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This quick guide has an in-depth guide here.
It contains a more detailed description of dialogue, cutscenes, and storyline.
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Talk to the boy near the gate entrance of Taverley. |
Intermediate |
A young boy who lives in Taverley has kicked his ball into the garden of a scary old lady.
He asks you to get it back for him. This proves more difficult than it first sounds. |
Short |
- The ability to defeat 4 monsters from level 19 to 53 without a break.
- 2 Free Inventory Slots.
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- Cheese (You may wish to bring several in case you mess up.)
- Leather gloves (obtainable during the quest)
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{"requirements":"* The ability to defeat 4 monsters from level 19 to 53 without a break.\n* 2 Free Inventory Slots.","desc":"A young boy who lives in Taverley has kicked his ball into the garden of a scary old lady.\n\nHe asks you to get it back for him. This proves more difficult than it first sounds.","difficulty":"Intermediate","kills":"*[[Witch's experiment]] ''(level 19, 30, 42 and 53)''","name":"Witch's House/Quick guide","start":"Talk to the [[boy]] near the gate entrance of [[Taverley]].","length":"Short","items":"*[[Cheese]] ''(You may wish to bring several in case you mess up.)''\n*[[Leather gloves]] (obtainable during the quest)"}
- Talk to the Boy south-east of the long garden in Taverley, next to the members gate. (
1•1)…
- Head west then north to the front door of the house, across from the player-owned house portal.
- Look-under the potted plant closest to the door for a door key and enter the door.
- Climb down the ladder to the north, equip gloves, and enter the gate. (The boxes can be searched for a pair of leather gloves.)
- Search the cupboard for a magnet.
- Climb up the ladder and go to the small southern room.
- Drop cheese in the room and a mouse will come out.
- QUICKLY use the magnet on the mouse.
- Go around the garden to the fountain without being caught by the Witch. (Full run energy or a stamina potion may be useful.)
- Note: Use the hedges, getting caught means repeating all previous steps except for getting the door key. You cannot walk over the grass.
- Check the fountain.
- Go to the shed and use the key on the door.
- Warning: Attempting to take the ball now makes the Witch's experiment lower your combat stats.
- Kill the Witch's experiment in all four forms.
- Low levels can use the north-eastern corner to step under the first and second forms of the Witch's experiment until it goes north where it is safespotable with magic 1 tile south-west.
- The third and fourth forms can be safespotted in the south of the shed past the ball.
- Take the ball.
- Leave the Witch's house by teleporting out, or by exiting through the garden then the front door.
- Do not get caught or you will have to get the ball again. If the ball does not spawn when you lose it, hop worlds.
- Go back to the boy and give him the ball.
Quest complete!