# User:MaxStein

## Crafting jewellery and selling to shop

This is a general guide line to making money from Crafting mostly intended for F2P.

Jewellery

Item GE Price
Gold bar 73
Sapphire 364
Emerald 480
Ruby 952
Diamond 1,885
Ball of wool 38

Item Level Cost GE Price Experience Price on Shop[1] Profit on GE [2] Profit on Shop [3] Profit on Shop [4] Price Ratio[5]
Gold ring 5 73 126 15 245 53 172 119 -7
Gold necklace 6 73 122 20 315 49 242 193 -9
Gold amulet 8 111 167 34 245 56 134 78 -7
Sapphire ring 20 437 555 40 630 118 193 75 -18
Sapphire necklace 22 437 545 55 735 108 298 190 -21
Sapphire amulet 24 475 556 69 630 81 155 74 -18
Emerald ring 27 553 660 55 892 107 339 232 -25
Emerald necklace 29 553 676 60 997 123 444 321 -28
Emerald amulet 31 591 709 74 892 118 301 183 -25
Ruby ring 34 1,025 1,065 70 1417 40 392 352 -40
Ruby necklace 40 1,025 1,147 75 1522 122 497 375 -43
Ruby amulet 50 1,063 1,117 89 1417 54 354 300 -40
Diamond ring 43 1,958 1,945 85 2467 -13 509 522 -70
Diamond necklace 56 1,958 2,042 90 2570 84 612 528 -71
Diamond amulet 70 1,996 2,060 104 2467 64 471 407 -70
1. The amount of coins you get for selling the item to the shop when the stock is 0.
2. Assuming that you sell items crafted with materials bought from GE.
3. Assuming that the stock is 0 and you sell one item crafted with materials bought from GE.
4. Assuming that the stock is 0 and you sell one item bought from GE.
5. The amoung of coins the store's buying price modifies when one item is sold to the shop.

NOTE: negative values in the "Profit on GE" column, means that it is more profitable to buy items from GE and sell them to the shop.

The table below shows the profit per item sold depending on quantity of items sold, assuming the shop's stock is 0. Note: most of the profit is based on the total material cost to craft the items unless stated otherwise.

Main Table
Item 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Gold ring 172 168.5 165 161.5 158 154.5 151 147.5 144 140.5 137 133.5 130 126.5 123 119.5 116 112.5 109 105.5
Gold necklace 242 237.5 233 228.5 224 219.5 215 210.5 206 201.5 197 192.5 188 183.5 179 174.5 170 165.5 161 156.5
Gold amulet [1] 134 130.5 127 123.5 120 116.5 113 109.5 106 102.5 99 95.5 92 88.5 85 81.5 78 74.5 71 67.5
Gold amulet [2] 78 74.5 71 67.5 64 60.5 57 53.5 50 46.5 43 39.5 36 32.5 29 25.5 22 18.5 15 11.5
Sapphire ring 193 184 175 166 157 148 139 130 121 112 103 94 85 76 67 58 49 40 31 22
Sapphire necklace 298 287.5 277 266.5 256 245.5 235 224.5 214 203.5 193 182.5 172 161.5 151 140.5 130 119.5 109 98.5
Sapphire amulet [1] 155 146 137 128 119 110 101 92 83 74 65 56 47 38 29 20 11 2 -7 -16
Sapphire amulet [2] 74 65 56 47 38 29 20 11 2 -7 -16 -25 -34 -43 -52 -61 -70 -79 -88 -97
Emerald ring 339 326.5 314 301.5 289 276.5 264 251.5 239 226.5 214 201.5 189 176.5 164 151.5 139 126.5 114 101.5
Emerald necklace 444 430 416 402 388 374 360 346 332 318 304 290 276 262 248 234 220 206 192 178
Emerald amulet 301 288.5 276 263.5 251 238.5 226 213.5 201 188.5 176 163.5 151 138.5 126 113.5 101 88.5 76 63.5
Ruby ring [1] 392 372 352 332 312 292 272 252 232 212 192 172 152 132 112 92 72 52 32 12
Ruby ring [2] 352 332 312 292 272 252 232 212 192 172 152 132 112 92 72 52 32 12 -8 -28
Ruby necklace 497 475.5 454 432.5 411 389.5 368 346.5 325 303.5 282 260.5 239 217.5 196 174.5 153 131.5 110 88.5
Ruby amulet 354 334 314 294 274 254 234 214 194 174 154 134 114 94 74 54 34 14 -6 -26
Diamond ring [1] 509 474 439 404 369 334 299 264 229 194 159 124 89 54 19 -16 -51 -86 -121 -156
Diamond ring [2] 522 487 452 417 382 347 312 277 242 207 172 137 102 67 32 -3 -38 -73 -108 -143
Diamond necklace 612 576.5 541 505.5 470 434.5 399 363.5 328 292.5 257 221.5 186 150.5 115 79.5 44 8.5 -27 -62.5
Diamond amulet 471 436 401 366 331 296 261 226 191 156 121 86 51 16 -19 -54 -89 -124 -159 -194
1. Crafted with resources bought from GE
2. Bought from GE

From the Main Table, the profit per item sold to the shop decreses by ${\displaystyle D={\frac {PriceRatio}{2}}}$.

Real situations won't have 0 items in stock insted the shop's stock will vary.

You need to know if selling items, when the stock is not empty, will yield a profit.

Example with Gold ring
Gold ring +1[1] +2 +3 +4 +5
1[2] 165 161.5 158 154.5 151
2 158 154.5 151 147.5 144
3 151 147.5 144 140.5 137
4 144 140.5 137 133.5 130
5 137 133.5 130 126.5 123
6 130 126.5 123 119.5 116
7 123 119.5 116 112.5 109
8 116 112.5 109 105.5 102
9 109 105.5 102 98.5 95
10 102 98.5 95 91.5 88
11 95 91.5 88 84.5 81
12 88 84.5 81 77.5 74
13 81 77.5 74 70.5 67
14 74 70.5 67 63.5 60
15 67 63.5 60 56.5 53
16 60 56.5 53 49.5 46
17 53 49.5 46 42.5 39
18 46 42.5 39 35.5 32
19 39 35.5 32 28.5 25
1. The number of items you sell to the shop.
2. The number of items on shop's stock.

Following the table with the Gold ring example for ${\displaystyle x}$ number of items in the shop's stock the profit for the first item sold will be the value of ${\displaystyle x*2+1}$ from the Main Table. The profit of additional items sold will decrese by ${\displaystyle D}$.

Below is a table for the profit made selling unstung amulets on GE, when stringing is not an option.

Unstrung amulets
Item Level Cost GE Price Experience Profit on GE
Gold amulet (u) 8 73 131 30 58
Sapphire amulet (u) 24 437 453 65 16
Emerald amulet (u) 31 553 646 70 93
Ruby amulet (u) 50 1,025 1,038 85 13
Diamond amulet (u) 70 1,958 1,970 100 12

## Farming & Herblore Calculator

Grimy profit, Clean profit & Unf Pot profit = total profit calculated with min 3 herbs/patch and max 6 herbs/patch. Real profit may be higher when using the Amulet of chemistry where it is profitable to do so or lower when the herb patch gets diseased. Profit is the value of that respective item sold to GE.

Farming + Herblore Table
Seed Level Grimy Level Clean Level Unf Pot Secondary Ingredient Profit with compost Finished Product
Type Price Type Profit Type Profit Type Profit N/A Compost Supercompost Ultracompost
11 9 49 - 109 3 85 - 181 3 208 - 427 Eye of newt -23 -52 -386 -641 Attack potion(3)
8 14 58 - 124 5 76 - 160 5 214 - 436 Unicorn horn dust -209 -301 -698 -1,016 Antipoison(3)
12 19 327 - 666 11 420 - 852 12 507 - 1,026 Limpwurt root -1,485 -2,001 -2,822 -3,564 Strength potion(3)
56 26 2,011 - 4,078 20 2,005 - 4,066 26 2,185 - 4,426 Chocolate dust 970 1,287 1,299 1,390 Energy potion(3)
43,433 32 -20,084 - 3,265 25 -19,892 - 3,649 38 -19,520 - 4,393 Snape grass -20,582 -12,990 -5,703 1,663 Prayer potion(3)
1,511 38 4,438 - 10,387 30 4,549 - 10,609 81 4,756 - 11,023 Crushed nest -2,279 -2,560 -3,146 -3,653 Saradomin brew(3)
42 44 1,707 - 3,456 40 1,746 - 3,534 45 1,875 - 3,792 Eye of newt 261 337 108 -42 Super attack(3)
577 50 4,268 - 9,113 48 4,421 - 9,419 52 4,649 - 9,875 Mort myre fungus 2,735 3,814 4,588 5,441 Super energy(3)
187 56 2,819 - 5,825 54 2,837 - 5,861 55 2,981 - 6,149 Limpwurt root 842 1,160 1,173 1,265 Super strength(3)
59,155 62 -31,009 - -2,863 59 -30,880 - -2,605 63 -30,571 - -1,987 Red spiders' eggs -34,978 -26,944 -19,215 -11,407 Super restore(3)
502 67 3,467 - 7,436 65 3,626 - 7,754 66 3,749 - 8,000 White berries 458 753 743 812 Super defence(3)
618 73 2,553 - 5,724 67 2,703 - 6,024 69 3,018 - 6,654 Dragon scale dust -657 -695 -1,038 -1,302 Antifire potion(3)
212 79 1,012 - 2,236 70 1,027 - 2,266 72 1,294 - 2,800 Wine of zamorak -2,873 -3,785 -5,002 -6,140 Ranging potion(3)
53,419 85 -30,244 - -7,069 75 -30,016 - -6,613 90 N/A N/A Super attack
Super strength
Super defence
-31,771 -24,580 -17,694 -10,729 Super combat potion(4)
94 N/A N/A Anti-venom(4) -30,985 -23,532 -16,384 -9,157 Anti-venom+(4)

Additional Profit & XP: The profit from Super Energy potions (5,441) can be used to increase experience gains further by turning it into Stamina potion with Amylase. Final profit: 1,559

## Crafting jewellery, use it and HA it

You can easily craft jewellery in f2p and then enchant it when you are mem, use it until 1 charge is left and then High Alch it for profit/less money lost per teleport. High alchemy price is the same for every jewellery, no matter the number of charges left so it's best to High Alch it at 1 charge left.

NOTE: Actual cost wheter you choose to buy the ring of dueling/emerald ring directly from GE instead of crafting it (plus enchanting it) will yield a greater loss and a higher cost per teleport, reaching it's maximum when also using the last charge of the jewellery.

Enchanting cost is not taking into consideration elemental runes cost, since using a staff is more convinient.

Jewellery Cost to craft HA Value Loss/Profit Cost/Profit per teleport
Ring of dueling 684 765 -89 -12.71
Digsite pendant 1,156 1440 114 28.5
Games necklace 568 630 -108 -15.43