|Released||25 June 2005 (Update)|
|Examine||I wonder what's inside.|
Wall safes are found in the Rogues' Den, which can be cracked with 50 Thieving. Successfully cracking a safe in the lobby grants the player 70 Thieving experience and loot in the form of coins or uncut gems. If the player fails to crack a safe, a trap will spring and deal damage to them. The chance of getting loot is increased if the player has 50 Agility and has a stethoscope (available from the NPC Martin Thwait nearby) in their inventory. There are 4 wall safes found in the lobby and 8 found in the Rogues' Den minigame.
Thieving info[edit | edit source]
|Thieving XP||70 xp|
Minigame[edit | edit source]
- Roll a number 0-199.
- If the roll is greater than the player's current visible Thieving level, there is a 50% chance to fail and be ejected and a 50% chance to drain Thieving by 1 and roll again.
- If the roll is less than the player's current visible Thieving level, roll for the kit and crate.
- There is an option of being able to pick either a kit or crate on a successful crack.
Rewards[edit | edit source]
|Rogue kit||1||3/8[r 1]||Not sold||30|
|Rogue's equipment crate||1||5/8[r 1]||Not sold||0|
- Rogue kit and rogue's equipment crate are only rolled for if the player successfully cracks the safe.
Lobby[edit | edit source]
The chance of successfully cracking a safe without a stethoscope is ~33% at level 50 Thieving and ~63% at level 99 Thieving. The chance of cracking a safe with a stethoscope is ~41% at level 50 Thieving and ~75% at level 99 Thieving. The rate of success increases linearly with each level. It should be noted these success rates represent the chance of successfully cracking the safe on the first attempt (roughly 2 seconds after clicking the safe). Success rates per click will be higher as the player will automatically make another attempt to crack the safe every 2 seconds (4 ticks), until they either crack the safe or trigger a trap. Per click, cracking the safe or triggering a trap can take anywhere from 2 seconds to upwards of 18 seconds depending on luck, with a success rate estimated between 49% at level 50 and 77% at level 99 (58% to 86% with a stethoscope).
When failing to crack the safe, the player will trigger a trap, hitting them between 2 and 6 damage regardless of Thieving or Agility level. A floor trap spawns under the player with a "Search" option, however this option will lower the player's Thieving level by 1 and does not appear to significantly affect the player's chance of successfully cracking the safe. Considering the floor traps in the maze operate the same way, it's likely this option is unintentionally left-over functionality (although this hasn't been confirmed by Jagex).
It is recommended to have some cheap food, e.g. jug of wine or cake (which can be stolen from the stalls in East Ardougne) to heal with. A bank is located nearby. There is also an everlasting fire nearby, so the player can bring raw food and cook it or buy cooked food from other players who are training Cooking at this location. Players may also want to consider wearing the regen bracelet to lengthen their stay at the safes. Players can also use Rapid Heal can get their equipment prayer bonus up to over 50, lengthening their stay.
As uncut gems are rewarded so frequently, its a good idea to bring along a gem bag, to cut down on bank trips.
The wall safe resets in only a few seconds, making this activity a very fast way to level up. This activity can grant up to 1,500 experience per minute, or 90k experience per hour, assuming no failures; realistically it is usually significantly less (around 20k/h).
Rewards[edit | edit source]
Drop rates estimated based on 3,230 cracked safes.
The average Wall safe crack is worth 160.94.
Trivia[edit | edit source]
- On release, wall safe cracking was not mentioned in the Skill Advance Guide. It was added later in an update.
References[edit | edit source]
|Traps and obstacles|