There should be a more standard format that quest guides follow. Right now, most are pretty good, but they hit a few snags along the way, especially when looking at ease of reference. Here are some ideas I have, along with explanations of what I mean and why I want them to be standardized. Some of the items are just wishful thinking, but others are things I will definitely implement. The list is still in a state of flux, but this should give you the general idea.
- Add "Items required: comma-separated list" and/or "Items recommended: comma-separated list" under section headers. Right now, there are several quest guides that just give you the list of required/recommended items at the top, and that's the only place they're mentioned except in-line with the guide. This has led me on numerous occasions to take everything I need with me, and then not have enough inventory space to do what's needed, or be holding on to items needed at the end of the quest from the very beginning, when I could easily have just accessed a bank.
- Clarify what you mean by potions. Are you recommending 2 whole strength potion (4)'s? Or just two doses of strength potion? This one bugs me more than it should, but it has also on more than one occasion led to me having too many items. Main example was in Shades of Mort'ton quest (the guide for which is also just... not the greatest in my opinion).
- Section headings. Most of the quest guides have these already. There are a couple that don't.
- Clarity clarity clarity! Most of the quest guides read just fine, and are very clear about what you're supposed to do. Others, such as Shilo Village are confusing due to their layout, tone, structure, and/or grammar.
- Consistency. Quest guides should be fairly consistent. One quest guide should look similar to another in layout, instructions, etc. Basically, Joe McRandom should be able to go to a quest guide and know exactly what to expect. This could also help when creating guides for any new quests. A standard layout would mean that people would know how to structure the new quest guide just by looking at any other guide.
The lists below are probably gonna turn into tables eventually. But right now they're lists.
Quest Guides I think are great[edit | edit source]
This is by no means a complete list. But the ones that are on this list were so great that I felt the need to add them here.
- The Ascent of Arceuus - concise, tells you what you need (or what is recommended) at the beginning of each section. None of the information is confusing.
- The Golem - is pretty clear about what I need, how much, and when. Items needed in any given segment were listed at the top of that section.
Quest Guides that Offend Me[edit | edit source]
Hopefully this list shrinks.
- Enakhra's Lament - Boy is this one just... not good. Messy layout, lots of headings that could probably be removed, no lists of items needed for each segment. I have my work cut out for me here.
Quest Guides That Need Help[edit | edit source]
- Spirits of the Elid - No section headers which makes it moderately annoying to follow. Luckily the guide itself is short.
- Tai Bwo Wannai Trio - Presentation of information is a little unclear in places. Sometimes feels like the author meant to include something but didn't, as there are sometimes references to things that aren't actually in the guide. Feels incomplete in some places.
- Darkness of Hallowvale - This one's a mess but I have no idea what I'd do with it right now. Between the over-worded instructions and the sheer complexity of the quest to begin with, it's going to be a fun one to work on.
- Shilo Village - Structure is better than what it used to be. There is still room for improvement, but right now it's acceptable. Just so I don't forget: you can bank the items once you've shown them to Trufitus.
Quest Guides I have a Love-Hate Relationship With[edit | edit source]
- Demon Slayer - Info was previously presented very poorly (has since been edited). Last section is still an absolute mess in terms of presentation.