User:Kelafornia/Sandbox1

From Old School RuneScape Wiki
Jump to: navigation, search
For the Ironman guide, see /Ironman.
Mop.png This article or section requires a cleanup in order to meet the Old School RuneScape Wiki's quality standards.
Reason: Needs cleanup from merge with high level guide
You can edit this page to improve it.

Slayer is worthwhile to train especially if you are interested in training your combat skills. Due to various bonuses afforded to players while training Slayer (such as the bonus given by the Slayer helmet (i)), it offers some of the best rates of melee combat experience in the game. It also is very efficient to train Slayer in overall terms across your account because players will get significant amounts of experience in other skills on the road to level 99 Slayer or 200 million experience, resulting in less time wasted gaining extra combat experience which is not necessary since it could have been obtained through Slayer.

Typically when slaying for best experience rates, the player is casting Ice Barrage or using Melee while wearing the best-in-slot equipment, and makes use of the dwarf multicannon where suitable. Some players also use alternative accounts for luring monsters during Magic tasks in order to increase experience rates even further.

Duradel is the best Slayer master to use for efficient Slayer training, as his task list offers the best Slayer experience rates. However, players who wish to mostly use melee may find Nieve/Steve to be better in some cases.

Starting off[edit | edit source]

Before starting Slayer training, it is important to have high enough combat stats in order to get reasonable experience rates in Slayer. While training Slayer grants the player experience in combat stats, it is much faster to train them beforehand to a fairly high level than start training Slayer with low combat stats. The player can expect to gain much more Magic and Defence experience than Attack, Strength or Ranged when training Slayer efficiently. It is very likely that the player will get Magic experience past level 99 Magic when when going for 99 Slayer, and will get less experience in Attack and Strength than in Slayer.

94 Magic is required for Ice Barrage; however Ice Burst, which requires 70 Magic, may be used instead if players do not wish to train their Magic levels that high. For Melee, Strength level has the most impact on damage output, and it should be trained higher than Attack or Defence. Most of the Defence experience is gained from Magic tasks when casting on defensive, so Defence does not need to be trained higher than needed for the equipment requirements. Having a high Prayer level is recommended for higher restoration per prayer potion/super restore dose, which saves money in the long run.

Recommended stats:

  • 80+ Attack
  • 85+ Strength
  • 75+ Defence
  • Magic 94 (Ice Barrage, recommended) or Magic 70 (Ice Burst, required)
  • Ranged 75
  • High Prayer recommended, Prayer 70 required

Recommended diaries[edit | edit source]

Completing Lumbridge & Draynor elite diary for the 6th Slayer block is strongly recommended. The main requirement for the diary is having a quest point cape.

Completing Karamja elite diary is strongly recommended for a direct teleport to Duradel. This saves a lot of time in the long run when getting a new task from him, however the diary has a steep requirement of 91 Runecraft (boostable). If the player does not wish to complete the elite diary, Karamja gloves 3 offer a teleport to Shilo Village gem mine and the players can run from there. Alternatively, NPC Contact can be used.

Completing Morytania hard diary for the bonecrusher is optional.

Equipment and supplies[edit | edit source]

Optimally, the best-in-slot equipment should be used to maximise damage output and experience rates. This requires investing a lot of money however, and it is often the case that the player can't afford the best-in-slot equipment and has to sacrifice experience per hour for affordability. For example, instead of of using a ghrazi rapier which costs 150,821,161, the player can use an abyssal whip, which offers only slightly less damage output but is much more affordable at a price of 2,800,301. Since most of the time is spent and Slayer experience is gained from Magic tasks (dust devil, nechryael and smoke devil), worse Melee equipment makes less difference to Slayer experience rates than Magic equipment. Better Magic equipment also increases damage per cast, making it cheaper to deal the same amount of damage compared to using worse equipment.

It is strongly recommended that even less wealthy players invest into a kodai wand, as it is a far superior option compared to any other Magic weapons. The kodai wand can autocast Ancient Magicks, provides an infinite amount of water runes, has a 15% chance of negating rune costs when casting an offensive spell and gives a 15% bonus in magic damage. Staff of the dead is similar in terms of damage output, but it lacks the ability to autocast Ancient Magicks, meaning that the player cannot get Defence experience from casting spells and has to manually cast every spell. These features combined make the kodai wand the most important piece of equipment to have for Slayer training, as it increases damage output significantly and saves a lot of money and time in the long run compared to any other options.

Getting the infernal cape for Melee tasks is usually not time-efficient, as most players will likely spend more time trying to complete the Inferno than having it would save compared to using the fire cape.

The player will also need consumable supplies when training Slayer. These are:

Other[edit | edit source]

Player-owned houses are a big asset for Slayer training, though it does take considerable input to get the required Construction levels.

At level 50, portal chambers can be built. The portals can then be constructed and set to teleport to various destinations around RuneScape, covering many of the teleports that the spellbooks have. You need to have the respective Magic level and other requirements completed to attune a portal to a specific location.

At level 90 Construction, the Ornate rejuvenation pool can be built, regenerating the player's special attack energy, run energy, prayer points, reduced stats and health when interacted with. This saves a lot of supplies if you use the house a lot.

At level 95 Construction, you can build the Spirit tree & fairy ring. This provides the perks of both the spirit tree and fairy ring at once, which when combined with the ornate rejuvenation pool will save lots of supplies and essentially allows you to reach anywhere in RuneScape without having to use other items.

While some slayer monsters are found in one or multiple habitats, there are dungeons throughout RuneScape where many monsters a slayer master can assign can be found.

The following transportation methods help slayers get to their tasks faster.

  • Fairy ring teleport system - grants quick access to many high-level Slayer tasks. You can use the fairy rings after starting Fairytale II with a Lunar/Dramen staff. Not needed if you have completed all the Lumbridge & Draynor Village sets.
  • Lunar Magic - used for NPC Contact, allowing you to talk to any Slayer master without travelling to them. However, the rewards interface cannot be accessed this way, so travel to any Slayer master may be necessary to cancel. Also used for Spellbook Swap to access non-tablet teleports like Trollheim Teleport and Ghorrock Teleport in the Ancient Magicks book. You must complete Lunar Diplomacy to use Lunar Magic. You must complete Desert Treasure for Ancient Magicks.
  • Slayer ring - can be used to teleport to several slayer locations (obtained from a slayer master for slayer points). Slayer rings should be made in batches and treated as disposable to allow more loot to be banked. Players who wish to skip or block a task should use the slayer ring to teleport to the Stronghold Slayer Cave, which is right next to Nieve.
  • Karamja gloves 3 - Reward for Hard Karamja Diary. (It allows you to teleport to Shilo Village for quickly getting a new task from Duradel). Karamja gloves 4 allows the player to transport directly to Duradel.
  • Xeric's talisman - can be used to teleport around Zeah to enter the Catacombs of Kourend or to fight Lizardmen.

On melee tasks Protection prayers can be used as an alternative to food or Guthan's equipment on dangerous tasks where banking might take a long time or the Guthan's helmet cannot be worn. Damage-heavy tasks like Aberrant spectres, Infernal Mages, or even stronger variants of normal slayer creatures in the Catacombs of Kourend can be made trivial by protection prayers.

Offensive prayers, on the other hand, will speed up tasks drastically, even though they might be expensive. If you choose to maintain offensive prayers, bring prayer potions. Piety should be used if it is a melee task. If it is a mage task, use Mystic Might/Augury for its accuracy boost and Eagle Eye/Rigour when ranging tasks.

Regardless of the method of prayer used, prayer flicking is a click-intensive but an extremely efficient way of saving vital prayer points. With proper timing, prayer flicking can more than triple the life span of your prayer points.

If using potions, having a holy wrench is not required, but recommended. It boosts the amount of prayer gained from prayer potions thus reducing the number of prayer potions used. Over time, these savings make the one lost space actually extend the overall lifespan of your inventory of potions.

While you can use prayers for all tasks, a saradomin godsword or Guthan's set can spare you the need of a lot of food and save a decent amount of money. When using prayer equipment, you will be typically fighting against monsters using one combat style, so prayer boosting gear like proselyte or Initiate is recommended to give yourself a higher prayer bonus, reducing the amount of prayer you drain per second.

Using Slayer reward points[edit | edit source]

Unlock[edit | edit source]

The most important unlock is the Bigger and Badder perk, which unlocks superior slayer monsters. They give a lot of Slayer experience upon death, which increases the experience rates by a significant amount. In addition, superior slayer monsters have a low drop chance to drop an Eternal gem, or an Imbued heart both of which sell for a reasonable price.

Having the imbued slayer helmet is important for dust devil and smoke devil tasks, as you would otherwise have to wear a facemask and lose out on the damage and accuracy bonuses. The ability to assemble the slayer helmet should be unlocked once the player has the Slayer level to kill aforementioned monsters.

With 500 slayer points, a special block can be applied to Fossil Island Wyverns which doesn't fill a slot in the normal blocks. This should be done once the player has a comfortable amount of points.

The ability to make slayer rings should be unlocked once the player can be assigned dark beasts, as it provides the closest teleportation to the monsters.

None of the task unlocks (such as aviansies or lizardmen) should be toggled on.

The only recommended killing perks to obtain is Gargoyle Smasher and 'Shroom Sprayer if the player completes those tasks. Otherwise, points should not be used on any of the killing perks.

Task extension[edit | edit source]

When training Slayer efficiently, the only tasks that should be extended are nechryael and dust devils.

Cancelling and blocking[edit | edit source]

Tasks that are not good in terms of experience per hour should be cancelled or blocked. Players should cancel as many tasks as possible while maintaining a stable level of Slayer reward points. This will ensure that the player spends as much time as possible doing tasks which offer fast Slayer experience, and as little time as possible doing slow experience tasks. Players are strongly advised to keep enough points in reserve (1,500 - 2,000) to cancel several tasks in a row, in case of multiple undesirable assignments being given.

The six most common tasks from Duradel's task list should be blocked, and the less common tasks cancelled. Even if a certain task may be worse than another, it is better to block the one that is more common since the player would to cancel them both anyway. Rare tasks (tasks with low weighting) should not be blocked, but rather cancelled as it is less likely that the player will receive that task often.

Currently, the best monsters to block in order to gain the fastest Slayer experience per hour are:

  • Abyssal demons
  • Hellhounds
  • Cave kraken
  • Greater demons
  • Gargoyles
  • Bloodveld

Duradel assigns 39 different Slayer tasks. Essentially, each player can develop their own personal task list using a method like this:

  1. Sort the tasks from fastest to slowest Slayer experience.
  2. Decide how many tasks must be completed (instead of being cancelled) in order to keep Slayer reward points at a stable level in the long run (neither gaining nor losing a significant amount of points). This will probably be around 15 tasks, give or take a few depending on how lucky the player is with assignments.
  3. Draw a cut-off line after the nth fastest task (i.e., the 15th fastest task). All tasks below this line will be either blocked or cancelled.
  4. Of the tasks below the cut-off line, permanently block the six which are most commonly assigned.
  5. Cancel the remaining tasks below the cut-off line whenever they are assigned. Complete only the tasks above the cut-off line.

The cut-off line can be adjusted depending on whether the player finds that they are gaining or losing too many points. Some task that are commonly cancelled are typically due to the fact that they are either tedious or do not provide good experience rates. Players can also block specific tasks if they do not like the task for specific reasons.

Equipment[edit | edit source]

Slayer bracelets[edit | edit source]

Slayer bracelets (bracelets of slaughter and expeditious bracelets) can be used to extend good tasks or shorten bad tasks. They should be used on every task when training Slayer efficiently. While wearing a slayer bracelet gives the player less offensive bonuses than wearing barrows gloves or tormented bracelet, lowering experience rates for the task itself, it is overall better experience per hour to spend less time doing bad tasks and spend more time doing good tasks.

Melee[edit | edit source]

Melee tasks should be performed in what is usually referred to as "max strength" gear, consisting of the melee armour which yields the greatest strength bonuses, such as ghrazi rapier, Bandos armour and primordial boots. Having higher strength bonus increases the player's max hit, which increases damage per second and experience rates in return. Alternatively, the player can wear prayer-boosting gear and use protection prayers instead of using food. This slightly decreases damage output, but can potentially save some money on food and prayer potions. Piety should always be used on melee tasks.

A dwarf multicannon should be used on every melee task. Around 750-1,500 cannonballs are used on an average task given by Duradel in a non-multiway combat area, whilst tasks which take place in a multiway combat area can exceed over 1,500. It is best to find out the best spot to stand to allow double cannon shots against one monster. This allows faster kills, leading to an increase in experience per hour.

For special attack weapons, dragon dagger or Dinh's bulwark are generally the best options for damage output. A Saradomin godsword may be used instead for restoring Prayer points and Hitpoints.

Magic[edit | edit source]

Magic tasks should be performed in gear which yields the highest magic damage and accuracy bonuses, such as kodai wand, ancestral robes and occult necklace. Damage bonus is more important than accuracy, as most monsters the player is killing have relatively low Magic defence.

Setups[edit | edit source]

This set up consists of having a mix of high prayer and strength bonuses. Proselyte armour is the best option for body and leg slots as it provides the highest prayer bonus. If the player does not have to use overhead prayers, Justiciar legguards or Verac's plateskirt combined with the Proselyte hauberk can be used instead for their good combination of both prayer and defence bonuses. Ghrazi rapier is generally the best weapon to use, followed by the abyssal whip. The berserker ring is the best ring to use as most monster's defences aren't very high, thus having a higher strength bonus outweighs the accuracy in damage output. For special attack weapons, players can choose between a saradomin godsword (for restoring Prayer points), or a dragon dagger or Dinh's bulwark (for damage output).

Slayer helmet (i).png
Infernal cape.png
Amulet of torture.png
Peaceful blessing.png
Ghrazi rapier.png
Proselyte hauberk.png
Avernic defender.png
Proselyte cuisse.png
Bracelet of slaughter.png
Primordial boots.png
Berserker ring (i).png

Recommended skills:

Equipment:

This set up consists of having a high strength bonus. Using Bandos chestplate and tassets is the best option for armour, as they have the highest strength bonuses and also provide substantial amount of defence. Ghrazi rapier is generally the best weapon to use, followed by the abyssal whip. The berserker ring is the best ring to use as most monster's defences aren't very high, thus having a higher strength bonus outweighs the accuracy in damage output. For special attack weapons, players can choose between a saradomin godsword (for restoring health and Prayer points), or a dragon dagger or Dinh's bulwark (for damage output).

Slayer helmet (i).png
Infernal cape.png
Amulet of torture.png
Peaceful blessing.png
Ghrazi rapier.png
Bandos chestplate.png
Avernic defender.png
Bandos tassets.png
Bracelet of slaughter.png
Primordial boots.png
Berserker ring (i).png

Recommended skills:

Equipment:

Recommended equipment for Melee
SlotItem (most effective → least effective)
HeadSlayer helmet (i).pngSlayer helmet (i)Slayer helmet.pngSlayer helmetBlack mask.pngBlack maskN/AN/A
NeckAmulet of torture.pngAmulet of tortureAmulet of fury.pngAmulet of furyAmulet of glory.pngAmulet of gloryN/AN/A
BackInfernal cape.pngInfernal capeFire cape.pngFire capeMythical cape.pngMythical capeArdougne cloak 4.pngArdougne cloak 4 / Ardougne cloak 3.pngArdougne cloak 3 / Ardougne cloak 2.pngArdougne cloak 2Capes of accomplishments (trimmed).gif Cape of Accomplishment
BodyBandos chestplate.pngBandos chestplateFighter torso.pngFighter torsoObsidian platebody.pngObsidian platebodyJusticiar chestguard.pngJusticiar chestguardAny Barrows body for melee
LegsBandos tassets.pngBandos tassetsObsidian platelegs.pngObsidian platelegsJusticiar legguards.pngJusticiar legguardsAny Barrows platelegs for meleeN/A
WeaponGhrazi rapier.pngGhrazi rapierAbyssal whip.pngAbyssal whipAbyssal bludgeon.pngAbyssal bludgeonAbyssal dagger.pngAbyssal daggerZamorakian hasta.pngZamorakian hasta
ShieldAvernic defender.pngAvernic defenderDragon defender.pngDragon defenderRune defender.pngRune defenderDragonfire shield.pngDragonfire shieldN/A
Ammo/SpellHoly blessing.pngAny god blessingN/AN/AN/AN/A
GlovesBracelet of slaughter.pngBracelet of slaughter / Expeditious bracelet.pngExpeditious braceletBarrows gloves.pngBarrows glovesN/AN/AN/A
BootsPrimordial boots.pngPrimordial bootsDragon boots.pngDragon bootsGuardian boots.pngGuardian bootsN/AN/A
RingBerserker ring (i).pngBerserker ring (i)Warrior ring (i).pngWarrior ring (i)Tyrannical ring (i).pngTyrannical ring (i)Treasonous ring (i).pngTreasonous ring (i)N/A

This set up consists of having high magic damage and accuracy bonuses. Magic is commonly used to barrage or burst multiple monsters at once. The Slayer helmet MUST be imbued in order to gain accuracy and damage benefits on an assigned slayer monster. Kodai wand is the best weapon to use by far, as it can autocast Ancient Magicks, provides an infinite amount of water runes, has a 15% chance of negating rune costs when casting an offensive spell and gives a 15% bonus in magic damage. These features combined make the kodai wand the most important piece of equipment to have for Slayer training, as it increases damage output and saves a significant amount of money in the long run compared to any other weapons. Staff of the dead is a reasonable alternative if the player can't afford a kodai wand, but it lacks the ability to autocast Ancient Magicks, meaning that the spells must be manually cast every time. Ancestral robes are the best magic robes to use due to their bonuses in magic damage, although Ahrim's robes are a much more affordable alternative with slightly lower stats. For nechryael and dust devil tasks magic accuracy isn't important as they have little Magic defence, so the player can wear prayer-boosting gear instead if he/she can't affor ancestral robes. Arcane spirit shield is the best option for the shield slot, although it is very expensive. Players should use an Occult necklace when using magic as it provides 10% magic damage (the only necklace to do so).

Slayer helmet (i).png
Saradomin cape.png
Occult necklace.png
Peaceful blessing.png
Kodai wand.png
Ancestral robe top.png
Arcane spirit shield.png
Ancestral robe bottom.png
Bracelet of slaughter.png
Eternal boots.png
Seers ring (i).png

Recommended skills:

Equipment:

Ranged is not a common combat style to use, and should not be used if training Slayer efficiently. However, using toxic blowpipe on certain tasks can provide faster Slayer experience rates than melee, although it is recommended to use melee instead to better balance the experience income as ranged is already trained on most tasks through the dwarf multicannon. Toxic blowpipe is additionally more expensive. The Slayer helmet MUST be imbued in order to gain accuracy and damage benefits on an assigned slayer monster. If a player does not possess a toxic blowpipe, it is not be recommended to range slayer tasks as it is slower experience per hour.

Slayer helmet (i).png
Ava's assembler.png
Necklace of anguish.png
Peaceful blessing.png
Toxic blowpipe.png
Armadyl chestplate.png
Armadyl chainskirt.png
Bracelet of slaughter.png
Pegasian boots.png
Archers ring (i).png

Recommended skills:

Equipment:

Efficient Slayer task list[edit | edit source]

This task list currently offers the highest Slayer experience per hour from level 93 Slayer onwards. It consists of assignments that give high Slayer experience per hour and fast tasks that are done for maintaining Slayer points. Long-term, players can average between 55,000 to 65,000 Slayer experience per hour if not using a luring account, and 65,000 to 80,000 Slayer experience per hour if using one. Experience is increased after 99 Slayer, as the player can get reassigned tasks with the Slayer cape perk, meaning that the player has a chance to do good tasks repeatedly and has to spend less points skipping bad tasks. The player can expect to break even or profit slightly when training Slayer with this task list.

Dark beast[edit | edit source]

  • Combat style: Melee
  • Location: North-eastern part of Mourner Tunnels
  • Extension: No
  • Bracelet: Expeditious
  • Experience per hour: 42,000

Kill dark beasts in the north-eastern part of Mourner Tunnels. Use dragon dagger for special attack.

Black dragon[edit | edit source]

  • Combat style: Melee
  • Location: Taverley Dungeon
  • Extension: No
  • Bracelet: Expeditious
  • Experience per hour: 40,000-45,000

Kill baby black dragons found in the upper level of Taverley Dungeon, west of the bridge where there are three spawns. Bring a stamina potion and use dragon dagger for special attack.

Dagannoth[edit | edit source]

  • Combat style: Melee
  • Location: Lighthouse Dungeon
  • Bracelet: Slaughter/expeditious
  • Experience per hour: 80,000-85,000

Kill dagannoths in the dungeon part of the Lighthouse. Use Dinh's bulwark for special attack.

Kalphite[edit | edit source]

  • Combat style: Melee
  • Location: Kalphite Cave
  • Bracelet: Expeditious
  • Experience per hour: 78,000

Kill kalphite soldiers in the north-eastern part of the Kalphite Cave. Bring an antipoison and use Dinh's bulwark for special attack.

Nechryael (Greater)[edit | edit source]

  • Combat style: Magic
  • Location: Catacombs of Kourend
  • Extension: Yes
  • Bracelet: Slaughter
  • Experience per hour: 75,000-90,000 (solo), 120,000 (using a luring account)

Tag the monsters with a toxic blowpipe or darts to get them aggressive (Dinh's bulwark's special attack can also be used), run to a side which has two corners adjacent to each other and run back and forth between the two corners so that the monsters clump into a small area, and kill with Ice Barrage. Prayer-boosting gear may be used if the player can't afford ancestral robes, as Greater Nechryael have very little Magic defence. Bring runes for Blood Barrage for the superior.

If using luring account, use it to tag and pile the monsters, and to pick up the loot.

Smoke devil[edit | edit source]

Cannon placement for smoke devil tasks
  • Combat style: Magic
  • Location: Smoke Devil Dungeon
  • Bracelet: Slaughter
  • Experience per hour: 120,000-180,000

Kill smoke devils in the Smoke Devil Dungeon with Ice Barrage, use a dwarf multicannon to get the monsters aggressive. Turn off Auto Retaliate and NPC Attack options to right-click.

Continuously run around the skeleton (west of the cannon in the picture) so that the monsters stack north, east and south of the skeleton, and manually cast Ice Barrage. Try to hit the east stack as much as possible as it hits all 3 stacks. Right-click attacking the second smoke devil in the stack will allow you to keep attacking (most of the time) while one is in the dying animation.

Suqah[edit | edit source]

  • Combat style: Melee
  • Location: Northern part of Lunar Isle
  • Extension: No
  • Bracelet: Expeditious
  • Experience per hour: 60,000

Kill suqahs in the northern part of Lunar Isle, where they attack with both melee and magic. Use Protect from Magic and bring some food.

Troll[edit | edit source]

  • Combat style: Melee
  • Location: North of Jatizso
  • Bracelet: Expeditious
  • Experience per hour: 54,000

Kill ice troll runts, males and females north of Jatizso. Use Protect from Missiles and dragon dagger for special attack, bring a stamina potion and lots of food.

Dust devil[edit | edit source]

  • Combat style: Magic
  • Location: Catacombs of Kourend
  • Extension: Yes
  • Bracelet: Slaughter
  • Experience per hour: 70,000-80,000 (solo), 110,000 (using a luring account)

Kill dust devils in the Catacombs of Kourend. southern room Tag the monsters with a toxic blowpipe or darts to get them aggressive (Dinh's bulwark's special attack can also be used), run to a side which has two corners adjacent to each other and run back and forth between the two corners so that the monsters clump into a small area, and kill with Ice Barrage. Prayer-boosting gear may be used if the player can't afford ancestral robes, as dust devils have very little Magic defence.

If using luring account, use it to tag and pile the monsters, and to pick up the loot.

Optional tasks for maintaining/boosting Slayer points[edit | edit source]

These tasks can be done to maintain or boost Slayer points.

Black demon[edit | edit source]

  • Combat style: Melee
  • Location: Taverley Dungeon
  • Extension: No
  • Bracelet: Expeditious
  • Experience per hour: 45,000

Kill black demons in western part of the Taverley Dungeon, use arclight if you have charges. Use Protect from Melee.

Bloodveld[edit | edit source]

  • Combat style: Melee
  • Location: Stronghold Slayer Cave
  • Extension: No
  • Bracelet: Expeditious
  • Experience per hour: 55,000

Kill bloodvelds in the Stronghold Slayer Cave. Use dragon dagger for special attacks, and bring some food.

Steel dragon[edit | edit source]

  • Combat style: Magic
  • Location: Brimhaven Dungeon
  • Extension: No
  • Bracelet: Expeditious
  • Experience per hour: 30,000

Kill steel dragons in the task-only area in Brimhaven Dungeon. Use sanguinesti staff or trident of the swamp, and bring full dragonfire protection.

Ankou[edit | edit source]

  • Combat style: Magic
  • Location: Catacombs of Kourend
  • Extension: No
  • Bracelet: Expeditious
  • Experience per hour: 60,000

Kill ankous in southern part of the Catacombs of Kourend. Tag the monsters with a toxic blowpipe or darts to get them aggressive (Dinh's bulwark's special attack can also be used), run to a side which has two corners adjacent to each other and run back and forth between the two corners so that the monsters clump into a small area, and kill with Ice Barrage. Prayer-boosting gear may be used if the player can't afford ancestral robes, as ankous have relatively little Magic defence.

Rune dragon[edit | edit source]

  • Combat style: Melee
  • Location: Lithriken Vault
  • Extension: No
  • Bracelet: Expeditious
  • Experience per hour: 10,000

Kill rune dragons in the Lithriken Vault. Wear insulated boots and a dragonfire shield, use protect from Magic. Bring lots of food.

Zygomite[edit | edit source]

  • Combat style: Melee
  • Location: Zanaris
  • Extension: No
  • Bracelet: Expeditious
  • Experience per hour: 15,000

Kill zygomites in southern part of Zanaris. Bring fungicide spray and extra reloads.

Tasks for profit[edit | edit source]

Some players may find the variety of Slayer a more interesting moneymaking option compared to killing only certain monsters or bosses over and over. Tasks that offer high profit usually offer slow Slayer experience, however. Players concerned about maintaining a reasonable level of efficiency should do tasks that offer high Melee experience per hour in addition to profit. Since Attack and Strength are the slowest combat skills to train, it is better to gain experience in those skills instead of Magic or Ranged.

Abyssal demon[edit | edit source]

  • Combat style: Melee
  • Location: Slayer Tower or Catacombs of Kourend
  • Extension: Yes/no
  • Bracelet: None
  • Experience per hour: 28,000 - 31,000

Killing abyssal demons requires relatively little attention and offers decent Melee experience and profit per hour. Killing them in the Slayer Tower offers better Slayer experience per hour if the player has completed any of the Morytania diaries, however Catacombs of Kourend variants drop ancient shards and dark totem pieces. Bring a soul bearer for ensouled abyssal heads. Pray Protect from Melee against the superior.

Dagannoth (Dagannoth Kings)[edit | edit source]

  • Combat style: Melee, Ranged and Magic
  • Location: Waterbirth Island
  • Extension: N/A
  • Bracelet: Slaughter switch (optional)
  • Experience per hour: 25,000

Dagannoth Kings can be killed for good profit. However, while decent Slayer experience for bossing, some of the Combat experience gained is Ranged and Magic, which makes this task not so good in overall efficiency. Completion of Fremennik elite diaries is required for the noted dagannoth bones and is strongly recommended.

Hellhound (Cerberus)[edit | edit source]

  • Combat style: Melee
  • Location: Cerberus' Lair
  • Extension: N/A
  • Bracelet: Slaughter switch (optional)
  • Experience per hour: 27,000

Killing Cerberus is the best option for moneymaking through Slayer in terms of overall efficiency, and it is efficient for players who do not use alternative accounts to make money for skilling. It is high (although inconsistent) profit and very good Melee experience per hour for killing a boss. Players who don't care about Melee experience can use a twisted bow instead of melee for higher kills per hour depending on the setup.

Gargoyle[edit | edit source]

  • Combat style: Melee
  • Location: Slayer Tower
  • Extension: Yes/no
  • Bracelet: None
  • Experience per hour: 31,000

Killing gargoyles requires relatively little attention and offers decent Melee experience and consistent profit. Pray Protect from Missiles against the superior and dodge its red special attacks.

Ghrazi rapier is the best weapon to use, followed by abyssal bludgeon and abyssal whip. Using Saradomin godsword special attack is recommended for restoring Prayer and Hitpoints.

Black demon (demonic gorillas)[edit | edit source]

  • Combat style: Melee & Ranged
  • Location: Crash Site Cavern
  • Extension: Yes/no
  • Bracelet: Slaughter switch (optional)
  • Experience per hour: 20,000

Killing demonic gorillas is mechanically intense, but offers very high profit. However it is poor Slayer experience per hour, and some of the Combat experience gained is Ranged, which makes this task worse in overall efficiency.

Black dragon (brutal black dragons)[edit | edit source]

  • Combat style: Ranged
  • Location: Catacombs of Kourend
  • Extension: Yes/no
  • Bracelet: Slaughter (optional)
  • Experience per hour: 20,000

Killing brutal black dragons requires little attention and offers good profit for players who own a twisted bow or a dragon hunter crossbow. However, the combat experience that is gained is Ranged, which makes this task not very good in terms of overall efficiency.

Blue dragon (Vorkath)[edit | edit source]

  • Combat style: Ranged
  • Location: Ungael
  • Extension: N/A
  • Bracelet: Slaughter switch (optional)
  • Experience per hour: 18,000

Players with the Elite Void Knight equipment and a dragon hunter crossbow can effectively kill Vorkath for high and consistent profit per hour. However, the combat experience that is gained is Ranged, which makes this task not very good in terms of overall efficiency. There is also no real benefit killing the boss on task (other than the Slayer experience) as wearing a slayer helmet (i) is worse than using Void Knight equipment.

Summary for all available tasks[edit | edit source]

(unf)
This user page or section is incomplete and could do with improvement.
Reason: Needs pros, cons and xp/hr added to each assignment, missing assignments
You can discuss this issue on the talk page or edit this user page to improve it.

This is a list of monsters assigned by Duradel, along with the pros and cons of completing the task. This table aims to empower players in choosing their tasks based on the pros and cons of each task reflecting on drops, transport and access, combat area etc. Alternatively, an analysis of tasks from an xp/h standpoint is below

Monster name Slayer level Combat level Pros Cons Do/skip/block Approx xp/hr
Aberrant spectres 60 96 Decent profit from herbs and seeds. Poor experience rates. Requires use of Protect from Magic and cannot be lured into double-hit cannon spots properly. Skip 35k
Abyssal demons 85 124 Decent Melee experience, decent profit from abyssal whip drops. Should be blocked if money is not an issue. Long task if not maging. Block 31k (melee), 55k (magic)
Ankous 1 75-95 Fast task if bursting/barraging in the Catacombs of Kourend. Should be skipped if Slayer points are an issue. Do/Skip 60k
Aviansies 1 69-148 Drops adamantite bars which can sell for decent money. Kree'arra counts, which can be quite profitable. Far from a bank, relatively slow task and requires completion of the Hard Fremennik Diary for bars to become noted (Wilderness Aviansies drop noted bars but are far more dangerous) Should not be unlocked
Dark beasts 90 182 Fast task when unextended. N/A Do 40k
Cave horror 58 80 Relatively fast task. Decent profit from the black mask drops. Poor experience rates. Skip
Cave kraken 87 127/291 Killing the boss variant can yield a decent profit. Poor experience rates. Killing cave krakens will result in a guaranteed loss due to the supplies needed to kill them with little net gain. Block 15k
Bloodvelds 50 76, 81, 123 Decent experience rates for Melee and Slayer. Often crowded. Long tasks, which makes them not worthwhile to do for Slayer experience. Block 55k
Black demons 1 172 Decent experience rates. Good profit if killing demonic gorillas. Killing demonic gorillas offers poor experience rates. Do/skip 44k (Whip)

or

48k (Arclight)

Black dragons 1 227 A very fast task when killing baby black dragons. Brutal black dragons can be killed instead for good profit if the player has a twisted bow. N/A Do 35k
Blue dragons 1 111 Vorkath can be killed for good profit. Poor experience rates. Long task if killing Vorkath. Skip 20k
Bosses Varies (1 for all except a few) Varies Can be a relatively quick task depending on what boss you get, in addition to 5,000 slayer experience upon completion of the task. Some bosses can be rather annoying to kill, and requires 200 Slayer points to unlock boss tasks. Should not be unlocked
Dagannoths 1 74, 92 Fast experience rates. Dagannoth Kings may be killed instead for good profit. Can be crowded in the Lighthouse Dungeon. Do 80k
Dust devils 65 93 Fast experience rates when maging. Decent drops which cover most of the rune costs. Often crowded in the Catacombs of Kourend. Do 43k (melee)
75k (mage)
Elves 1 90, 108 N/A Poor experience rates. Do/Skip
Fire giants 1 86, 104, 109 N/A Somewhat poor experience rates. Skip 43k
Gargoyles 75 111 Decent profit. Often crowded. Poor experience rates. Do/Skip 31k
Greater demons 1 92 Decent experience rates, especially when cannoning at Chasm of Fire. Could be an option for Slayer point gathering if unextended. Rather poor drops. Block 38k
Hellhounds 1 122, 127 Excellent profit on long-term average if killing Cerberus (requires level 91 Slayer). No drops unless killing Cerberus. Should be blocked if not killing Cerberus for money. Do/Block 40k, 25k (Cerberus)
Iron dragons 1 189 None. Poor experience rates. Using trident will result in a loss. Skip 25k
Kalphites 1 28, 85, 141, 333 Good experience rates if cannoning soldiers. Fast task. No notable drops. Do 78k
Kurasks 70 106 Decent profit. Poor experience rates. Can only be killed with leaf-bladed weaponry, broad bolts or Slayer Dart. Somewhat far from a bank and going to them can take a while without 81 Agility. Do/Skip
Lizardmen 1 53, 62, 73, 150 Extremely fast task with very little risk, as the lizardmen focus on nearby Shayzien soldiers first. Requires 5% favour with the Shayzien House and 75 Slayer points in order to unlock these for a task. Yields very little profit (loss if cannoning), and shamans require 100% favour in order to kill. Should not be unlocked
Mithril dragons 1 304 None. Unless you're an iron man hunting the Dragon full helm. Harder than Steel dragons due to increased stats and the ability to attack with all three combat styles. Should not be unlocked
Zygomite 57 74, 86 Relatively fast task. Poor experience rates. Requires fungicide in order to finish them off. Should be skipped if slayer points are not an issue. Do/Skip
Nechryaels 80 115, 200 Good experience rates when maging. Decent profit if killing nechryael in the Slayer Tower with melee. Often crowded, requires frequent banking if Explorer's ring 4 isn't available. Do 31k (Melee) or

90k (Mage)

Red dragons 1 48, 152, 289 Decent profit if killing normal or brutal red dragons. Poor experience rates. Normal red dragons are very far from a bank (unless Myths' Guild is unlocked); brutal red dragons take longer to kill. Should not be unlocked
Skeletal Wyverns 72 198 Decent profit, somewhat fast task when unextended. Poor experience rates. Do/Skip 10k
Smoke devils 93 160 Maging currently offers the best experience rates. Alchables and occult necklaces cover the cost of runes and cannonballs. Maging them is somewhat click-intensive and requires practice. Do 180k (Mage)
Spiritual creatures 63, 68, 83 115-134 None. Poor experience rates, long task. Skip 25k
Steel dragons 1 246 Fast task when unextended. Poor experience rates. Should be skipped if Slayer points are not an issue. Do/Skip 25k
Suqahs 1 111 Decent experience rates, relatively fast task. No notable drops. Requires good defensive armour as well as Protect from Magic since they hit hard with both attack styles. Do 55k
TzHaar 1 74, 103, 133, 149, 702 Most TzHaar can be safespotted, and Jad can be killed instead for 25,000 Slayer experience upon death. If not killing Jad, TzHaars are often very crowded. Should not be unlocked
Waterfiends 1 115 None. Poor experience rates. Skip 35k
Trolls 1 Varies heavily Decent experience rates if cannoning ice trolls. Decent drops which cover the cost of cannonballs. Requires use of overheads and a lot of food. Do 50k

Quest experience rewards[edit | edit source]