Getting Ahead||Speak to Gordon in their farm south of the Farming Guild.||Intermediate||Gordon and Mary are two small-town farmers with a big problem – some heinous beastie keeps taking their livestock! Luckily they’ve hit upon a solution. They just need some brave adventurer to venture into the creature’s lair and bring them back its head. We can’t envisage any complications with such a routine matter, right?||Short||* 30 Crafting
||*Bear fur or grey wolf fur (a grizzly bear and cub spawn west of the farm)
||Headless Beast (level-82)|
|Ghosts Ahoy||Talk to Velorina in Port Phasmatys.||2||East of Canifis is a ghost port. Not meaning that it's deserted. It's full of ghosts! For some reason, they're stuck in RuneScape, but some aren't happy with that. Can you help?||Medium – Long||* Completion of the following quests:||* Some amount of Ecto-tokens:
||* Giant lobster (level 32) Can be safespotted.|
|Goblin Diplomacy||Speak to General Bentnoze or General Wartface in Goblin Village.||Novice||There's a disturbance in the Goblin Village. Help the goblins solve their dispute so the world doesn't have to worry about rioting goblins. Aim: to help the goblins decide which colour they will wear.||Short||* 3 goblin mail (obtained during the quest)
|Grim Tales||Talk to Sylas in Taverley.||4||"Once upon a time in a land far, far away..." Sylas, a collector of items both wondrous and unusual seeks out the latest additions to his trove with a somewhat unusual prize for the finder.
Terrors and towers await; fierce battles with giant beasts; striding boldly to rescue a dwarf in distress! Not a quest for the meek or faint-hearted, prepare yourself for a feast of fairy-tale fun with rewards a-plenty! The Brothers Grimm could never have foretold a tale such as this...
|Medium||*Completion of the following quests:||*2 Tarromin potion (unf) or 2 vials of water and 2 tarromins||Glod (level 138)|
|Haunted Mine||Speak to the Zealot at the mines in Morytania on the path to Mort'ton.||3||Recent forays into Morytania by some of Saradomin's more fanatical supporters have unearthed murky rumours concerning an abandoned mine in the south. Legend speaks of an unusual material, hidden in the depths of the mines, that is somehow linked to the desolation and fear that now surrounds the place. Do you have the nerve to find out more, and enter the haunted mines of Morytania?||Medium – Long||* Completion of Priest in Peril
||* A chisel (can be acquired during the quest)
||* Treus Dayth (level 95)|
|Hazeel Cult||Central Ardougne, south of King Lathas' castle. Talk to Ceril Carnillean.||1||Discover the truth behind the Carnillean family fortune. Decide for yourself whether to aid the Carnilleans in retrieving stolen goods, or join the Hazeel cult members in their mission to resurrect the infamous Lord Hazeel.||Short||Able to defeat a level 13 monster (this applies only if you're taking the good side of the quest)||None||Alomone (level 13) if taking Ceril's side|
|Heroes' Quest||Outside the Heroes' Guild; north of Taverley. Speak with Achietties.||3||Prove you are worthy to enter the Heroes' Guild. To prove your status as a hero you will need to obtain a number of items. There are many challenges standing between you and these items.||Medium – Long||* A partner||* Ice gloves (obtainable during the quest)
If you are a Black Arm Gang member:
If you are a Phoenix Gang member:
|* Ice Queen (level 111) (unless you already have Ice Gloves)|
|Holy Grail||Speak to King Arthur in Camelot.||2||King Arthur is sending out his knights on a quest for the famous Holy Grail. If you are a Knight of the Round Table go to King Arthur for further orders.||Medium||*Completion of the following quests:||*Excalibur||Black Knight Titan (level 120)|
|Horror from the Deep||Speak with Larrissa, who is outside the Lighthouse, north of Barbarian Outpost.||3||The lighthouse protecting Kandarin's northwestern coastline has mysteriously stopped operating, and contact with the lighthouse keeper Jossik has been lost.
The Council would greatly appreciate it if somebody could discover for them what has happened to this most vital landscape feature.
|Short||* 35 Agility (boostable)
||*1 fire rune
||* Dagannoth (level 100)
|Icthlarin's Little Helper||North-east of the entrance to Sophanem. Speak to the Wanderer.||2||In the deep south of the desert, unrest is brewing... The cities of the Menaphites have barred their gates to all. An unsettling desert wanderer may know of a secret entrance though, to Sophanem - the city of the dead.
Will you become Icthlarin's Little Helper by entering? Enter into a titanic struggle for the soul of the high priest of Icthlarin in a land where the cat is top dog.
|Medium – Long||* Completion of Gertrude's Cat
||* A regular or overgrown cat, hellcat or kitten. No food is required as the kitten can stay in your inventory for the most part, or automatically go in/out of your inventory.
||* Possessed Priest (level 91)|
|Imp Catcher||Speak to Wizard Mizgog on the top floor of the Wizards' Tower.||Novice||The Wizard Grayzag has summoned hundreds of little imps. They have stolen a lot of things belonging to the Wizard Mizgog including his magic beads.||Short||* Black bead||*Multiple imps (level 2) (optional unless ironman)|
|In Aid of the Myreque||Go to Canifis and down the ladder behind the pub there, through the secret wall and squeeze past the stalagmite on the east side of the cave. Speak to Veliaf.||2||After the attack on the Myreque by Vanstrom Klause and with the deaths of both Sani and Harold, Veliaf is counting on you to help. Now that the Myreque freedom fighters' base camp has been revealed, they'll need to move on and set up base somewhere else.
Veliaf has heard of a little known village south of Mort'ton, referred to as 'Burgh de Rott'. This could be just the place to set up operations to strike back against the evil of Lowerniel Vergidiyad Drakan and his Vampyric overlordship in Morytania. And who knows what other secrets about Morytania and its dark past will be revealed?
|Long||*Completion of the following quests:||*A weapon to damage vampyres:
|*Gadderanks (level 35)|
|In Search of Knowledge||Brother Aimeri, towards the south-eastern end of Forthos Dungeon.||Experienced||Assist Brother Aimeri in uncovering the mysteries that lie in the Forthos Dungeon.||Long - Very long||None - but a high combat level is recommended.||*Combat equipment||Varies|
|In Search of the Myreque||Hair of the Dog tavern in Canifis.||2||Canifis is experiencing an upsurge in new faces and a new stranger has appeared with a job to track down some local heroes known only as "The Myreque". The Myreque are fighting a desperate battle against the darkness of Morytania and he wishes to take them weapons to aid in the battle. Can you help him out?||Short||* Completion of the following quests:||* A steel longsword
||* Skeleton Hellhound (level 97)|
|Jungle Potion||Speak to Trufitus near Tai Bwo Wannai.||Novice||Trufitus Shakaya of the Tai Bwo Wannai Village requires that you collect five special jungle herbs for a potion so he can commune with his Gods.||Short||* The ability to defend against level 53 Jogres and level 46 Harpie Bug Swarms.|
|King's Ransom||Talk to the Gossip, outside Sinclair Mansion.||3||Life has been quiet at the Sinclair Mansion since you discovered the murderer... too quiet. So quiet, in fact, that the family has gone!
Suspicions are running high that the Sinclairs' recent departure is tied to the disappearance of King Arthur and his knights. But time is running short and clues are scarce, will you crack the case in time?
|Medium||* 45 Magic (unboostable)||*Granite (any size)
|Lair of Tarn Razorlor||Enter the Lair of Tarn Razorlor.||Experienced||This miniquest is to kill Tarn Razorlor and retrieve his diary. Using his diary on a salve amulet will enchant it increasing its attack and strength bonuses by 5%.||Medium (Very Short if using a Slayer ring to get to Tarn's Lair)||* 40 Slayer (unboostable)||*100 coins required each time you use the banker Odovacar (optional)||Level 69 mutant Tarn, followed by a level 69 ghost Tarn|
|Legends' Quest||Talk to the guards just outside of the Legends' Guild.||4||Only the elite are allowed to call themselves a Legend of RuneScape. Do you have what it takes to make it into the guild?||Very long||Note: Only the quest requirements must be met to start this quest. If you do not have the skill requirements, you may be unable to continue at certain points until you meet them.
||* First, make sure that you are on the standard spellbook
||* Ranalph Devere (level 92)|
|Lost City||Go to Lumbridge Swamp. Talk to the campers there.||3||Can you find the legendary lost city of Zanaris?||Short||* 31 Crafting (boostable)||* A knife||* Tree Spirit (level 101)|
|Lunar Diplomacy||Go to the westernmost dock of Rellekka, and talk to Lokar.||3||Can you make it to Moonclan Island and make peace between the Moonclan and the Fremenniks?||Long||* 5 Herblore (unboostable)
||*Multiple Suqah (level 111)
|Making Friends with My Arm||Talk to Burntmeat in the Troll Stronghold's kitchen.||Master||My Arm, the troll from My Arm's Big Adventure, must embark on another journey of discovery. This time, you'll be escorting him to Weiss, a newly discovered troll town in the far north of the world, so he can share his wisdom *cough* with the inhabitants, in exchange for learning about their inventions.
Life's journeys can take us to some strange places, but My Arm is about to face the greatest adventure of all - true love. Plus, they'd like him to kill the Wise Old Man of Draynor Village, which doesn't sound like a clever move. Can you help My Arm get a grip on the situation and woo the fair Snowflake over the objections of her father, Mother? Or will My Arm be left to a loveless life of loneliness?
|Medium||* 66 Firemaking (unboostable)
||*Saw||*Don't Know What (Level 163)
|Making History||Talk to Jorral in the outpost north-west of West Ardougne.||2||A secluded outpost has served the City of Ardougne for generations, playing stage to many exceptional events. Its current occupant wants to employ your skills to construct its true history before time runs out and history itself is wiped away!||Short – Long||*Completion of the following quests:||*Spade|
|Merlin's Crystal||Talk to King Arthur in Camelot.||2||The wizard Merlin has been trapped in a magical crystal by the witch Morgan Le Faye. So far, King Arthur hasn't been able to figure out how to free his mentor from his crystal prison. Can you help?||Medium||Must be able to defeat a level 39 enemy.||*Bread||* Sir Mordred (level 39)|
|Misthalin Mystery||Speak to Abigale (or Hewey, who sits next to her) in the southeastern corner of Lumbridge Swamp, near the fishing spots.||Novice||A woman cries as a man lays dying, desperately they beg you to stop a cryptic killer before their friends suffer a similar fate.||Short||* Bucket (obtainable during quest)||None|
|Monk's Friend||Speak to Brother Omad at the Ardougne Monastery south of Ardougne.||1||A monk's child has had their blanket stolen. Find the thieves' den and return the blanket, then help Brother Omad organise the drinks for the child's birthday party.||Short||The ability to run past 2 level 14 thieves, and one level 26.||* A jug of water|
|Monkey Madness I||Talk to King Narnode Shareen in the Grand Tree.||4||The King of the northern Gnomes, Narnode Shareen, is once again in need of your help. He recently decided to send an envoy of his Royal Guard, the 10th squad, to oversee the decommissioning of the Gnome owned ship-building facilities on the eastern coast of Karamja.
It has been quite some time since the 10th squad were dispatched and they have been deemed missing in action. It will be up to you, should you decide to help, to find out what fate befell the 10th squad and if possible, track them down.
If only it were so simple. Sinister forces have begun to spread through the Gnome hierarchy and threaten to unleash an unknown terror upon the world. Far across the land, the fires of vengeance are being stoked once again. Can you unravel the mystery behind the deception? Can you separate the truth from the lies? Can you decide for yourself what is real and what is not?
|Long||* Completion of the following quests:||* A gold bar||* Jungle Demon (level 195)|
|Monkey Madness II||Talk to King Narnode Shareen in the Grand Tree. (You must have all the requirements to start the quest).||6||Glough, the war criminal set on eradicating humans and overthrowing Gielinor, has escaped the watch of the Grand Tree gnomes.
With a history of leaving large-scale conflicts and warfare in his wake, Glough must be tracked down and stopped. King Narnode Shareen needs your help.
|Very long||*Completion of the following quests:
|*Kruk (level 149)|
|Mountain Daughter||Talk to Hamal the Chieftain in the Mountain Camp east of Rellekka. To get in, take the path north of the Golden Apple Tree and use a rope on the rock behind the guard (see below for more details).||Intermediate||Ages ago, a small tribe of people split off from the Fremennik in Rellekka and decided to inhabit the mountains to the east of town. There they lived as nomads for many years, but now the chieftain of the camp has lost his daughter and will not move on before she has been found. Has she run away, has she been eaten by trolls, or is there something more sinister going on? Only you can find out.||Medium||* 20 Agility (boostable)||* A rope||* The Kendal (level 70)|
|Mourning's End Part I||In the Isafdar Woods, where the Roving Elves are (outside Tyras Camp and in the southeast corner of the woods). Speak to Eluned.||4||It seems at last Arianwyn has need of your skills.
He believes there is more to the Mourners than meets the eye and he wishes for you to find out just what they're up to. Can you gain the trust of the Mourners?
|Long – Very long||* 60 Ranged (unboostable)||*Bear fur
||Mourner (level 11)|
|Mourning's End Part II||Speak to Arianwyn in Lletya.||Master||This chapter of the quest takes our hero deep under the mountains of Arandar to put a stop to the evil plans of the mourners.
If our hero is to succeed, they must solve one of the most complicated puzzles in all of Gielinor.
|Medium – Long||*Completion of the following quests:
|*Full mourner clothes
|None (but powerful level 73 Shadows are aggressive to players inside the temple)|
|Murder Mystery||The Sinclair Mansion, north along the path between Seers' Village and Camelot. Talk to one of the guards around the mansion.||Novice||Old man Sinclair has been found dead in his mansion! Unfortunately, the local authorities are having some trouble figuring out who's the guilty party. Maybe the unbiased eye of a passing adventurer will be of help.||Short||* Pot|
|My Arm's Big Adventure||The kitchen, deep in the Troll Stronghold. Talk to Burntmeat.||2||Trolls love goutweed. They love it so much that they've picked it all, and now they can't get any more. However, in his smelly kitchen in the Troll Stronghold, Burntmeat the cook has heard a rumour that goutweed is growing once again, for anyone who's got the skill to farm it. Can you teach his young assistant - a simple troll known as My Arm - to grow the precious goutweed? Will you overcome My Arm's stubbornness and ignorance to earn yourself Burntmeat's reward? Dare you accompany My Arm on this uniquely trollish expedition?||Medium||* 10 Woodcutting (unknown)
||*3 Ugthanki dung (or red hot sauce, a pair of gloves, a spade, and three buckets to obtain the dung; can be obtained during the quest, though you will save time if you obtain it beforehand)
||*Baby Roc (level 75)
|Nature Spirit||Speak to Drezel under the Paterdomus Temple near the River Salve.||1||After saving the holy man Drezel, he's seeking some assistance again.
This time he has a special request for any adventurous sorts to search for the Druid 'Filliman Tarlock' and brave the terrors that infest the swamp of Mort Myre.
|Medium||* Completion of the following quests:||* A silver sickle - either purchase it from the Grand Exchange, or make it with a silver bar and sickle mould in a furnace. Ironmen can buy a silver bar from the Silver merchant in Ardougne.
||* 3 Ghasts (level 30)|
|Observatory Quest||Talk to the Observatory professor in the Observatory Reception Room south-west of Ardougne, north of Castle Wars.||1||The Observatory in south-west Ardougne has been ransacked by a family of nearby goblins. Can you help the professor to rebuild it?||Medium||None||* 3 normal planks||* Goblin guard (level 42) (Optional – can simply be trapped behind a column)|
|Olaf's Quest||The mouth of the Fremennik hunting area. Talk to Olaf Hradson.||2||Poor Olaf Hradson. He has to live up to such expectations. His ancestors sailed all over the world, and now he has to go out and prove himself their equal. If only he could read a map... If only he could sail... If only he hadn't crashed! Can you help a depressed and soggy Fremennik regain his pride, and possibly the lost treasure of his grandfather?||Short – Long||*Completion of The Fremennik Trials||*Any woodcutting axe
|*Skeleton fremennik (level 40)|
|One Small Favour||Go to Shilo Village and talk to Yanni Salika.||3||If you're new to Shilo Village after solving the mystery (or even if you did it some time ago), you may like to check out Yanni Salika's antiques shop.
He's a busy chap, revamping antique items, checking out new stock from potential adventurers and maybe he'll have a small(1) favour to ask of you? Probably nothing particularly large, Yanni isn't a demanding(2) person, should hardly take you any time(3) at all really, something to do when you have a spare moment.
That's assuming there aren't any complications.
1: - Perception of the word "small" may be open to interpretation.
2: - In a recent vote, Yanni Salika was only voted the second most demanding person in Shilo Village.
3: - As everyone knows, time is relative.
|Very long||* Completion of the following quests:||* 4 steel bars
||* Slagilith (level 92)|
|Pirate's Treasure||The northernmost dock at Port Sarim, just south of the pub.||1||Redbeard Frank knows the location of pirate treasure, but he'll only part with the knowledge for a bottle of Karamja rum.||Short||Able to defeat or run away from a Combat level 4 gardener.||*Karamjan rum (obtainable during the quest)||Gardener (level 4, optional)|
|Plague City||Talk to Edmond, living next to the wall surrounding West Ardougne, north of Ardougne Castle.||Novice||The western part of Ardougne has been shut off as a deadly plague sweeps through the people. However, a young woman who went in to try to help those stricken by the illness has disappeared and her parents have become worried.||Short||* Dwellberries (Spawns in McGrubor's Wood, squeeze through the loose railing, use ALS, or Telekinetic Grab them. They can be bought from Heckel Funch or Hudo in the Tree Gnome Stronghold or grown with 36 Farming.)
|Priest in Peril||Speak to King Roald in the Varrock Palace.||1||Recently contact has been lost with the temple to Saradomin on Misthalins' Eastern border. King Roald would be very interested to know what has caused this lack of communication, and seeks an adventurer willing to report back to him on the situation.||Medium||* 50 unnoted rune essence or pure essence (can be mined during quest, after completing Rune Mysteries)
||* Temple guardian dog (level 30) You cannot use Magic. A Ring of recoil will not register that you killed the Temple guardian.
|Prince Ali Rescue||Speak to Hassan in the palace at Al Kharid.||1||Prince Ali of Al Kharid has been kidnapped by the scheming Lady Keli. You are hired to stage a rescue mission.||Short||The ability to get past aggressive combat level 26 jail guards.||*Soft clay||Jail guard (level 26, optional)|
|Rag and Bone Man I||Speak to the Odd Old Man, located at the end of the northern path in central Silvarea.||1||Everybody needs some body, and the Odd Old Man knows exactly which bits of those bodies he needs. Can you help him finish his extensive and extremely creepy collection?||Medium||None||*8 coins for 8 pots of vinegar (bring 68 if walking to and from Karamja for boat fare)||Several (8): see below.|
|Rag and Bone Man II||Speak to the Odd Old Man, located at the end of the northern path in central Silvarea.||Intermediate||An archeological bone gathering quest. Requires the start and/or completion of multiple quests. Lots of creatures and animals necessary to be scavenged for specific bones, that will then need to be cleaned and given to the Odd Old Man for his marvelous collection of bone remains.||Long||* 40 Slayer (unknown)
|Several (27): see below.|
|Ratcatchers||Talk to Gertrude west of Varrock.||2||Gertrude knows of some ratcatchers in Varrock, pay her a visit and she may tell you of their whereabouts. Perhaps they could show you and your cat a few pointers about rat catching.
Enter the subterranean world of the rat catchers and discover more of your cat’s true potential.
|Long – Very long||*Completion of the following quests:||*Cat or hellcat (Full-grown cats are the best, kittens work but will increase the difficulty significantly. Overgrown cats do not work and may only be able to complete the sections after Jimmy Dazzler's task)
||None, but your cat will have to fight a king rat|
|Recipe for Disaster||Speak to the Cook in Lumbridge Castle.||Special||The cook in Lumbridge has a surprisingly small number of ingredients on hand in his kitchen, possibly as a result of an endless stream of newcomers with light fingers, taking anything that isn't nailed down from his kitchen.
Luckily, in the past, a kind Cook's Assistant was willing to help him in his culinary duties, but a problem has now appeared that could spell... a Recipe For Disaster!
Almost all members may attempt to solve his tricky predicament, and be rewarded accordingly, but only the very elite of Questers will be able to put an end to his problem permanently!
|Very long||*All prerequisite quest requirements
||*An eye of newt
||*Icefiend (level 13) (only if you lack ice gloves)
|Recipe for Disaster/Another Cook's Quest||The Cook in Lumbridge Castle's kitchen.||Special||The cook in Lumbridge has a surprisingly small number of ingredients to hand in his kitchen, possibly as a result of an endless stream of newcomers with light fingers taking anything that isn't nailed down from his kitchen.
Luckily, in the past a kind Cook's Assistant was willing to help him in his culinary duties, but now a problem has appeared that could spell... a Recipe For Disaster!
Almost all members may attempt to solve his tricky predicament, and be rewarded accordingly, but only the very elite of Questers will be able to put an end to his problem permanently!
|Short||* 10 Cooking (unboostable)
||*An eye of newt|
|Recipe for Disaster/Defeating the Culinaromancer||Release each member of the council from the Culinaromancer's spell.||Special||The Culinaromancer has retreated through the portal back to his own dimension, where he'll be ready to cause more trouble. Aris has said that you too must go through the portal to finish him off.||Short||* 175 Quest points
||*Ice gloves for defeating Flambeed||*Agrith-Na-Na (level 146)|
|Recipe for Disaster/Freeing Evil Dave||Inspect Evil Dave in the Lumbridge Castle Dining Room.||Special||Evil Dave needs some kind of spicy stew. You will need Evil Dave's help for this one. He lives in his mother's basement...||Medium||* 25 Cooking (unknown)||*In order of effectiveness: A wily cat, cat, kitten, or lazy cat (last two NOT RECOMMENDED!)|
|Recipe for Disaster/Freeing King Awowogei||Inspect Awowogei.||Special||Awowogei needs his favourite food, but nobody seems to know what it is. Maybe you should go talk to him in his palace.||Medium – Long||* 70 Cooking (boostable)||Note: The bank on Ape Atoll cannot be used until after completion of Monkey Madness II.
||*Big Snake (level 84) - (Ideally kill 3+ as they burn often)|
|Recipe for Disaster/Freeing Pirate Pete||Inspect Pirate Pete.||Special||Pirate Pete needs a fishcake to be protected. Talk to the Lumbridge Cook to learn how to make one.||Medium||* 31 Cooking (unknown)
||*A raw cod (It's highly recommended to get at least 3 raw cod as the Fishcake can burn)||*5 Mudskippers (level 30/31)
|Recipe for Disaster/Freeing Sir Amik Varze||Inspect Sir Amik Varze.||Special||Sir Amik Varze requires a crème brulee supreme. Talk to the Cook to learn how to make one in this complicated but fun subquest.||Medium||* 107 Quest points
||*A bucket of milk (can be bought from the Culinaromancer's Chest)
|*Evil Chicken (level varies) (see below)
|Recipe for Disaster/Freeing Skrach Uglogwee||Inspect Skrach Uglogwee.||Special||To protect Skrach Uglogwee from the Culinaromancer, you need to feed him a cooked jubbly bird, the most delicious type of Chompy in the Feldip Hills. You need to talk to Rantz to learn how to get one.||Medium||* 41 Cooking (unknown)||*An axe (a blessed axe will not work)
|Recipe for Disaster/Freeing the Goblin generals||Inspect one of the goblin generals in the Lumbridge Castle dining room.||Special||The goblin generals need a food that they'll both eat. Find a chef in Goblin Village to learn how to make it.||Short||Completion of Goblin Diplomacy||* Bread
|Recipe for Disaster/Freeing the Lumbridge Guide||Inspect the Lumbridge Guide.||Special||You need a cake of guidance to protect the Lumbridge Guide. Wizard Traiborn in the Wizards' Tower can teach you how to make one.||Short||* 40 Cooking (boostable)||*A bucket of milk
(All required items can be bought from the Culinaromancer's Chest)
|Recipe for Disaster/Freeing the Mountain Dwarf||Inspect the dwarf.||Special||To save the dwarf, you will need a special dwarven rock cake. Only his father in the tunnel under White Wolf Mountain knows how to make one.||Short||*Completion of Fishing Contest||*About 320 coins (or 120 if you have the activated ring of charos)
|Icefiend (level 13) (only if you lack Ice gloves)|
|Recipe for Disaster/Full guide|
|Recruitment Drive||Talk to Sir Amik Varze in the White Knights' Castle in Falador.||1||The Temple Knights of Saradomin, a secret organisation founded many centuries ago by Saradomin himself, are currently looking to expand their ranks with some new blood. After the successful thwarting of the Black Knights' plans to take over Asgarnia, and with the personal recommendation of Sir Amik, you have now been offered the chance to apply for membership in this organization... but are you up to the challenge?||Short||*Completion of the following quests:||* 3,000 coins if you are a male character. (You will be reimbursed in the form of a Makeover voucher)||Sir Leye (level 20)|
|Regicide||Talk to King Lathas in Ardougne Castle.||Master||Continuing the Plague City series, the Regicide Quest takes you beyond the 'Well of Voyage' to a new realm.
King Lathas will employ you once again, this time for the grim task of disposing of his brother.
Upon travelling to the realm you will find yourself surrounded by new and strange plants, animals and even a new race.
Once there, you will see that everything is not as serene as it first appears.
|Long||* Completion of the following quests:||* 20+ coal in the bank, but it can be done with as little as 7-10
||* Tyras guard (level 110)|
|Rogue Trader||Speak to Ali Morrisane in Al Kharid||Short (if fully prepared) - Medium||Completion of following quests:||*3 dyes of any colour OR *3 animal pelts of the same kind such as
|Romeo & Juliet||Speak to Romeo in Varrock Square.||1||Romeo and Juliet are desperately in love, but Juliet's father doesn't approve. Help them to find a way to get married and live happily ever after.||Short||*Cadava berries (Can be obtained during quest)|
|Roving Elves||Talk to Islwyn inside the elven woods.||4||Deep in the elven forests of Isafdar, live a duo of roving elves: Islwyn a grumpy, old elf who dislikes humans and his companion, Eluned, who is a beautiful, friendly, young female elf with a kind heart. In this quest, you are challenged to overcome Islwyn's prejudice against humans and alleviate the burdens of the past.||Short – Medium||* Completion of the following quests:||* Glarial's pebble (can be obtained during the quest)||* Moss Guardian (level 84) (has to be killed unarmed)|
|Royal Trouble||Go to Miscellania and speak to Advisor Ghrim in the castle.||Experienced||It's tough being a regent of a small island kingdom, especially when the king has declared war while you were adventuring. Something is up in Miscellania and Etceteria, so you'd better find out what before both kingdoms end up in royal trouble.||Medium||* 40 Agility (boostable) (Note: You will have to pass 4 obstacles; if you are boosting with a summer pie, you will need multiple of them.)||*5 coal (obtainable during the quest, but you must bring a pickaxe [which is also obtainable during the quest])
|Giant Sea Snake (level 149)|
|Rum Deal||Pirate Pete, at a dock due north of Port Phasmatys.||3||Zombie pirates have arisen on Braindeath Island, and they don't look friendly! Production of 'rum' has stopped, and the pirate brewers are running scared. Can you overcome the horde of drunken, undead pirates? Can you even get to the island without getting a splitting headache?||Medium||*Completion of the following quests:
||*Evil spirit (level 150)
|Rune Mysteries||Speak to Duke Horacio on the 1st floor[UK]2nd floor[US] of Lumbridge Castle.||Novice||Recent research at the Wizards' Tower has found a way to create Runes for the first time in centuries. Assist the head wizard Sedridor in his research and he too may teach you these secrets!||Short||None|
|Scorpion Catcher||The Sorcerer's Tower south of Seers' Village, close to the Ranging Guild.||2||Thormac the Sorcerer has a hobby involving scorpions. Unfortunately, three of them have escaped and managed to run far away. If you manage to find them all, he may just be able to perform an important service for you.||Short – Medium||* 31 Prayer (unboostable)||*Dusty key (not needed if you have level 70 Agility, can be obtained during the quest)||* Jailer (level 47) if you need to acquire the dusty key|
|Sea Slug||Speak to Caroline east of Ardougne, north of Witchaven.||2||Something strange is happening on the Fishing Platform.
Missing fishermen and the presence of dozens of strange sea creatures gives cause for concern. Investigate the platform, discover the truth before it's too late.
|Short||* 30 Firemaking (Boostable)||* Swamp paste (made by mixing flour with swamp tar then cooking the mixture on a fire; can also be bought from a Trader crewmember for 75 coins, from Rasolo for 60 gp west of the Fishing Guild, or from the Khazard General Store for 42 gp at full stock)|
|Shades of Mort'ton||Find the Diary of Herbi Flax on a shelf in a house on the southwest side of the village.||2||The townsfolk of Mort'ton have some form of strange affliction and the town is full of Shades. Can you find some way to reverse this?||Short||* Completion of Priest in Peril||* 2 Tarromin potion (unf) (made by adding 2 clean Tarromins (obtainable during quest) and 2 vials of water (empty vials are obtainable during quest))
||* 5 Loar Shades (level 40)|
|Shadow of the Storm||Speak to Father Reen, south of Al-Kharid bank.||2||A sinister group of dark wizards is attempting to summon Agrith-Naar, a demon of exceptional mystical power. Rather than try to prevent them, a Saradomist priest asks the player to help summon the demon and then kill it once and for all.
But all is not as it seems…
|Medium||* 30 Crafting (boostable)||*Silverlight (obtainable at start of quest)
||Agrith-Naar (level 100)|
|Sheep Herder||Speak to Councillor Halgrive outside of the East Ardougne church.||1||Dispose of plagued sheep and save Ardougne!||Medium||* 100 coins|
|Sheep Shearer||Speak to Fred the Farmer in the house by the sheep pen north of Lumbridge Castle.||1||Fred the Farmer's sheep are getting mighty woolly. He will pay you to shear them.||Short||*20 balls of wool (unnoted)
|Shield of Arrav||Varrock Palace library. Talk to Reldo, the librarian, located at the northern end of Varrock Castle||Novice||Varrockian literature tells of a valuable shield, stolen long ago from the museum of Varrock, by a gang of professional thieves. See if you can track down this shield and return it to the museum. You will need a friend to help you complete this quest.||Medium||A trustworthy friend or partner. Players can join the official clan chat "OSRS SOA" to look for a partner.||*Phoenix Gang: 20 coins
||*Black Arm Gang: Weaponsmaster (level 23)
|Shilo Village||Talk to Mosol Rei outside of Shilo Village in the south part of Karamja.||3||New areas in the Southern part of Karamja Island have been discovered with a mysterious village.
Who knows what hidden treasures exist, and what dangers lurk to guard them?
|Medium – Long||* Completion of Jungle Potion||* Spade
||* Nazastarool in 3 forms, levels 91, 68 and 93. Safespotting is possible.|
|Sins of the Father||Speak to Veliaf Hurtz outside the church in Slepe.||Master||A darkness has fallen over Morytania. The Myreque freedom fighters have achieved their first major victory over the vampyres with the death of Ranis Drakan. However, their newly found hope is unlikely to last. After many years of absence, Lord Lowerniel Drakan, the vampyre overlord of Morytania, has finally emerged from his castle. He has but one goal. To avenge his brother and eradicate the Myreque once and for all.||Long||*Completion of the following quests:
||*Any axe||*Damien Leucurte (level 204)|
|Skippy and the Mogres||Speak to Skippy located south-east of the town of Rimmington.||Novice||Help a drunken man haunted by the curse of the Mogres.||Very short||* 20 Cooking (unknown)||*Bucket of water
|Song of the Elves||Talk to Edmond, who can be found at his home in East Ardougne, north of the Flying Horse Inn.||Grandmaster||Our story begins with you, the hero, answering the call to adventure when Edmond, a resident of Ardougne, asks for your aid. By rescuing his daughter Elena from Plague City, the quarantined West Ardougne, you begin to unravel the mystery surrounding the disease. With her help, you discover the plague is a hoax - a plot by King Lathas to section off the West Ardougne. By confronting him, you find out this was done to protect the rest of Gielinor from the threat in the elven lands.
The king sends you on a mission to travel through the Underground Pass and help his ally, Lord Iorwerth, in eradicating his brother King Tyras who threatens to revive the mysterious Dark Lord. After an arduous journey through the pass, you meet with Iorwerth and his forces to end Tyras' evil once and for all.
Upon your return to Lathas you are intercepted by Arianwyn, a rebel elf who opposes Lord Iorwerth. He informs you of Lathas and Iorwerth's deception. They manipulated you into removing their final opposition and were now free to bring the Dark Lord back to Gielinor for their own intentions. You work with the elven rebellion to discover the purpose of the plague was to disguise the digsite of the long lost Temple of Light. An ancient place that is key to bringing back the Dark Lord.
To make amends for your past mistakes and put a halt in King Lathas' and Lord Iorwerth's plans, you solve the intricate light puzzle designed to protect the Death altar within the temple. After sealing off the temple and preventing the return of the Dark Lord, it's now time to turn your attention to King Lathas and Lord Iorwerth to end their schemes once and for all in Song of the Elves.
|Very long||*Completion of the following quests:
|*Steel full helm
||*21 Mourners (Level 24, 51 and 106)|
|Spirits of the Elid||Talk to Awusah, Mayor of Nardah.||2||The people in the desert village of Nardah have a problem. Their town well has dried up and any water they try to bring back to the town from the river mysteriously disappears before they can get it back.
The villagers suspect they have been cursed in some way. Can you unravel what is going on and save the village?
|Medium||* 33 Magic (boostable)||*Runes for Telekinetic Grab (One law and air runes)||*Black golem (level 75)|
|Swan Song||The Piscatoris Fishing Colony. It can be reached via a boat trip from the river to the west of the Tree Gnome Stronghold.||4||Out on the edge of the known world, the Piscatoris Fishing Colony stands on the brink of disaster. Angry sea trolls are emerging from the sea and attacking the colonists, preventing them from harvesting the valuable monkfish that live in those waters. A highly experienced adventurer will be needed to drive back the trolls for good. The Colony's director, Herman Caranos, has a particular adventurer in mind: the notoriously amoral Wise Old Man of Draynor Village (allegations of his involvement in a spectacular bank robbery have never been substantiated). If you're in the mood for a bit of combat, jump on the boat on the west side of the Gnome Stronghold, speak to the Colony's director and prepare to fight alongside the Wise Old Man as he embarks on his final adventure - his swan song.||Medium||* 100 Quest points
||*10 mist runes
||*11 Sea trolls (1 each of levels 65/87/101 and 8 of level 79)
|Tai Bwo Wannai Trio||Talk to Timfraku in his house in Tai Bwo Wannai.||Intermediate||In Jungle Potion, the Shaman Trufitus communed with the gods to determine the fate of his people.
Now, Timfraku, the Chief of Tai Bwo Wannai, wishes to see his people and family return to the abandoned village.
Help a depressed fisherman, encourage a raging hunter and satiate an eccentric priest in this extreme test of aptitude and patience!
|Long||* 15 Agility (unknown)||* Knife
||* Monkey (level 3)|
|Tale of the Righteous||Speak to Phileas Rimor in his house north of the Shayzien bank.||Novice||Over a thousand years ago, King Shayzien VII ordered an expedition to Mount Quidamortem. The expedition never returned and it was assumed that all members perished in the field. However, a recent discovery suggests this may not have been the case. Phileas Rimor is the descendant of the expedition leader and he is desperate to discover the truth. Join him and delve into a conspiracy a thousand years in the making in "Tale of the Righteous".||Medium||* 16 Strength (unknown)||*A pickaxe||Corrupt Lizardman (level 46)|
|Tears of Guthix||Talk to Juna, deep inside the Lumbridge Swamp Caves.||2||Deep in the caves in the Lumbridge Swamp is an enchanted place where the tears shed by Guthix when it saw the destruction Saradomin and Zamorak had caused with their wars flow from the very walls. These tears are said to have magical properties to help players gain deeper understanding of the world. However, the cave is guarded by a loyal serpent named Juna who blocks passage from everyone. However, she has grown bored from three thousand years of sitting in the dark cave and wishes to hear stories of life above. Maybe you could come to some sort of arrangement...?||Short||* 43 Quest points||* Lit sapphire lantern (use a cut sapphire on a bullseye lantern or on a bullseye lantern (unf))|
|Temple of Ikov||Speak to Lucien at the Flying Horse Inn in northwest Ardougne (north of the castle).||3||A mysterious stranger called Lucien asks you to go on a mission deep under the Temple of Ikov in central Kandarin. He wants you to retrieve an artefact known as the Staff of Armadyl. After you retrieve it, the quest doesn't stop there... Are you on the side of good or evil?||Medium||* 42 Thieving (boostable)
||* A yew, magic, or dark bow (yew comp bow or better will work as well) (must be able to fire Ice arrows, so crossbows won't work!)||* Fire Warrior of Lesarkus (level 84)|
|The Ascent of Arceuus||Speak to Mori in Arceuus.||Novice||A long time ago, the citizens of Arceuus house gave up their human bodies and claimed immortality. This event was known as the Ascent of Arceuus and it marked the end of death within Arceuus house. Or so they believed. For the first time in a thousand years, a member of Arceuus house has fallen. You will need to solve the mystery of this death. However, time is of the essence and the fate of Arceuus house lies in your hands.||Medium||* 12 Hunter (unboostable)||None
||*5 Tormented Souls (Level 16)
|The Corsair Curse||Speak to Captain Tock at the crossroads north of Port Sarim.||1||From the newly revealed town of Corsair Cove, deep in the south of Feldip Hills, the captain of the Corsairs has sailed to Port Sarim seeking help. His crew is sick, and he suspects that a curse has been laid upon them.
If you can unravel the fearful and conflicting tales of ogre relics, vengeful mermaids and demonic possession, maybe you can help his ailing crew overcome The Corsair Curse.
|Short||* Spade (obtainable during quest)
||Ithoi the Navigator (level 35)|
|The Depths of Despair||Speak to Lord Kandur Hosidius at his home in Hosidius, north-west of the Vinery.||Novice||Artur Hosidius has gone missing, and Lord Kandur Hosidius needs your help to find his son and bring him home.||Short||*Completion of the following quests:||Sand Snake (level 36)|
|The Dig Site||Talk to an examiner in the Exam Centre south of the digsite.||Intermediate||Feeling uneducated? Desperate for buried treasure?
"There's gold in them there hills" (well stream actually) as well as many other items that can be found at the digsite. Join the students in their attempt to be a qualified archaeologist, and become experienced in making the earth move!
Have you got what it takes to unearth the hidden altar to one of RuneScape's lesser-known Gods?
|Long||* 10 Agility (boostable)||* A pestle and mortar
|The Eyes of Glouphrie||Brimstail in a cave to the south-west side of the Tree Gnome Stronghold, directly west of the bank near the Stronghold Slayer Cave.||2||After you foiled a plan to destroy the Grand Tree things have been quiet in the gnome world. Brimstail has found a strange machine, though, built by Oaknock the Engineer during the Gnomes' Golden Age. What does the weird device do? Why on RuneScape was it built? If you agree to help this bookworm gnome get this confusing device working, you will learn a little about gnome magicks, gnome history, and you will start to uncover a new threat (or is it an old one?) to gnome security - a threat that is a lot harder to see ...||Medium – Long||*Completed The Grand Tree quest||*Bucket of sap||Evil creature (x6)|
|The Feud||Talk to Ali Morrisane east of the Gem Trader in northern Al Kharid.||Intermediate||Ali Morrisane - RuneScape's self proclaimed 'greatest merchant' - is having difficulties. He is selling things at such a rate that he cannot keep his market stall in stock.
Word has it that he is on the lookout for someone; someone who can recruit some help from his home town Pollnivneach - a somewhat anarchic place, south of the Shantay pass.
|Medium||* 30 Thieving (unboostable)||* About 700 coins (more for carpet rides or less if you walk in desert)
||* Bandit champion (level 70)
|The Forsaken Tower||Speak to Lady Vulcana Lovakengj in Lovakengj.||Novice||For thousands of years, the Wintertodt has remained safely sealed behind the great Doors of Dinh. Alas, despite the best attempts of the Lovakengj smiths and the Arceuus mages, the doors are failing. Only Dinh himself knew the secrets behind the creation of these doors. Without his knowledge, there may be nothing to stop the Wintertodt escaping and bringing ruin upon Kourend. It is up to you to recover this knowledge.||Medium||*Completion of Client of Kourend||*Tinderbox (obtainable during quest)||None|
|The Fremennik Exiles||Speak to Brundt the Chieftain in Rellekka.||Master||The Fremennik bards often sing tales of the past. Of great battles, deadly foes and heroes long gone. However, in recent years, things have been much quieter in the Province, as there’s increasingly less to sing about. All that is about to change though, as what starts off as a simple investigation soon leads to one of the greatest threats the Fremennik have ever seen.||Medium||No boosts allowed:||*Combat equipment
|*Basilisk Youngling (level 53)|
|The Fremennik Isles||Talk to Mord Gunnars in northern Rellekka.||3||Sibling rivalry can get messy - more so when the siblings are Fremennik princes with a point to prove. The islands of Jatizso and Neitiznot were set up by two brothers who hated each other, and they have been at loggerheads ever since. But now there is a new threat from trolls in the north...
Can you prove your loyalty to both brothers and save the islanders from a fate as troll food? Your skills as a Fremennik warrior, a bridge builder and... a jester will be tested on the islands.
|Long||*Completion of The Fremennik Trials||*A raw tuna (obtainable during quest, with 30 fishing or bought from the shop)
||*10 Ice Trolls (level 74-82)
|The Fremennik Trials||Speak to Brundt the Chieftain (located in the longhall) in Rellekka.||2||Council workmen have at last found the time to make repairs to the footbridge that connects Kandarin with the Barbarian town of Rellekka.
Do you have what it takes to impress the barbarians who live there, and perhaps be welcomed as an honorary member of their clan?
|Long||*If crafting the lyre:||* 5,252 coins||* Koschei the deathless
|The General's Shadow||Speak to the ghost of General Khazard southeast of Rellekka.||None||Medium||*Curse of the Empty Lord, for full ghostly robes||*40 coins (70 coins if using boat to Karamja)||Ghost of Bouncer (level 160) (cannot use Prayer)|
|The Giant Dwarf||The Keldagrim mines east of Rellekka and north of the Mountain Camp. Follow the dwarven statues to the underground river.||Intermediate||Five hundred years have passed since the rule of King Alvis, saviour of Keldagrim and victim of his own inventions.
He founded the Consortium: the gathering of Mining companies that were to serve the monarchy. But, eventually, the monarchy came to serve the Consortium.
By the time of his death, the monarchy was all but abolished. Now the Kings in Keldagrim are but a distant memory... with only the statue of King Alvis to remind the people of the old days, the dark days.
So begins the Rise of the Red Axe, the new multi-part storyline centred around the dwarves and their capital of Keldagrim. The first quest, The Giant Dwarf, introduces the city and the powerful business Consortium that rules the dwarven realm. Discover weird goings-on, narrowly escape from falling chunks of rock, ride around in minecarts and... make sure you don't bump into the wrong person on the way to the city!
|Medium – Long||* 12 Crafting (unknown)||* ~2,500 coins
|The Golem||Talk to the clay golem in the ruins of Uzer, east of the Shantay Pass in the Kharidian Desert. Use dlq via a fairy ring and run North East||2||Deep in the desert stand the ruins of the once great city of Uzer, where a lone survivor, an ancient clay golem, forever paces back and forth. It is badly damaged, and its mind cannot rest until it has completed the task for which it was created.
It is up to you to uncover the secret of the lost city, and add the final chapter to a story started in the violence of the Third Age.
|Medium||* 20 Crafting (unknown)
||* A vial
|The Grand Tree||Talk to King Narnode Shareen in The Grand Tree.||3||The Grand Tree, which shelters the majority of the small gnome population of RuneScape, is dying. Is it human sabotage or an inside job? Help King Shareen to find the true cause and save the tree gnomes from an uncertain fate.||Medium||* 25 Agility (boostable)||* 1,000 coins, unless you have helped Femi or completed Tree Gnome Village and plan to use spirit trees.||* Black demon (level 172) (can be safespotted)|
|The Great Brain Robbery||Talk to Brother Tranquility in Mos Le'Harmless.||3||The peaceful contemplation of the monks of Harmony Island has been disturbed by such rude interruptions as an invasion of zombie pirates and the theft of their brains! The evil zombie pirates have returned with a new scheme, and it's up to you to try to re-mind these poor priests before the sinister Mi-Gor completes his experiments...||Medium||* 16 Crafting (unknown) (Cabin Fever requires 45 Crafting.)
||*Barrelchest (level 190)
|The Hand in the Sand||Talk to Bert in Yanille near the sand pit.||2||Bert the Sandman in Yanille is in a spot of bother. A mysterious severed hand has appeared in his sand box. Help find out whose hand it is and, more to the point, how it got in Bert's sand box.||Medium||* 17 Thieving (unknown)
||*A regular beer (Can be obtained during quest)|
|The Knight's Sword||Speak to the squire in the courtyard of the White Knights' Castle in Falador.||Intermediate||Sir Vyvin's squire is in trouble. He has accidentally lost Sir Vyvin's ceremonial sword. Help him find a replacement without Sir Vyvin finding out.||Medium||* 10 Mining (boostable)||* A redberry pie
|The Lost Tribe||Talk to Sigmund in Lumbridge Castle.||2||Sigmund is the advisor to the Duke of Lumbridge, but the duke does not always take his advice.
When part of the cellar wall collapses the duke insists the damage was caused by an earthquake, but Sigmund is worried about a monster attack.
If you investigate this mystery it will lead you through treacherous caves to uncover something lost by the Gods for thousands of years.
|Medium||* Completion of the following quests:
Note: (Goblin Diplomacy can be completed when speaking with the goblin generals as part of The Lost Tribe quest; it is not required to start The Lost Tribe.)
|* A pickaxe
|The Mage Arena||Talk to Kolodion at the Mage Arena bank located in level 53 Wilderness.||Intermediate||Very Short||* 60 Magic (unboostable)||Runes to fight Kolodion||Kolodion in the form of a Black Demon (level 112)|
|The Mage Arena II||Talk to Kolodion at the Mage Arena bank located in level 53 Wilderness.||Master||Can you defeat the followers of the gods?||Medium||*Completion of The Mage Arena||Runes to cast god spells||Porazdir (level 235), Justiciar Zachariah (level 348), and Derwen (level 235)|
|The Queen of Thieves||Speak to Tomas Lawry outside the Port Piscarilius bank.||Novice||The gangs of Kourend have recently been uniting under a mysterious figure called the Queen of Thieves, somewhere in Port Piscarilius. This novice quest tasks the player with infiltrating the gangs of Kourend in order to find the Queen of Thieves.||Short||* 20 Thieving (unknown)
Note: Use "A Favour Certificate" reward from Client of Kourend on Piscarilius for 20% favour.
|* Stew (can be obtained during quest for 6 coins. Requires 25 cooking) Or bought from Forester's Arms bartender in Seer's Village for 20gp.|
|The Restless Ghost||Speak to Father Aereck in the chapel south-east of Lumbridge Castle.||1||A ghost is haunting Lumbridge graveyard. The priest of the Lumbridge church of Saradomin wants you to find out how to get rid of it.||Short||Capable of killing or running away from a combat level 13 skeleton.||Skeleton (level 13) (can be avoided)|
|The Slug Menace||Talk to Sir Tiffy Cashien in Falador.||2||The small village of Witchaven was all but deserted when the Fishing Platform was built a short ways off the coast. Now, some of the inhabitants of the village have been acting somewhat strangely....||Medium – Long||*Completion of the following quests:
||*Commorb (can get another by speaking to Sir Tiffy)
|Slug Prince (level 62)|
|The Tourist Trap||Irena, the woman crying on the Kharidian Desert side of the Shantay Pass south of Al Kharid.||2||South of Al Kharid a new desert pass has opened up, leading to the dangers of the Kharid desert.
Equip your desert garb and make sure your waterskin is full before heading off into the trackless dunes in search of desert adventure.
|Medium||* 10 Fletching (boostable)
||* Full Desert clothing (shirt, robe and boots required). You will lose them. Can be bought from Shantay. (Black desert robe and Black desert shirt does not work)
||* Mercenary Captain (level 47)|
|Throne of Miscellania||Talk to King Vargas in the Miscellania Castle. Take the longboat from Rellekka to access Miscellania.||5||Rumours have been coming back from Miscellania that all is not well, it is said that the king has been turned into a monster!
An exceptional hero is required to investigate. Experience in ruling kingdoms, wooing royalty and negotiating peace would be an advantage.
|Medium||* Completion of the following quests:||* An iron bar
|Tower of Life||Talk to Effigy near the tower south of Ardougne - next to the Necromancer Tower, east of the Monastery (straight south of the East Ardougne bank).||1||The construction of a mysterious tower is almost complete, but the builders working on it have gone on strike. Losing patience, the alchemists that hired them are looking for anybody to help them. When the world of magic and the world of logic combine you can expect dangerous results, but a true adventurer would cherish such things... wouldn't they?||Medium||* 10 Construction (unboostable)||*A hammer
|Tree Gnome Village||Centre of the Tree Gnome Village Maze, talk to King Bolren.||Intermediate||The tree gnomes are in trouble. General Khazard's forces are hunting them to extinction.
Find your way through the hedge maze to the gnomes secret treetop village.
Then help the gnomes fight Khazard and retrieve the orbs of protection.
|Short||* The ability to defeat a level 112 Khazard warlord||* 6 normal logs (or an axe, obtainable during the quest though it is easier to bring one)
||* Khazard warlord (level 112) (can be safespotted)|
|Tribal Totem||Speak to Kangai Mau in Brimhaven.||Intermediate||Lord Handelmort of Ardougne is a collector of exotic artefacts. A recent addition to his private collection is a strange looking totem from Karamja. The Rantuki tribe are not happy about the recent disappearance of their totem.||Short||* 21 Thieving (boostable)||None|
|Troll Romance||Speak to Ug at the Troll Stronghold.||Experienced||Ug loves Aga, but Aga is together with Arrg. Since Arrg is a lot stronger than Ug, Ug can't follow the regular mating ritual, which involves ripping the opponent into pieces. Will you be able to find out what will impress the troll female more than a display of violence? Will you survive the journey to help a lonely troll find love?||Medium||* 28 Agility (unknown)||* An iron bar (there is a spawn in level 18 Wilderness to the west of the Graveyard of Shadows)||Arrg (level 113) (safespottable) Note: This fight is not a safe death.|
|Troll Stronghold||Talk to Denulth in Burthorpe.||3||The Imperial Guard raid was a failure, and Dunstan's son has been captured by the trolls!
Journey through Trollheim to the Troll Stronghold, and rescue him!
|Short – Medium||* Completion of Death Plateau||* Climbing boots or 12 coins to buy them||* Dad (level 101) (can be safespotted)
|Underground Pass||Talk to King Lathas on the 1st floor[UK]2nd floor[US] of Ardougne Castle.||3||There are rumours of a secret passageway that can be used to get to the other side of the mountains west of Ardougne. Now it's just a matter of finding it.||Long – Very long||* 25 Ranged (unknown)||* 1 rope (2 recommended)
||* 3 Demons (level 91) (easily safespottable)|
|Vampyre Slayer||Speak to Morgan in his house in Draynor Village, just north of Ned's house.||1||The people of Draynor Village live in constant terror. Their numbers are dwindling, all due to the foul creature lurking in the manor to the north known as a vampyre.||Short||Able to defeat a combat level 34 vampyre with a very high health recovery rate.||*Hammer or 1 coin for purchase (can be bought from the general store just north of the Blue Moon Inn)||Count Draynor (level 34)|
|Wanted!||Begin by speaking to Sir Tiffy Cashien in Falador Park.||2||A wanted man is on the loose. Can you track him down?||Long||* 32 Quest points||*10,000 coins, or:
|*Black Knight (level 33)|
|Watchtower||Begin the quest by speaking to Watchtower Wizard north of Yanille in the Watchtower. You must climb the trellis on the north side of the tower to get up for the first time.||2||The Wizards of the Yanille Watch Tower have been reporting increased ogre sightings recently. Use a wide variety of your skills to help the wizards recover their stolen power crystals and stop the advance of the ogre hordes!||Long||* 15 Magic (unknown)||* 20 coins
||* Gorad (level 68) (safespottable)
|Waterfall Quest||Speak to Almera in her house northeast of the Baxtorian Falls.||2||Investigate the death of elven leaders of old. Search for the elf King Baxtorian's tomb and discover the mysterious hidden treasure of the waterfall.||Medium||* The ability to withstand and evade attacks from level 86 Fire Giants and level 84 Moss Guardian without any equipment.||* 6 Air runes|
|What Lies Below||Talk to Rat Burgiss south of Varrock.||2||A travelling trader has been stranded south of Varrock after his cart was attacked by local outlaws. He needs the help of a hero to recover his lost documents, but that's not all...
The Varrock Palace Secret Guard (VPSG) are on the trail of treacherous dealings with the Monks of Zamorak. Will you be able to help the VPSG and uncover what lies below?
|Short – Medium||*Completion of the following quests:||*A bowl||*5 Outlaws (level 32)
|Witch's House||Talk to the boy near the gate entrance of Taverley.||Intermediate||A young boy who lives in Taverley has kicked his ball into the garden of a scary old lady.
He asks you to get it back for him. This proves more difficult than it first sounds.
|Short||* The ability to defeat 4 monsters from level 19 to 53 without a break.
||*Cheese (You may wish to bring several in case you mess up.)
||*Witch's experiment (level 19, 30, 42 and 53)|
|Witch's Potion||Talk to Hetty in her house in Rimmington, south of Falador and west of Port Sarim.||Novice||Become one with your darker side. Tap into your hidden depths of magical potential by making a potion with the help of Hetty the Rimmington witch.||Short||*Burnt meat||Rat (level 1)|
|X Marks the Spot||Speak to Veos in The Sheared Ram in Lumbridge.||Novice||Veos has long been a lover of treasure hunts and his latest hunt has brought him to Lumbridge. However, not knowing the area well, Veos could use some help finding this treasure.||Short||* Spade
|Zogre Flesh Eaters||Begin by speaking to Grish located in Jiggig, which is west of the Gu'Tanoth and south of Castle Wars.||2||Run for your lives...the zombie ogres are here for your flesh! An ogre ceremonial dance area, used to communicate with ancient ogrish ancestors, has been overrun with diseased undead ogres.
How could something like this have happened? And what sort of rewards could an enterprising adventurer gain from exploring the tombs of such a place?
|Medium||* Completion of the following quests:||* 5 free inventory spaces are needed to receive items near the start of the quest
||* Slash Bash (level 111)
- Jagex. Mod Ash's Twitter account. 30 March 2018. (Archived from the original on 28 May 2020.) Mod Ash: "Are you on the bit of the quest where you need it? If so, the chance of you getting HAM kit is considerably higher."
- Jagex. Mod Kieren's Twitter account. 18 February 2016. (Archived from the original on 30 May 2020.) Mod Kieren: "Mourning end agility section... Nightmares come flooding back! Here are the odds on succeeding for those interested!"