Varrock Museum

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The wiki defaults to the British convention for floor numbering: Ground floor, first floor, etc. This may be changed by clicking the moon icon at the top right of the site.
"Museum" redirects here. For the museum in Falador, see Old School Museum.
For the expedition and camp located on Fossil Island, see Museum Camp.
Varrock Museum
Varrock Museum ground floor.png
Released4 January 2001 (Update)
MembersNo
Floors5
LocationVarrock
Map
Advanced data
Typebuilding
Location on World Map
Wilderness
Varrock Palace Varrock Museum Digsite
Varrock

The Varrock Museum is a museum dedicated to the history of Gielinor. It is located in the city of Varrock, just north of the Varrock east bank.

Here, a player can engage in several activities that will earn them experience and kudos with the museum, which unlock a variety of rewards. With 100 kudos, players will be able to start the Bone Voyage quest, which grants access to Fossil Island.

Activities[edit | edit source]

There are several activities in the Varrock Museum that can be completed for rewards. You can see a list of activities you have completed by right-clicking the information booth on the ground floor[UK]1st floor[US].

Uncleaned finds[edit | edit source]

After the completion of The Dig Site, you may participate in cleaning uncleaned finds from the Digsite.

The southern part of the ground floor[UK]1st floor[US] is partitioned off for the processing of incoming samples from the Digsite. Players can earn kudos in this archaeology cleaning area by helping the archaeology staff clean off incoming samples. In order to clean the finds, you must be wearing leather boots and gloves and have a trowel, rock pick and specimen brush in your inventory. All of these items are part of the cleaning kit, which can be collected from the tool rack on the south wall of this area.

Uncleaned finds can be taken from the Dig Site specimen rocks pile. You can carry as many uncleaned finds as you like. They can then be cleaned by using them on an empty specimen table while wearing the leather boots and gloves and having the three tools from the tool rack in your inventory. Several items can be found while cleaning the finds, most of which have no value to the museum. These can be kept or deposited in the storage crate in return for something else, including a rare antique lamp that grants 500xp in a skill of at least level 10.

However, once a player finds something interesting, they may show it to any archaeologist in the room. They will then tell the player to put the object in a display case, for a reward of 10 kudos. There are five items that can be placed once in a display case, for a total of 50 kudos.

Item Placement
Pottery.png Pottery Display case 22
Old symbol.png Old symbol Display case 36
Ancient symbol.png Ancient symbol Display case 37
Ancient coin.png Ancient coin Display case 44
Old coin.png Old coin Display case 45

Another item of value is the clean necklace. When showing this item to an archaeologist, you will gain the ability to enchant ruby necklaces into Digsite pendants. You require Magic 49 Magic to cast the Lvl-3 Enchant spell. This is the only way to obtain Digsite pendants.

Natural history quiz[edit | edit source]

The natural history exhibit can be found on the first basement floor. Aside from interacting with the animatronics, players may talk to Orlando Smith to commence a natural history quiz about the creatures featured here. After listening to his lecture, you may answer the questions shown on each of the display cases.

Answering at least three questions right on a display case completes the quiz about that animal, and awards two kudos. There are fourteen display cases, thus a total of 28 kudos can be earned from these questions. When you have completed the natural history quiz entirely, you may talk to Orlando for an additional reward of 1000xp in Slayer and Hunter.

Quest displays[edit | edit source]

You may exchange information about several completed quests with Historian Minas for kudos. He can be found on the 1st floor[UK]2nd floor[US] of the museum, next to the stairs. See the 1st floor2nd floor quests section for the list of quests. You may earn up to 75 kudos this way. Additionally, some of the quests award antique lamps, for a total of 13,000xp.

This activity can be partly done in free-to-play, in which 15 kudos can be earned via quests, however only members can actually speak with Historian Minas to claim them.

Fossil displays[edit | edit source]

You will unlock the Bone Voyage quest after completing The Dig Site and earning at least 100 kudos. Completing this quest subsequently unlocks Fossil Island. While doing certain activities on this island, you may encounter unidentified fossils. These can be cleaned and identified on the island or in this museum. The cleaned fossils can then be added to the fossil displays on the second basement floor, the lowest floor of the museum.

There are a total of 36 displays in this exhibit. Five fossils of the same type are required to complete a corresponding display. Completing a display awards 2 kudos and an antique lamp that rewards either 2000, 3500 or 5000xp. This amounts to a total of 72 kudos and 120,000xp.

Display type Amount Fossils required Antique lamp (min. level)
Unidentified small fossil.pngSmall display 14 70 small fossils 2000xp (level 20)
Unidentified medium fossil.pngMedium display 12 60 medium fossils 3500xp (level 30)
Unidentified large fossil.pngPlant display 5 25 large fossils (plant)[d 1] 5000xp (level 35)
Unidentified large fossil.pngLarge display 5 25 large fossils (regular)[d 1] 5000xp (level 35)
Total 36 displays 230 fossils 120,000xp
  1. 1.0 1.1 Note that large unidentified fossils have an equal chance of either being a regular large fossil or a plant fossil. Because of this, you might require finding more than 50 large fossils to fill all displays.

Ancient relics[edit | edit source]

Access to the Ruins of Camdozaal is granted after completion of the quest Below Ice Mountain. While mining in this fallen city, you will find Barronite deposits. These can be cracked open with a hammer at the barronite crusher for a chance to uncover an ancient relic. These relics may then be donated to Curator Haig Halen on the ground floor[UK]1st floor[US] of the museum. Donating a relic for the first time awards 1 kudo and 200 coins, while every subsequent relic grants 100 coins. There are five relics in total, thus 5 kudos may be earned this way.

This is the only activity that is fully available to free-to-players.

Kudos[edit | edit source]

Members will be able to earn up to 230 kudos from the aforementioned activities in the museum. Free-to-players can only earn a total of 20 Kudos. You can see the amount of kudos you have in the top-left corner of the screen. Right-clicking the information booth shows a detailed list of activities that award kudos.

Several rewards will be unlocked when you have enough Kudos;

Ground floor1st floor[edit | edit source]

Display case locations on the ground floor[UK]1st floor[US].

Display case 22 is updated once by giving simple pottery to the archaeologists.

The ground floor[UK]1st floor[US] is the main floor of the museum and is dedicated to artefacts from the Digsite. The southern end of the floor is closed off to archaeologists for the uncleaned finds activity. Visitors are greeted by Curator Haig Halen, who will answer questions about Fossil Island. He will also trade his medallions, used for constructing mounted digsite pendants.

There is an information clerk next to an booth located in the north-west corner of the floor, whom anyone may ask questions to about the museum and obtain a museum map from. Furthermore, the information booth gives a detailed list on activities that can award kudos.

The Collector, who wanders near the staircase, offers free collection logs to adventurers talking with him.

Ground floor1st floor display cases[edit | edit source]

Number Image Examine text Description
22
Varrock Museum display 22.png
Pottery from the 3rd or 4th Ages. Two beautiful examples of the many items of pottery found around the Dig Site. There appear to be Saradominist markings upon these artefacts, indicating that this was at one time a Saradominist city. This pottery appears to be dated around the beginning of the 4th Age.
22 (after adding pottery)
Varrock Museum display 22 (Zaros pottery).png
Pottery from the 3rd or 4th Ages. Two distinct types of pottery have been recovered from the Dig Site, adding evidence to the two settlements on this site. The red clay pottery appears to be much older and occasionally has purple Zarosian symbols, while the Saradominist artefacts are usually of a lighter shade with blue decorations.
27
Varrock Museum display 27.png
A display of the different layers of soil. The Layers of Archaeology
Soil Layers

O horizon - The top layer of soil is made up mostly of leaves and decomposed organic matter.

A horizon (topsoil) - Plants grow in this dark-coloured layer, which is made up of decomoposed organic matter mixed with mineral particles.

E horizon - This eluviation (leaching) layer has a light colour and is made up of sand and silt. We often find significant archaeological artefacts in this layer.

B horizon (subsoil) - Contains clay and mineral deposits it receives from layers above, when water drips through.

C horizon - Regolith consists of slightly broken up bedrock. Plant roots do not penetrate this layer.

R horizon - The bedrock layer that is beneath all other layers.

36
Varrock Museum display 36.png
A Saradomin symbol from the 4th Age. Thought to be an altar decoration, possibly celebrating the beginning of the 4th Age when Saranthium was its most vibrant. Lovingly crafted in silver and sapphire, it is still in good condition.
37
Varrock Museum display 37.png
An ancient Saradomin symbol from the 4th Age. This small symbol was used as a decoration on the Saradominist altars throughout the city. Two or three examples have been found, but this is the best. Worked in blue-enamelled bronze, it has not survived the ages well. We believe this was to be from the early years when the city was still being built.
38
Varrock Museum display 38.png
An old vase with Saradominist markings. One of the few vases found in good condition. Its markings show some kind of celebration to Saradomin.
40
Varrock Museum display 40.png
Ancient gold jewelry. Fine silver and gold jewellery has been found concealed in one of the many urns scattered around the Dig Site. Not much is know about it, although most of the items do have Saradominist markings.
41
Varrock Museum display 41.png
Rusty arrowheads, dating back to the early 4th Age. Arrowheads of crude bronze have been found along with the finds deeper in the Dig Site, which leads us to believe that the forces occupying the city before the Saradominists used bows, as well as other methods of war.
42
Varrock Museum display 42.png
A Zarosian talisman found at the Dig Site. Found at the Dig Site east of Varrock by a recently qualified archaeologist. It appears to be a symbol of the god, Zaros.
43
Varrock Museum display 43.png
Stone tablet found at the Dig Site. Excavated recently from a cavernous temple below the Dig Site by a recently qualified archaeologist. It is of great significance, as it proves the existence of a settlement that pre-dates the Saradominist city currently being excavated. The temple appears to be dedicated to the pagan god, Zaros, and survived the destruction of the Zarosian city which was rebuilt by Saradominsts.
44
Varrock Museum display 44.png
An ancient coin from Senntisten. A battered and bent coin with Zamorakian markings. It bears the word 'Senntisten', which we believe to be the original name of the city, Saranthium, before it was rebuilt by those loyal to Saradomin. Partial numbers on the coin would indicate that it is from the year 3740, presumably from the 3rd Age.
45
Varrock Museum display 45.png
An old coin, accurately dating the city of Saranthium. A coin in very good condition with Saradominist markings. It bears the word 'Saranthium', which we have found to be the name of the city being excavated east of Varrock. The numbers on the coin would indicate that it is from the year 3804, presumably from the 3rd Age as the Godwars were coming to an end.

1st floor2nd floor[edit | edit source]

The 1st floor[UK]2nd floor[US] of the museum.
Display case locations on the 1st floor[UK]2nd floor[US].

The 1st floor[UK]2nd floor[US] of the museum contains various display cases that exhibit the chronological history of Gielinor, with the timeline continuing to the 2nd floor[UK]3rd floor[US].

Historian Minas wanders around on this floor, near the staircase. Adventurers may speak with him to exchange information about their adventures for kudos and several antique lamps.

Free quests[edit | edit source]

Quest Display Kudos Antique lamp (min. level)
Demon Slayer 25 5 -
Rune Mysteries 21 5 -
Shield of Arrav 24 5 1000xp (level 20)

Members quests[edit | edit source]

Quest Display Kudos Antique lamp (min. level)
A Tail of Two Cats 20 5 -
Hazeel Cult 7 5 -
In Aid of the Myreque 23 5 -
Making History 46 5 1000xp (level 20)
Merlin's Crystal 9 5 1000xp (level 20)
Observatory Quest 17 5 -
Priest in Peril 23 5 -
Temple of Ikov 28 5 -
The Grand Tree 10 5 -
What Lies Below[1] 3 5 -
Curse of the Empty Lord 16 10 10,000xp (level 50)
  1. Requires the book Dagon'hai history from the Varrock Palace library.

1st floor2nd floor Display cases[edit | edit source]

Number Image Examine text Description
16
Varrock Museum display 16.png
An early map of Gielinor. 1st–2nd Age

The 1st Age is thought to have been 4,000 years long. The world of Gielinor is said to have been created by the gods Saradomin, Zamorak, and Guthix at the start of the 1st Age. It's thought that, for much of this time, the gods were still in the process of forming the world and making the various lands, seas, plants, and animals.

2nd Age - Research suggests this age was roughly 2,000 years long. This map is our approximation of the lands at that time, based upon our existing knowledge of the world.

16 (after Curse of the Empty Lord)
Varrock Museum display 16.png
An early map of Gielinor. 1st–2nd Age

The 1st Age is thought to have been 4,000 years long. The world of Gielinor is said to have been created by the gods Saradomin, Zamorak, and Guthix at the start of the 1st Age. However, recent evidence from a brave adventurer suggests that Zamorak was not a god at this point in time so would not have been able to create worlds. It's thought that for much of this time, the gods were still in the process of forming the world and making the various lands, seas, plants, and animals. This map is our approximation of the lands at that time, based upon our existing knowledge of the world

28
Varrock Museum display 28.png
The staff of Armadyl. End of 2nd Age

This is a replica of the Staff of Armadyl, made from the descriptions given to us by a brave adventurer. It was this staff, wielded by Zamorak, which killed the god Zaros and cursed all those who aided this treacherous deed. It would seem that it was around this time that Zamorak ascended to godhood. Not much is known of what happened to the staff afterwards, until it's recent discovery. Armadyl is said to be a god who was worshipped during the 2nd and 3rd Ages, though he does not seem to have much of a following in modern times.

31
Varrock Museum display 31.png
A display of three god symbols. 3rd Age - 4,000 years long

The scorched earth of the Wilderness is a lasting reminder of the destruction wrought during the God Wars. The little evidence found intact from these times would indicate that most of the mortal races only just survived this onslaught. Stories handed down over generations tell of great, powerful entities and agents of the gods fighting cataclysmic wars. However, at the end of this 4,000 year long 3rd Age, it seems that Saradomin, Guthix, and Zamorak settled for a less direct influence on our world.

30
Varrock Museum display 30.png
A terracotta statue. 3rd Age - Years 3000–4000

This statuette was found in an underground temple in the ruined city of Uzer, which was destroyed late in the 3rd Age, suddenly, due to causes unknown. It probably represents one of the clay golems that the craftsmen of the city built as warriors and servants. The statuette was originally part of a mechanism whose purpose is unknown.

30 (after The Golem)
Varrock Museum display 30 (post-heist).png
An empty display case. 3rd Age - Years 3000–4000

This statuette was found in an underground temple in the ruined city of Uzer, which was destroyed late in the 3rd Age, suddenly, due to causes unknown. It probably represents one of the clay golems that the craftsmen of the city built as warriors and servants. The statuette was originally part of a mechanism whose purpose is unknown.

Recently this display was stolen and its whereabouts are unknown.

19
Varrock Museum display 19.png
Ancient archaeological finds. 4th Age - 2,000 years long

Finds indicate that at the beginning of the 4th Age, the humans who had survived the god wars formed nomadic tribes that battled for survival against not only each other, but also the dwarves, goblins, ogres, gnomes and many more races that were competing for land and resources. Over time, they started to make more permanent settlements throughout the world, but they continued to battle with their neighbours.

20
Varrock Museum display 20.png
A display of Robert the Strong in battle with Dragonkin. 4th Age - Year 1–100

Around the beginning of the 4th Age, a new terror was seen in the world: the Dragonkin. Without active gods, the people had to deal with this problem largely by themselves. Heroes arose to step up to this challenge, one of them being Robert the Strong, who led the resistance against the dragonkin threat.

8
Varrock Museum display 8.png
A display model of the druid stone circle. 4th Age - Years 1–200

Taverley is the site of the only known example of a surviving druidic stone circle, but the druids of Guthix speak of many others scattered around Gielinor in the past. Our best dating techniques place them in the 4th Age. The druids built them to worship Guthix all across the world. The Druids claim to be keeping watch for Guthix, keeping balance in the world.

29
Varrock Museum display 29.png
A star chart. 4th Age - Years 31–60

A fine example of an incredibly old star chart. Not much is known about it, but the positions of the stars indicate that it was made around the years of 31–60 of the 4th Age.

34
Varrock Museum display 34.png
A map of the world. 4th Age - Years 500–900

An early 4th Age map showing the human civilisations starting to settle into more permanent villages. After the god wars, all the races began to rebuild their settlements.

24
Varrock Museum display 24.png
An empty display case. 4th Age - Years 700–800

Arrav is probably the best known hero from the 4th Age. In his youth, he was found by a tribe that took him to be a good omen and set up a camp which they called Avarrocka. That camp, in later years, became known as our glorious city of Varrock. Many legends are told of Arrav's heroics later in his life.

The shield of Arrav was lost in the year 143 of the 5th Age, when a gang of thieves called the Phoenix Gang broke into Varrock Museum and stole it. King Roald has offered a 1,200gp bounty for the reward of the shield and we keep this display case empty in the hopes it will one day be returned.

24
Varrock Museum display 24 (shield).png
The Shield of Arrav. 4th Age - Years 700–800

Arrav is probably the best known hero from the 4th Age. In his youth, he was found by a tribe that took him to be a good omen and set up a camp which they called Avarrocka. That camp, in later years, became known as our glorious city of Varrock. Many legends are told of Arrav's heroics later in his life.

The shield you see here actually belonged to Arrav. For a time this priceless exhibit was lost to us, when a bunch of thieves called the Phoenix Gang broke into the Varrock Museum and stole it. We thank the daring adventurer who recently returned the shield to us.

23
Varrock Museum display 23.png
A display of seven knights' helms. 4th Age - Years 1100–1200

A tide of evil creatures from the east threatened Avarrocka and border skirmishes were seen between them and the human settlers. Seven priestly warriors—Iriandul Caistlyn, Sarl Dunegun, Friar Twiblick, Derygull, Ivandis Seergaze, Erysail the Pious, and Essiander Gar—attempted to drive the evil creatures back into what we now know as Morytania. Saradomin blessed the River Salve, making it impassable to the foul things lurking in the swamps, and the brave priests were buried in the temple above the river.

15
Varrock Museum display 15.png
A map of Morytania. 4th Age - Year 1777

Temple records show that human settlers came to the temple on the River Salve looking for new lands in which to settle. While there were legends that the temple on the Salve was blocking great evil, they refused to heed the warnings of the then custodians of the temple, thinking them possibly behind the times or reciting old legends. the lands of Misthalin and Asgarnia weren't the safest places in the world—the human tribes of these times were having constant troubles with goblins, hobgoblins, giants, etc., so how much worse could Morytania have been? So, human settlers passed over the Salve into Morytania. The Museum recently came into possession of this torn map showing the expansion routes of the settlers.

6
Varrock Museum display 6.png
A model of a bridge over the River Lum. 4th Age - Year 1937

Settlers established a town on the River Lum. Across the river they built a bridge and hence the town was called Lumbridge. This heralded more human settlements springing up early in the next age, where humans began to move into the desert, establishing Al Kharid, and towns on both Karamja and Entrana.

21
Varrock Museum display 21.png
A display model of the runestone essence rocks. 5th Age - Currently 169 years old

In the first years of the 5th Age, human mages discovered the rune essence rocks, but kept their locations a closely guarded secret between a select few of them, so as not to let the information fall into enemy hands. They used the power of the essence and the other altars they knew about to create various runes. Due to the power of the runes humans started to become more dominant within the world. The human kingdoms of Misthalin and Asgarnia quickly grew to become the Gielinor kingdoms and cities we know today. The mages who discovered the rune essence rock (modelled here) set up a great tower of wizardry in southern Misthalin.

7
Varrock Museum display 7.png
Broken arrows. 5th Age - Year 7

Using the power of runes, Saradominst humans in Kandarin, led by the Carnillean family, became confident and decided to take on the evil influences resident in the area around what is now known as Ardougne. From there, they expanded their territory until Kandarin was the largest of the human kingdoms.

4
Varrock Museum display 4.png
Black Knight armour. 5th Age - Year 8

The kingdom of Asgarnia grew rapidly. King Raddallin, who was one of the tribal leaders of the area, had united many of the smaller tribes and settlements. However, one group within his domain is known as the Kinshra, or Black Knights. They had originally proved cooperative in helping the expansion of the kingdom of Asgarnia, and as a result he'd supported them in building a great fortress on his border to the Wilderness in the north-east. Another group known as the White Knights had also proven to be particularly competent in battle and were now helping him by being the main military force defending his capital city of Falador. However, it turned out that the White Knights and Black Knights had always been bitter rivals. it has been a constant political battle ever since for the kings of Asgarnia to prevent their kingdoms sliding into an out-and-out, very bloody civil war.

11
Varrock Museum display 11.png
Infinity equipment. 5th Age - Year 9

As the manufacture of runes intensified and Magic became available to people of a great variety of ages and backgrounds. It soon became evident just how dangerous this was, with a great many tragic accidents occurring due to inexperienced wizards. Wizards and victims alike called for something to be done, but it was only due to a tragic accident involving one of the leaders of that time that the Mage Training Arena was constructed, established with all skill levels in mind. They even created magic guardians to run the building.

17
Varrock Museum display 17.png
A model of the Observatory near Ardougne. 5th Age - Year 12

Scorpius, the early 4th Age astrologer, used this machine (in the Observatory, which he designed) to track the stars and predict the future, gaining dark knowledge. The plans for his machine were lost in the early 4th Age. In the early 5th Age they were rediscovered and from these plans the Observatory was restored. Since then, many have learned the ways of the astrologer.

25
Varrock Museum display 25.png
Silverlight, the demon slayer. 5th Age - Year 20

A striking example of early 5th Age weapon-smithing - this steel sword has been magically treated to make it especially powerful against demons. It is thought to have belonged to a warrior who lived in Varrock. This is a replica; the original Silverlight is in the hands of Sir Prysin of Varrock.

25 (after Demon Slayer)
Varrock Museum display 25.png
Silverlight, the demon slayer. 5th Age - Year 20

A striking example of early 5th Age weapon-smithing, this steel sword has been magically treated to make it especially powerful against demons. It originally belonged to a warrior who defended Varrock from the demon Delrith, and was recently used to drive off the very same demon once again. This is a replica; the original Silverlight is in the hands of a private collector.

32
Varrock Museum display 32.png
Fangs for the memory. 5th Age - Year 23

An evil vampyre lord started to take control of northern Morytania and his minions visited the various human groups in the area demanding blood tithes, causing widespread panic. Werewolves founded a settlement near to the temple. From the few survivors, we learned that most of the human inhabitants eventually succumbed and paid the blood tithe imposed by the vampyres. Only the inhabitants of Castle Fenkenstrain stood up to this evil influence.

2
Varrock Museum display 2.png
A display of weapons used by barbarians. 5th Age - Years 42–62

The Fremennik mountain tribe has always been opposed to the manufacture of runes, as they feel this should be the work of the gods. A group of the more warmongering of the mountain tribe broke away, led by a warrior called Gunnar, and went on a rampage across northern Kandarin and Asgarnia to put a stop to this 'runecrafting'.

A group of master smith dwarves, known as the Imcando, were some of the most unfortunate during this period. They had been given many fire and nature runes by the White Knights of Falador to help with their smithing by use of the Superheat Item spell. The invading Fremennik were not happy about all the spellcasting and launched many attacks, reducing the Imcando to near extinction. The invading Fremennik met a fair amount of resistance and their numbers were reduced very significantly over the years.

5
Varrock Museum display 5.png
Some weapons and runes. 5th Age - Year 47

The invading Fremennik had a number of sympathisers within the kingdom of Misthalin. There were many warriors skilled in the art of the sword and bow that take offence to this art of spellcasting, and taking matters into their own hands, they destroyed the Mage Training Arena.

1
Varrock Museum display 1.png
A map of the Barbarian Village. 5th Age - Year 62

The barbarian invaders were running out of steam. They were pretty much forced to make peace or be wiped out, so they agreed to settle down peacefully and make a village on the Misthalin/Asgarnia border, thinking they could lie low, well positioned to build up strength and resume their campaign later. This is what is now called the Barbarian Village.

2nd floor3rd floor[edit | edit source]

The 2nd floor[UK]3rd floor[US] of the Varrock Museum.
Display case locations on the 2nd floor[UK]3rd floor[US].

There are more display cases on this floor, as well as a display of a gnome glider and a portrait of King Lathas. The exhibit on this floor comes chronologically after the 1st floor[UK]2nd floor[US].

2nd floor3rd floor display cases[edit | edit source]

Number Image Examine text Description
10
Varrock Museum display 10.png
A Gnome glider model. 5th Age - Year 20

What little we know of gnomish history is mainly learned from the glider pilots scattered around Gielinor. They did mention that an old gnome engineer called Oaknock used to make model gliders for his children. Oaknock's son, Yewknock, ended up creating this method of transport with inspiration from his father's models. Captain Daerkin and Captain Ninto were said to be test pilots of the initial prototypes, though enquiries have proved them to be reticent to give much information. It appears that these gliders will safely support one gnome in flight. The staff at the Museum have carefully constructed this replica model.

10 (after The Grand Tree)
Varrock Museum display 10.png
A Gnome glider model. 5th Age - Year 20

What little we know of gnomish history is mainly learned from the glider pilots scattered around Gielinor. They did mention that an old gnome engineer called Oaknock used to make model gliders for his children. Oaknock's son, Yewnock, ended up creating this method of transport with inspiration from his father's models. Captain Daerkin and Captain Ninto were said to be test pilots during the initial prototypes, though enquiries have proved them to be reticent to give much information. Previously, we thought that the strange, 'bird-like', wood and leather gliders that the gnomes find so useful would only support a single gnome in flight. However, due to a brave adventurer heroically aiding the gnomes to save their Grand Tree and earning their gratitude, we find that the gliders can indeed transport at least one human and one gnome. The staff at the Museum have carefully constructed this replica model.

35
Varrock Museum display 35.png
A display of Zamorakian symbols. 5th Age - Year 70

The mages let Zamorakian followers, skilled in the way of Magic, join their numbers in the 70th year of the 5th Age. This proved to have been a disaster when the dark mages betrayed them and burnt down the tower of magic south of what we now know as Draynor Village. The location of the rune essence and the runecrafting altars was consequently lost. As a result, the further campaigns of the barbarians never happened.

3
Varrock Museum display 3.png
A display of an ancient tome. 5th Age - Year 70

Donated by one of our citizens, this historic tome details the rise and fall of an order of Zamorakian mages, called the Dagon'hai, residing in Varrock. Skilled in the art of chaos Magic, the Dagon'hai fought continually with the priests of Saradomin until the day they were forced out of the city. They were not seen again until they were discovered recently in a tunnel near Varrock.

46
Varrock Museum display 46.png
A painting of King Lathas. A portrait of King Lathas of Ardougne.
46 (after Making History)
Varrock Museum display 46.png
A painting of King Lathas. 5th Age - Year 98

One of the survivors of the great battle became king in year 98 of the 5th Age. His goal was to listen to the people's views and ensure a fair and equal life for everyone. He was the first of a line of kings in Ardougne that continues to this day under his great grandson, King Lathas of Ardougne, painted here. The other survivor of the battle founded the marketplace, allowing people to trade their skills and wares under equal rights and opportunities. More information is available at a small museum north of Ardougne.

9
Varrock Museum display 9.png
Excalibur, de-stoned. 5th Age - Year 132

King Arthur and the Knights of the Round Table arrive on Gielinor in year 132 of the 5th Age. Legend says they will return to Britain in its time of greatest need, so they're passing their time on Gielinor until then. King Ulthas saw them as good and rightful men who would do much good in the world, and granted them a large area of land to set up a new Camelot in north-east Kandarin. This is a replica of King Arthur's sword, Excalibur.

47
Varrock Museum display 47.png
A map of Ardougne. 5th Age - Year 136

King Ulthas of Ardougne dies from an accidental arrow shot while out on a hunting expedition. Ardougne is left to his 2 sons, Tyras and Lathas who decide to split the city between them.

18
Varrock Museum display 18.png
The Phoenix crossbow and Blackarm bands. 5th Age - Year 143

The Phoenix Gang had a big fight amongst themselves and the Shield of Arrav was broken in half as a result. Shortly afterwards, some gang members decided they didn't want to be part of the Phoenix gang anymore, so split off to form the Black Arm Gang. On their way out they looted what treasures they could, which included one of the halves of the shield. The phoenix and Black Arm gangs became bitter rivals - a rivalry that lasts to this day.

26
Varrock Museum display 26.png
A human skeleton - un-undead. 5th Age - Year 154

A strange undead necromancer leads an army of undead out of the Wilderness in an attack upon Varrock. Misthalin is strong enough and still has enough runes that the attack is defeated fairly quickly.

33
Varrock Museum display 33.png
Armour worn by White Knights. 5th Age - Years 162–163

The old king of Asgarnia, King Vallance, falls very ill. The White Knights took advantage of this and began to take control of Falador and Asgarnia for themselves.

Year 163, 5th Age - The White Knights declared that the Black knights were no longer to have any political power within Asgarnia. Lord Daquarius of the Kinshra immediately responds by declaring his Black Knights as being at a state of war with Falador. The two sides engaged in a big battle to the north of Falador - however, both sides were fairly evenly matched, and retreated to their fortresses to build up their forces and devise plans to crush the other, once and for all.

14
Varrock Museum display 14.png
A map of Edgeville. 5th Age - Year 169

King Roald of Misthalin renovated a ruined town in north-west Misthalin. It was a town once known as Paddewwa, but was destroyed during the God Wars and known to the humans as Ghost Town. King Roald renamed the town Edgeville.

12
Varrock Museum display 12.png
A mage arena guardian. 5th Age - Year 169

A collection of wizards took it upon themselves to resurrect the Mage Training Arena along with all the guardians that were destroyed with it. These guardians were created out of the very same essence as runes, embodying the Magic power and authority needed to oversee the Arena.

Natural history exhibit[edit | edit source]

The basement of the museum.
One of the animatronic displays in the basement of the museum, this one of a Red dragon

The first basement floor has an exhibit on natural history. There are various creatures on display, built into animatronics that will seemingly spring to life when activated.

The creatures on display are a Red dragon, Tortoise, Desert lizard, Skeletal Wyvern, Kalphite Queen, Terrorbird, Snail, two Sea slugs, Snake, Penguin, Camel, Leech, Giant Mole and a Monkey.

Visitors may talk to nearby natural historians to hear a lecture about the creatures. These lectures are the basis for the natural history quiz. Visitors may answer quiz questions on each display case after speaking with Orlando Smith, who stands in the middle of the floor. Correctly answering questions rewards the visitor kudos, and completing the quiz allows them to gain Slayer and Hunter experience from Orlando.

Northern wing[edit | edit source]

Eastern wing[edit | edit source]

Southern wing[edit | edit source]

Western wing[edit | edit source]

Paleontology floor[edit | edit source]

The paleontology floor of the Museum.

The second basement floor can be accessed by climbing down the stairs in the centre of the natural history floor. This paleontology floor showcases a wide range of fossils, found by one particular archaeologist on Fossil Island.

There is a fossil storage box, next to the stairs, that can safely store fossils. David, one of the natural historians, is found in the northern part of this floor and is able to provide additional information on fossils and the collection of them.

Northern wing[edit | edit source]

Fossil Display Examine text
Crab Shell
Crab Shell.png
Looks like someone finally came out of their shell.
Biclopse
Biclopse.png
Two heads are better than one.
Hoop Snake
Hoop Snake (scenery).png
Talk about putting your foot in your mouth.
Merfolk Skeleton
Merfolk Skeleton.png
Something looks fishy.
Petrified Pufferfish
Petrified Pufferfish.png
All puffed up and no where to blow.
Wyvern Egg
Wyvern Egg.png
Eggstraordinary.
Mushtoise
Mushtoise.png
Seems a bit withdrawn.
Lobstrosity
Lobstrosity (scenery).png
Lobservably crusty.
Sabertooth Squirrel
Sabertooth Squirrel.png
A Paleontological nut case.
Shark Beast
Shark Beast.png
Some-fin jaw-some from the deep.
Gobln Merfsh[sic]
Gobln Merfsh.png
In life it was a goblin merfish but now it has no eyes.
Petrified Mushtree
Petrified Mushtree.png
Looks like there's no mush-room left in that case!
Leviathan
Leviathan.png
Massive snake like leviathan.

Eastern wing[edit | edit source]

Fossil Display Examine text
A primitive joke
A primitive joke.png
This fossil appears to have a crack in it.
Ancient cave painting
Ancient cave painting.png
It's a drawing.
Wyvern skull
Wyvern skull.png
Not so dangerous now!
Fossil fuel
Fossil fuel.png
I wonder if it can still be carbon dated?
Mushroo
Mushroo.png
Ain't half a fun guy.
Mandibular Maximus
Mandibular Maximus.png
Why the long face?
Twocan
Twocan.png
Two can play at this game.
Terror Snail
Terror Snail.png
I wonder if its feathers were slimy?
Petrified Spine Plant
Petrified Spine Plant.png
It has terrible posture.
Petrified Large Mushroom
Petrified Large Mushroom.png
Looks past its eat by date.

Western wing[edit | edit source]

Fossil Display Examine text
Big, foot print
Big, foot print.png
It's a big, foot print.
Ancient Zygomite
Ancient Zygomite (scenery).png
Not mushroom in there.
A peculiar foot print
A peculiar foot print.png
The shape of this foot print mush have belonged to a mythical animal...
A Clam Shell
A Clam Shell.png
A shell of its former self.
Dragonfly
Dragonfly.png
I don't want to know how this abomination came to be...
Tar Thing
Tar Thing.png
You make everything, gooooey.
Lava Monster
Lava Monster.png
Did you know you can eat lava? But only once.
Petrified Pitcher
Petrified Pitcher.png
Crash, bang, wallop what a pitcher.
Skroom
Skroom.png
Looks like there's not much-skroom left in that case!

Music unlocked[edit | edit source]

Changes[edit | edit source]

Date Changes
8 October 2015
(update)

Resolved a formatting issue on the Varrock Museum map.

16 July 2015
(update)

The poll booth history display has been rewritten to accommodate more polls without crashing. This feature will be made accessible once further testing has taken place on the live game worlds.

3 April 2014
(update)

Some text formatting for Varrock museum display cases was fixed.

Trivia[edit | edit source]

  • The track Looking Back is an adaption of the track Scape Original, which was the original RuneScape theme music.
  • The description of display case 46 after the completion of Making History is likely incorrect. The case states that the king was coronated in the year 98. However, the Scroll (Making History) states that the king was crowned three years after the end of The Great Battle, meaning that the king was presumably coronated in the year 101.