|Released||8 January 2015 (Update)|
|Examine||The green hooded serpent of the poison waste.|
|Attack style||Ranged, Magic|
Zulrah is a level 725 solo-only snake boss. Players can only harm it with Ranged or Magic; though Zulrah can be reached with a Halberd, it is immune to melee attacks. In order to access Zulrah, players must have completed Regicide to the point of reaching Port Tyras.
Before the player can fight Zulrah, they must speak with High Priestess Zul-Harcinqa first and offer themselves as the sacrifice in place of the gnome child, as Zul-Gwenwynig will prevent the player from boarding the boat until Zul-Harcinqa allows them to be the sacrifice.
Should a player die during their battle with Zulrah, they can retrieve their items by speaking to Priestess Zul-Gwenwynig. However, if they die anywhere unsafe a second time without retrieving your items, all items from their first death will be lost completely.
History[edit | edit source]
As described in the stained journal, Zulrah was created during the Dragonkin Conflicts as an experiment by an unnamed dragonkin living in the Poison Waste. Originally seen as one of many failures, Zulrah was discarded into the swamp, where it grew into an unexpectedly powerful and intelligent serpent. It was found once again by its dragonkin creator, who named it "Zulrah" before eventually being eaten by its own creation.
Sometime during the Fifth Age, Harcinqa's mother, Harcinqa, her daughter, and Rentos, her son, visited the Poison Waste. On 5th Bennath, a group of men, Ohn, Mortarium, Onan, and several others, attempted to escape the elven clans by running south to the Poison Waste. With no food to eat, they attempted to fish for eels in the swamp, to no avail. With no luck on catching food, they decide to camp out with the gnomes.
Two days after, Zulrah appeared during the night and ate five of Ohn's men before the group could get to their senses. The next day after that, Harcinqa's mother attracted Zulrah's attention with a giant campfire, and held out her son, Rentos, which it devoured immediately. The gnome woman bargained a deal with Zulrah, promising to send it sacrifices in return for food and worshipping it as a god. Zulrah agreed to the terms, and the next day, began sending eels to the group to eat.
As a result, Zulrah is worshipped as a god and it is sent sacrifices daily, and in return, allows the village of Zul-Andra to stand and sends eels daily to the villagers.
Habitat[edit | edit source]
Zulrah is located in a shrine east of Zul-Andra. Players can quickly get here by taking a charter ship to Port Tyras and then running south, by using the fairy ring code BJS to the small island west of Zul-Andra and then leaping across the stepping stones, requiring 76 Agility (can be boosted), or by using a Zul-andra teleport scroll. All of these methods require completion of Regicide.
Zulrah's shrine is accessed by boarding the sacrificial boat. Upon entering the shrine, Zulrah will appear. The only way to escape from the shrine is by either teleporting out or killing/dying to Zulrah.
Players can spectate a fight using a telescope located on an island north of Zul-Andra, which is accessed by using the fairy ring code DLR.
When a player defeats Zulrah, the drops will be received under the player, much like cave krakens. A Zul-andra teleport scroll will also be dropped near the player, which cannot be picked up but can be used to return to Zul-Andra. To fight Zulrah again after, the player must return to the shrine via the boat.
Attacks[edit | edit source]
Zulrah uses venom that starts off at 6 damage. Unlike poison which decreases over time, venom increases by 2 every time it hits. If not cured, the damage will continue to increase, eventually reaching a cap of 20. Venom can be cured instantly by drinking any anti-venom potion, or turned to regular poison by drinking any antipoison potion, which can then be cured normally by another dose of antipoison. Wearing a serpentine helm will prevent the player from becoming envenomed.
Zulrah has different attacks depending on its current colour.
Zulrah changes forms by diving into the swamp and then reappearing somewhere in the arena (either in the middle or just outside the middle area, in a certain order depending on the first spawn after the Ranged-Melee-Magic attacks). Zulrah changes forms in predictable patterns, referred to by players as "rotations" due to the fact that Zulrah's position rotates around the island as it changes forms.
- When Zulrah is green, it attacks with Ranged, spreads toxic fumes over the area, and spawns snakelings.
- At the end of each pattern a green Zulrah will alternate between Magic and Ranged attacks. The style used first depends on which side of the arena Zulrah spawns at.
- If the player takes too long to kill Zulrah, a green Zulrah may spawn that is identical in regards to attacks to the turquoise version, attacking with Magic and Ranged.
- When Zulrah is turquoise, it attacks with Magic and Ranged, spreads toxic fumes, and spawns snakelings.
- When Zulrah is crimson, it spreads toxic fumes over the area and attacks at the player's recent spot. If they are caught by the Melee attack, they will also be stunned.
Strategies[edit | edit source]
When fighting Zulrah's green form, it is recommended to activate Protect from Missiles. When fighting Zulrah's blue form, Protect from Magic should be activated. However, there are two other green forms, one that will switch between Magic and Ranged attacks towards the end of each attack pattern, so for this one, you must flick each attack. Be aware in this stage, you may also be attacked by the snakelings and can easily be combo'd out. The other green form can appear if the player takes too long on a pattern, and it will switch between Ranged and Magic attacks randomly like the blue one.
The fight begins with the player in front of Zulrah in its green form. Avoid the toxic fumes that it creates as it fires them around the area. After a short time, it will immediately switch to a different form and begin using abilities and attacks from that form.
During the turquoise form, it can use both toxic fumes and white orbs, which will summon a Snakeling. Although snakelings have 1 Hitpoint, they can hit very hard against the player, so a ring of recoil or a charged ring of suffering is recommended to kill them off if needed. The areas that Zulrah launches white orbs will not have any toxic fumes during that phase, so stand in those areas when needed. When Zulrah is crimson, it will stare at the player before attacking that area. If they are not two spaces away from it, they will take Melee damage and also be stunned, which can leave the player in a dangerous state if their Hitpoints are low and there are nearby fumes. During his light green form, prayer flicking can be helpful, and eat when needed, as both Magic and Ranged attacks will be used against the player.
Zulrah and the snakelings can envenom the player very frequently even through protection prayers. However, the toxic clouds cannot inflict venom, nor can they be protected against. It is recommended to use Anti-venom+ after becoming envenomed to maximise their effectiveness.
It is recommended to use long-ranged attacks to avoid the venom clouds if Zulrah is in the way of them.
Player death[edit | edit source]
Upon death at Zulrah, your items will be held by the priestess whom you talked to at the boat. Items held by the priestess are permanently lost if the player dies before reclaiming them. Some specific anomalies occur with some specific items. This information may be useful to ultimate ironmen.
The following items are destroyed forever and cannot be retrieved:
- Bolt pouch (including all contents)
- Flamtaer bag
- Lunar staff
- Looting bag (contents inside are saved)
- Ring of charos
- Lunar equipment
- Steel gauntlets and its enchanted forms
The following items are kept, but not in the state they were lost:
- Herb sack (sack is kept, but all contents are destroyed)
The following items are kept, along with their contents:
Completion of the elite Western Provinces diary grants the player 1 free daily resurrection at Zulrah which restores all stats and allows the player to continue the fight from the current point if they die.
The priestess can also hold an untrimmed Cape of Accomplishment whenever a player wants to achieve a 99 in another skill, to help retain its untrimmed status since skillcapes automatically trim themselves upon achieving a second 99 in a skill.
Drops[edit | edit source]
In addition to the 100% drops, the player will also have two rolls on Zulrah's drop table, excluding tertiary items, which have only one roll. The displayed drop chances represent a single roll.
Drop rates estimated based on 216,035 kills from the Old School RuneScape Wiki drop log project, unless otherwise cited.
An average Zulrah kill is worth 141,902.
100% drops[edit | edit source]
Unique drop table[edit | edit source]
There is a 1 in 256 chance of hitting the unique drop table per roll. Zulrah gives two rolls per kill, meaning there's roughly a 1 in 512 chance per kill to receive a specific item from this table (or 1/128 for any item). Below lists the approximate drop rates per roll of any specific item, which takes into account the fact that there are 4 different items in this drop table.
Mutagens[edit | edit source]
|Tanzanite mutagen||1||1/13,159[d 1]||Not sold||5,700|
|Magma mutagen||1||1/13,159[d 1]||Not sold||5,700|
- The drop rate per kill is ~1/6,580 for a specific mutagen or ~1/3,290 for either mutagen. See the individual mutagen pages for an in-depth explanation.
Weapons and armour[edit | edit source]
|Dragon med helm||1||2/248||59,027||60,000|
Runes[edit | edit source]
Herbs[edit | edit source]
|Dwarf weed||30 (noted)||2/248||17,610||1,260|
Seeds[edit | edit source]
|Palm tree seed||1||6/248||51,638||152|
|Papaya tree seed||3||6/248||13,380||207|
|Calquat tree seed||2||6/248||272||408|
|Dwarf weed seed||2||2/248||1,182||6|
|Spirit seed||1||1/248||Not sold||0|
Resources[edit | edit source]
|Runite ore||2 (noted)||11/248||21,964||3,840|
|Pure essence||1,500 (noted)||10/248||3,000||3,000|
|Yew logs||35 (noted)||10/248||6,755||3,360|
|Adamantite bar||20 (noted)||8/248||38,240||7,680|
|Dragon bones||12 (noted)||8/248||32,904||1,152|
|Mahogany logs||50 (noted)||8/248||18,800||1,500|
Other[edit | edit source]
|Manta ray||35 (noted)||12/248||49,735||4,200|
|Dragonstone bolt tips||12||8/248||2,448||4,800|
Rare drop table[edit | edit source]
There is a 9/248 chance of rolling the rare drop table.
|Loop half of key||1||1/174.99; 1/173.68[d 1]||9,562||60|
|Tooth half of key||1||1/174.99; 1/173.68[d 1]||9,615||60|
|Uncut sapphire||1||1/705.42; 1/358.22[d 1]||488||15|
|Rune 2h sword||1||1/1,175.7||37,831||38,400|
|Uncut emerald||1||1/1,410.84; 1/716.44[d 1]||672||30|
|Rune sq shield||1||1/1,763.56||22,530||23,040|
|Silver ore||100 (noted)||1/1,763.56||5,300||4,500|
|Uncut ruby||1||1/2,821.69; 1/1,432.89[d 1]||1,346||60|
|Dragon med helm||1||1/3,527.11||59,027||60,000|
|Rune spear||1||1/3,723.47; 1/432.03[d 1]||12,034||12,480|
|Shield left half||1||1/7,446.93; 1/864.05[d 1]||65,545||66,000|
|Nature talisman||1||1/7,524.5; 1/3,821.04[d 1]||1,093||2|
|Dragon spear||1||1/9,929.24; 1/1,152.07[d 1]||37,755||37,440|
|Uncut diamond||1||1/11,286.76; 1/5,731.56[d 1]||2,969||120|
|Rune javelin||5||1/22,573.51; 1/11,463.11[d 1]||855||1,200|
- The drop rate of this item is increased when wearing a Ring of wealth.
Tertiary[edit | edit source]
|Brimstone key||1||1/50[d 1]||Not sold||N/A|
|Clue scroll (elite)||1||1/75||Not sold||12|
|Jar of swamp||1||1/3,000||12,926||0|
|Pet snakeling||1||1/4,000||Not sold||N/A|
Concept art[edit | edit source]
Changes[edit | edit source]
|25 July 2019
(update | poll)
|Zulrah no longer drops crystal seeds.|
|22 November 2018
|Zulrah's 10 noted crushed nests drop was removed from its drop table.|
|15 June 2017
|The amount of teleport scrolls dropped was increased from 1 to 4.|
|25 May 2017
|The drop table was revised again to decrease the profitability by roughly 30%.|
|15 October 2015
|The amount of teleport scrolls dropped was reduced from 20 to 1 as a hidden update.|
|30 April 2015
(update | poll)
|Mutagens were added to the drop table.|
|22 January 2015
Trivia[edit | edit source]
- Despite being born from dragonkin experiments, Zulrah is not vulnerable to dragonbane weapons.
- Prior to Zulrah's release, a poll was held to decide the name of the solo snake boss. The other entries, in order of popularity, were Ka'nes, Baloki, Attor, Dyzurah, and Duserpes.
- The first player to kill Zulrah was SlayaMasters.
References[edit | edit source]
- Jagex. Mod Ash's Twitter account. 26 May 2016. Mod Ash: "It's 1/256 per roll, you get two rolls per kill."
- Jagex. Mod Wolf's Twitter account. 30 March 2019.
- Jagex. Mod JohnC's Twitter account. 30 Jan 2015. (Archived from the original on 25 Mar 2019.) Mod JohnC: "If you missed the community stream on Wednesday here are Zulrah's drop rates!"
- Jagex. Mod John C's Twitter account. 8 Jan 2015. Mod John C: "SlayaMasters has the first Zulrah kill!"