Volcanic Mine

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Items kept on death.png
This is a dangerous minigame.
Only bring items you can adequately defend or items you are willing to lose.
The official world for Volcanic Mine is world 23 (P2P).

The Volcanic Mine is a large volcanic chamber found underneath the Fossil Island Volcano. The mine entrance is located in the north-east corner of the volcano, with Petrified Pete guarding its entrance.

To enter the mine, players must have level 50 in Mining, have earned at least 150[1] Kudos and have claimed the five unidentified small fossils from Peter after fully building the Museum Camp. In addition, players must pay Petrified Pete 30 numulites every time they wish to enter the mine.

Inventory and equipment[edit | edit source]

Prospector helmet.png
Hitpoints cape(t).png
Dragonbone necklace.png
Holy blessing.png
Saradomin crozier.png
Prospector jacket.png
Elysian spirit shield.png
Prospector legs.png
Regen bracelet.png
Prospector boots.png
Ring of the gods (i).png

A good equipment setup consists of the full prospector kit for the 2.5% extra Mining XP, whilst maximising prayer bonus.

Your inventory per game should consist of the following:

Gameplay[edit | edit source]

Players who enter the volcanic mine are automatically given a heat-proof vessel. Players have 30 seconds to organize themselves once they enter the mine, after which the volcano will rumble, signalling the beginning of the game. Once the game starts, players have ten minutes to mine and get out, after which the volcano will erupt and anyone still in the volcano will be killed.

The boulder[edit | edit source]

The primary goal is to mine the large boulder located in the lava channel. This boulder becomes smaller as it is mined and will be carried downstream as it does so, so players must follow it and mine it whenever it stops. Players earn more points as the boulder gets smaller. If fewer than ten players are participating, one boulder will be present in the central channel, but if there are ten or more players, another boulder will be present at the western channel, and if twenty or more are present, a third boulder will be present at the eastern channel.

Upon entering the lower level, lava beasts will begin to appear and launch fireballs at players. Praying Protect from Missiles will reduce their max hit to 1.

To move around in the lower level, players must harden the lava by pouring water on it from the heat-proof vessel. This canteen has 35 uses per game (70 if the player has unlocked the larger capacity for 10,000 points), so don't run out. Water can only be thrown while the player is facing north, east, south, or west. Additionally, the water canteen can be right-clicked to open a dialogue box to throw water in a selected direction, or it can be worn to throw water through the equipment right-click menu. The lava hardened by the vessel will melt after 90 seconds, giving players limited time to stand on them. The hardened lava will turn more and more orange to indicate that it is closer to melting. If players remain on the hardened lava when it melts, they will fall into the lava, taking massive damage.

While mining the boulder, players will obtain various ore fragments as it decreases in size, with different ores requiring different Mining levels to obtain. In addition, players may obtain calcite, pyrophosphite, numulite, and unidentified fossils alongside ore fragments.

Ore fragment Mining level
to obtain
Points Experience
Part of the boulder 50 1 5
Iron ore fragment.png: Inventory image of Iron ore fragmentIron ore fragment 50 15 10
Silver ore fragment.png: Inventory image of Silver ore fragmentSilver ore fragment 50 20 20
Coal fragment.png: Inventory image of Coal fragmentCoal fragment 50 25 30
Gold ore fragment.png: Inventory image of Gold ore fragmentGold ore fragment 50 34 40
Mithril ore fragment.png: Inventory image of Mithril ore fragmentMithril ore fragment 55 44 60
Adamantite ore fragment.png: Inventory image of Adamantite ore fragmentAdamantite ore fragment 70 55 100
Runite ore fragment.png: Inventory image of Runite ore fragmentRunite ore fragment 85 70 150

Mine stability[edit | edit source]

One of the gas vents in the mine
A map of the mine, displaying important locations the player should be familiar with.

After starting the game, gas will begin flowing through the three volcanic gas chambers into the volcano, marked on the minigame overlay as A, B, and C. There are two sets of vents for each chamber, with one set each on the downstream and upstream sides of the lava channels. Once these are investigated, the pressure of the vent will be revealed to all players on the overlay at the bottom right of the screen. After five minutes have passed, the chamber statuses will shift and their statuses will become randomised and hidden once more until players re-investigate the vents.

The gas chamber, blocked by a large rock.

Players can block the gas chambers with a large rock to make the pressure increase, or mine the large rock away from the chamber to make the pressure decrease. The pressure of each of the three chambers must be kept around 40-60%, or the volcano will become more and more unstable. Keeping the mine stability high decreases the frequency at which earthquakes and fireballs occur. If the mine stability reaches 0%, the volcano will erupt, killing everyone inside instantly; if this occurs, players who have not escaped via the rope exit will not receive any reward points or bonus experience.

Gas holes[edit | edit source]

There are several gas holes scattered throughout the volcanic mine. Players can "feel" them, upon which they are shot to the other side of the lava channel. Although this causes a small amount of damage, using the gas holes can be useful as they provide a shortcut for players low on water.

The end[edit | edit source]

The mine collapsing in due to the mine's stability being too low.

Should players manage to completely mine the boulder, it will flow into the lava vortex, granting all players in the lower level 100 additional points.

At the end of the 10 minute timer, or if the mine stability becomes too low, the volcano will erupt and collapse in, instantly killing anyone who remains inside the mine. Thus, it is recommended to run for the exit when there is 30–40 seconds remaining.

Should the player die, Petrified Pete will collect all the player's lost items and will return them for a fee of 150 numulites. If the player lost numulites when they died, Pete can use them to pay for the fee if the player doesn't have enough. Like other item retrieval services (such as those at Zulrah and Vorkath), Pete will lose all items he was holding for the player if they die anywhere before retrieving them.

Strategy[edit | edit source]

"Fixing" refers to blocking or unblocking a chamber so that the pressure goes closer to 50%. For example, if the pressure is at 30% and the chamber is unblocked (pressure going down), the player should block the chamber in order to fix it.

"Capping" refers to blocking and unblocking a chamber for points. Each action gives 50 points, and the point limit for capping is 300 per player. Players who are doing A or B/C roles should do this in the start of a game, other players can do this in between the 4th and the last boulder, or in the end of the game.

If the percentage is dropping too low (below ~30%), block the chamber. If it's rising too high (above ~70%), unblock.

Tip: Regardless of strategy, mining the boulder at the final part is a large portion of players' points. It degrades much faster if not everyone who entered the game is mining it — therefore you should ensure everyone is mining it at the same time. If someone falls into the lava while mining it, make a path to the platform north-east so they can return more quickly.

As the mine scales to the amount of players, it negatively affects the rest of the team if a player who entered at any point dies, disconnects or logs out. It is considered good etiquette to only start a game if you are confident you can finish it, and to inform the others in advance when you are leaving so that reassigning roles or finding replacements is easier.

If using a dragon pickaxe special attack, it is the most effective at the start of the second and final part. It has no effect past 99 Mining.

In teams consisting of three players, each player has a dedicated role. With very well coordinated teamplay, the team may finish the last boulder in time; however, in most cases, the players need to run to the exit before the last boulder has been finished.

A[edit | edit source]

Start at the western entrance. Go to the A chamber to the west, cap it once, and check the southern A vent. Cap A chamber until 250 or 300 points, leave it fixed, and head to the boulder. At start of the third boulder, fix A again if needed and head back to the boulder. After the third boulder has been mined, run north and use the gas hole to go to the eastern side of the central channel. Continue mining the boulder.

B check, C fix[edit | edit source]

Start at the eastern entrance. Check the southern B vent at the start and mine the boulder. Once the player with the B/C role has arrived to the boulder, head a little bit north and mine the boulder next to that player. At the five-minute mark, after C has been checked after the reset, fix C to the east if needed.

B fix, B/C check (B/C in short)[edit | edit source]

Start at the eastern entrance. Go north to the B chamber, cap it until 250 or 300 points, and leave it fixed. Head south and mine the boulder. At the third boulder and at 5:20 mark, run north to check the C vent followed by the B vent. Head back to the boulder, fix B on the way back if needed and continue mining the boulder.

In teams consisting of 4 or 5 players, four dedicated roles are needed. This strategy is also viable with teams consisting of up to seven people; however, having more than five is not optimal due to the decrease in experience rates and thus not recommended. Should the team have a fifth player, that player only needs to mine the boulder and cap the B chamber for extra points. With sufficiently coordinated teamplay, the team should rarely have issues finishing the last boulder in time, and usually have spare time for capping the B chamber in the end.

A[edit | edit source]

Start at the western entrance. Go to the A chamber to the west, cap it once, and check the southern A vent. Cap A chamber until 250 or 300 points, leave it fixed, and head to the boulder. At start of the third boulder, fix A again if needed and head back to the boulder. After the third boulder has been mined, run north and use the gas hole to go to the eastern side of the central channel. Continue mining the boulder.

B check[edit | edit source]

Start at the western entrance. Check the southern B vent at the start and mine the boulder. After the third boulder has been mined, run north and use the gas hole to go to the eastern side of the central channel. Fix B if needed. Continue mining the boulder.

C fix[edit | edit source]

Start at the eastern entrance. Mine the boulder normally until the five-minute mark. After C has been checked after the reset, fix C to the east if needed. If C doesn't need to be fixed, fix B at the fourth boulder if needed.

B fix, B/C check (B/C in short)[edit | edit source]

Start at the eastern entrance. Go north to the B chamber, cap it until 250 or 300 points, and leave it fixed. Head south and mine the boulder. At the third boulder and at 5:20 mark, run north to check the C vent followed by the B vent. Head back to the boulder, fix B on the way back if needed and continue mining the boulder.

The player could take advantage of the "capping" strategy by starting at the eastern entrance, going north to the B chamber, taking the large rock, and continuing north and then west to check the B vent followed by the C vent respectively. Afterwards, the player needs to go back to the B chamber, take another rock, block the chamber, unblock the chamber (by mining the blockage), and repeat until 400 points, and then leave via the exit. This method can be repeated and is strongly recommended for ironmen and players who are unable to find a team.

Alternatively, if not using the "capping" strategy, the player has to check and fix two vents and chambers, namely B and A check fixing if needed. This requires a few more stamina potions since the player will be running around a lot, and the upgraded canteen is recommended.

B/A check, A/B fix[edit | edit source]

Start at the western entrance. Check the southern B vent at the start, and go west and then north along the path to the A vent. Fix A if needed. If B needs fixing, retrace the path, and run north from the B vent and use the gas hole to go to the eastern side of the central channel. Use the gas hole again, and follow the path to mine the boulder until the five-minute mark. At 5:00, recheck the vents, fix if needed, and continue mining the boulder.

Rewards[edit | edit source]

Should the player leave the mine alive (via the rope exit), they will gain participation points based on their performance in the minigame. Ore fragments obtained will automatically be given to Petrified Pete, who in return will grant the player a chunk of Mining experience and reward points that can be spent in Petrified Pete's Ore Shop, which depends on the performance of the team. Calcite, pyrophosphite, fossils and numulite earned from mining the rock will be kept. At the end of each game, Pete grants 3.8 Mining experience for each point earned (3.895 with the prospector kit bonus). Including the experience earned during the game, approximately 5.5 Mining experienced is earned per point. Players who die or teleport out will have their fragments disintegrate into nothing and will not receive any points or bonus experience.

The experience rates scale per level. At 50 Mining, the expected maximum is approximately 40,000 experience per hour, and at 99 Mining, players can expect to get upwards of 85,000–90,000 experience per hour with well-coordinated gameplay. This scaling is not entirely linear, as it is affected by the quality of the ore fragments mined, with the highest being runite unlocked at level 85.

The maximum amount of points that the player can have is 65,535, so it is recommended that players spend their points before they reach the cap. Runite ore is normally the most value per point, while volcanic ash is also valuable and useful for Ironmen. There is a warning message when nearing the cap, at 60,000 points.

References[edit | edit source]

  1. The Old School Team. "Tale of the Righteous and Kourend Favour". 19 April 2018. Developers' Blogs. *

Trivia[edit | edit source]