Ourania Altar: Difference between revisions

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Method: clarify why blessed is recommended
Method: explaining rune choice in more detail bc its complex
 
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It is recommended to take the short path whilst playing on one of the designated Ourania Altar worlds, 327(DE) or 480(US), which is often filled with other runecrafters running to the altar, causing damage to be spread across multiple players and, as such, protection prayers and armour aren't as needed.
 
When choosing an inventory setup, the use of several spells should be considered:
The [[Ourania Teleport]] is highly recommended for training at the Ourania Altar, teleporting players close to the entrance of the dungeon. Players can bank between runs by using 20 runes at [[Eniola]], by using another bank such as the [[Lunar Isle]] bank via [[Moonclan Teleport]], or [[Castle Wars]]/[[Ferox Enclave]] via [[ring of dueling]] teleport. The Ferox Enclave also has a [[Pool of Refreshment]] to restore [[run energy]] and [[Hitpoints]]. Another alternative for players with access to [[Spellbook Swap]] and the [[Arceuus spellbook]] following the quest [[A Kingdom Divided]] is the spell [[Vile Vigour]], which combined with the prayer altar located above the ladder, allows for easy access to more run energy without the use of stamina potions. Players with access to a [[revitalisation pool]] (or better) in their [[player-owned house]] can also use Spellbook Swap to switch to the [[standard spellbook]] to teleport to their house and restore their run energy there. Equipping a [[Desert amulet 4]] allows one to teleport to Nardah and restore their stats between runs without the need for Vile Vigour and Spellbook Swap.
* [[Ourania Teleport]] for banking
* [[NPC Contact]] to repair [[essence pouch]]es
* [[Spellbook Swap]] (with 96 Magic), for:
** [[Vile Vigour]] on the [[Arceuus spellbook]] after completion of [[A Kingdom Divided]] to convert prayer points into run energy, or
** [[Teleport to House]] on the [[standard spellbook]] for use of a [[revitalisation pool]] (or better)
 
Ideally, carrying a [[dust battlestaff]] with [[astral rune]]s, [[cosmic rune]]s, [[law rune]]s covers the player for all spells other than [[Vile Vigour]], but at higher levels the [[soul rune]]s required will be frequently obtained from the altar so do not need to be carried. However, 20 runes for access to [[Eniola]] for banking is strongly recommended, and it is common to carry a low value rune like [[mind rune]]s to cover this cost.
 
Alternatively, without access to a dust battlestaff, players may wish to carry [[earth rune]]s instead of mind runes and use a [[staff of air]] or equivalent. It is also possible to forego law runes and rely on using ones crafted at the altar to teleport out, although there is a small chance of this leaving the player without a teleport out.
 
Equipping a [[Desert amulet 4]] also allows one to teleport to Nardah and restore their stats between runs without the need for Vile Vigour and Spellbook Swap.
 
Rather than selecting the follow option, it is recommended to use an item on another player or to trade them as it will allow the player to follow them the entire way to the altar without getting trapped behind the walls.