|Released||4 June 2007 (Update)|
|Respawn time||? (edit)|
|Slayer XP||100 xp|
Werewolves are found in Canifis. They appear as normal humans until they are attacked in which they transform into level 88 werewolves, unless the player wields a wolfbane dagger, in which case they remain human. In either case they drop wolf bones. They can hit up to 8 as a werewolf, and up to 2 as a human. If you are a lower level player (70-) training on them you may want food as their attacks are accurate.
They only count towards Slayer tasks when killed in the werewolf form, not their human forms. There is a strategy that can work to reduce damage when killing these for slayer, though. Start the fight with the wolfbane dagger equipped, then when the werewolf's health is low, switch to a different weapon. It will regain 38 health in the transformation to wolf form, but still be low, and will ultimately cause less damage than fighting as a wolf the entire time. Another way to safely complete a werewolf slayer task is to set up a Dwarf Cannon in the village, run into a house, and close the door. The Werewolves will agro to you and stack up at the door, but as you are not taking damage through the closed door, the cannon will target all of them. You will need to run outside only occasionally to reload the cannon. Sometimes the Werewolves would stack up in a single file at the door, this makes it difficult for the Cannon to target. Moving around inside the house would spread them out and solve this problem.
You can safespot werewolves over the STASH in the middle of the village, if you stand behind the bar in the pub in Canifis, or across the two tables. There are 4 werewolves inside the bar.
Note if you are safespotting; you will stop attacking when the human turns to the werewolf form.
Werewolves can also be found permanently in their werewolf form in the God Wars Dungeon (and Wilderness version). These are slightly stronger than their Canifis variant, and are aligned with Zamorak. The Werewolf bones for Rag and bone man II are not dropped in the God Wars Dungeon.
- Canifis, but in human form - see below. Once attacked, they will transform into the level 88 variant.
Drop rates estimated based on 559,528 kills from the Drop Rate Project, unless otherwise cited.
There is a 3/512 chance of rolling the herb drop table.
|Grimy guam leaf||1||1/682.7||18||7|
|Grimy ranarr weed||1||1/1,985.9||6,916||18|
|Grimy irit leaf||1||1/2,730.7||677||10|
|Grimy dwarf weed||1||1/7,281.8||865||14|
This monster rolls the gem drop table.
|Uncut sapphire||1||Rare[d 2]||359||15|
|Uncut emerald||1||Rare[d 2]||613||30|
|Uncut ruby||1||Very rare[d 2]||1,206||60|
|Chaos talisman||1||Very rare[d 2][d 3]||502||2|
|Nature talisman||1||Very rare[d 2][d 3]||1,027||2|
|Uncut diamond||1||Very rare[d 2]||2,748||120|
|Loop half of key||1||Very rare[d 2]||10,351||60|
|Tooth half of key||1||Very rare[d 2]||10,382||60|
|Rune javelin||5||Very rare[d 2]||845||1,200|
|Rune spear||1||Very rare[d 2][d 4]||11,755||12,480|
|Shield left half||1||Very rare[d 2][d 4]||65,315||66,000|
|Dragon spear||1||Very rare[d 2][d 4]||36,787||37,440|
- All of the Canifis Werewolves have names with Eastern European origin.
- The werewolves replaced earlier NPCs named Wolfman and Wolfwoman.