User talk:Hlwys

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Hello, Hlwys, and welcome to the Old School RuneScape Wiki! We're happy to see new editors making contributions. Here are some links you may find helpful:
Please remember to log in every time you edit and sign any messages you leave by typing four tildes (~~~~); this automatically inserts your username and the date. If you have any issues, feel free to ask on the user help page, or join us on Discord, where many of our editors hang out.

We hope you like it here and decide to stay!

-- Recent uploads SpineTalkContribs 17:56, 16 August 2019 (UTC)

Track number[edit source]

Are you using the order from the music list as the basis for track numbers? I'm pretty sure we've been using order of release date, then alphabetical order to determine that. If you're intending to continue, you missed 7th Realm.-- Recent uploads SpineTalkContribs 18:44, 19 August 2019 (UTC)

Or, you're using List of music in chronological order. In which case, do carry on. -- Recent uploads SpineTalkContribs 18:49, 19 August 2019 (UTC)
Yeah I'm using that, most of which I wrote last year. See [1] as well. Hlwys (talk) 18:52, 19 August 2019 (UTC)

Unlisted tracks[edit source]

Going to be really fun when you get to the ones from The Eyes of Glouphrie. :) -- Recent uploads SpineTalkContribs 01:30, 7 September 2019 (UTC)

Vote in the Weird Gloop elections![edit source]

Hi Hlwys!

Because of your involvement with the wiki, you are eligible to vote on the candidates for the board of Weird Gloop, the company that hosts the RuneScape and Old School RuneScape wikis.

See meta:Weird Gloop elections for general information about this process (and how to vote – it'll take maybe 5 minutes), and meta:Weird Gloop elections/2019/Candidates for candidate presentations.

There are 4 candidates for OSRSW and 4 candidates for RSW, and 1 candidate for pt-RSW. If you'd like to influence who represents the voices of these communities inside the company, I strongly encourage you to vote! You are one of only 204 people that meet the requirements, and this is your opportunity to help shape the future of the wikis.

Thanks! ʞooɔ 01:00, 23 December 2019 (UTC)

Do you want a free wiki t-shirt?[edit source]

Hi Hlwys!

To celebrate the two-year anniversary of the new site, we're giving away RuneScape Wiki t-shirts to a bunch of wiki editors. Because of your contributions to the community over the last year, we'd like to send you one! If you're interested, go fill out this form, and we'll get those shipped out before the end of the month.

If you have any questions, shoot me a talk page message or a DM on Discord (Cook#2222). Thanks!

ʞooɔ 21:58, 2 October 2020 (UTC)

A Zarosian mystery[edit source]

Hey Hlwys. You have a flair for uncovering some of the deepest secrets of the game. I was wondering if you maybe could shed some light on some curious Zarosian assets found in the moid database, specifically the Warriors of Murahs (NPC IDs: 10393, 10394 and 10395) and the ancient elemental crystals (Object IDs: 33144, 33146, 33147, 33148 & 33149). Are they unused content or part of some deadman event or something else? Exaldin (talk) 19:02, 8 January 2021 (UTC)

They were all originally added for the Deadman summer finals on 23 June 2018. The warriors have the same appearance as NPCs 8395-8397 who now have no name. As you can see here [2] the NPCs patrolled the arena, while the objects (including the crane, id 33145) could be seen around the outside.
Obviously not a very interesting answer so the question is more why they were brought back. The short answer is I don't know but since they were added with the Ferox Enclave my best guess is that they are meant to be similar to the 3 Zamorakian Acolytes. It's possible that they will be part of a future update since there's a lot of unreleased stuff in the Enclave basement (Stealing Creation lobby, and an unused cave system).
Examining what they are wearing also may give some clues. Although their head and trousers are shared with Corsair Cove NPCs, this is probably irrelevant. Most of what they wear is also worn by NPCs from the Desert. The Scimitar is used by Mercenaries and Guards, while the Shield is only used by the Mercenary Captain. Their hands are shared with two male slaves (also in the Desert Mining Camp). The most interesting one however is their facemasks. It's only worn by 4 other NPCs: the Menaphite Guard, Coenus, one of the Desert Mining Camp Mercenaries, but also a Wizard at the Ferox Enclave.
So I think either they were/are going to be used at the Ferox Enclave, or they would have been at the Citharede Abbey since they have a desert theme, and nearly all Zarosians are now in the desert.Hlwys (talk) 21:26, 8 January 2021 (UTC)
Thanks for looking into it, a bit of a bummer, that there isn't much about them. To put it shortly it would seem that you and I think along the same lines. Thanks for clearing it up. Exaldin (talk) 11:52, 10 January 2021 (UTC)

Re:Achievement diary jingles[edit source]

How would you define "part of the music track," though? The animal sounds play together with the "ordinary" bit every time, and, in particular, the music track that the jingle had interrupted only resumes/restarts *after* the animal sounds are over. So... I don't see the issue. :| Fswe1 (talk) 12:31, 22 February 2021 (UTC)

The animal sounds are not included in the midi file at all, not even as a custom instrument. That's why they don't play in the versions of the tracks uploaded which were directly rendered from the game. The only ones they play on are the Easy jingles, where they are part of the drums track, so they are included. Hlwys (talk) 13:51, 22 February 2021 (UTC)
Okay, so the animals were, for whatever reason, given a separate file in the database. They still accompany the instrumental part in-game; I still see no issue. Fswe1 (talk) 14:59, 22 February 2021 (UTC)
They're a sound effect, not a music track. Tracks from cutscenes don't have the ingame sounds from the cutscene pasted over them, and the jingles from Achievement Diaries shouldn't either. Hlwys (talk) 15:59, 22 February 2021 (UTC)
Sure, but whether it's a music track or a sound effect is just a technical irrelevance, is it not? It's not an ambient in-game sound effect that just happens to be there; it plays together with the jingle at a pre-specified time. At the end of the day, I don't care about the technicalities. Fact is, the two go hand in hand in-game and people might want to hear the full jingle+animal sound irrespective of whether the latter belongs to the midi file or not. There is, at least, no harm. :) Fswe1 (talk) 17:53, 22 February 2021 (UTC)
I'm not sure how much clearer I can make this - the animal sounds are not part of the music track. They never have been. You can download the midi files yourself and see they are not in there. The sound effects are played entirely separately and are just that - sound effects. They should not be included on any page dedicated to music. Possibly they could be added separately, but the music files as they stand are the actual songs extracted from the game. Also, one of the jingles you uploaded includes the sound effect for eating at the start - out of curiosity, do you consider this to be part of the full music track too? Hlwys (talk) 19:12, 22 February 2021 (UTC)