# User:MaxStein/Crafting jewellery and selling to shop

This is a general guide line to making money from Crafting mostly intended for F2P.

Jewellery

Item GE Price
Gold bar 93
Sapphire 354
Emerald 483
Ruby 918
Diamond 1,850
Ball of wool 39

Item Level Cost GE Price Experience Price on Shop[1] Profit on GE [2] Profit on Shop [3] Profit on Shop [4] Price Ratio[5]
Gold ring 5 93 159 15 245 66 152 86 -7
Gold necklace 6 93 158 20 315 65 222 157 -9
Gold amulet 8 132 176 34 245 44 113 69 -7
Sapphire ring 20 447 600 40 630 153 183 30 -18
Sapphire necklace 22 447 567 55 735 120 288 168 -21
Sapphire amulet 24 486 521 69 630 35 144 109 -18
Emerald ring 27 576 693 55 892 117 316 199 -25
Emerald necklace 29 576 698 60 997 122 421 299 -28
Emerald amulet 31 615 717 74 892 102 277 175 -25
Ruby ring 34 1,011 1,073 70 1417 62 406 344 -40
Ruby necklace 40 1,011 1,134 75 1522 123 511 388 -43
Ruby amulet 50 1,050 1,188 89 1417 138 367 229 -40
Diamond ring 43 1,943 1,980 85 2467 37 524 487 -70
Diamond necklace 56 1,943 2,030 90 2570 87 627 540 -71
Diamond amulet 70 1,982 2,063 104 2467 81 485 404 -70
1. The amount of coins you get for selling the item to the shop when the stock is 0.
2. Assuming that you sell items crafted with materials bought from GE.
3. Assuming that the stock is 0 and you sell one item crafted with materials bought from GE.
4. Assuming that the stock is 0 and you sell one item bought from GE.
5. The amoung of coins the store's buying price modifies when one item is sold to the shop.

NOTE: negative values in the "Profit on GE" column, means that it is more profitable to buy items from GE and sell them to the shop.

The table below shows the profit per item sold depending on quantity of items sold, assuming the shop's stock is 0. Note: most of the profit is based on the total material cost to craft the items unless stated otherwise.

Main Table
Item 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Gold ring 152 148.5 145 141.5 138 134.5 131 127.5 124 120.5 117 113.5 110 106.5 103 99.5 96 92.5 89 85.5
Gold necklace 222 217.5 213 208.5 204 199.5 195 190.5 186 181.5 177 172.5 168 163.5 159 154.5 150 145.5 141 136.5
Gold amulet [1] 113 109.5 106 102.5 99 95.5 92 88.5 85 81.5 78 74.5 71 67.5 64 60.5 57 53.5 50 46.5
Gold amulet [2] 69 65.5 62 58.5 55 51.5 48 44.5 41 37.5 34 30.5 27 23.5 20 16.5 13 9.5 6 2.5
Sapphire ring 183 174 165 156 147 138 129 120 111 102 93 84 75 66 57 48 39 30 21 12
Sapphire necklace 288 277.5 267 256.5 246 235.5 225 214.5 204 193.5 183 172.5 162 151.5 141 130.5 120 109.5 99 88.5
Sapphire amulet [1] 144 135 126 117 108 99 90 81 72 63 54 45 36 27 18 9 0 -9 -18 -27
Sapphire amulet [2] 109 100 91 82 73 64 55 46 37 28 19 10 1 -8 -17 -26 -35 -44 -53 -62
Emerald ring 316 303.5 291 278.5 266 253.5 241 228.5 216 203.5 191 178.5 166 153.5 141 128.5 116 103.5 91 78.5
Emerald necklace 421 407 393 379 365 351 337 323 309 295 281 267 253 239 225 211 197 183 169 155
Emerald amulet 277 264.5 252 239.5 227 214.5 202 189.5 177 164.5 152 139.5 127 114.5 102 89.5 77 64.5 52 39.5
Ruby ring [1] 406 386 366 346 326 306 286 266 246 226 206 186 166 146 126 106 86 66 46 26
Ruby ring [2] 344 324 304 284 264 244 224 204 184 164 144 124 104 84 64 44 24 4 -16 -36
Ruby necklace 511 489.5 468 446.5 425 403.5 382 360.5 339 317.5 296 274.5 253 231.5 210 188.5 167 145.5 124 102.5
Ruby amulet 367 347 327 307 287 267 247 227 207 187 167 147 127 107 87 67 47 27 7 -13
Diamond ring [1] 524 489 454 419 384 349 314 279 244 209 174 139 104 69 34 -1 -36 -71 -106 -141
Diamond ring [2] 487 452 417 382 347 312 277 242 207 172 137 102 67 32 -3 -38 -73 -108 -143 -178
Diamond necklace 627 591.5 556 520.5 485 449.5 414 378.5 343 307.5 272 236.5 201 165.5 130 94.5 59 23.5 -12 -47.5
Diamond amulet 485 450 415 380 345 310 275 240 205 170 135 100 65 30 -5 -40 -75 -110 -145 -180
1. Crafted with resources bought from GE
2. Bought from GE

From the Main Table, the profit per item sold to the shop decreses by ${\displaystyle D={\frac {PriceRatio}{2}}}$.

Real situations won't have 0 items in stock insted the shop's stock will vary.

You need to know if selling items, when the stock is not empty, will yield a profit.

Example with Gold ring
Gold ring +1[1] +2 +3 +4 +5
1[2] 145 141.5 138 134.5 131
2 138 134.5 131 127.5 124
3 131 127.5 124 120.5 117
4 124 120.5 117 113.5 110
5 117 113.5 110 106.5 103
6 110 106.5 103 99.5 96
7 103 99.5 96 92.5 89
8 96 92.5 89 85.5 82
9 89 85.5 82 78.5 75
10 82 78.5 75 71.5 68
11 75 71.5 68 64.5 61
12 68 64.5 61 57.5 54
13 61 57.5 54 50.5 47
14 54 50.5 47 43.5 40
15 47 43.5 40 36.5 33
16 40 36.5 33 29.5 26
17 33 29.5 26 22.5 19
18 26 22.5 19 15.5 12
19 19 15.5 12 8.5 5
1. The number of items you sell to the shop.
2. The number of items on shop's stock.

Following the table with the Gold ring example for ${\displaystyle x}$ number of items in the shop's stock the profit for the first item sold will be the value of ${\displaystyle x*2+1}$ from the Main Table. The profit of additional items sold will decrese by ${\displaystyle D}$.

Below is a table for the profit made selling unstung amulets on GE, when stringing is not an option.

Unstrung amulets
Item Level Cost GE Price Experience Profit on GE
Gold amulet (u) 8 93 139 30 46
Sapphire amulet (u) 24 447 464 65 17
Emerald amulet (u) 31 576 653 70 77
Ruby amulet (u) 50 1,011 1,081 85 70
Diamond amulet (u) 70 1,943 1,966 100 23