Witch
This article is about the witch in Draynor Manor. For the witch in Edgeville's guardhouse, see Krystilia.
Witch | |||||||||||||||||||
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Released | 12 December 2006 (Update) | ||||||||||||||||||
Members | No | ||||||||||||||||||
Race | Human | ||||||||||||||||||
Location | Draynor Manor | ||||||||||||||||||
Quest | Animal Magnetism | ||||||||||||||||||
Gender | Female | ||||||||||||||||||
Options | Talk-to | ||||||||||||||||||
Examine | The hat's a dead giveaway. | ||||||||||||||||||
Map | |||||||||||||||||||
Advanced data | |||||||||||||||||||
NPC ID | 4409 | ||||||||||||||||||
Helda, referred to in-game simply as witch, is a non-player character who is involved with the Animal Magnetism quest. She is located in the north-western corner of Draynor Manor. During the quest, she tells you how to make a bar magnet and selects an iron bar that will be extra suitable for making into a magnet.
Dialogue[edit | edit source]
Trivia[edit | edit source]
- The witch replaced a previous NPC that was attackable, also named Witch.
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