|Howling Snow Storm|
|Released||8 September 2016 (Update)|
|Location||Prison north of the Wintertodt Camp|
|Examine||The vortex spins furiously as the cold pierces through your bones.|
The Wintertodt is a minigame-style boss that is fought using skills rather than combat. It is located in the Northern Tundras in Great Kourend, bringing a storm of perpetual winter and unfathomable cold. According to the look-out, it is unclear what the Wintertodt actually is, but its ability to alter the weather to extremely low temperatures has earned it notoriety among the people of Great Kourend.
Players must assist pyromancers, a special group of Arceuus mages, to keep the Wintertodt at bay. As servants of the sacred flame, only they know the spells required to subdue the Wintertodt, so they are heavily relied upon in the defence of Great Kourend. While their magical abilities are extraordinary, their skills in other areas are limited, and thus require assistance from skilled adventurers.
In order to help subdue the Wintertodt, players are required to have at least level 50 in Firemaking. Favour with any of the cities of Great Kourend is not required. Skill levels in Herblore, Fletching, Woodcutting and Construction do not affect the speed of their related activities at all, however having higher levels grant more experience (see section Experience rates).
The Wintertodt is considered to be a boss, not a minigame, and dying here is unsafe. The normal rules for loss of items applies, and Hardcore Ironmen will lose their Hardcore status if they die here.
History[edit | edit source]
While it is not clear what the Wintertodt is, there are multiple theories by various people in the Wintertodt Camp. Ignisia believes it to be an evil spirit, Ish the Navigator believes it felt the power of the Dark Altar and attacked Great Kourend to seek it, while Undor believes it to be a powerful fire spirit.
During the 2nd decade (1,400 years ago), the Wintertodt (known back then as the Winter Beast) ravaged the lands north of Kourend, causing them to experience perpetual winter, with livestock and crops freezing. It continued to ravage the Northern Tundras for another three decades, with Great Kourend's attempts to subdue it unsuccessful.
On 1,778 - 5 (1,360 years ago), fearing the Winter Beast might eventually ravage the kingdom, Lord Arceuus I ordered the construction of the Arceuus Library, filled with texts, documents and research from all cities, in order to preserve the history of Great Kourend. Meanwhile, the most important texts were stored in the Library Historical Archive, a repurposed chamber of the Tower of Magic, for further study and additional protection.
On 1,748 - 7 (1,340 years ago), a master Lovakengj smith named Dinh formulated a plan to defeat the Winter Beast. Meeting with the Order of the Sacred Flame, Dinh believed that the roots of the Bruma tree, a magical tree lying within the heart of the Northern Tundras, can emit the heat required to subdue the Winter Beast. Dinh proposed to construct a large prison in which to lure the Beast in, and seal it with a large set of doors made from various materials, including lovakite and bark from the Bruma tree, with enchantments placed by the Order.
With Lord Lovakengj II approving of the plans, the prison's construction was completed 800 days later, with known casualties of sixteen Order members and two scouts. On 2,548 - 7, after five decades, the Winter Beast was successfully imprisoned and sealed behind the Doors of Dinh, with Lord Lovakengj II declaring the day as Winter's End.
Over a thousand years later, the Doors have begun to fail due to being damaged by someone or something, creating a small hole in the doors. Due to this, the Wintertodt has been drawing a small amount power into the prison. This hole is fixed by Undor during The Forsaken Tower quest after being given Dinh's hammer. Despite this, the doors were already damaged for such a time that the Wintertodt has already gained a lot of power, and Undor believes that it will be many years before things return to normal.
It is later revealed in A Kingdom Divided that the doors were sabotaged by one of the Pyromancers sent to subdue to winter beast, with collusion from Xamphur, Xeric's closest ally. It is not known what interested Xamphur, but during the quest, the Tasakaal create a shielding potion for the adventurer to apply to the doors to prevent further damage.
Getting there[edit | edit source]
There are two main methods for travelling to the Wintertodt. These options, ordered from fast to slow, are:
- Players can reach the camp via games necklace, provided they have already taken Veos's ship to Great Kourend once.
- Alternatively, players can also use the fairy ring code CIS (after paying 80,000 coins to Trossa) and walking west along the path.
Requirements[edit | edit source]
- Level 50 is required to participate in the Wintertodt fight.
- Completion of Druidic Ritual is required to pick bruma herbs, which are used to create rejuvenation potions.
- Owning a player-owned house is required to gain Construction experience from repairing broken braziers.
Fighting the Wintertodt[edit | edit source]
The Wintertodt cannot be attacked by conventional combat; instead, players must help the pyromancers drain its energy by maintaining the braziers around the prison. To do this, players must chop the roots of the Bruma tree found near the braziers to obtain bruma roots, optionally fletch them with a knife into more potent bruma kindling, then add them to the braziers.
The Wintertodt will periodically cause players to take damage due to its seeping cold, and will occasionally send snowstorms that damage all players in their vicinity and can also damage pyromancers and destroy braziers. Players can repair destroyed braziers with a hammer.
The pyromancers do not have a lot of health and will usually be incapacitated after taking three hits from the Wintertodt. If the pyromancer falls to 0 health it will be unable to damage the Wintertodt, and once the brazier goes out it cannot be relit until players heal the pyromancer. They can be healed by giving them a dose of rejuvenation potion. The potion is made by using a bruma herb, found by picking Sprouting Roots east and west of the prison, on a rejuvenation potion (unf), which is found in crates upon entering the Doors of Dinh. Completion of Druidic Ritual is required to pick the herb and create the potion.
Damaging the Wintertodt[edit | edit source]
The Wintertodt will get weakened by the power of the bruma flames that are channeled by the pyromancers. Thus it is important to keep the braziers lit and the pyromancers in good condition for the duration of the fight.
The Wintertodt's attacks will occasionally damage the brazier and the pyromancer. When broken, the brazier can be repaired with a hammer. When injured, a pyromancer can be healed with a rejuvenation potion.
Wintertodt's attacks[edit | edit source]
The Wintertodt uses three different types of attacks during the fight:
- Standard attack - All individual players will take periodic, mostly random damage. This damage will usually be taken about every 10–20 seconds, but can rarely strike multiple times in a row relatively rapidly, making it hard to heal without adequate food. The frequency of this attack lessens if at least three braziers are maintained, and if the Wintertodt's remaining energy is lower.
- Brazier attack - Braziers will shatter when clusters of snow fall on them. A player standing next to a brazier when it shatters will take the same amount of damage as if snow had fallen on them.
- Area attack - Snow will occasionally fall in random 3x3 spaces, which can be easily avoided by watching for clusters of falling snowflakes. If not avoided, it will deal roughly double the damage done from the periodic effect. If snow falls on a brazier, it will shatter; if it falls on a pyromancer, they will take damage.
Throughout the fight, the player will also take intermittent passive damage as the cold of the Wintertodt begins to seep into their bones. The damage taken is based on the player's total Hitpoints and Firemaking levels, and is drastically reduced while wearing warm or winter-themed clothing to a minimum of around 10-15% of the player's Hitpoints level.
A minimum of four of these warm items need to be equipped in order to receive the best possible protection. Ironmen can use parts of the clue hunter outfit and a staff of fire, to add up to four total pieces; until they acquire pieces of the Pyromancer outfit.
HUD[edit | edit source]
Upon entering the Wintertodt area, a HUD will appear in the top left of the screen. There are several icons on the HUD:
- Unlit fire - The brazier has not yet been lit.
- Lit fire - The brazier has been lit.
- Crafting icon - The brazier has been damaged and needs to be repaired.
- Red magic hat - The pyromancer at that brazier has been incapacitated and needs to be healed.
Rewards[edit | edit source]
The rewards for defeating the Wintertodt are based on the player's reward points acquired throughout the fight. Players must collect a minimum of 500 points in order to be rewarded for their efforts.
The reward will consist of a supply crate and Firemaking experience (100x the player's level in Firemaking). A supply crate will give a minimum of two loots on the rewards table. Points above the minimum 500 will go towards extra reward rolls. A guaranteed extra roll is given for every 500 points. The x leftover points give an x/500 chance of an extra reward roll, so 1200 points gives either three rolls (60% chance) or four rolls (200/500 = 40% chance).
Players earn experience and reward points based on the activities they perform during the battle. The following activities provide reward points:
|Adding Bruma roots to a brazier||/||10|
|Adding Bruma kindling to a brazier||/ /||25|
|Repairing destroyed braziers||25|
Experience rates[edit | edit source]
Skilling activities that contribute to subduing the Wintertodt grant experience in the corresponding skill according to the following list:
- Lighting a brazier - 6x player's Firemaking level
- Cutting a bruma root - 0.3x player's Woodcutting level
- Feeding a bruma root into a brazier - 3x player's Firemaking level
- Fletching a bruma root into a bruma kindling - 0.6x player's Fletching level
- Feeding a bruma kindling into a brazier - 3.8x player's Firemaking level
- Fixing a broken brazier - 4x player's Construction level, provided they already own a player-owned house
- Picking a bruma herb - 0.1x player's Farming level
- Creating a rejuvenation potion - 0.1x player's Herblore level
- Subduing the Wintertodt with at least 500 points earned - 100x player's Firemaking level
The first table indicates expected hourly experience rates with high concentration and no fletching, while the second assumes fletching.
Players will also gain up to 2000 Construction experience an hour at level 99 Construction from fixing the brazier, scaling proportionaly to player's Contruction level.
Rewards[edit | edit source]
Succeeding in subduing the Wintertodt will reward players with Firemaking experience (Firemaking level * 100), as well as a supply crate, which is obtained by earning at least 500 points during the fight. The crate will initially have two rewards inside. Every 500 additional points will guarantee an extra reward. Additional points over each 500 threshold give a scaled percentage chance for an extra reward. For example, 750 points would guarantee 2 rewards, plus a 50% chance at getting a third reward.
The player's skill levels will determine the rewards the player gets. High levelled players will get rarer materials, with lower levelled materials becoming less common the higher the player's level in that skill is. At the highest point, low levelled materials are removed from the drop table. While players with low levels in those skills can get rare materials, the drop rate is very low. According to Mod Ash, the herb, ore, fish, uncut gem, seed drops, and logs are based on the player's Herblore, Mining, Fishing, Crafting, Farming, and Woodcutting levels respectively, at the time of opening the crates.
|Tome of fire|
Combat Achievements[edit | edit source]
The following Combat Achievement tasks involve the Wintertodt.
|Wintertodt Novice||Subdue the Wintertodt 10 times.||Easy||Kill count|
|Mummy!||Heal a pyromancer after they have fallen.||Easy||Mechanical|
|Handyman||Repair a brazier which has been destroyed by the Wintertodt.||Easy||Mechanical|
|Cosy||Subdue the Wintertodt with four pieces of warm equipment equipped.||Easy||Restriction|
|Wintertodt Champion||Subdue the Wintertodt 50 times.||Medium||Kill count|
|Can We Fix It?||Subdue the Wintertodt without allowing all 4 braziers to be broken at the same time.||Medium||Perfection|
|Leaving No One Behind||Subdue the Wintertodt without any of the Pyromancers falling.||Medium||Restriction|
|Why Fletch?||Subdue the Wintertodt after earning 3000 or more points.||Hard||Stamina|
Music unlocked[edit | edit source]
|Name||Unlock details||Music track|
|The Doors of Dinh||Unlocked in the Wintertodt Camp.|
|Ice and Fire||Unlocked in Wintertodt's prison.|
Changes[edit | edit source]
|3 March 2021
All max capes now count as warm items at the Wintertodt, like the Firemaking skillcape does. Previously only the infernal max cape and fire max cape worked this way!
Trivia[edit | edit source]
- Upon release, the Wintertodt's table was much more profitable and was changed several days after release. The Wintertodt's drop table was soon nerfed yet again due to player feedback on its still-generous reward table, primarily in seeds such as ranarr (the increased supply of which resulted in their price crashing). The new drops became based on the player's levels in the skills the items were related to.
- The Wintertodt has a face as noted in the GIF.
- When you examine the Doors of Dinh, it will say "Hold the door!". This is a reference to S06E05 "The Door" from the HBO show Game of Thrones.
- The Wintertodt was created by mods Ed, Maz, West, and Ian.
- The "dying" animation of Pyromancers next to braziers is identical to that of Lunar Spell Dream.
References[edit | edit source]
- Captain Kalt, Old School RuneScape. "Ignisia claims it's some kind of evil spirit."
- Ish the Navigator, Old School RuneScape. "[The Wintertodt] felt the [Dark] Altar's power and wanted to consume it for itself."
- Undor, Old School RuneScape. "They say it's some kind of powerful fire spirit."
- Official Order of Construction, Old School RuneScape. "It is with this in mind that I, Lord Arceuus, Ruler of Great Kourend, hereby order the construction of a library. A library filled with texts, documents and research from all of Great Kourend. The library shall be constructed here, within Arceuus, and enchanted with spells from our greatest mages to protect the contents from evil."
- Winter's End, Old School RuneScape. "Dinh has constructed the doors to the prison from various metal compounds including Lovakite but they must be reinforced with Bruma bark and enchanted by the Order."
- Winter's End, Old School RuneScape. "Rejoice! Our mission has succeeded, the Beast has been contained! The Bruma tree burns bright in the night sky, warming the northern tundra and holding back the Beast."
- Undor, Old School RuneScape. "It's not much, but it's enough for that Wintertodt to be able to draw some power into the prison. Probably why them fiery lot have had so much trouble recently."
- Undor, Old School RuneScape. "The doors were damaged for a while and the Wintertodt will have gained a lot of power."
- Undor, Old School RuneScape. "Even though the doors are fixed now, it will take many years before things get back to normal."
- Jagex. Mod Ed's Twitter account. 29 May 2017. (Archived from the original on 30 May 2020.) Mod Ed: "As requested, here's how damage is calculated at the Wintertodt. "
- Jagex. Mod Ash's Twitter account. 15 October 2018. (Archived from the original on 30 May 2020.)
- Jagex. Mod Ash's Twitter account. 6 August 2020. (Archived from the original on 10 August 2020.) Mod Ash: "[Hey, who did the work on Wintertodt?] Mod Ed, possibly with assistance from Mod Maz. GFX probably by Mod West. 'Ice and Fire' song by Mod Ian."