- The official worlds for Wintertodt are worlds 307, 309 and 311 (P2P).
|Howling Snow Storm|
|Release date||8 September 2016 (Update)|
|Location||Prison north of the Wintertodt Camp|
|The vortex spins furiously as the cold pierces through your bones.|
The Wintertodt is a minigame-style boss that is fought using skills rather than combat. It is located in the Northern Tundras in Great Kourend, bringing a storm of perpetual winter and unfathomable cold. According to the look-out, it is unclear what the Wintertodt actually is, but its ability to alter the weather to extremely low temperatures has earned it notoriety among the people of Great Kourend.
The Wintertodt can be found north of the Wintertodt Camp in the northern reaches of Arceuus in Great Kourend. Players can reach the camp via games necklace, provided they have already taken Veos's ship to Great Kourend once. Alternatively, players can also use the fairy ring code CIS (after paying 80,000 coins to Trossa) and walking west along the path.
Players must assist pyromancers, a special group of Arceuus mages, to keep the Wintertodt at bay. As servants of the sacred flame, only they know the spells required to subdue the Wintertodt, so they are heavily relied upon in the defence of Great Kourend. While their magical abilities are extraordinary, their skills in other areas are limited, and thus require assistance from skilled adventurers.
In order to help subdue the Wintertodt, players are required to have at least level 50 in Firemaking. Favour with any of the houses of Kourend is not required. Skill levels in Herblore, Fletching, Woodcutting and Construction do not affect the speed of their related activities at all, however having higher levels grant more experience (see section Experience rates).
The Wintertodt is considered to be a boss, not a minigame, and dying here is unsafe. The normal rules for loss of items applies, and Hardcore Ironmen will lose their Hardcore status if they die here.
- 1 History
- 2 Fight overview
- 3 Strategy
- 4 Warm clothing
- 5 Experience rates
- 6 Supply crates
- 7 Trivia
- 8 References
History[edit | edit source]
The look-out guards the Doors of Dinh, and provides some history of the Wintertodt. She mentions that, a thousand years ago, the Wintertodt had terrorised the city for 50 years but was eventually captured and locked into its current prison behind the Doors of Dinh. The doors were created by Dinh, Lovakengj's master smith.
The Wintertodt parable, a book found in the Arceuus Library, documents a "Great Winter" in which the Wintertodt devoured livestock and froze the crops that were growing on farms. This books tells the story of Dentristus, a farmhand, who sought to defeat the Wintertodt to gain his lord's daughter's hand-in-marriage. Equipped with his lord's best armour and weapons, he attempted to face the Wintertodt alone. However, the Wintertodt was so powerful that Dentristus was killed by the chilling wind before he even encountered the Wintertodt itself.
Fight overview[edit | edit source]
The Wintertodt cannot be attacked by conventional combat; instead, players must help the pyromancers drain its energy by maintaining the braziers around the prison. To do this, players must chop the roots of the Bruma tree found near the braziers to obtain bruma roots, optionally fletch them with a knife into more potent bruma kindling, then add them to the braziers.
The Wintertodt will periodically cause players to take damage due to its seeping cold, and will occasionally send snowstorms that damage all players in their vicinity and can also damage pyromancers and destroy braziers. Players can repair destroyed braziers with a hammer.
The pyromancers do not have a lot of health and will usually be incapacitated after taking three hits from the Wintertodt. If the pyromancer falls to 0 health it will be unable to damage the Wintertodt, and once the brazier goes out it cannot be relit until players heal the pyromancer. They can be healed by giving them a dose of rejuvenation potion. The potion is made by using a bruma herb, found by picking sprouting roots east and west of the prison, on a rejuvenation potion (unf), which is found in crates upon entering the Doors of Dinh. Completion of Druidic Ritual is required to pick the herb and create the potion.
Players earn experience and reward points based on the activities they perform during the battle. Players are awarded a supply crate if they earn 500 points, which contains a minimum of 2 items of loot plus a chance of more depending on the number of points earned during the battle. The following activities provide reward points:
Strategy[edit | edit source]
Fighting the Wintertodt[edit | edit source]
During the fight, pay attention to your health and the area around you, making sure to eat if your health gets too low. The Wintertodt can perform a powerful snowfall attack in a 3x3 area, which deals high damage. If snow begins to fall, be sure to avoid the affected area. The amount of damage dealt is based on the player's Hitpoints and Firemaking level.
Immediately when the Wintertodt's energy bar turns green at the start of the fight, light one of the braziers with a tinderbox. This will start off the fight with 25 points towards the 500 required. You will also receive Firemaking experience (Firemaking level * 6). The brazier should be relit any time it is extinguished.
If you grabbed a potion, pluck a herb from the middle eastern or western wall and use it to finish the potion. Otherwise, start chopping the Bruma root to gather fuel for the braziers.
When the inventory is full of roots, begin adding them to the lit braziers. Each root added to a brazier will provide 10 points and some Firemaking experience (Firemaking level * 3).
Fletching the roots into kindling is only recommended for gaining points and not Firemaking experience, because the amount of time it takes to fletch causes it to be slower overall experience. Fletching requires a knife and provides fletching experience (Fletching level * .6). Adding the kindling provides 25 points and will give 30% more firemaking experience than roots.
If the brazier shatters, repair it with a hammer. This will provide 25 points and some construction experience.
The Pyromancers near each brazier can be incapacitated if they are hit twice or thrice by falling snow, and must be healed with one dose of the finished rejuvenation potion, which provides 30 points.
Make sure to gain at least 500 points during each round to be eligible for the supply crate and experience reward. The time to subdue on a Wintertodt server averages about 5 minutes and 20 seconds, including both the fight and wait time between each round.
Equipment setup[edit | edit source]
Equip an axe (steel or better for best speed) and wear at least 4 pieces of warm clothing as described below. Always carry a tinderbox, knife, hammer, and food. Optionally, create a rejuvenation potion.
The knife can be used for more points from fletching the roots, in case you are unable to achieve at least 500 points in a round. Otherwise, fletching is slower Firemaking experience. The hammer is for repairing a shattered brazier, which only one player at a brazier needs to do if it breaks. The unfinished potion can be used to help heal the Pyromancers, but this also requires only one or two people per brazier.
On a Wintertodt world, very little food is necessary because all 4 braziers will be lit. It is usually sufficient to bring 4-5 sharks, since there is enough time between rounds to visit the bank and heal. If you have an ornate pool and jewellery box in your house, there is enough time to teleport to the house and heal, then teleport back to the Wintertodt camp.
When playing by yourself, bring eight (8) Saradomin brews. Filling your inventory with roots and fletching into kindling BEFORE lighting the south-west/south-east brazier would result in 425 points before Wintertodt has lost 85% energy. Continue to chop and fletch for the remainder of the round. Eight brews is recommended as it is an entire round with one brazier; you will take a lot of damage. Also, healing above your maximum Hitpoints before starting the round helps limit the number of brews used.
Taking damage[edit | edit source]
Taking damage from any source will interrupt fletching and fuelling the braziers, but will not interrupt woodcutting. Damage taken is based on the player's total Hitpoints and Firemaking levels, and is drastically reduced while wearing warm clothing. Four pieces of warm clothing will provide the maximum warming effect. Damage taken will vary slightly, approximately around 10-15% of the player's Hitpoints level when wearing four pieces of warm clothing. The player can take damage from three sources while fighting the Wintertodt:
- Outside of the starting room and during the fight, all individual players will take periodic, mostly random damage. This damage will usually only be taken every 10–20 seconds (when lucky, only 5-7 times throughout a whole fight), but it can rarely strike multiple times in a row relatively rapidly, with only a 3-4 tick delay (1.8-2.4 seconds), making it hard to heal with inadequate food. Damage is much less frequent if all four braziers are maintained.
- Snow will occasionally fall in random 3x3 spaces, which can be easily avoided by watching for clusters of falling snowflakes. If snow falls on a brazier, it will shatter. If not avoided, it will deal roughly double the damage done from the periodic effect.
- Braziers will occasionally shatter when 3x3 clusters of snow fall on them. A player standing next to a brazier when it shatters will take the same amount of damage as if snow had fallen on them.
Additional information[edit | edit source]
There are several icons on the map:
- Unlit fire - The brazier has not yet been lit.
- Lit fire - The brazier has been lit.
- Crafting icon - The brazier has been damaged and needs to be repaired.
- Red magic hat - The pyromancer at that brazier has been incapacitated and needs to be healed.
Players should enable Sound Effects (the icon) in the Audio Options, allowing them to hear when their inventory is full and when they take damage, as players will be interrupted when fletching bruma roots and feeding the brazier when they take damage.
If you are planning on using only one brazier to try and maximise points, it is usually better to reduce the Wintertodt's energy to below 50% as it will deal less ambient damage and destroy the brazier far more often. Additionally, if no braziers are lit, the Wintertodt will slowly regenerate energy, allowing you to potentially get infinite points so long as someone brings you additional food. (Keep in mind if you are logged in for over six hours, you will be logged out.)
Warm clothing[edit | edit source]
Throughout the fight, the player will take intermittent passive damage as the cold of the Wintertodt begins to seep into their bones. This passive damage is scaled to each player's levels, based on the sum of the player's Hitpoints and Firemaking levels as well as the number of braziers that are currently lit. Wearing warm or winter-themed equipment will reduce the damage taken.
A minimum of four (4) of these warm items need to be equipped to receive the maximum damage-reduction.
Outfits[edit | edit source]
- Santa outfit
- Antisanta outfit
- Bunny outfit
- Clue hunter outfit (not Helm of raedwald)
- Hunter gear (outfits only - Spotted cape, gloves of silence etc. do not count as warm clothing.)
- Bomber jacket costume (may not include cap and goggles, see below)
- Yak-hide armour
- Pyromancer outfit (including gloves)
- Easter chicken outfit
- Evil chicken outfit
Head slot[edit | edit source]
Neck slot[edit | edit source]
Hands slot[edit | edit source]
Cape slot[edit | edit source]
- Firemaking cape and hood (including trimmed version)
- Fire cape and Fire max cape
- Infernal cape and Infernal max cape
- Obsidian cape
Weapon slot[edit | edit source]
- fire staves (including combination staves, which supply fire runes) All
- Infernal axe (will not use any charges when chopping bruma roots)
- Infernal pickaxe
- Volcanic abyssal whip
- Ale of the gods
- Bruma torch
Note: You will likely want to have an axe equipped rather than using your weapon slot for a piece of warm gear.
Shield slot[edit | edit source]
Non-warm clothing[edit | edit source]
There is no in-game method to verify the effectiveness of warm clothing, and the Dev Q&A stream is the only official listing of which items provide the effect. Various other pieces of equipment were not stated, so likely do not function as warm equipment. Some ambiguous or misleading clothes are listed below.
- Spottier cape (does not provide a warm clothing bonus)
- Spotted cape (does not provide a warm clothing bonus)
- Gloves of silence (does not provide a warm clothing bonus)
- Strung rabbit foot (does not provide a warm clothing bonus)
- Tri-jester hat (not specifically stated; however, its scarf counterpart and the jester hat were)
- Woolly hat
- Bobble hat
- Cap and goggles (not specifically stated; however, the bomber cap is a component in its creation)
Experience rates[edit | edit source]
Skilling activities earning towards subduing Wintertodt earn experience in the corresponding skill according to the following list:
- Fixing a broken brazier - 4x player's Construction level, provided they already own a player-owned house
- Cutting a bruma root - 0.3x player's Woodcutting level
- Fletching a bruma root into a bruma kindling - 0.6x player's Fletching level
- Lighting a brazier - 6x player's Firemaking level
- Feeding a Bruma root into a brazier - 3x (5 + player's Firemaking level)
- Feeding a Bruma kindling into a brazier - 3.8x (5 + player's Firemaking level)
- Subduing Wintertodt with at least 500 points earned - 100x player's Firemaking level
The following table indicates expected hourly experience rates with high concentration and no fletching.
|Firemaking level||Xp/h||Woodcutting level||Xp/h|
Supply crates[edit | edit source]
Succeeding in subduing the Wintertodt will reward players with Firemaking experience (Firemaking level * 100), as well as a supply crate, which is obtained by earning at least 500 points during the fight. The crate will initially have two rewards inside. Every 500 additional points will guarantee an extra reward. Additional points over each 500 threshold give a scaled percentage chance for an extra reward.
For example, 750 points would guarantee 2 rewards, plus a 50% chance at getting a third reward.
The player's skill levels will determine the rewards the player gets. High levelled players will get rarer materials, with lower levelled materials becoming less common the higher the player's level in that skill is. At the highest point, low levelled materials are removed from the drop table. While players with low levels in those skills can get rare materials, the drop rate is very low. According to Mod Ash, the herb, ore, fish, uncut gem, seed drops and logs are based on the player's Herblore, Mining, Fishing, Crafting, Farming and Woodcutting levels respectively.
Ultimate Ironmen should be aware that if they reach 13,500+ points (28 rewards), then they will not be able to open the reward crate if they are holding a looting bag (or any other item which you cannot drop and do not wish to destroy). If you do reach 13,500 points then you will have to suicide to break the looting bag and then you can open the crate when you have nothing else in your inventory.
Unique rewards table[edit | edit source]
The supply crate has a chance of containing unique rewards:
- Bruma torch - An untradeable, inextinguishable light source equipped in the weapon slot.
- Pyromancer outfit - Each piece of the outfit provides an experience boost when burning logs, with the whole set providing a 2.5% boost.
- Warm gloves - Purely cosmetic gloves, but matches the appearance of the pyromancer's outfit.
- Tome of fire - Requires level 50 in Magic to wield, it is charged with burnt pages. When charged, the tome acts as an infinite stock of fire runes, and increases damage from fire spells by 50%.
- Burnt page - Used to charge the Tome of fire.
- Phoenix pet - A smaller version of the Desert Phoenix.
The supply crate uses a special mechanic to determine the items obtained. Please see the main page for an in-depth explanation.
Item Quantity Rarity GE market price Bruma torch 1 Rare (1/150)[B 1] Not sold Pyromancer hood 1 Rare (1/150) Not sold Pyromancer garb 1 Rare (1/150) Not sold Pyromancer robe 1 Rare (1/150) Not sold Pyromancer boots 1 Rare (1/150) Not sold Warm gloves 1 Rare (1/150)[B 2] Not sold Tome of fire (empty) 1 Very rare (1/1,000) 710,367 Phoenix 1 Very rare (1/5,000)[B 3] Not sold Dragon axe 1 Very rare (1/10,000) 61,561
- If you already own 3 torches, the drop will be torstol seeds instead of another torch
- If you already own 3 gloves, the drop will be magic seeds instead of another pair of gloves https://twitter.com/jagexash/status/995775915039903744
- 1/5,000 per roll. See the individual page for an in-depth explanation.
For the many other possible materials given as rewards, a complete list can be found on the supply crate article.
Trivia[edit | edit source]
- Upon release, the Wintertodt's table was much more profitable and was changed several days after release. The Wintertodt's drop table was soon nerfed yet again due to player feedback on its still-generous reward table, primarily in seeds such as ranarr (the increased supply of which resulted in them crashing very fast). The new drops became based on the player's levels in the skills the items were related to.
- The Wintertodt has a face as noted in the GIF.
- When you examine the Doors of Dinh, it will say "Hold the door!". This is a reference to Hodor from the HBO show "Game of Thrones".
References[edit | edit source]
- Jagex. Mod Ash's Twitter account. 15 October 2018.