Witchaven

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Witchaven
Witchaven.png
Released20 September 2006 (Update)
Also calledWitch
MembersYes
LocationKandarin
InhabitantsSea slugs, Humans
TeleportsNone
MusicThe Mollusc Menace
Map
Advanced data
Typesettlement
Location on World Map
Legends' Guild
East Ardougne Witchaven Karamja
Port Khazard

Witchaven is a small village east of Ardougne. A once bustling hive of industry, the village is now a run down ghost town due to the Fishing Platform stealing away local business.[1] It provides access to the Fishing Platform and features heavily in the Sea Slug and Slug Menace quests. It is also a notable fishing spot.

Travel[edit | edit source]

The nearest teleport is Ardougne, to the west. The Legends' Guild is just to the north, and you can access the Fishing Platform by talking to Holgart or Jeb, depending on which quests you have completed.

Players with 72 Thieving can also steal from the Ardougne Castle chest, triggering "a second magical trap" on the chest and being instantly teleported to the Witchaven Dungeon entrance west of the village. Players with access to fairy rings can use the code BLR to teleport directly north of the Witchhaven Dungeon (Legend's Guild).

Notable features[edit | edit source]

Fishing Shop[edit | edit source]

The fishing store owner Ezekial Lovecraft mentions his relatives were writers, and about his grandfather Howard. Howard Lovecraft was a famous horror writer.

Other notes[edit | edit source]

Citizens[edit | edit source]

Music unlocked[edit | edit source]

Quests[edit | edit source]

Trivia[edit | edit source]

The village resembles references to the fictional village of Innsmouth from the horror story 'The Shadow over Innsmouth', by H. P. Lovecraft; further referenced by the fishing shop owner Ezekial Lovecraft

References[edit | edit source]

  1. ^ Col. O'Niall in The Slug Menace. Old School RuneScape. "When you introduce a large scale operation like the Fishing Platform, it takes away the business from the little guy. Almost overnight Witchaven became a ghost town."