SMW Subobject for RangedMagic defence bonus: 400Examine: Formerly a member of Xeric's elite tactical unit.Immune to venom: ImmuneAttack bonus: 0Magic Damage bonus: 0Ranged Strength bonus: 25Stab defence bonus: 55Defence level: 160Uses infobox: MonsterNPC ID: 7528Crush defence bonus: 100Release date: 5 January 2017Version anchor: RangedRanged level: 150Attack level: 150Is variant of: VanguardImage: File:Vanguard (ranged).pngSlash defence bonus: 60Attack style: RangedImmune to poison: ImmuneSize: 3Magic attack bonus: 0Range defence bonus: 300Hitpoints: 180Attack speed: 4Monster attribute: xericianRange attack bonus: 40Magic level: 150Name: VanguardStrength bonus: 0Experience bonus: 5Strength level: 150Is members only: trueMax hit: 22
SMW Subobject for MeleeMagic defence bonus: 20Examine: Formerly a member of Xeric's elite tactical unit.Immune to venom: ImmuneAttack bonus: 20Magic Damage bonus: 0Ranged Strength bonus: 0Stab defence bonus: 150Defence level: 160Uses infobox: MonsterNPC ID: 7527Crush defence bonus: 150Release date: 5 January 2017Version anchor: MeleeRanged level: 150Attack level: 150Is variant of: VanguardImage: File:Vanguard (melee).pngSlash defence bonus: 150Attack style: MeleeImmune to poison: ImmuneSize: 3Magic attack bonus: 0Range defence bonus: 400Hitpoints: 180Attack speed: 4Monster attribute: xericianRange attack bonus: 0Magic level: 150Name: VanguardStrength bonus: 10Experience bonus: 7.5Strength level: 150Is members only: trueMax hit: 18
SMW Subobject for MovingName: VanguardAttack speed: 4Examine: Formerly a member of Xeric's elite tactical unit.Image: File:Vanguard (moving).pngImmune to venom: ImmuneIs members only: trueIs variant of: VanguardAttack style: NoneUses infobox: MonsterNPC ID: 7526Immune to poison: ImmuneRelease date: 5 January 2017Version anchor: MovingMonster attribute: xericianSize: 3
SMW Subobject for Ranged (Challenge Mode)Magic defence bonus: 400Examine: Formerly a member of Xeric's elite tactical unit.Immune to venom: ImmuneAttack bonus: 0Magic Damage bonus: 0Ranged Strength bonus: 25Stab defence bonus: 55Defence level: 240Uses infobox: MonsterNPC ID: 7528Crush defence bonus: 100Release date: 17 May 2018Version anchor: Ranged (Challenge Mode)Ranged level: 225Attack level: 225Is variant of: VanguardImage: File:Vanguard (ranged).pngSlash defence bonus: 60Attack style: RangedImmune to poison: ImmuneSize: 3Magic attack bonus: 0Range defence bonus: 300Hitpoints: 280Attack speed: 4Monster attribute: xericianRange attack bonus: 40Magic level: 225Name: VanguardStrength bonus: 0Experience bonus: 7.5Strength level: 225Is members only: trueMax hit: 33
SMW Subobject for Melee (Challenge Mode)Magic defence bonus: 20Examine: Formerly a member of Xeric's elite tactical unit.Immune to venom: ImmuneAttack bonus: 20Magic Damage bonus: 0Ranged Strength bonus: 0Stab defence bonus: 150Defence level: 240Uses infobox: MonsterNPC ID: 7527Crush defence bonus: 150Release date: 17 May 2018Version anchor: Melee (Challenge Mode)Ranged level: 225Attack level: 225Is variant of: VanguardImage: File:Vanguard (melee).pngSlash defence bonus: 150Attack style: MeleeImmune to poison: ImmuneSize: 3Magic attack bonus: 0Range defence bonus: 400Hitpoints: 280Attack speed: 4Monster attribute: xericianRange attack bonus: 0Magic level: 225Name: VanguardStrength bonus: 10Experience bonus: 12.5Strength level: 225Is members only: trueMax hit: 27
SMW Subobject for MagicMagic defence bonus: 110Examine: Formerly a member of Xeric's elite tactical unit.Immune to venom: ImmuneAttack bonus: 0Magic Damage bonus: 25Ranged Strength bonus: 0Stab defence bonus: 315Defence level: 160Uses infobox: MonsterNPC ID: 7529Crush defence bonus: 400Release date: 5 January 2017Version anchor: MagicRanged level: 150Attack level: 150Is variant of: VanguardImage: File:Vanguard (magic).pngSlash defence bonus: 340Attack style: MagicImmune to poison: ImmuneSize: 3Magic attack bonus: 40Range defence bonus: 50Hitpoints: 180Attack speed: 4Monster attribute: xericianRange attack bonus: 0Magic level: 150Name: VanguardStrength bonus: 0Experience bonus: 27.5Strength level: 150Is members only: trueMax hit: 22
SMW Subobject for Magic (Challenge Mode)Magic defence bonus: 110Examine: Formerly a member of Xeric's elite tactical unit.Immune to venom: ImmuneAttack bonus: 0Magic Damage bonus: 25Ranged Strength bonus: 0Stab defence bonus: 315Defence level: 240Uses infobox: MonsterNPC ID: 7529Crush defence bonus: 400Release date: 17 May 2018Version anchor: Magic (Challenge Mode)Ranged level: 225Attack level: 225Is variant of: VanguardImage: File:Vanguard (magic).pngSlash defence bonus: 340Attack style: MagicImmune to poison: ImmuneSize: 3Magic attack bonus: 40Range defence bonus: 50Hitpoints: 280Attack speed: 4Monster attribute: xericianRange attack bonus: 0Magic level: 225Name: VanguardStrength bonus: 0Experience bonus: 40Strength level: 225Is members only: trueMax hit: 33
The Vanguard are a trio of Xeric's former commanders encountered in the Chambers of Xeric.
Each Vanguard is weak to a specific attack attack style, following the combat triangle:
- The range Vanguard is weak to Melee attacks and can be identified by the rocks gathered beneath its tentacles.
- The melee Vanguard is weak to Magic attacks and can be identified by the tentacles raised up in front of it.
- The mage Vanguard is weak to Ranged attacks and can be identified by lack of tentacles.
Upon defeating all three Vanguards, the vanguard judgement will appear on the ground, giving the player some insight as to how the Vanguard came to be.
A group of players battle against the Vanguard.
The three Vanguards originally spawn underground. When a player gets near one of the holes, all three will burst from the ground.
All Vanguards attack three times with each attack; however, the magic and ranged Vanguards use AoE attacks (one always hitting the player while two are launched elsewhere). The melee Vanguard simply attacks the player three times for every attack it performs. Protection prayers will not nullify their damage, but they will reduce it.
The swirling mass around a Vanguard, indicating that the difference between the three's health is approaching the maximum threshold.
To harm the Vanguards, damage must be spread equally to all three Vanguards. If just one of the Vanguard is heavily damaged while the others have much higher health (a difference of 40% in groups of four or less, and 33.3% in groups of five or more), the Vanguards will immediately shuffle and restore their health to full. As a warning indicator, a swirling mass of energy will appear around the Vanguards, which brightens in colour the closer they are to a forced heal.
To stop this from occurring, the Vanguards' health must be within similar range of the other Vanguards by the time they shuffle positions. Stomp damage is applied to players under them when they shuffle; this damage will not occur when they attack players. When the Vanguards shuffle, they will lose aggression over any players; standing in the corners will typically only cause one of them to attack.
As uncontrolled high damage is detrimental, weapons with low damage per hit such as toxic blowpipe are highly recommended. It may also be worthwhile to not activate damage boosting prayers and unequip gear that increases damage if there is a risk of dealing too much damage. Knowing the maximum hit for each weapon used is helpful.
It should be noted that the ranged Vanguard is static, and will be unable to attack players that are under it. The melee and magic Vanguards will attempt to move out if the player is under them. The melee Vanguard often does not attack players next to the walls or edges as it cannot go too far from its spawn point, and it will back away if it is attacked from these spots until the attacker is in its range. Vanguards can be damaged during shuffles, although only applicable if the hit lands before they do so. If the attack ends up dealing fatal damage when they shuffle, they will instead restore one health.
It is not recommended to use the dragon warhammer special on the Vanguards as their Defence resets after they return to their shell. Dragon claws or toxic blowpipe special attacks may be more useful, provided that they are used with caution as to not damage them over the threshold, although their fairly high defence bonuses (especially for the melee and magic Vanguards) may make this unfeasible.
- ^ 1.0 1.1 1.2 The Vanguard's combat style determines which potion is dropped.
- ^ At least one Overload (+)(4) is given per Vanguard room, up to a maximum of 3.
Date
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Changes
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28 May 2020 (update | poll)
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- Vanguards now have a visual cue that indicates whether their health is too high or low.
- The Vanguards will now heal themselves when their health differs by 40% in groups of four or less rather than 33%.
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21 May 2020 (update | poll)
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- Vanguards' defence levels were lowered and their hitpoints were increased.
- The melee Vanguard's magic and melee defences were swapped to better suit the combat triangle.
- The Vanguards' aggression range was reduced and one of the spawn positions was shifted.
- At least one overload drop is guaranteed from a Vanguard room.
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- ^ DISCLAIMER: The stats displayed on this page can vary based on the player with the highest combat level. The stats shown are scaled for a player with maxed combat stats.
- ^ The book is dropped once all Vanguards are dead