Zuriel's staff

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Zuriel's staff detail.png

Zuriel's staff is a magic weapon requiring level 78 Magic and Attack to wield. It can only obtained during a game of Last Man Standing, either from opening a chest using a bloodier key or from magical loot crates that spawn in various areas of the island. Upon leaving the island, it is removed from the player and thus cannot be taken out of the minigame.

In Deadman seasonals, it is part of Zuriel's equipment, a set of Ancient Warriors' equipment, and is dropped by any monster found in the Wilderness as part of a global loot table, the chance being relative to the combat level of the monster.

Attack icon.png Attack bonusesZuriel's equipment equipped.png
White dagger.pngWhite scimitar.pngWhite warhammer.pngMagic icon.pngRanged icon.png
+13-1+65+18+0
Defence icon.png Defence bonuses
White dagger.pngWhite scimitar.pngWhite warhammer.pngMagic icon.pngRanged icon.png
+5+7+4+18+0
Melee.png Other bonusesSlot
Strength icon.pngRanged Strength icon.pngMagic Damage icon.pngPrayer icon.pngWeapon slot.png
+72+0+10%+0List
Attack speed
Monster attack speed 5.png

Passive effect[edit | edit source]

The Zuriel's staff has a passive effect which boosts Ancient Magicks combat spells when equipped:

Combat styles[edit | edit source]

Combat Options Combat Style Type Experience
CombatStyles staff.png Bash Crush Attack and Hitpoints
Pound Crush Strength and Hitpoints
Focus Crush Defence and Hitpoints
Spell Defensive Autocast Magic, Hitpoints and Defence
Spell Autocast Magic and Hitpoints

Trivia[edit | edit source]

  • Ancient Warriors' equipment were originally added in a 2008 update, a year after the backup of Old School RuneScape.
  • Unlike its original incarnation, it does not degrade. The original Zuriel's staff also functioned differently to the Old School RuneScape version - it did not have any passive effect, however it allowed the user to cast Miasmic spells - a branch of spells on the Ancient Magicks spellbook that could only be cast with Zuriel's staff. Players affected by Miasmic spells had their Ranged and melee attack speeds temporarily halved, akin to Ice spells; the duration of this effect increased with the level of the spell.