|Released||10 January 2019 (Update)|
|Examine||Don't let it wyrm its way in.|
|Attack style||Magic, Slash|
|Slayer XP||133.2 xp|
|Immune to poison||Immune to venom|
Wyrms are draconic creatures found in the lower level of the Karuulm Slayer Dungeon in Mount Karuulm, requiring level 62 Slayer to kill. Players can get there quickly by using the fairy ring cir located south of the mountain. As they are only found within the volcano, players must wear the boots of stone, boots of brimstone or granite boots to protect themselves from the extreme heat of the dungeon floor. Additionally, players that have completed the elite Kourend & Kebos Diary do not need to wear this footwear to avoid being rapidly burned.
Wyrms were an ancient race of dragons, said to be capable of destroying cities and armies on their own. They slowly disappeared due to their heavy involvement in the God Wars. The current Wyrms in the dungeon are an attempted recreation of the powerful Wyrms of old by a Dragonkin named Karuulm.
Wyrms do NOT require any form of dragonfire protection. When encountered, they will be slithering on the ground. However, once attacked, they will levitate off the ground and attack the player. Wyrms attack with both Melee and Magic; however, if attacked from a distance, they will only use their magic attack. This makes the Ranged attack style while using a form of magic protection, such as Protect from Magic, or armour with high magic defence bonuses like dragonhide, a viable method for killing Wyrms. High level players (70+ Defence) should be just fine with food and Karil's armour.
Wyrms are vulnerable to the effects of Dragonbane weapons.
If Auto Retaliate is turned off, Wyrms need to be clicked on twice for your character to start automatically attacking them. Once to make them leave their idle state and once again as they start attacking.
If on a Slayer Task, any idle Wyrms on the eastern alcove of the second island can be attacked and then lured to the corner to trap them, allowing players to range them at a specific spot while staying out of their magic attack range. Players will occasionally need to re-engage the Wyrm in combat as it will return to its idle state after being unable to retaliate for several hits. It is recommended to use a shortbow or other 3-tick attack speed option, so that when the Wyrm idles, the arrow released re-engages the Wyrm just in time for it to go back into its attacking state without causing the player to stop attacking. Getting this timing right can be tricky, though.
Locations[edit | edit source]
|Karuulm Slayer Dungeon Lower Level (Northern Area)||99||9||Maplink||N/A|
|Karuulm Slayer Dungeon Lower Level (Southern Area)||99||7||Maplink||N/A|
Drops[edit | edit source]
Drop rates estimated based on 847,282 kills from the Drop Rate Project, unless otherwise cited.
100%[edit | edit source]
Pre-roll[edit | edit source]
|Dragon sword||1||1/10,000; 1/2,000[d 1]||47,777||43,200|
|Dragon harpoon||1||1/10,000; 1/2,000[d 1]||528,445||33,000|
|Dragon knife||75–150||1/10,000; 1/2,000[d 1]||122,700–245,400||7,500–15,000|
|Dragon thrownaxe||75–150||1/10,000; 1/2,000[d 1]||30,150–60,300||33,750–67,500|
- The rarity changes to 1/2,000 while on a wyrm Slayer task.
Weapons and armour[edit | edit source]
|Red d'hide chaps||1||3/76||2,732||3,108|
|Adamant sq shield||1||2/76||2,009||2,304|
|Adamant 2h sword||1||2/76||3,523||3,840|
|Rune med helm||1||2/76||11,140||11,520|
Runes[edit | edit source]
Herbs[edit | edit source]
Two random herbs are dropped when this herb drop table is rolled. There is a 4/76 chance of rolling the herb drop table.
|Grimy guam leaf||1–2||1/76||20–40||7–14|
|Grimy ranarr weed||1–2||1/221.1||6,187–12,374||18–36|
|Grimy irit leaf||1–2||1/304||647–1,294||10–20|
|Grimy dwarf weed||1–2||1/810.7||495–990||14–28|
Seeds[edit | edit source]
There is a 3/76 chance of rolling the rare seed drop table.
|Poison ivy seed||1||1/271.8||24||99|
|Potato cactus seed||1||1/398.6||19||84|
|Snape grass seed||3||1/1,494.7||5,010||168|
|Dwarf weed seed||1||1/1,992.9||97||3|
Other[edit | edit source]
|Pure essence||200–300 (noted)||3/76||400–600||400–600|
Gem drop table[edit | edit source]
There is a 1/76 chance of rolling the gem drop table.
|Nothing||N/A||1/152.28; Never[d 1]||N/A||N/A|
|Uncut sapphire||1||1/304; 1/154.38[d 2]||418||15|
|Uncut emerald||1||1/608; 1/308.75[d 2]||669||30|
|Uncut ruby||1||1/1,216; 1/617.5[d 2]||1,232||60|
|Nature talisman||1||1/3,242.67; 1/1,646.67[d 2]||792||2|
|Uncut diamond||1||1/4,864; 1/2,470[d 2]||2,739||120|
|Loop half of key||1||1/9,728; 1/4,940[d 2]||10,716||60|
|Tooth half of key||1||1/9,728; 1/4,940[d 2]||10,858||60|
|Rune javelin||5||1/9,728; 1/4,940[d 2]||840||1,200|
|Rune spear||1||1/155,648; 1/9,262.5[d 2][d 3]||11,940||12,480|
|Shield left half||1||1/311,296; 1/18,525[d 2][d 3]||65,516||66,000|
|Dragon spear||1||1/415,061.33; 1/24,700[d 2][d 3]||37,767||37,440|
Tertiary[edit | edit source]
|Brimstone key||1||1/80[d 1]||Not sold||N/A|
|Clue scroll (hard)||1||1/256||Not sold||12|
Gallery[edit | edit source]
Changes[edit | edit source]
|17 October 2019
The wyrm's idle form now has a more continuous click-zone to make it easier to attack.
|14 March 2019
Wyrms no longer drop regular bones if they die in their idle form.
Trivia[edit | edit source]
- Wyrms, from the Old English word meaning "serpent", are legendary dragons in European mythology.
References[edit | edit source]