Weapons are worn equipment in the weapon slot used to deal damage in combat. One-handed weapons can be used with a shield in the shield slot and two-handed weapons prevent the use of the shield slot. Stackable weapons are all equipped at the same time. Some equipment used in other skills such as axes, pickaxes, the Imcando hammer, pearl fishing rods from Alry the Angler's Angling Accessories, and Amy's saw from Mahogany Homes are also equippable.
Weapon bonuses[edit | edit source]
All weapons have equipment stats, attack bonuses and defence bonuses in stab, slash, and crush melee combat, Ranged combat and Magic combat. Each also has a melee strength, Ranged strength, and Magic strength increasing maximum damage with that damage type and Prayer bonus that reduces the rate at which prayers drain points.
Weapons also have an attack speed, which is the rate at which it attacks and an attack range. Melee weapons, except for halberds, all have 1 attack range. Ranged and Magic weapons vary, however most magic weapons cast spells from 10 tiles away.
Special attacks[edit | edit source]
Certain weapons have special attacks while wielded requiring different amounts of energy to use. Special attacks are unique to a weapon and its upgrades. While most of them are offensive abilities, axes, pickaxes, and harpoons of dragon, infernal, 3rd age and crystal tools boost their respective skill by 3.
Weapon types[edit | edit source]
Melee[edit | edit source]
Melee weapons are primarily used to attack directly next to a target, however halberds have 2 attack range. These do not require ammuition, except for a few weapons that need to be charged such as the scythe of vitur, Viggora's chainmace, or the blade of saeldor. All melee weapon level requirements are listed on the Attack or Strength level up table. Most of these start out at bronze equipment up to rune equipment for free-to-play while members have access to higher tier equipment like dragon, barrows or Abyssal weapons.
- 2h swords
- Blunt weapons
- Dinh's bulwark
- Slash swords
- Spiked weapons
- Stab swords
Ranged[edit | edit source]
Thrown weapons[edit | edit source]
Ammunition[edit | edit source]
- Javelins - Fired from ballistae
- Bolts - Fired from crossbows
- Arrows - Fired from bows
- Cannonballs - Fire from Dwarf multicannon
Magic[edit | edit source]
Magic weapons attack from a distance and come in two primary types, staves and wands. They can be used as melee weapons, however their primary function is for casting both combat and non-combat spells, taking place of elemental runes, auto cast, and access to specific spells like Magic Dart. All level requirements are listed on the Magic level up table.
Other[edit | edit source]