Varrock Museum

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Old School RuneScape uses the British convention for floor numbering: Ground floor, first floor, etc.
For the expedition and camp located on Fossil Island, see Museum Camp.
Varrock Museum location map.png
Location on World Map
Wilderness
Varrock Palace Varrock Museum Digsite
Varrock

The Varrock Museum is a museum located in the city of Varrock, just north of the Varrock east bank. It also contains the members-only miniquest the natural history quiz. Here, a player can travel through the history of Gielinor, observe creatures in the basement and clean some specimens from the Digsite.

By doing so players can earn up to 225 Kudos.

Free-to-play players cannot earn kudos and can only view the ground floor exhibits.

Information clerk[edit | edit source]

The information clerk is located in the north-west corner of the ground floor. She has information about the three sections of the museum. A map is available of the exhibits. She will also give some rewards depending on how many kudos have been earned. In addition, an information booth next to her can be right-clicked to check which tasks players have yet to complete.

Ground floor[edit | edit source]

The ground floor of the Varrock Museum.
Display case locations on the ground floor.

Display case 22 is updated once by giving simple pottery to the archaeologists.

The ground floor is the main floor of the museum. The ground floor is dedicated to artefacts from the Digsite.

The southern end of the ground floor is partitioned off for the processing of incoming samples from the Digsite. A player can earn kudos in this section by helping the archaeology staff clean off incoming samples (aka specimen cleaning).

Players wishing to participate must have completed The Dig Site quest. Additionally, the player must be wearing leather boots and leather gloves and must also be holding a trowel, rock pick and specimen brush. All of these items are available from the tool rack on the south wall of the museum.

Uncleaned finds can be taken from the Dig Site specimen rocks pile. They can then be cleaned by using them on an empty specimen table while wearing the leather boots and gloves and having the three tools from the tool rack in your inventory.

As of recent updates, you can now carry as many uncleaned finds as you like, as long as they fit in your inventory. Upon clicking on the pile, you will automatically begin picking up finds, however you can click the pile repeatedly to pick these items up faster.

Once a player finds something interesting, they may show it to one of the four archaeologists in the room, who will then tell them what case to put the object in. Putting a sample in the correct case results in a reward of 10 kudos.

Some samples have no value and are not of interest to the archaeologists. These samples can be disposed of in one of the storage crates found in the south-east corner of the area. Disposing of a sample will give a player a random reward from the storage crate, usually of very small value.

A special specimen is the clean necklace, which appears as a ruby necklace. Instead of recommending the player to place a clean necklace in a display case, the archaeologist will teach the player how to enchant a ruby necklace into a Digsite pendant. Obtaining the clean necklace is very rare.

If it's taking an unusually long time to find the clean necklace, you may have already found it. To check this, talk to Curator Haig Halen and ask "How do I get a medallion?" If you haven't found the Digsite pendant yet, a game message will say "You need to have discovered the Digsite pendant."

In total, 50 kudos can be earned in the Dig Site cleaning area (five possible finds).

NOTE: As of recent updates allowing us to carry an inventory of uncleaned finds, earning XP lamps through this method can grant a steady amount of XP.

If you want to level up a low level skill quickly, try grinding for lamps.

Display cases[edit | edit source]

Number Image Examine text Description
22
Varrock Museum display 22.png
Pottery from the 3rd of 4th Ages. Two beautiful examples of the many items of pottery found around the Dig Site. There appear to be Saradominist markings upon these artefacts, indicating that this was at one time a Saradominist city. This pottery appears to be dated around the beginning of the 4th Age.
22 (after adding pottery)
Varrock Museum display 22 (Zaros pottery).png
Pottery from the 3rd of 4th Ages. Two distinct types of pottery have been recovered from the Dig Site, adding evidence to the two settlements on this site. The red clay pottery appears to be much older and occasionally has purple Zarosian symbols, while the Saradominist artefacts are usually of a lighter shade with blue decorations.
27
Varrock Museum display 27.png
A display of the different layers of soil. The Layers of Archaeology
Soil Layers


O horizon - The top layer of soil is made up mostly of leaves and decomposed organic matter.

A horizon (topsoil) - Plants grow in this dark-coloured layer, which is made up of decomoposed organic matter mixed with mineral particles.

E horizon - This eluviation (leaching) layer has a light colour and is made up of sand and silt. We often find significant archaeological artefacts in this layer.

B horizon (subsoil) - Contains clay and mineral deposits it receives from layers above, when water drips through.

C horizon - Regolith consists of slightly broken up bedrock. Plant roots do not penetrate this layer.

R horizon - The bedrock layer that is beneath all other layers.

36
Varrock Museum display 36.png
A Saradomin symbol from the 4th Age. Thought to be an altar decoration, possibly celebrating the beginning of the 4th Age when Saranthium was its most vibrant. Lovingly crafted in silver and sapphire, it is still in good condition.
37
Varrock Museum display 37.png
An ancient Saradomin symbol from the 4th Age. This small symbol was used as a decoration on the Saradominist altars throughout the city. Two or three examples have been found, but this is the best. Worked in blue-enamelled bronze, it has not survived the ages well. We believe this was to be from the early years when the city was still being built.
38
Varrock Museum display 38.png
An old vase with Saradominist markings. One of the few vases found in good condition. Its markings show some kind of celebration to Saradomin.
40
Varrock Museum display 40.png
Ancient gold jewelry. Fine silver and gold jewellery has been found concealed in one of the many urns scattered around the Dig Site. Not much is know about it, although most of the items do have Saradominist markings.
41
Varrock Museum display 41.png
Rusty arrowheads, dating back to the early 4th Age. Arrowheads of crude bronze have been found along with the finds deeper in the Dig Site, which leads us to believe that the forces occupying the city before the Saradominists used bows, as well as other methods of war.
42
Varrock Museum display 42.png
A Zarosian talisman found at the Dig Site. Found at the Dig Site east of Varrock by a recently qualified archaeologist. It appears to be a symbol of the god, Zaros.
43
Varrock Museum display 43.png
Stone tablet found at the Dig Site. Excavated recently from a cavernous temple below the Dig Site by a recently qualified archaeologist. It is of great significance, as it proves the existence of a settlement that pre-dates the Saradominist city currently being excavated. The temple appears to be dedicated to the pagan god, Zaros, and survived the destruction of the Zarosian city which was rebuilt by Saradominsts.
44
Varrock Museum display 44.png
An ancient coin from Senntisten. A battered and bent coin with Zamorakian markings. It bears the word 'Senntisten', which we believe to be the original name of the city, Saranthium, before it was rebuilt by those loyal to Saradomin. Partial numbers on the coin would indicate that it is from the year 3740, presumably from the 3rd Age.
45
Varrock Museum display 45.png
An old coin, accurately dating the city of Saranthium. A coin in very good condition with Saradominist markings. It bears the word 'Saranthium', which we have found to be the name of the city being excavated east of Varrock. The numbers on the coin would indicate that it is from the year 3804, presumably from the 3rd Age as the Godwars were coming to an end.

First floor[edit | edit source]

The first floor of the museum.
Display case locations on the first floor.

The first floor of the Varrock Museum contains various display cases that exhibit the chronological history of Gielinor, with the timeline continuing to the second floor. Talk to Historian Minas about your completed quests to complete the displays.

A total of 75 kudos can be obtained for completing the display cases on this floor. Afterwards, Minas will give you some rewards. An additional reward, unrelated to the display cases, is available for completing the Curse of the Empty Lord miniquest. Doing so is required to achieve the maximum amount of kudos.

The following quests are needed to fill all the displays:

Free quests[edit | edit source]

Quest Display Kudos
Demon Slayer 25 5
Rune Mysteries 21 5
Shield of Arrav 24 5

Members quests[edit | edit source]

Quest Display Kudos
A Tail of Two Cats 20 5
Hazeel Cult 7 5
In Aid of the Myreque 23 5
Making History 46 5
Merlin's Crystal 9 5
Observatory Quest 17 5
Priest in Peril 23 5
Temple of Ikov 28 5
The Grand Tree 10 5
What Lies Below [1] 3 5
  1. Requires the book Dagon'hai history from the Varrock Palace library.

Display cases[edit | edit source]

Number Image Examine text Description
16
Varrock Museum display 16.png
An early map of Gielinor. 1st–2nd Ages


The 1st Age is thought to have been 4,000 years long. The world of Gielinor is said to have been created by the gods Saradomin, Zamorak, and Guthix at the start of the 1st Age. It's thought that, for much of this time, the gods were still in the process of forming the world and making the various lands, seas, plants, and animals.

2nd Age - Research suggests this age was roughly 2,000 years long. This map is our approximation of the lands at that time, based upon our existing knowledge of the world.

16 (after Curse of the Empty Lord)
Varrock Museum display 16.png
An early map of Gielinor. 1st–2nd Ages


The 1st Age is thought to have been 4,000 years long. The world of Gielinor is said to have been created by the gods Saradomin, Zamorak, and Guthix at the start of the 1st Age. However, recent evidence from a brave adventurer suggests that Zamorak was not a god at this point in time so would not have been able to create worlds. It's thought that for much of this time, the gods were still in the process of forming the world and making the various lands, seas, plants, and animals. This map is our approximation of the lands at that time, based upon our existing knowledge of the world

28
Varrock Museum display 28.png
The staff of Armadyl. End of 2nd Age


This is a replica of the Staff of Armadyl, made from the descriptions given to us by a brave adventurer. It was this staff, wielded by Zamorak, which killed the god Zaros and cursed all those who aided this treacherous deed. It would seem that it was around this time that Zamorak ascended to godhood. Not much is known of what happened to the staff afterwards, until it's recent discovery. Armadyl is said to be a god whom was worshipped during the 2nd and 3rd Ages, though he does not seem to have much of a following in modern times.

31
Varrock Museum display 31.png
A display of three god symbols. 3rd Age - 4,000 years long


The scorched earth of the Wilderness is a lasting reminder of the destruction wrought during the God Wars. The little evidence found intact from these times would indicate that most of the mortal races only just survived this onslaught. Stories handed down over generations tell of great, powerful entities and agents of the gods fighting cataclysmic wars. However, at the end of this 4,000 year long 3rd Age, it seems that Saradomin, Guthix, and Zamorak settled for a less direct influence on our world.

30
Varrock Museum display 30.png
A terracotta statue. 3rd Age - Years 3000–4000


This statuette was found in an underground temple in the ruined city of Uzer, which was destroyed late in the 3rd Age, suddenly, due to causes unknown. It probably represents one of the clay golems that the craftsmen of the city built as warriors and servants. The statuette was originally part of a mechanism whose purpose is unknown.

30 (after The Golem)
Varrock Museum display 30 (post-heist).png
An empty display case. 3rd Age - Years 3000–4000


This statuette was found in an underground temple in the ruined city of Uzer, which was destroyed late in the 3rd Age, suddenly, due to causes unknown. It probably represents one of the clay golems that the craftsmen of the city built as warriors and servants. The statuette was originally part of a mechanism whose purpose is unknown.

Recently this display was stolen and its whereabouts are unknown.

19
Varrock Museum display 19.png
Ancient archaeological finds. 4th Age - 2,000 years long


Finds indicate that at the beginning of the 4th Age, the humans who had survived the god wars formed nomadic tribes that battled for survival against not only each other, but also the dwarves, goblins, ogres, gnomes and many more races that were competing for land and resources. Over time, they started to make more permanent settlements throughout the world, but they continued to battle with their neighbours.

20
Varrock Museum display 20.png
A display of Robert the Strong in battle with Dragonkin. 4th Age - Year 1–100


Around the beginning of the 4th Age, a new terror was seen in the world: the Dragonkin. Without active gods, the people had to deal with this problem largely by themselves. Heroes arose to step up to this challenge, one of them being Robert the Strong, who led the resistance against the dragonkin threat.

8
Varrock Museum display 8.png
A display model of the druid stone circle. 4th Age - Years 1–200


Taverley is the site of the only known example of a surviving druidic stone circle, but the druids of Guthix speak of many others scattered around Gielinor in the past. Our best dating techniques place them in the 4th Age. The druids built them to worship Guthix all across the world. The Druids claim to be keeping watch for Guthix, keeping balance in the world.

29
Varrock Museum display 29.png
A star chart. 4th Age - Years 31–60


A fine example of an incredibly old star chart. Not much is known about it, but the positions of the stars indicate that it was made around the years of 31–60 of the 4th Age.

34
Varrock Museum display 34.png
A map of the world. 4th Age - Years 500–900


An early 4th Age map showing the human civilisations starting to settle into more permanent villages. After the god wars, all the races began to rebuild their settlements.

24
Varrock Museum display 24.png
An empty display case. 4th Age - Years 700–800

Arrav is probably the best known hero from the 4th Age. In his youth, he was found by a tribe that took him to be a good omen and set up a camp which they called Avarrocka. That camp, in later years, became known as our glorious city of Varrock. Many legends are told of Arrav's heroics later in his life.

The shield of Arrav was lost in the year 143 of the 5th Age, when a gang of thieves called the Phoenix Gang broke into Varrock Museum and stole it. King Roald has offered a 1,200gp bounty for the reward of the shield and we keep this display case empty in the hopes it will one day be returned.

24
Varrock Museum display 24 (shield).png
The Shield of Arrav. 4th Age - Years 700–800

Arrav is probably the best known hero from the 4th Age. In his youth, he was found by a tribe that took him to be a good omen and set up a camp which they called Avarrocka. That camp, in later years, became known as our glorious city of Varrock. Many legends are told of Arrav's heroics later in his life.

The shield you see here actually belonged to Arrav. For a time this priceless exhibit was lost to us, when a bunch of thieves called the Phoenix Gang broke into the Varrock Museum and stole it. We thank the daring adventurer who recently returned the shield to us.

23
Varrock Museum display 23.png
A display of seven knights' helms. 4th Age - Years 1100–1200


A tide of evil creatures from the east threatened Avarrocka and border skirmishes were seen between them and the human settlers. Seven priestly warriors—Iriandul Caistlyn, Sarl Dunegun, Friar Twiblick, Derygull, Ivandis Seergaze, Erysail the Pious, and Essiander Gar—attempted to drive the evil creatures back into what we now know as Morytania. Saradomin blessed the River Salve, making it impassable to the foul things lurking in the swamps, and the brave priests were buried in the temple above the river.

15
Varrock Museum display 15.png
A map of Morytania. 4th Age - Year 1777


Temple records show that human settlers came to the temple on the River Salve looking for new lands in which to settle. While there were legends that the temple on the Salve was blocking great evil, they refused to heed the warnings of the then custodians of the temple, thinking them possibly behind the times or reciting old legends. the lands of Misthalin and Asgarnia weren't the safest places in the world—the human tribes of these times were having constant troubles with goblins, hobgoblins, giants, etc., so how much worse could Morytania have been? So, human settlers passed over the Salve into Morytania. The Museum recently came into possession of this torn map showing the expansion routes of the settlers.

6
Varrock Museum display 6.png
A model of a bridge over the River Lum. 4th Age - Year 1937


Settlers established a town on the River Lum. Across the river they built a bridge and hence the town was called Lumbridge. This heralded more human settlements springing up early in the next age, where humans began to move into the desert, establishing Al Kharid, and towns on both Karamja and Entrana.

21
Varrock Museum display 21.png
A display model of the runestone essence rocks. 5th Age - Currently 169 years old


In the first years of the 5th Age, human mages discovered the rune essence rocks, but kept their locations a closely guarded secret between a select few of them, so as not to let the information fall into enemy hands. They used the power of the essence and the other altars they knew about to create various runes. Due to the power of the runes humans started to become more dominant within the world. The human kingdoms of Misthalin and Asgarnia quickly grew to become the Gielinor kingdoms and cities we know today. The mages who discovered the rune essence rock (modelled here) set up a great tower of wizardry in southern Misthalin.

7
Varrock Museum display 7.png
Broken arrows. 5th Age - Year 7


Using the power of runes, Saradominst humans in Kandarin, led by the Carnillean family, became confident and decided to take on the evil influences resident in the area around what is now known as Ardougne. From there, they expanded their territory until Kandarin was the largest of the human kingdoms.

4
Varrock Museum display 4.png
Black Knight armour. 5th Age - Year 8

The kingdom of Asgarnia grew rapidly. King Raddallin, who was one of the tribal leaders of the area, had united many of the smaller tribes and settlements. However, one group within his domain is known as the Kinshra, or Black Knights. They had originally proved cooperative in helping the expansion of the kingdom of Asgarnia, and as a result he'd supported them in building a great fortress on his border to the Wilderness in the north-east. Another group known as the White Knights had also proven to be particularly competent in battle and were now helping him by being the main military force defending his capital city of Falador. However, it turned out that the White Knights and Black Knights had always been bitter rivals. it has been a constant political battle ever since for the kings of Asgarnia to prevent their kingdoms sliding into an out-and-out, very bloody civil war.

11
Varrock Museum display 11.png
Infinity equipment. 5th Age - Year 9


As the manufacture of runes intensified and Magic became available to people of a great variety of ages and backgrounds. It soon became evident just how dangerous this was, with a great many tragic accidents occurring due to inexperienced wizards. Wizards and victims alike called for something to be done, but it was only due to a tragic accident involving one of the leaders of that time that the Mage Training Arena was constructed, established with all skill levels in mind. They even created magic guardians to run the building.

17
Varrock Museum display 17.png
A model of the Observatory near Ardougne. 5th Age - Year 12


Scorpius, the early 4th Age astrologer, used this machine (in the Observatory, which he designed) to track the stars and predict the future, gaining dark knowledge. The plans for his machine were lost in the early 4th Age. In the early 5th Age they were rediscovered and from these plans the Observatory was restored. Since then, many have learned the ways of the astrologer.

25
Varrock Museum display 25.png
Silverlight, the demon slayer. 5th Age - Year 20


A striking example of early 5th Age weapon-smithing - this steel sword has been magically treated to make it especially powerful against demons. It is thought to have belonged to a warrior who lived in Varrock. This is a replica; the original Silverlight is in the hands of Sir Prysin of Varrock.

25 (after Demon Slayer)
Varrock Museum display 25.png
Silverlight, the demon slayer. 5th Age - Year 20


A striking example of early 5th Age weapon-smithing, this steel sword has been magically treated to make it especially powerful against demons. It originally belonged to a warrior who defended Varrock from the demon Delrith, and was recently used to drive off the very same demon once again. This is a replica; the original Silverlight is in the hands of a private collector.

32
Varrock Museum display 32.png
Fangs for the memory. 5th Age - Year 23


An evil vampyre lord started to take control of northern Morytania and his minions visited the various human groups in the area demanding blood tithes, causing widespread panic. Werewolves founded a settlement near to the temple. From the few survivors, we learned that most of the human inhabitants eventually succumbed and paid the blood tithe imposed by the vampyres. Only the inhabitants of Castle Fenkenstrain stood up to this evil influence.

2
Varrock Museum display 2.png
A display of weapons used by barbarians. 5th Age - Years 42–62


The Fremennik mountain tribe has always been opposed to the manufacture of runes, as they feel this should be the work of the gods. A group of the more warmongering of the mountain tribe broke away, led by a warrior called Gunnar, and went on a rampage across northern Kandarin and Asgarnia to put a stop to this 'runecrafting'.

A group of master smith dwarves, known as the Imcando, were some of the most unfortunate during this period. They had been given many fire and nature runes by the White Knights of Falador to help with their smithing by use of the Superheat Item spell. The invading Fremennik were not happy about all the spellcasting and launched many attacks, reducing the Imcando to near extinction. The invading Fremennik met a fair amount of resistance and their numbers were reduced very significantly over the years.

5
Varrock Museum display 5.png
Some weapons and runes. 5th Age - Year 47


The invading Fremennik had a number of sympathisers within the kingdom of Misthalin. There were many warriors skilled in the art of the sword and bow that take offence to this art of spellcasting, and taking matters into their own hands, they destroyed the Mage Training Arena.

1
Varrock Museum display 1.png
A map of the Barbarian Village. 5th Age - Year 62


The barbarian invaders were running out of steam. They were pretty much forced to make peace or be wiped out, so they agreed to settle down peacefully and make a village on the Misthalin/Asgarnia border, thinking they could lie low, well positioned to build up strength and resume their campaign later. This is what is now called the Barbarian Village.

Second floor[edit | edit source]

The second floor of the Varrock Museum.
Display case locations on the second floor.

There are more display cases here, along with Art Critic Jacques and a seemingly lost Teacher and pupil. It also shows a display of a gnome glider, as well as a portrait of King Lathas.

Display cases[edit | edit source]

Number Image Examine text Description
10
Varrock Museum display 10.png
A Gnome glider model. 5th Age - Year 20


What little we know of gnomish history is mainly learned from the glider pilots scattered around Gielinor. They did mention that an old gnome engineer called Oaknock used to make model gliders for his children. Oaknock's son, Yewknock, ended up creating this method of transport with inspiration from his father's models. Captain Daerkin and Captain Ninto were said to be test pilots of the initial prototypes, though enquiries have proved them to be reticent to give much information. It appears that these gliders will safely support one gnome in flight. The staff at the Museum have carefully constructed this replica model.

10 (after The Grand Tree)
Varrock Museum display 10.png
A Gnome glider model. 5th Age - Year 20


What little we know of gnomish history is mainly learned from the glider pilots scattered around Gielinor. They did mention that an old gnome engineer called Oaknock used to make model gliders for his children. Oaknock's son, Yewnock, ended up creating this method of transport with inspiration from his father's models. Captain Daerkin and Captain Ninto were said to be test pilots during the initial prototypes, though enquiries have proved them to be reticent to give much information. Previously, we thought that the strange, 'bird-like', wood and leather gliders that the gnomes find so useful would only support a single gnome in flight. However, due to a brave adventurer heroically aiding the gnomes to save their Grand Tree and earning their gratitude, we find that the gliders can indeed transport at least one human and one gnome. The staff at the Museum have carefully constructed this replica model.

35
Varrock Museum display 35.png
A display of Zamorakian symbols. 5th Age - Year 70


The mages let Zamorakian followers, skilled in the way of Magic, join their numbers in the 70th year of the 5th Age. This proved to have been a disaster when the dark mages betrayed them and burnt down the tower of magic south of what we now know as Draynor Village. The location of the rune essence and the runecrafting altars was consequently lost. As a result, the further campaigns of the barbarians never happened.

3
Varrock Museum display 3.png
A display of an ancient tome. 5th Age - Year 70


Donated by one of our citizens, this historic tome details the rise and fall of an order of Zamorakian mages, called the Dagon'hai, residing in Varrock. Skilled in the art of chaos Magic, the Dagon'hai fought continually with the priests of Saradomin until the day they were forced out of the city. They were not seen again until they were discovered recently in a tunnel near Varrock.

46
Varrock Museum display 46.png
A painting of King Lathas. A portrait of King Lathas of Ardougne.
46 (after Making History)
Varrock Museum display 46.png
A painting of King Lathas. 5th Age - Year 98

One of the survivors of the great battle became king in year 98 of the 5th Age. His goal was to listen to the people's views and ensure a fair and equal life for everyone. He was the first of a line of kings in Ardougne that continues to this day under his great grandson, King Lathas of Ardougne, painted here. The other survivor of the battle founded the marketplace, allowing people to trade their skills and wares under equal rights and opportunities. More information is available at a small museum north of Ardougne.

9
Varrock Museum display 9.png
Excalibur, de-stoned. 5th Age - Year 132


King Arthur and the Knights of the Round Table arrive on Gielinor in year 132 of the 5th Age. Legend says they will return to Britain in its time of greatest need, so they're passing their time on Gielinor until then. King Ulthas saw them as good and rightful men who would do much good in the world, and granted them a large area of land to set up a new Camelot in north-east Kandarin. This is a replica of King Arthur's sword, Excalibur.

47
Varrock Museum display 47.png
A map of Ardougne. 5th Age - Year 136


King Ulthas of Ardougne dies from an accidental arrow shot while out on a hunting expedition. Ardougne is left to his 2 sons, Tyras and Lathas who decide to split the city between them.

18
Varrock Museum display 18.png
The Phoenix crossbow and Blackarm bands. 5th Age - Year 143


The Phoenix Gang had a big fight amongst themselves and the Shield of Arrav was broken in half as a result. Shortly afterwards, some gang members decided they didn't want to be part of the Phoenix gang anymore, so split off to form the Black Arm Gang. On their way out they looted what treasures they could, which included one of the halves of the shield. The phoenix and Black Arm gangs became bitter rivals - a rivalry that lasts to this day.

26
Varrock Museum display 26.png
A human skeleton - un-undead. 5th Age - Year 154


A strange undead necromancer leads an army of undead out of the Wilderness in an attack upon Varrock. Misthalin is strong enough and still has enough runes that the attack is defeated fairly quickly.

33
Varrock Museum display 33.png
Armour worn by White Knights. 5th Age - Years 162–163


The old king of Asgarnia, King Vallance, falls very ill. The White Knights took advantage of this and began to take control of Falador and Asgarnia for themselves.

Year 163, 5th Age - The White Knights declared that the Black knights were no longer to have any political power within Asgarnia. Lord Daquarius of the Kinshra immediately responds by declaring his Black Knights as being at a state of war with Falador. The two sides engaged in a big battle to the north of Falador - however, both sides were fairly evenly matched, and retreated to their fortresses to build up their forces and devise plans to crush the other, once and for all.

14
Varrock Museum display 14.png
A map of Edgeville. 5th Age - Year 169


King Roald of Misthalin renovated a ruined town in north-west Misthalin. It was a town once known as Paddewwa, but was destroyed during the God Wars and known to the humans as Ghost Town. King Roald renamed the town Edgeville.

12
Varrock Museum display 12.png
A mage arena guardian. 5th Age - Year 169


A collection of wizards took it upon themselves to resurrect the Mage Training Arena along with all the guardians that were destroyed with it. These guardians were created out of the very same essence as runes, embodying the Magic power and authority needed to oversee the Arena.

Natural history exhibit[edit | edit source]

The basement of the museum.
One of the animatronic displays in the basement of the museum, this one of a Red dragon

The basement is the natural history section. There are various creatures on display, and when the button is pushed the exhibit comes to life. The creatures on display include a Red dragon, Tortoise, Desert lizard, Skeletal Wyvern, Kalphite Queen, Terrorbird, Snail, two Sea slugs, Snake, Penguin, Camel, Leech, Giant Mole and a Monkey.

Speak to a nearby natural historian to hear a lecture about each creature. These lectures are the basis for the quiz which follows.

Once a player has spoken to Orlando Smith, they may answer the natural history quiz questions on each display case. After three right answers on one case, that case is done and the player is granted 2 kudos. When a player has given a wrong answer, the previous answers won't be reset. It's also possible to get the same question more than once, but getting it correct multiple times will still get you the kudos.

Completing the natural history section will give a total of 28 kudos.

Northern wing[edit | edit source]

Eastern wing[edit | edit source]

Southern wing[edit | edit source]

Western wing[edit | edit source]

Paleontology floor[edit | edit source]

The paleontology floor of the Museum.

The Museum's paleontology floor is accessed by climbing down the stairs in the centre of the natural history floor. Here, there are 14 small displays, 12 medium displays, five plant displays, and five large displays, where the large display is five sets of supports, which is combined into one very large display of a Leviathan.

To fill a display, a player will need fossils obtained from performing activities on Fossil Island. The strategy for obtaining fossils is explored here. The amount of fossils needed to complete the museum is 70 small, 60 medium, and minimum 50 large. The large fossil number varies, as there is a 50% chance to be either a regular fossil (need 25) or plant fossil (need 25) upon cleaning.

Northern wing[edit | edit source]

Fossil Display Examine text
Crab Shell
Crab Shell display.png
Looks like someone finally came out of their shell.
Biclopse
Biclopse display.png
Two heads are better than one.
Hoop Snake
Hoop Snake display.png
Talk about putting your foot in your mouth.
Merfolk Skeleton
Merfolk Skeleton display.png
Something looks fishy.
Petrified Pufferfish
Petrified Pufferfish display.png
All puffed up and no where to blow.
Wyvern Egg
Wyvern Egg display.png
Eggstraordinary.
Mushtoise
Mushtoise display.png
Seems a bit withdrawn.
Lobstrosity
Lobstrosity display.png
Lobservably crusty.
Sabertooth Squirrel
Sabertooth Squirrel display.png
A Paleontological nut case.
Shark Beast
Shark Beast display.png
Some-fin jaw-some from the deep.
Goblin Merfsh[sic]
Goblin Merfsh display.png
In life it was a goblin merfish but now it has no eyes.
Petrified Mushtree
Petrified Mushtree display.png
Looks like there's no mush-room left in that case!
Leviathan
Leviathan display.png
Massive snake like leviathan.

Eastern wing[edit | edit source]

Fossil Display Examine text
A primitive joke
A primitive joke display.png
This fossil appears to have a crack in it.
Ancient cave painting
Ancient cave painting display.png
It's a drawing.
Wyvern skull
Wyvern skull display.png
Not so dangerous now!
Fossil fuel
Fossil fuel display.png
I wonder if it can still be carbon dated?
Mushroo
Mushroo display.png
Ain't half a fun guy.
Mandibular Maximus
Mandibular Maximus display.png
Why the long face?
Twocan
Twocan display.png
Two can play at this game.
Terror Snail
Terror Snail display.png
I wonder if its feathers were slimy?
Petrified Spine Plant
Petrified Spine Plant display.png
It has terrible posture.
Petrified Large Mushroom
Petrified Large Mushroom display.png
Looks past its eat by date.

Western wing[edit | edit source]

Fossil Display Examine text
Big, foot print
Big, foot print display.png
It's a big, foot print.
Ancient Zygomite
Ancient Zygomite display.png
Not mushroom in there.
A peculiar foot print
A peculiar foot print display.png
The shape of this foot print mush have belonged to a mythical animal...
A Clam Shell
A Clam Shell display.png
A shell of its former self.
Dragonfly
Dragonfly display.png
I don't want to know how this abomination came to be...
Tar Thing
Tar Thing display.png
You make everything, gooooey.
Lava Monster
Lava Monster display.png
Did you know you can eat lava? But only once.
Petrified Pitcher
Petrified Pitcher display.png
Crash, bang, wallop what a pitcher.
Skroom
Skroom display.png
Looks like there's not much-skroom left in that case!

Rewards[edit | edit source]

  • Speak to the information clerk after earning kudos, and you will be rewarded with some experience:
  • With 100 kudos, players will have access to Fossil Island. The barge to travel there is just north of the Digsite.
  • Talk to Orlando Smith after completing the natural history quiz for 1,000 experience in Slayer and Hunter.
  • After completing the quest display cases, Historian Minas will give you three antique lamps, which give 1,000 experience each in any chosen skill (level must be 20 or higher).
  • There's also a lamp, which gives 10,000 experience in a skill above 50, which Minas hands out after completing the Curse of the Empty Lord miniquest. This also rewards 10 kudos.
  • The ability to enchant a ruby necklace into a Digsite pendant.
  • Each fossil display completed will grant the player 2 kudos and an antique lamp based on the display completed. A small display will give an antique lamp that grants 2,000 experience (Level 20 or higher) in a skill, a medium display will give 3,500 experience (Level 30 or higher), and a large/plant display will give 5,000 experience (Level 35 or higher), which, if all the displays are completed, adds up to 120,000 experience.

Music unlocked[edit | edit source]

Changes[edit | edit source]

Date Changes
3 April 2014
(update)
Some text formatting for Varrock museum display cases was fixed.

Trivia[edit | edit source]

  • The track Looking Back is an adaption of the track Scape Original, which was the original RuneScape theme music.
  • The player can receive the 10,000 experience lamp from Historian Minas at 143 Kudos (instead of the full 153) if the last 10 Kudos would be earned from the Zarosian bowls on the ground floor. This is because display case 22 has two items, but only one item needs to be in it for the display case to register as full.