Warding
Warding was a proposed skill that allows players to create magical robes and armour, as well as other magical items by using fabrics and vis. Warding was first announced at RuneFest 2018 and developed over the course of 2019, but ultimately failed to reach enough support in the polls and was never added to the game.
The development history of Warding includes the following updates:
- 9 October 2018 - OSRS Reveals: Warding
- 16 April 2019 - Warding Design Blog
- 25 April 2019 - QoL Changes and Warding Feedback
- 15 July 2019 - Warding Blog
- 19 July 2019 - Poll: Warding Skill
- 24 July 2019 - Warding Poll Results
Tools and materials[edit | edit source]
To create magical equipment via Warding, players require several tools and materials.
Channelling lamp[edit | edit source]
Channelling lamps can be bought at speciality shops. They are used for channeling vis, through wards, into materials that can create magically imbued equipment. They are also used to store any vis the player has gathered. The types of vis, as well as the amount that players can store, increase with their Warding level.
Level | Vis stored |
---|---|
1 | Store air vis |
15 | Store water vis |
30 | Store earth vis |
45 | Store fire vis |
60 | Store omni vis |
Vis[edit | edit source]
Vis are waxy substances used to draw wards where magical equipment can be created, similar to melee armour smithed at an anvil. Wards can be found across Gielinor, or created anywhere by a player using vis on the floor.
Vis can be obtained from dissolving items or casting elemental spells from the standard spellbook at the corresponding runic altar. It can also be purchased from speciality shops in small amounts. There are five types of vis: air, water, earth, fire and omni vis.
To obtain vis via casting spells, players must wield a channeling lamp; the rate in which vis is gathered increases based on the player's magic bonuses as well as the level of spell used. The type of vis obtained is also dependent on the spell cast, so casting fire spells will result in both air and fire vis. Omni vis can only be obtained by casting spells on the omni altar found in Arceuus.
Players can also obtain vis from recycling items. Players can dissolve, un-pick and reforge various items through Warding, Crafting and Smithing to obtain various types of vis. For example, reforging adamant equipment would require level 70 Smithing.
Dissolving (Warding) | Un-picking (Crafting) | Reforging (Smithing) |
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Materials[edit | edit source]
Various silk, hides and cloth are used to create the equipment. Players can kill various monsters to obtain the materials, or use the Hunter skill to catch various creatures for them.
Players can also chop bloodwood and soulwood trees, requiring 65 and 80 Woodcutting respectively, for bloodbark and soulbark, which are also used as Warding materials.
Hunter lv | Creature | Type | Location | Materials |
---|---|---|---|---|
5 | Silk moth | Butterfly net | Silk Dungeon (north-east of Al Kharid Mine) | Silk |
10 | Occult silk moth | Butterfly net | Silk Dungeon (north-east of Al Kharid Mine) | Occult silk |
20 | Shadow silk moth | Butterfly net | Dark Wizards' Tower basement | Shadow silk |
30 | Dark silk moth | Butterfly net | Arceuus Crypts (north of Arceuus) | Dark silk |
35 | Kebos silk moth | Butterfly net | Kebos Swamp | Xerician silk |
40 | Mystic silk moth | Butterfly net | Random | Mystic silk |
45 | Crypt silk moth | Lantern trap[1] | Shade Catacombs | Fine cloth |
50 | Dagannith fledgeling | Pitfall | Waterbirth Island Dungeon | Dagannoth hide |
55 | Vyre silk moth | Butterfly net | Sisterhood Sanctuary | Vyre silk |
60 | Chaos silk moth | Lantern trap | Tunnel of Chaos | Chaos silk |
65 | Savage suqahs | Pitfall | Lunar Isle mine | Suqah hide |
70 | Moonfly silk moth | Lantern trap | Lunar Isle mine | Moonfly silk |
- ^ A new type of hunting method which attracts moths to a flame and traps them in.
Equipment[edit | edit source]
Players can ward various magical equipment at various Warding levels.
Level | Equipment | Materials | Vis |
---|---|---|---|
1 | Blue Wizard robes | Silk | Air |
1 | Black wizard robes | Occult silk | Fire |
5 | Priest gown | Holy silk | Water |
10 | Druid's robes | Holy silk | Earth |
15 | Monk's robes | Holy silk | Air, earth |
20 | Zamorak monk robes | Holy silk, occult silk | Air, fire |
25 | Shade robes | Shadow silk | Fire |
30 | Xerician robes | Xerician fabric | Earth, fire |
30 | Pado's robes | Holy silk, silver bar | Water |
35 | Splitbark armour | Fine cloth, splitbark | Air, water, earth |
40 | Arceuus robes | Dark silk | Air, earth, fire |
45 | Skeletal armour | Dagannoth hide, Wallasalki bone pieces | Air, water, earth |
50 | Mystic robes (blue) | Mystic silk | Air, water, earth |
50 | Thaumaturge armour | Occult silk, dark silk | Air, earth |
55 | Bloodbark armour | Vyre silk, bloodbark | Earth, fire |
60 | Infinity robes | Finite silk[1] | Air, water |
65 | Dagon'hai robes | Chaos silk | Fire |
70 | Thammaron's robes | Occult silk, mystic silk | Fire |
75 | Astral armour | Suqah hide | Air, water, earth |
80 | Soulbark armour | Moonfly silk, soulbark | Omni |
- ^ Finite silk is available from the Mage Training Arena shop, which would be slightly cheaper than buying the individual pieces
Pado's robes[edit | edit source]
Pado's robes are a degradeable set of robes that requires level 30 Magic, Defence and Prayer. In order to ward the robes, players must first learn to do so via Brother Jered in the Edgeville Monastery.
The robes offer two unique effects:
- When all pieces are worn, the total prayer bonus increases from +8 to +20.
- Will of Saradomin - 10% increased damage against the following Zamorakian followers: Chaos druid, Elder Chaos druid, Monk of Zamorak, Lesser demon, Greater demon, Black demon, Vampyre, Werewolf, Chaos dwarf, Dark wizard, Solus Dellagar, Dessous, Damis, Fareed, Kamil, K'ril Tsutsaroth, Balfrug Kreeyath, Tstanon Karlak, Zakl'n Gritch
As a drawback, players cannot cast Flames of Zamorak while wearing Pado's robes.
Item | Attack bonuses | Defence bonuses | Other | ||||||||||||
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Pado's helm | 0 | 0 | 0 | +3 | 0 | +11 | +11 | +11 | +5 | 0 | 0 | 0 | 0% | +2 | |
Pado's robe top | 0 | 0 | 0 | +15 | 0 | 0 | 0 | 0 | +10 | 0 | 0 | 0 | 0% | +2 | |
Pado's robe bottoms | 0 | 0 | 0 | +10 | 0 | 0 | 0 | 0 | +7 | 0 | 0 | 0 | 0% | +2 | |
Pado's cloak | 0 | 0 | 0 | +2 | 0 | 0 | 0 | 0 | +3 | 0 | 0 | 0 | 0% | +2 | |
Totals | 0 | 0 | 0 | +30 | 0 | +11 | +11 | +11 | +25 | 0 | 0 | 0 | 0% | +8 |
Arceuus robes[edit | edit source]
Arceuus robes are a set of robes that requires level 30 Magic, 15 Defence and 20 Prayer, which resemble robes worn by the immortal inhabitants of Arceuus. In order to wear the robes, players must first complete the quest The Ascent of Arceuus.
Item | Attack bonuses | Defence bonuses | Other | ||||||||||||
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Arceuus hat | 0 | 0 | 0 | +4 | 0 | 0 | 0 | 0 | +4 | 0 | 0 | 0 | 0% | +3 | |
Arceuus robe top | 0 | 0 | 0 | +8 | 0 | 0 | 0 | 0 | +8 | 0 | 0 | 0 | 0% | +3 | |
Arceuus robe bottoms | 0 | 0 | 0 | +8 | 0 | 0 | 0 | 0 | +8 | 0 | 0 | 0 | 0% | +3 | |
Totals | 0 | 0 | 0 | +20 | 0 | 0 | 0 | 0 | +20 | 0 | 0 | 0 | 0% | +9 |
Thaumaturge armour[edit | edit source]
Thaumaturge armour is a degradeable set of equipment requiring level 40 Magic to equip. When the entire set is worn, the set effect "Spellwarp" becomes active, which decreases the attack speed of combat spells from the standard spellbook from 5 to 4 (3 seconds to 2.4 seconds).
As the Thaumaturge warper is equipped in the shield slot, a tome of fire cannot be equipped to benefit from the Spellwarp effect.
Item | Attack bonuses | Defence bonuses | Other | ||||||||||||
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Thaumaturge mask | 0 | 0 | 0 | +4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0% | 0 | |
Thaumaturge torso | 0 | 0 | 0 | +4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0% | 0 | |
Thaumaturge tights | 0 | 0 | 0 | +4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0% | 0 | |
Thaumaturge warper | 0 | 0 | 0 | +10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0% | 0 | |
Totals | 0 | 0 | 0 | +22 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0% | 0 |
Bloodbark armour[edit | edit source]
Bloodbark armour is an improved version of the Splitbark armour which has similar defensive bonuses to adamant equipment. In order to equip bloodbark armour, players require level 55 Magic and Defence.
Item | Attack bonuses | Defence bonuses | Other | ||||||||||||
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Bloodbark helm | 0 | 0 | 0 | +5 | 0 | +11 | +13 | +14 | +5 | 0 | 0 | 0 | 0% | 0 | |
Bloodbark body | 0 | 0 | 0 | +21 | 0 | +53 | +61 | +63 | +21 | 0 | 0 | 0 | 0% | 0 | |
Bloodbark legs | 0 | 0 | 0 | +15 | 0 | +27 | +29 | +31 | +15 | 0 | 0 | 0 | 0% | 0 | |
Totals | 0 | 0 | 0 | +41 | 0 | +91 | +103 | +108 | +41 | 0 | 0 | 0 | 0% | 0 |
Dagon'hai robes[edit | edit source]
Dagon'hai robes are a set of robes worn by the Dagon'hai, requiring level 70 Magic and 40 Defence to equip.
Item | Attack bonuses | Defence bonuses | Other | ||||||||||||
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Dagon'hai hat | 0 | 0 | 0 | +7 | 0 | 0 | 0 | 0 | +7 | 0 | 0 | 0 | 0% | +2 | |
Dagon'hai robe top | 0 | 0 | 0 | +32 | 0 | 0 | 0 | 0 | +28 | 0 | 0 | 0 | 0% | +2 | |
Dagon'hai robe bottom | 0 | 0 | 0 | +24 | 0 | 0 | 0 | 0 | +20 | 0 | 0 | 0 | 0% | +2 | |
Totals | 0 | 0 | 0 | +63 | 0 | 0 | 0 | 0 | +55 | 0 | 0 | 0 | 0% | +6 |
Thammaron's robes[edit | edit source]
Thammaron's robes are a degradeable set of equipment requiring level 60 Magic to equip. When the entire set is worn, the set effect "Thammaron's Fury" becomes active, which applies an additional 50% magic accuracy and 12.5% magic damage when attacking any NPC in the Wilderness. While the effect will stack with Thammaron's sceptre, the sceptre will not count towards activating Thammaron's Fury.
Item | Attack bonuses | Defence bonuses | Other | ||||||||||||
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Thammaron's hood | 0 | 0 | 0 | +4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0% | 0 | |
Thammaron's robe top | 0 | 0 | 0 | +4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0% | 0 | |
Thammaron's robe bottom | 0 | 0 | 0 | +4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0% | 0 | |
Thammaron's boots | 0 | 0 | 0 | +2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0% | 0 | |
Totals | 0 | 0 | 0 | +14 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0% | 0 |
Astral armour[edit | edit source]
Astral armour is a set of magic armour requiring level 65 Magic and 40 Defence to equip.
Item | Attack bonuses | Defence bonuses | Other | ||||||||||||
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Astral helm | 0 | 0 | 0 | +6 | 0 | +8 | +7 | +10 | +2 | 0 | 0 | 0 | 0% | 0 | |
Astral torso | 0 | 0 | 0 | +22 | 0 | +34 | +22 | +40 | +12 | 0 | 0 | 0 | 0% | 0 | |
Astral legs | 0 | 0 | 0 | +16 | 0 | +20 | +19 | +23 | +9 | 0 | 0 | 0 | 0% | 0 | |
Totals | 0 | 0 | 0 | +44 | 0 | +62 | +48 | +73 | +23 | 0 | 0 | 0 | 0% | 0 |
Soulbark armour[edit | edit source]
Soulbark armour is an improved version of the bloodbark armour which has similar defensive bonuses to rune equipment. In order to equip soulbark armour, players require level 70 Magic and Defence.
Item | Attack bonuses | Defence bonuses | Other | ||||||||||||
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Soulbark helm | 0 | 0 | 0 | +6 | 0 | +19 | +20 | +21 | +6 | 0 | 0 | 0 | 0% | +1 | |
Soulbark body | 0 | 0 | 0 | +24 | 0 | +70 | +78 | +80 | +24 | 0 | 0 | 0 | 0% | +1 | |
Soulbark legs | 0 | 0 | 0 | +17 | 0 | +45 | +47 | +49 | +17 | 0 | 0 | 0 | 0% | +1 | |
Totals | 0 | 0 | 0 | +47 | 0 | +134 | +145 | +150 | +47 | 0 | 0 | 0 | 0% | +3 |
Other items[edit | edit source]
Aside from magical robes and armour, players can also ward various items.
Combat rings[edit | edit source]
Combat ring imbues exist in-game as rewards from the Nightmare Zone minigame. These rings can be creatable via Warding using omni vis and the appropriate engraving, which would be rewards from a Warding focused minigame.
Existing imbued rings will not be unimbued.
Level | Ring | Engraving |
---|---|---|
34 | Warrior ring | Moonclan engraving |
37 | Treasonous ring | Wild engraving |
40 | Tyrannical ring | Wild engraving |
44 | Ring of the gods | Wild engraving |
49 | Berserker ring | Moonclan engraving |
54 | Seers ring | Moonclan engraving |
59 | Archers ring | Moonclan engraving |
64 | Granite ring | Slayer's engraving |
69 | Ring of suffering | Slayer's engraving |
Skilling rings[edit | edit source]
Skilling rings are untradeable and degradeable rings which give a small chance to double the amount of resources obtained per action (no additional experience is given). Creating these rings will require an untradeable item obtained randomly while training a certain gathering skill.
Level | Ring | Materials | Vis | Effect | |
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9 | ![]() |
Ring of wood | Willow log, stone leaf | Air | X% chance to receive double logs, scaling based on tree |
19 | ![]() |
Ring of earth | Soft clay, old seed | Earth | X% chance to receive double produce from allotments |
29 | ![]() |
Ring of amber | Silver bar, amber | Water, earth | X% chance to receive double loot, scaling based on hunter creature |
39 | Ring of bone | Gold bar, fish bone | Water | X% chance to receive double fish, scaling based on fish | |
49 | ![]() |
Ring of iron | Iron bar, obsidian shard | Fire | X% chance to receive double ores, scaling based on rocks mined |
Essence pouches[edit | edit source]
Players can repair their essence pouches with abyssal silk, which can be obtained from abyssal creatures. This will be an alternative to repairing pouches via the dark mage.
Level | Pouch size | Abyssal silk |
---|---|---|
25 | Medium | 2 |
55 | Large | 3 |
70 | Giant | 4 |
Players can also use Warding to create a "fused pouch", which can hold 27 pure essence. It is created by combining all runecrafting pouches. Doing so requires 10 abyssal silk, omni vis, and all pouches, and requires level 85 Warding and Runecraft to make.
The fused pouch will have a 100 charges before breaking, leaving players with a degraded giant, large, medium and an undamaged small pouch. Players will not be able to obtain any kind of runecrafting pouch while they have a fused pouch.
Elemental tome pages[edit | edit source]
Players can create pages for elemental tomes, which will be obtained as drops from bosses such as Obor and Bryophyta. The creation of elemental pages can be done with Warding, with the cost of vis to make these pages matching the price of burnt pages.
The following table lists the types of incantations, the Warding level required to create them, and the Magic and Defence levels required to equip them.
Level | Page | Tome used | Materials |
---|---|---|---|
35 | Breezy page | Tome of air | Papyrus, air vis |
52 | Damp page | Tome of water | Papyrus, water vis |
67 | Dirty page | Tome of earth | Papyrus, earth vis |
80 | Burnt page | Tome of fire | Papyrus, fire vis |
Incantations[edit | edit source]
Incantations are an ammunition-slot item that grants small amounts of magic bonuses. Players will need papyrus, the appropriate talisman and certain vis to create incantations.
Warding lv | Incantation | Magic lv | Defence lv | Materials |
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15 | Mindful | 20 | 1 | Papyrus, mind talisman, air vis |
30 | Chaotic | 30 | 10 | Papyrus, chaos talisman, earth vis |
45 | Astral | 40 | 20 | Papyrus, astral talisman, water vis |
60 | Deathly | 50 | 30 | Papyrus, death talisman, fire vis |
75 | Bloody | 60 | 40 | Papyrus, blood talisman, fire vis |
90 | Wrath | 70 | 50 | Papyrus, wrath talisman, omni vis |
The incantations have the following stats:
Item | Attack bonuses | Defence bonuses | Other | ||||||||||||
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Mindful incantation | 0 | 0 | 0 | +1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0% | 0 | |
Chaotic incantation | 0 | 0 | 0 | +2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0% | 0 | |
Astral incantation | 0 | 0 | 0 | +3 | 0 | 0 | 0 | 0 | +1 | 0 | 0 | 0 | 0% | 0 | |
Deathly incantation | 0 | 0 | 0 | +4 | 0 | 0 | 0 | 0 | +2 | 0 | 0 | 0 | 0% | 0 | |
Bloody incantation | 0 | 0 | 0 | +5 | 0 | 0 | 0 | 0 | +3 | 0 | 0 | 0 | 0% | 0 | |
Wrath incantation | 0 | 0 | 0 | +6 | 0 | 0 | 0 | 0 | +4 | 0 | 0 | 0 | 0% | 0 |
Anti-poison lamp[edit | edit source]
The anti-poison lamp is an item equipable in the off-hand slot, created with level 20 Warding. It can be filled with anti-poison potions of all varieties, providing immunity to poison as long as there are charges inside the lamp. The lamp can also be upgraded into an anti-venom lamp, which would allow for anti-venom to be stored inside as well.
When venom or poison is cured via the lamp, ten charges will be consumed, in addition to receiving a five minute immunity to venom and poison.
Different tiers of anti-poison/venom potions add different amounts of charges.
Potion | Charges per dose |
---|---|
Antipoison | 1 |
Superantipoison | 4 |
Sanfew serum | 4 |
Antidote+ | 6 |
Antidote++ | 8 |
Anti-venom | 8 |
Anti-venom+ | 14 |
Rune pouch[edit | edit source]
Players will be able to craft three rune pouches with Warding and infinity silk (purchased from the Mage Training Arena), with the current existing rune pouch being renamed into the Wild rune pouch, which will only be useable in the Wilderness and cost less points. (Note: This was designed back when the Bounty Hunter reward shop was the only way to obtain the rune pouch.)
Level | Pouch | Runes stored | Materials |
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65 | Elemental | Two elemental runes | 3 infinity silk, omni vis |
74 | Mystic | Three of any runes | 6 infinity silk, elemental rune pouch |
83 | Master | Four of any runes | 9 infinity silk, mystic rune pouch |
Scroll of redirection[edit | edit source]
Players will be able to make scrolls of redirection, used for making redirected house tablets, by using papyrus, a teleport to house tablet and omni vis. The scrolls will be made tradeable and removed from the Nightmare Zone shop.
Warding lv | Construction lv | Item |
---|---|---|
5 | 1 | Rimmington teleport |
10 | 10 | Taverley teleport |
20 | 20 | Pollnivneach teleport |
27 | 25 | Hosidius teleport |
32 | 30 | Rellekka teleport |
42 | 40 | Brimhaven teleport |
47 | 50 | Yanille teleport |
53 | None[1] | Trollheim teleport |
- ^ Completion of Eadgar's Ruse is required to create Trollheim teleports.
Other content[edit | edit source]
Mystical Sleuthing[edit | edit source]
The Warding minigame, Mystical Sleuthing, will be a hybrid training method for Warding and Runecraft. It will require completion of Rune Mysteries and the introduction Warding quest that comes with the core skill. Players will also need a channeling lamp, vis, and any Runecrafting Talisman/Tiara that is useable for their Runecrafting level. Talismans that are currently unobtainable will be made to accommodate this minigame.
The aim of the minigame is to utilise Warding and Runecrafting to help citizens of Gielinor deal with magical problems and threats. Players can start this by getting a mission from various wizards, where players will then be given a location to investigate.
Once investigated, players will tackle the threat by making the appropriate ward. This ward will then turn the threat into a hard-rocky magical residue that can be siphoned into runes via their talisman.
The Warding XP rates for playing this minigame will be no more than 1/3rd of standard training rates, while Runecrafting XP will be no more than 5k an hour.
A new reward shop is an option for this minigame, which can sell the engravings used to create imbued combat rings.
Guild[edit | edit source]
A Warding guild brings in the ability to add more content to the skill whilst expanding on the reasoning behind it with new NPCs, lore, and dialogue. The guild will also offer a Cupboard, which acts like a seed vault that stores various pieces of silk, bark, and hides. There will also be a bank at this guild that allows easy access for training Warding.
The guild will offer a permanent catalytic ward and omni altar. The omni altar will allow players to gain omni vis for ring imbues and the catalytic ward will allow players to train Warding without having to make wards.
Concept art[edit | edit source]
Development history[edit | edit source]
This section will note some core changes made to warding between the first pitch and the final poll blog.
Wardstones[edit | edit source]
A chalky mineral mixed with vis. Used to draw wards. There are two types: elemental and catalytic, both types are created by the player via a channeling lamp.
- Elemental wardstones are a mixture of elemental vis and steatite and are used to draw elemental wards onto the ground. Steatite can be purchased from rune shops or can be mined with level 15 mining. Once an elemental ward has been drawn it can be used as a surface for warding.
- Catalytic wardstones are a mixture of catalytic vis and abraxas and are used to draw battle wards onto the ground. Abraxas can be obtained from monster drops or bought at rune shops. Once a battle ward has been drawn it will begin applying various magical buffs to nearby players.
In the final poll blog, the wardstones concept was abandoned, and drawing wards would be done with vis instead.
Channeling lamps[edit | edit source]
Used for channeling vis through a ward and into raw materials to create magically imbued equipment. The most basic channeling lamp can be purchased from a general store for a few gold pieces. Lamps can be used to store any vis the player has gathered; higher tier lamps are able to store higher tiers of vis.
In the final poll blog, the channeling lamp variants were reduced from 3 to 1. This remaining channeling lamp could be purchased from any rune or ward shop for a few gold pieces.
Elemental Robes[edit | edit source]
Robes or armour created via warding that have a specific unique buff. These degradable Battlemage Robes, which will also be available to free-to-play, will come in Air, Water, Earth, and Fire variants. The set includes a mask, and a robe top and bottom. All parts need to be worn for the set effect to work: increasing the speed in which spells of the standard magical spellbook are casted.
The mask will require a new unique drop from the elemental giant bosses (eg. Obor and Bryophyta) to make, whilst the robe top and bottom will require a matching elemental talisman.
The name of these robes was changed to the Thaumaturge set for the final poll blog. It was not specified if this set would have come in multiple colours and if it would have been available in free-to-play.
Kinhunter, Venomous and Cosmos armour[edit | edit source]
Three extra armour sets were pitched in the original blog: Kinhunter, Venomous and Cosmos.
- Kinhunter: This degradable armour has improved damage against dragon enemies in a similar way to the Dragonhunter Crossbow and Lance.
- Venomous: These degradable robes have improved damage against poisonous enemies such as lizardmen, spiders, and snakes.
- Cosmos: This degradable armour is an improved version of Lunar armour with further increased damage to aquatic enemies.
In the final poll blog, these armours were abandoned.
Runestone Monoliths[edit | edit source]
A giant chunk of Runestone that aids with warding. Here players can channel equipment without having to draw their own ward. Casting magic upon the Runestone Monolith can generate small amounts of vis.
In the final concept of Warding, Runestone Monoliths would be located in wardshops. They could be used as magical training dummies. When a successful combat spell is cast upon it, a small quantity of vis of that element is created.
Farming[edit | edit source]
There are two new types of patches to gather fabrics that utilises the Farming skill, flax patch and magnanery.
- The flax patch functions similarly to an allotment patch, however the amount of flax gathered depends entirely on your Farming and Warding level.
- The other new patch, the magnanery, functions very differently to a typical patch; fill them with silk moth larva and they'll begin to produce silk, keep them fed with berries to assure they live longer. Silk gathering is greatly improved with higher Warding.
This comes to at least five new flax seeds and over seven types of larva to collect and train farming with.
In the final concept of warding, these incorporations with the Farming skill were abandoned, and instead some new unique Hunter methods were introduced.
Other early development images[edit | edit source]
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