Wilderness God Wars Dungeon

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For the main God Wars Dungeon, see God Wars Dungeon.
Location on World Map
Lava Maze
The Forgotten Cemetery Wilderness God Wars Dungeon Ruins
Bandit Camp (Wilderness)

The Wilderness God Wars Dungeon is a multi-combat area located within a cave east of The Forgotten Cemetery in the level 28 Wilderness. It contains monsters from the main God Wars Dungeon. The cave was opened to the monsters when an underground tremor caused a deep fissure to open up, which caused the creatures to climb through the fissure and populate the cave. Like the main God Wars Dungeon, all monsters in the dungeon are aggressive to any player unless they have equipped at least one item that is devoted to their god. The entire area counts as the Wilderness. Players will be able to attack you here.

Getting there[edit | edit source]

As the dungeon is located within the Wilderness, players must go through the wilderness to get to the wilderness God Wars Dungeon. Methods of getting to the dungeon include:

God-related protection[edit | edit source]

The dungeon[edit | edit source]

The location of the different armies.

The dungeon has a small, empty cavern that splits apart into two different paths; one will lead to a large boulder which can be moved with 60 Strength, or pass through a jutting wall which requires 60 Agility. A small crevice is behind the obstacle, which can be used to enter the main dungeon. The Agility path drops players off near Bandos' encampment, while the Strength path drops players off near Armadyl's encampment.

This empty cavern is a single-way combat zone. The large cavern in which the followers fight in are a multi-way combat zone.

The Wilderness God Wars Dungeon works the same way as the main dungeon - players can wear the respective god equipment to make monsters aligned to their god unaggressive, along with the typical aggressive monsters that initiate combat with other monsters. However, due to the layout of the faction "camps" in the dungeon, there is less fighting amongst monsters.

The main attraction of the dungeon is the ecumenical key, which all monsters in the dungeon can drop. Players can have up to 3, 4 or 5 of these keys in their bank, which can be increased as more Wilderness Diary tasks are completed. The keys allow players to skip the 40 killcount needed to enter the general's room in the regular God Wars Dungeon. Keys are often used to skip Armadyl and Saradomin killcount, as they take considerably longer compared to Bandos or Zamorak's. The Aviansies in the dungeon are able to drop noted adamantite bars, much like the Aviansies in the main dungeon when players complete the Hard Fremennik Diary.

While the area is dangerous due to the potential of being attacked by other players, the dungeon is a good spot for a spiritual creature task if the player cannot kill mages, since there are plenty of warriors and rangers in Saradomin's section of the dungeon, and you can teleport out quickly if you get attacked, as most of the dungeon is below level 30 Wilderness.

Wilderness Diary[edit | edit source]

There are 4 tasks of the Wilderness Diary to be completed in this area:

Changes[edit | edit source]

Date Changes
30 July 2015

The boulder at the Wilderness God Wars Dungeon entrance has changed how it treats damage that is queued on you as you pass through it.

16 October 2014

You can no longer avoid taking damage permanently using the Wilderness Godwars dungeon obstacles.

Trivia[edit | edit source]