|Released||8 January 2015 (Update)|
|Always drops||Zulrah's scales|
|The green hooded serpent of the poison waste.|
|Attack style||Ranged, Magic|
Zulrah is a level 725 solo-only snake boss. Players can only harm it with Ranged or Magic; though Zulrah can be reached with a Halberd, it is immune to melee attacks. In order to access Zulrah, players must have completed Regicide to the point of reaching Port Tyras.
Before the player can fight Zulrah, they must speak with High Priestess Zul-Harcinqa first and offer themselves as the sacrifice in place of the gnome child, as Zul-Gwenwynig will prevent the player from boarding the boat until Zul-Harcinqa allows them to be the sacrifice.
Should a player die during their battle with Zulrah, they can retrieve their items by speaking to Priestess Zul-Gwenwynig. However, if they die anywhere unsafe a second time without retrieving your items, all items from their first death will be lost completely.
History[edit | edit source]
It is unknown when or how Zulrah arrived at the Poison Waste, but it is known to have adapted to the toxic waste surrounding it and eventually becoming the only creature able to live in the wastes.
Sometime during the Fifth Age, Harcinqa's mother, Harcinqa, her daughter, and Rentos, her son, visited the Poison Waste. On 5th Bennath, a group of men, Ohn, Mortarium, Onan, and several others, attempted to escape the elven clans by running south to the Poison Waste. With no food to eat, they attempted to fish for eels in the swamp, to no avail. With no luck on catching food, they decide to camp out with the gnomes.
Two days after, Zulrah appeared during the night and ate five of Ohn's men before the group could get to their senses. The next day after that, Harcinqa's mother attracted Zulrah's attention with a giant campfire, and held out her son, Rentos, which it devoured immediately. The gnome woman bargained a deal with Zulrah, promising to send it sacrifices in return for food and worshipping it as a god. Zulrah agreed to the terms, and the next day, began sending eels to the group to eat.
As a result, Zulrah is worshipped as a god and it is sent sacrifices daily, and in return, allows the village of Zul-Andra to stand and sends eels daily to the villagers.
Zulrah's gender is ambiguous; High Priestess Zul-Harcinqa refers to it as a male, while the examine text of Zulrah's boss lair display refers to it as a female.
Habitat[edit | edit source]
Zulrah is located in a shrine east of Zul-Andra. Players can quickly get here by taking a charter ship to Port Tyras and then running south, by using the fairy ring code BJS to the small island west of Zul-Andra and then leaping across the stepping stones, requiring 76 Agility (can be boosted), or by using a Zul-andra teleport scroll. All of these methods require completion of Regicide.
Zulrah's shrine is accessed by boarding the sacrificial boat. Upon entering the shrine, Zulrah will appear. The only way to escape from the shrine is by either teleporting out or killing/dying to Zulrah.
Players can spectate a fight using a telescope located on an island north of Zul-Andra, which is accessed by using the fairy ring code DLR.
When a player defeats Zulrah, the drops will be received under the player, much like cave krakens. A Zul-andra teleport scroll will also be dropped near the player, which cannot be picked up but can be used to return to Zul-Andra. To fight Zulrah again after, the player must return to the shrine via the boat.
Attacks[edit | edit source]
Zulrah uses venom that starts off at 6 damage. Unlike poison which decreases over time, venom increases by 2 every time it hits. If not cured, the damage will continue to increase, eventually reaching a cap of 20. Venom can be cured instantly by drinking any anti-venom potion, or turned to regular poison by drinking any antipoison potion, which can then be cured normally by another dose of antipoison. Wearing a serpentine helm will prevent the player from becoming envenomed.
Zulrah has different attacks depending on its current colour.
Zulrah changes forms by diving into the swamp and then reappearing somewhere in the arena (either in the middle or just outside the middle area, in a certain order depending on the first spawn after the Ranged-Melee-Magic attacks). Zulrah changes forms in predictable patterns, referred to by players as "rotations" due to the fact that Zulrah's position rotates around the island as it changes forms.
- When Zulrah is green, it attacks with Ranged, spreads toxic fumes over the area, and spawns snakelings.
- At the end of each pattern a green Zulrah will alternate between Magic and Ranged attacks. The style used first depends on which side of the arena Zulrah spawns at.
- If the player takes too long to kill Zulrah, a green Zulrah may spawn that is identical in regards to attacks to the turquoise version, attacking with Magic and Ranged.
- When Zulrah is turquoise, it attacks with Magic and Ranged, spreads toxic fumes, and spawns snakelings.
- When Zulrah is crimson, it spreads toxic fumes over the area and attacks at the player's recent spot. If they are caught by the Melee attack, they will also be stunned.
Strategies[edit | edit source]
When fighting Zulrah's green form, it is recommended to activate Protect from Missiles. When fighting Zulrah's blue form, Protect from Magic should be activated. However, there are two other green forms, one that will switch between Magic and Ranged attacks towards the end of each attack pattern, so for this one, you must flick each attack. Be aware in this stage, you may also be attacked by the snakelings and can easily be combo'd out. The other green form can appear if the player takes too long on a pattern, and it will switch between Ranged and Magic attacks randomly like the blue one.
The fight begins with the player in front of Zulrah in its green form. Avoid the toxic fumes that it creates as it fires them around the area. After a short time, it will immediately switch to a different form and begin using abilities and attacks from that form.
During the turquoise form, it can use both toxic fumes and white orbs, which will summon a Snakeling. Although snakelings have 1 Hitpoint, they can hit very hard against the player, so a ring of recoil or a charged ring of suffering is recommended to kill them off if needed. The areas that Zulrah launches white orbs will not have any toxic fumes during that phase, so stand in those areas when needed. When Zulrah is crimson, it will stare at the player before attacking that area. If they are not two spaces away from it, they will take Melee damage and also be stunned, which can leave the player in a dangerous state if their Hitpoints are low and there are nearby fumes. During his light green form, prayer flicking can be helpful, and eat when needed, as both Magic and Ranged attacks will be used against the player.
Zulrah and the snakelings can envenom the player very frequently even through protection prayers. However, the toxic clouds cannot inflict venom, nor can they be protected against. It is recommended to use Anti-venom+ after becoming envenomed to maximise their effectiveness.
It is recommended to use long-ranged attacks to avoid the venom clouds if Zulrah is in the way of them.
Player death[edit | edit source]
Upon death at Zulrah, your items will be held by the priestess whom you talked to at the boat. Items held by the priestess are permanently lost if the player dies before reclaiming them. Some specific anomalies occur with some specific items. This information may be useful to ultimate ironmen.
The following items are destroyed forever and cannot be retrieved:
- Bolt pouch (including all contents)
- Flamtaer bag
- Lunar staff
- Looting bag (contents inside are saved)
- Ring of charos
The following items are kept, but not in the state they were lost:
- Herb sack (sack is kept, but all contents are destroyed)
- Barrows equipment not degraded or within looting bag are handed back broken
The following items are kept, along with their contents:
Drops[edit | edit source]
In addition to the 100% drop, the player will also have two rolls on Zulrah's drop table. The drops are listed by rarity per kill.
Estimated drop rates are based off 1,000 kills.
100% drops[edit | edit source]
Item Quantity Rarity GE market price Zulrah's scales 100–300 Always 19,300–57,900
Unique drop table[edit | edit source]
There is a 1 in 256 chance of hitting the unique drop table per roll, meaning there's roughly a 1 in 128 chance per kill to receive any item from this table, as Zulrah gives two rolls per kill. Below lists the approximate drop rates per kill of any specific item, which takes into account the fact that there are 4 different items in this drop table.
Item Quantity Rarity GE market price Tanzanite fang 1 Rare (1/512) 4,156,507 Magic fang 1 Rare (1/512) 3,839,890 Serpentine visage 1 Rare (1/512) 3,839,832 Uncut onyx 1 Rare (1/512) 2,901,041
Armour & Weapons[edit | edit source]
Item Quantity Rarity GE market price Dragon med helm 1 Uncommon (~1/50) 59,301 Dragon halberd 1 Uncommon (~1/90) 149,473
Runes[edit | edit source]
Item Quantity Rarity GE market price Law rune 200 Common (~1/10) 40,200 Chaos rune 500 Common (~1/15) 49,000 Pure essence 1,500 (noted) Common (~1/15) 4,500 Death rune 300 Common (~1/30) 66,900
Herbs[edit | edit source]
Item Quantity Rarity GE market price Snapdragon 10 (noted) Uncommon (~1/45) 81,720 Dwarf weed 30 (noted) Uncommon (~1/65) 18,660 Toadflax 25 (noted) Uncommon (~1/70) 30,800 Torstol 10 (noted) Uncommon (~1/75) 72,090
Materials[edit | edit source]
Item Quantity Rarity GE market price Snakeskin 35 (noted) Common (~1/10) 595 Runite ore 2 (noted) Common (~1/10) 22,726 Flax 1,000 (noted) Common (~1/13) 4,000 Yew logs 35 (noted) Common (~1/13) 12,320 Mahogany logs 50 (noted) Common (~1/16) 18,350 Coal 200 (noted) Common (~1/16) 32,600 Dragonstone bolt tips 12 Common (~1/20) 2,568
Seeds[edit | edit source]
Item Quantity Rarity GE market price Palm tree seed 1 Common (~1/16) 37,297 Papaya tree seed 3 Common (~1/20) 11,385 Calquat tree seed 2 Common (~1/20) 116 Magic seed 1 Uncommon (~1/32) 136,188 Toadflax seed 2 Uncommon (~1/64) 712 Snapdragon seed 1 Uncommon (~1/64) 51,902 Dwarf weed seed 2 Uncommon (~1/64) 1,730 Torstol seed 1 Uncommon (~1/64) 49,149 Spirit seed 1 Rare (~1/128) Not sold Crystal seed 1 Rare (~1/128) 6,350
Other[edit | edit source]
Item Quantity Rarity GE market price Zul-andra teleport 4 Common (~1/8.8) 85,100 Battlestaff 10 (noted) Common (~1/10) 84,250 Manta ray 35 (noted) Common (~1/10) 38,395 Dragon bones 12 (noted) Common (~1/13) 26,808 Adamantite bar 20 (noted) Common (~1/15) 42,000 Rare drop table 1 Common (~1/16.25) Not sold Coconut 20 (noted) Common (~1/20) 27,940 Grapes 250 (noted) Common (~1/20) 31,250 Zulrah's scales 500 Uncommon 96,500 Antidote++(4) 10 (noted) Uncommon 3,690 Swamp tar 1,000 Uncommon (~1/30) 11,000 Clue scroll (elite) 1 Uncommon (1/75) Not sold Jar of swamp 1 Very rare (1/3,000) 22,107 Pet snakeling 1 Very rare (1/4,000) Not sold Tanzanite mutagen 1 Very rare (~1/6,549) Not sold Magma mutagen 1 Very rare (~1/6,549) Not sold
- 1000 kill drop log
- The exact chance of any unique per kill is
1-(1-(1/256))^2, equalling to 511/65,536 (~1/128.25). Similarly, the exact chance of a specific unique is
1-(1-(1/256))^0.5, or ~1/511.5. See Drop rate for more details.
- Tertiary drop; only rolls once per kill.
- The drop rate per kill is ~1/6,549 for a specific mutagen or ~1/3,274.6 for either mutagen, or 1/13,097.4 per roll. See the individual mutagen pages for an in-depth explanation.
Rare drop table
In addition to the drops above, this monster has a 1/16.25 chance to access the standard rare drop table.
Show/hide rare drop table Item Quantity Rarity GE market price Coins 3,000 Uncommon (1/94.55) Not sold Loop half of key 1 Rare (1/103.19; 1/102.4)[R 1] 11,942 Tooth half of key 1 Rare (1/108.58; 1/107.7)[R 1] 9,633 Uncut sapphire 1 Rare (1/416; 1/208)[R 1] 631 Runite bar 1 Rare (1/416) 12,461 Nature rune 67 Rare (1/693.33) 13,735 Rune 2h sword 1 Rare (1/693.33) 37,975 Rune battleaxe 1 Rare (1/693.33) 24,599 Uncut emerald 1 Rare (1/832; 1/416)[R 1] 775 Law rune 45 Very rare (1/1,040) 9,045 Death rune 45 Very rare (1/1,040) 10,035 Steel arrow 150 Very rare (1/1,040) 4,800 Rune arrow 42 Very rare (1/1,040) 4,158 Adamant javelin 20 Very rare (1/1,040) 1,200 Rune sq shield 1 Very rare (1/1,040) 22,663 Dragonstone 1 Very rare (1/1,040) 12,040 Silver ore 100 (noted) Very rare (1/1,040) 7,600 Uncut ruby 1 Very rare (1/1,664; 1/832)[R 1] 1,419 Rune kiteshield 1 Very rare (1/2,080) 32,220 Dragon med helm 1 Very rare (1/2,080) 59,301 Rune spear 1 Very rare (1/2,195.79; 1/257.32)[R 1] 12,103 Shield left half 1 Very rare (1/4,391.59; 1/514.64)[R 1] 65,690 Nature talisman 1 Very rare (1/4,437.33; 1/2,218.67)[R 1] Not sold Dragon spear 1 Very rare (1/5,855.45; 1/686.19)[R 1] 37,888 Uncut diamond 1 Very rare (1/6,656; 1/3,328)[R 1] 2,863 Rune javelin 5 Very rare (1/13,312; 1/6,656)[R 1] 800
- The drop rate is increased when wearing a Ring of wealth.
Concept art[edit | edit source]
Changes[edit | edit source]
|22 January 2015 (update)||
|30 April 2015 (update | poll)||Mutagens were added to the drop table.|
|15 October 2015 (update)||The amount of teleport scrolls dropped was reduced from 20 to 1 as a hidden update.|
|25 May 2017 (update)||The drop table was revised again to decrease the profitability by roughly 30%.|
|15 June 2017 (update)||The amount of teleport scrolls dropped was increased from 1 to 4.|
|22 November 2018 (update)||Zulrah's 10 noted crushed nests drop was removed from its drop table.|
Trivia[edit | edit source]
- Prior to Zulrah's release, a poll was held to decide the name of the solo snake boss. The other entries, in order of popularity, were Ka'nes, Baloki, Attor, Dyzurah, and Duserpes.
- Zulrah's history is similar to that of Loarnab in RuneScape 3 (in Dimension of Disaster's world); both are worshipped as gods (although Zulrah is not a god itself) and are given sacrifices to please them.