Dragon Claws require level 60 Attack and provide the following stats and special attack:
Ancestral Robes offer a superb offensive option for high level Magic users. Requiring 75 Magic & 65 Defence to use, they act as a non-degradable set aimed at boosting Magic Damage.
To achieve this, they trade off some of the Defensive stats of Ahrim's for additional Magic Attack Bonus, as well as 2% Magic Damage increase per piece worn.
The non-degradeable nature of the Robes will provide a Magic alternative to the Bandos and Armadyl armours.
The Twisted Bow is a slow, hard-hitting and accurate longbow which requires level 75 Range to use. The bow changes in strength and accuracy when used against magical opponents. Arrows all the way up to and including dragon arrows can be fired by this weapon.
While the Twisted Bow has strong base stats, it can become stronger or weaker against opponents depending on their magic level or magic attack bonus.
The following graph shows the buff % at different magic levels:
As an example of the Twisted Bow's strength, Dagannoth Prime is one monster where this bow is likely to be useful. The boss has a Magic level of 255, which would provide a Ranged strength buff of 217% and a Ranged accuracy buff of 142%.
While the Twisted Bow will be strong against some monsters, it will also be very weak against others. If a monster or player has a Magic level and bonus of 1, the bow only provides 54% of its base damage and 40% of its base accuracy.
There is a cap of 250% on the damage buff of the bow, and a cap of 150% on the accuracy buff.
If a player's Magic accuracy bonus is higher than their Magic level, the bow will base the damage and accuracy modifier on their accuracy bonus instead.
The Twisted Buckler is a shield requiring level 75 Range and Defence. It provides best-in-slot range accuracy bonus, as well as noteworthy defensive stats.
The Twisted Buckler is the the spiritual successor of the Odium Ward, providing similar uses and value at a higher level.
Dinh's Bulwark is a two-handed shield which requires level 75 Defence and Attack to equip. The bulwark is unlike any other shield or weapon currently in game, and offers some interesting advantages to its users.
Dinh's Bulwark has two attack options: block and pummel. Unlike attack styles on other weapons, these options change the nature of the shield in a big way.
When using block, you are unable to attack. However, all incoming damage is reduced by 20%.
When using pummel, you can attack with the shield but lose the damage reduction.
To prevent the advantages of each style being used at the same time, there is a short delay when switching from block to pummel during which you cannot attack. This also applies when switching from the bulwark to other weapons. The length of this delay is 8 ticks, which is slightly more time than a slow hitting boss might take to attack.
Dinh's Bulwark does not work in PvP combat. The block option simply acts as a standard defensive attack style.
It is not possible to cast offensive spells with the Dinh's Bulwark equipped.
Dragon Hunter Crossbow
The Dragon Hunter Crossbow is a unique range weapon with increased power when fighting Dragons.
Requiring 65 Ranged, the Dragon Hunter Crossbow offers a base bonus of 95 Ranged Attack. Fighting Dragons empowers the weapon, increasing both accuracy and damage by 10%. This stacks additively with Void, not multiplicatively.
Dragon & Infernal Harpoon
The Dragon Harpoon is an equippable tool used for fishing. When used for fishing, the Dragon Harpoon increases the likelihood of catching fish by 20%.
The Dragon Harpoon requires level 60 Attack to equip and level 75 Fishing to use. It can be used from the inventory and does not need to be equipped.
The Infernal Harpoon can be created by combining a Smouldering Stone and a Dragon Harpoon. It is very similar to both the Infernal Pickaxe and Axe in nature.
Whilst Fishing, the Infernal Harpoon has a 1/3 chance of consuming a fish when caught. You will receive a small amount of cooking experience for the fish which was consumed, with the experience gained being dependent on the type of fish.
After consuming 5,000 fish, the Infernal Harpoon becomes uncharged. It can continue to be used as a Dragon Harpoon in this state, or it can be recharged. To recharge the Infernal Harpoon, use a Smouldering Stone or Dragon Harpoon on it. This will give it another 5,000 charges.
The Elder maul is a slow, hard-hitting and accurate crush weapon. It requires level 75 Attack and Strength to use. The Elder maul does not have a special attack and hits at the same rate as a godsword.
The Kodai wand is a high level magic weapon. The Kodai wand requires level 75 Magic to equip.
In addition to the stats shown above, the Kodai wand both acts as a water staff and provides a 15% chance of negating rune costs when casting a spell. It can be used to autocast ancient magicks.
Dragon thrownaxes provide +36 Ranged attack and +47 Ranged strength.
The special attack of the dragon thrownaxe improves accuracy by 25% and guarantees that you will attack on the next game tick. This special attack costs 25% special attack energy.
The special attack could be used to attack several times in quick succession with improved accuracy. Unlike the granite maul special attack, it is not be possible to use all of these special attack hits at once. You would have to correctly time your use of the special attacks, and would only be able to hit once per game tick.
Dragon thrownaxes are consumed when they are thrown using the special attack.
The dragon sword requires level 60 Attack to equip. It attacks at the same rate as a scimitar and provides the following bonuses:
The special attack of the dragon sword has one of two effects. If your target is protecting from melee, the special attack ignores this for one attack. If they are not, it hits with 25% increased accuracy and damage.
The special attack costs 40% special attack energy.
The forgotten prayers are unlocked with a tradeable scroll dropped as a reward from raids. When the scroll is read, you will be given a choice of learning one of three prayers. After one prayer is learnt, the scroll crumbles to dust.
The three prayers have the following requirements and effects: