Talk:Pet
Expected number of kills
editSuggestion to add the expected number of kills required for pet, ie. The number of kills to make the odds of receiving the pet at least 50%. This could also be a static calculator like the one for skill pets. Otherwise, the chance of getting a pet for every 1000 kills (Zulrah 22.12%) 124.168.25.194 06:40, 1 March 2021 (UTC)
- Expected number of kills isn't very interesting (just do 1/droprate). The other thing you proposed, number of kills to get 50% odds, is very interesting and I like the idea of maybe adding a column for a couple percentiles. Best I can work it out, the equation would be . For example, baby mole dropdrate is 1/3000, so you get a 50% chance at and a 99% chance at . Anyone want to double check my math on this? Riblet15 (talk) 07:59, 1 March 2021 (UTC)
Feedback (Tue, 09 Jul 2024 13:05:42 GMT)
editFeedback (Sun, 27 Jul 2025 00:41:52 UTC)
editFeedback (Sun, 27 Jul 2025 01:02:55 UTC)
editPets may be stored in the bank or inventory and will follow the player when dropped. Players can store up to 61 pets in the menagerie of a player-owned house (with the highest-level pet house).
Nature House Section: The nature house can hold all 65 unique one-off pets (minigame, skilling, and boss pets) plus 12 extras. "Extras" include: cats, hellcats, toy cats, pet fish, pet rocks, broavs, and an egg. Having a combination of extras is possible, but it is not possible to have more than 12 all-combined.
Pet section says only 61 pets can be stored and the highest Nature house indicates 65+12?Feedback (Fri, 05 Dec 2025 18:34:39 UTC)
editFeedback (Fri, 19 Dec 2025 14:47:45 UTC)
editFeedback (Fri, 19 Dec 2025 15:25:07 UTC)
editFeedback (Sat, 20 Dec 2025 15:35:44 UTC)
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editFeedback (Tue, 23 Dec 2025 01:57:14 UTC)
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editFeedback (Sun, 01 Mar 2026 17:20:57 UTC)
edit- thanks, I reverted their vandalism Crow 17:21, 1 March 2026 (UTC)
