Werewolf Agility Course

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Werewolf Agility Course
Werewolf Agility Course.png
Released31 January 2005 (Update)
Advanced data
Typeagility course
Location on World Map
Fenkenstrain's Castle
Canifis Werewolf Agility Course Haunted Woods

The Werewolf Agility course is an Agility training area located near Canifis, available to players with level 60 Agility. Access to this course requires completion of Quest points Creature of Fenkenstrain. To access the Agility course, the player has to wear a ring of charos.

The Agility course rewards 730 Agility experience per completed lap. With an average time of 38 seconds per lap, it is possible to get upwards of 68,500 Agility experience per hour from this course. At lower Agility levels expect to get around 60,000–65,000 Agility experience per hour, depending on concentration levels.

Introduction[edit | edit source]

The Werewolf Agility Course requires level 60 Agility and completion of Quest points Creature of Fenkenstrain to access. The Agility course consists of five obstacles that players can pass in return for Agility experience. Some bonus experience can be rewarded at the end of the lap by collecting the stick while traversing the course and turning it in at the Agility Trainer. The deathslide is the only obstacle that can be failed by the player, which can hit over 30 damage. Players with higher Agility and Strength and lower weight have a higher success rate at passing this obstacle.

Upon logout, the player may be placed back at the entrance (through the trapdoor, not outside) and the stick will disappear from the inventory if the stick was previously obtained.

No marks of grace will spawn on this course.

Getting there[edit | edit source]

Strategies[edit | edit source]

Clothing[edit | edit source]

  • Wear a ring of charos to access the course.
  • Wear weight-reducing clothing to achieve a weight of 0 kg or lower. This results in a lower run energy depletion rate. The success rate of the deathslide is also affected by the player's weight, with a weight of 0 kg or lower giving the best chance of success - note however that the bonus caps out at 0kg. [1]
  • No item may be worn in the head slot when attempting the deathslide.
  • A regen bracelet plus a Hitpoints cape can prove useful (for 4 Hitpoints per minute regeneration), as it speeds up the Hitpoints regeneration rate.

Inventory[edit | edit source]

The course[edit | edit source]

The Werewolf Agility Course
Image Obstacle Experience Notes
Werewolf Agility Course (1).png Stepping stone 50 First run to the tile directly in front of the first stepping stone, or else attempting to jump on the stepping stone will cause the character to stop running.

The stepping stones consist of multiple components that need to be clicked on individually. When clicked in the correct rhythm, which is one component per game tick (0.6 seconds), these obstacles can be cleared in a flowing motion.

Werewolf Agility Course (2).png Hurdle 60 While passing a hurdle, already click on the next hurdle before the animation is finished to save some time. Always take the middle path.
Werewolf Agility Course (3).png Pipe 15 After the hurdles, crawl through the pipe that is closest to the stick.
N/A Stick 0 Pick up the stick. This requires an empty inventory slot. Without this this, the bonus at the end of the course will not be rewarded. It is not possible to have multiple sticks at once.

Note: The stick is subject to the time constraints of an item left on the ground. If left on the ground for too long, it will disappear, and no bonus experience will be rewarded for that lap!

Werewolf Agility Course (4).png Skull slope 25 Always climb the middle skull slope by clicking on the bottom of the middle slope.
Werewolf Agility Course (5).png Zip line
200[d 1] This is the only failable obstacle of the course. A fall can deal upwards of 30 damage and does NOT scale with Hitpoints, so players with low HP are at risk of death.

This is one of the very few Agility obstacles where the player's weight does affect the success rate of the obstacle. A weight of 0 kg or lower gives the best chance of success.[1]
With level 80 in Agility and Strength and a weight of 2 kg or lower, this obstacle will never be failed.[2]

Werewolf Trainer holding spot.png Bonus 380 Hand in the stick to the Agility Trainer for the bonus experience reward.

The Agility Trainer can be held in the spot of the image on the left so that the stick can be handed in without losing any time. This method requires an extra account to keep the werewolf in that spot. Do not talk to the werewolf without having a stick, or else its focus will change and will walk away.

Total 730
  1. ^ The deathslide gives a variable amount of experience. The earlier you fall (if you fall) you will only receive 180, 160 or 140 experience per Death Slide, and the farther you go before you fall the larger the amount of experience gained.

Experience rates[edit | edit source]

Due to the success rate of the obstacles, the experience rates scale with the player's Agility level. At level 80 and higher expect to be able to complete a maximum of 94 laps per hour (~63.62 ticks per lap, assuming an even distribution of stick spawns), resulting in 68,600 Agility experience per hour.

At lower Agility levels expect to get up to 60,000 Agility experience per hour.

Changes[edit | edit source]

Date Changes
17 January 2019

Clicking on the Zip-line before climbing the slope in no longer allows the player to skip climbing the skull slope.

12 July 2018
(update | poll)

The Werewolf Agility Course in Canifis now rewards players with twice the number of experience when handing in the stick. This sees the increase in Agility experience rise from 190 to 380.

Trivia[edit | edit source]

  • When forgetting to pick up the stick, an Agility trainer may taunt the player about it when climbing the skull slope.
  • The deathslide is the only agility obstacle that can do damage past the player's Hitpoints.
  • The Agility boss' outfit may be modeled after the yellow jumpsuit made famous by Bruce Lee and the movie Kill Bill.
  • The deathslide contains a glitch that, if failed, the character might be seen falling into a black void. Logging out and logging back in (sometimes multiple times) is required to escape the void.

References[edit | edit source]

  1. ^ 1.0 1.1 Jagex. Mod Ash's Twitter account. 22 November 2018. (Archived from the original on 30 August 2019.) Mod Ash: "Below 0 it makes no further difference."
  2. ^ Jagex. Mod Ash's Twitter account. 6 August 2019. (Archived from the original on 30 August 2019.) Mod Ash: "If your Agility and Strength are over 80 and your carried weight is under 2kg, it looks like the code will indeed do that."