User:Sir Kvothe/New player guide (P2P)
IMAGE: New player with as much member gear as possible - glory, ring, iron boots, blessing, pots, member food, teleport to house, in a member area doing a member's activity
This guide is a supplement, not a replacement. It's meant to describe to new players all the benefits and useful components of membership - basically, why players get membership in the first place. It's going to show what quests are useful, and what gameplay features are most commonly used by members.
This guide is a pay-to-play expansion for the New player guide. It is not a replacement - it merely amends, or adds, to the content already taught in the F2P version of the guide. It's advised that players new to the game also read the main guide before reading this one. The regular new player guide assumes the player to be completely free-to-play, therefore it doesn't offer any advice on members activities, skills, locations, or quests. As such, this guide aims to accommodate new players that opt to immediately purchase a membership when beginning Old School RuneScape.
In this guide, notable items, cities, skills, and gameplay features will be covered in detail.
- 1 What's different
- 2 New or improved item types
- 3 New items
- 4 New locations
- 5 New notable quests
- 6 New skills
- 7 New worlds
- 8 New gameplay features
- 9 Useful minigames
- 10 Advanced
What's different[edit | edit source]
- Members have the 24 hour trade block immediately removed. Therefore, this guide will no longer restrict certain resources or usage of the Grand Exchange for beginner content.
- Members have access to more skills. These new skills will be emphasized, but previously mentioned activities may be revisited to reflect their improved P2P equivalent areas, methods, etc.
- Members have access to Achievement Diaries.
- Members also have many profitable daily tasks that they can do to sustain the price of a membership (through Bonds.
New or improved item types[edit | edit source]
- Tele tabs
- Dragon items
- Barrows items
New items[edit | edit source]
Melee[edit | edit source]
- Barrows gloves
- Slayer helmet (Black mask)
Skilling[edit | edit source]
- Magic logs
- Redwood logs
Magic[edit | edit source]
- Blood runes
New locations[edit | edit source]
- God wars dungeon
New notable quests[edit | edit source]
- Recipe for Disaster
New skills[edit | edit source]
Thieving - Thieving is another gathering skill, except NPCs are the source. It's advised to set NPC clicks to "always right click" to make each pickpocket a single click.
Agility - Agility's main benefit is increased energy regeneration. The higher the agility, the faster energy will regenerate.
Hunter - Bird houses, etc
Herblore - Herblore unlocks the ability to turn vials of water, various herbs, and various ingredients into potions. As Herblore experience is sought-after for a lot of late-game content, some potions tend to be considerably cheaper than the ingredients needed to create them.
Slayer - Slayer is a very popular skill, as it's mutually beneficial with all three schools of combat. Not only does it offer the opportunity to get a head slot item that increases damage and accuracy by 15% for targets, but it gives the player access to considerably profitable monsters like Gargoyles and Kurask.
New worlds[edit | edit source]
New gameplay features[edit | edit source]
Unlocked trade restrictions[edit | edit source]
Buying membership immediately removes the 24 hour block that's normally present on new accounts. As such, this guide will no longer take into effect this restriction.
Player-owned houses[edit | edit source]
Owning a house is a major convenience if it can be afforded. Player owned houses offer things like unlimited-teleport portals to countless areas, one-click pools to drink from that instantly restore various stats, combat dummies to test max hits on, lecterns to make teleport tablets on, and more. For early-game players, it's advised to hop to a House Party world and enter a publicly open house owned by another host - they'll often have everything already made.
Diaries[edit | edit source]
Achievement diaries unlock and amplify existing game content.
Special attack[edit | edit source]
Some items in P2P have a "special attack" that can be used. These attacks drain a set amount of special attack energy, which regenerates slowly after being used.
Pets[edit | edit source]
Skilling in any members world will automatically offer a passive chance of getting a skilling pet. There are also manually obtainable pets, such as cats.
Useful minigames[edit | edit source]
Pest Control[edit | edit source]
Nightmare Zone[edit | edit source]
Activities[edit | edit source]
- Safe spot kill Tzhaar monsters (30 range/magic, understanding of safe spots in Tzhaar caves)
- Make Gold bracelets in Edgeville
- Make bowstrings
- Start a slayer task in burthorpe (slayer is amazing)
- Chop and fletch regular logs into arrow shafts (fletching is useful for maple money)
- Buy thieving gear and pickpocket men (thieving is useful for master farmer)
- Do the Gnome agility course (teleport using jewelry, go in, begin)
- Start your Player Owned House in Rimmington (never too early, useful for house party worlds, yews nearby)
- Fletch maple longbows and sell them on the GE
- Complete Waterfall Quest (difficult for lower levels, but excellent exp boost)
- Kill Hill Giants and use their bones on a POH altar (prayer is useful, do in poh world)
- Make steel cannonballs
- Craft Nature runes in the abyss (house altar world)
- Start doing birdhouse runs
- Acquire full rogue for pickpocketing the Master Farmer
- Complete Ardougne Medium diaries
- Tears of guthix
- Start farming herbs
- Zaff staves
- Chaos druids
- Red chins
- Acquire Full graceful (boots first)
- NMZ herbs
- Unlock spirit trees
- Unlock fairy rings
- RFD (over arching quest line that adds variety and slowly unlocks new content)
Advanced[edit | edit source]