Update:Dev Blog: Dragon Slayer II
It was added on 23 September 2017. Snapshots of the web page are archived here.

Dev Blog: Dragon Slayer II

Changelog
- Clarified that the Dragonbone Necklace will work with the Bonecrusher.
- Changed metal dragon bolt drop question to “If Adamant Dragons are added to the game should they drop Dragon bolts (unf) as detailed in the Vorkath section of the Dev blog?”
- Clarified that the Mythical Ring teleport will be further from the bank than the Crafting Guild teleport.
- Replaced the Mythical Ring with a Mythical Cape. Mentioned that this cape will be cosmetic and have no stats or use past the teleport.
- Clarified that using the Abyss to craft Wrath Runes will be slower than going through the Guild.
- Added poll question for if the Abyss should be included at all for Wrath runecrafting.
- Added a new image to show an early concept of the Wrath rune.
- Removed the ability to bypass the Dragon Slayer requirement on Corsair Cove by being a member.
- “Members will require completion of this quest to use the bank.” – removed this as no longer needed now that there are no exceptions for members.
- Moved the Myths Cape reclaim location to the armoury.
- Clarified that the Dragon crossbow is not the same as the Dragon hunter crossbow.
- Added a name for the Dragon crossbow special attack: Annihilate and included detail its usage
- Lowered the equip requirement of the Dragon crossbow to 64 Ranged.
- Clarified that the chance of obtaining Vorkath’s head will be fairly common (below 1/50)
- Added a poll question to propose changing the Dragon Platebody to require a Dragon metal lump, a Dragon metal shard and a Dragon Chainbody to make.
- Added a poll question to propose changing the Dragon Kiteshield to require a Dragon metal slice, a Dragon metal shard and a Dragon Square Shield to make.
- Added a poll question to propose Dragon Kiteshield and Platebody requiring the completion of the quest to equip.
- Specified that the Dragon Platebody will require the first Dragon Slayer to equip.
- Added -10 Ranged Attack bonus to the Dragon Platebody
- Included further detail regarding the Dragonfire Ward's stats when fully charged.
- Removed Green Dragons from the Myths Guild and added a poll question to propose including a small amount of them within the guild.
- Added detail to highlight Adamant Dragons will have a guaranteed drop of 2 Adamant Bars and *Rune Dragons will have a guaranteed drop of 1 Rune Bar per kill.
- Clarified that the max hits listed for the Surge Spells are without damage boosting gear.
- Clarified that the fountain of myths will not give a chance of an eternal glory.
- Specified that along with the head, Ava’s Assembler will also require 75 Mithril Arrows to purchase.
- Buffed the chance of saving ammo with Ava’s Assembler from 72% to 80%.
- Removed the Adamant and Rune dragons guarding the Wrath Altar as these were originally intended to be the standard dragons found within the Guild dungeon
- Added a poll question to propose giving the Mythical cape some defensive stats with the addition of added Crush Attack bonus.
- Reworded a large portion of the poll questions

"Prove yourself a true champion. Kill the mighty dragon Elvarg of Crandor and earn the right to buy and wear the Rune Platebody" It has been 16 years to the day that the earliest Champion first heeded these words and set upon one of the most iconic challenges within RuneScape. In answering this call to arms the great adventurer would navigate Melzar’s Maze, traverse the island of Crandor and inflict revenge upon Elvarg.

The Quest
30 years prior to the fateful day a mighty adventurer awakened Elvarg from her slumber, Crandor was a thriving and very much alive island, with a great tradition of mages and adventurers. The history of the Crandor is a bold one, enough so that many a Crandorian earned the right to be part of the Champions' Guild! The Crandor we know today is very different from that of the past and there are so many questions that remain unanswered - your chance to uncover the secrets of the past starts with Dragon Slayer II.
Dragon Slayer II will lead you on an adventure across the game, visiting locations new and old. Along the way, you will uncover new lore on the Dragons, as well as hearing the story of many a brave hero. Expect to complete challenging puzzles, traverse through undiscovered dungeons with multiple threats and face against some of the most fearsome foes we’ve ever introduced into the game! Dragon Slayer II will be a new Grandmaster quest with some of the highest requirements for any quest to date. For such a challenge, those able to complete the quest are sure to be rewarded greatly – so much so that we are detailing and offering all rewards separately.

The Myths Guild

As time passes, that which was once fact, becomes myth. Some tales are just that, tales. However, some tales are something more. - Alec Kincade, Guildmaster.
The Myths Guild is a new guild located on a small island south of Feldip Hills. It is a guild dedicated to unearthing fact and dispelling notions of fiction. The island is accessed via a small bridge from the mainland. Players with 200 or more quest points will be able to enter the lobby of the guild. However, full access to the guild is only available to players who have completed Dragon Slayer II.
The Myths guild will contain:
- A bank (with deposit box and poll booth)
- An armoury containing a shopkeeper and an anvil.
- A kitchen containing a range and a sink
- A garden containing 4 Magic Trees.
- A mine containing 4 Adamantite rocks and 2 Runite rocks.
- A chapel containing an altar.
- The Fountain of Myths - Can be used to recharge Skills necklaces, Combat bracelets and Amulets of glory. You will not get the chance of an Eternal glory.
- A portal chamber with portals to the Champions' Guild, Heroes' Guild and Legend's Guild.
- A library with various lore books.
- A dungeon containing a selection of Blue, Red and Black Dragons (including baby dragons).
The armoury store will sell the following items:
- Dragon dagger (30,000 coins)
- Dragon mace (50,000 coins)
- Dragon longsword (100,000 coins)
- Dragon battleaxe (200,000 coins)
- Shield right half (750,000 coins)
- Dragon metal shard (2,000,000 coins) if Dragon Kiteshield/Platebody are added to the game only
Mythical Cape
The Mythical Cape is a new cape which will provide unlimited teleports to the Myths Guild. It can be reclaimed from the armoury if lost. The cape would have no stats and other than the teleport will be for cosmetic purposes only. The teleport location will be further away from a bank than the current Crafting Guild teleport.
We've had a lot of feedback regarding the Mythical Cape being cosmetic, and a lot of you would like to see it with some stats instead. We're happy to offer this as a seperate addition to the existing cape. We're proposing placing it somewhere between the Cape of Legends and Fire cape, with the addition of some Crush Attack bonus.

Superior Antifire Potions
Upon completion of the quest, players will be able to talk to an NPC in the Myths guild to unlock the ability to create Superior antifire potions. Superior antifire potions can be created by combining Antifire potions with crushed Superior dragon bones, provided the player has a Herblore level of 92. Superior dragon bones will be covered later in this blog. Mixing a Superior antifire potion will yield 130xp per potion.
Superior antifire potions are tradeable and will provide complete fire protection for 2 minutes. Creating Superior antifire potions will provide minimal amounts of xp and should not be considered an effective way of training herblore. The using and trading of Superior antifire potions does not require completion of Dragon Slayer II, only the making of the potions requires quest completion.

Wrath Altar and Surge Spells
The Wrath Altar
Players with 95 and above Runecrafting would be able to craft a new tradeable Rune, known as Wrath runes. This would be done via the Wrath altar located within the guild. The altar is guarded by Dragons found within the Guild dungeon - these will not include Adamant or Rune Dragons. Access to the guild and the altar would only be unlocked after completing Dragon Slayer II. Players will need a Wrath talisman which would be dropped by Adamant Dragons, Rune Dragons or Vorkath – if the Wrath talisman was not added to the drop table of these NPC’s then we cannot add the Wrath altar. A Wrath tiara can also be used which is made in the usual way.

Crafting Wrath runes will provide less xp/hr than lava runes (approx. 30k/hour) and will require traversing through a dungeon filled with aggressive dragons of varying strength or via the Abyss. The use of the Abyss will be slower than going through the guild dungeon.
Wrath runes will be used in the Surge spells if they are added to the game. If the altar does not get added to the game and Surge spells pass the poll, the only way to obtain these runes will be via NPC drops. If the Wrath runes were not added to the drop table of these NPC’s then we cannot add the Surge spells.
Wrath runes and the Surge spells can be used without completing the quest. The Ourania Altar will not give Wrath runes.
Surge Spells
We often get asked to give the Standard Spellbook some much-needed love and attention. With the possibility of Wrath runes being added to the game, now feels like the perfect time to introduce Surge Spells to Old School! The animation for these spells would be similar to the original design when they were first added.
Wrath runes and the Surge spells can be used without completing the quest
Note: the max hits listed below do not include the use of any damage boosting gear.


New Boss & Special Drops
Vorkath
Dragon Slayer II is sure to challenge your wits, as well as offering many a tough NPC you’ll have to defeat! We want to extend this challenge further by adding a new solo boss into the game – Vorkath (Who can be seen in the artwork heading this post). Vorkath will be a brand-new Dragon boss offering the long awaited upgrade to the accumulator, Ava’s Assembler, which is a new best in slot ranged cape, alongside a new ranged shield similar to the Dragonfire Shield known as the Dragonfire Ward.
Superior Dragon Bones
Vorkath will guarantee two bone drops per kill. These tradeable bones give 150 Prayer xp when buried making them the best bones in the game. However, they will require a Prayer level of 70 to use. Superior dragon bones can also be crushed with a Pestle and Mortar to create Crushed dragon bones which are a secondary ingredient in Superior antifire potions. Use of the bones will not require completion of the quest.
Dragon Bolts
Vorkath will drop Dragon bolts (unf). Players with 84 Fletching will be able to add feathers to these to make Dragon bolts. Dragon bolts will be new crossbow bolts that can be fired from Dragon Crossbow, Dragon hunter crossbow and Armadyl crossbow. Dragon bolts (unf) and Dragon bolts will be tradeable. Use of these bolts in any form will not require completion of the quest. Adding feathers to Dragon bolts (unf) will yield 12xp per completed bolt.

Wrath Talisman
Vorkath will drop the Wrath Talisman which is a tradeable talisman that can be used to gain access to the Wrath Altar. A Wrath tiara can be created from a Wrath talisman. This would only be added if the Wrath Altar is added to the game.
Wrath Rune
Vorkath will sometimes drop a moderate amount of Wrath runes. Wrath runes would be a new tradeable rune used to cast Surge spells should they be added to the game. If the Wrath Altar does not get added to the game this will be one of the only source of Wrath runes. Wrath runes and the Surge spells can be used without completing the quest.
Dragonbone Necklace
Vorkath will rarely drop the Dragonbone Necklace, a tradeable necklace. The necklace will require 80 Prayer to equip and when worn it will restore prayer points when bones are buried. The amount of prayer points restored will vary depending on the bone buried with higher level bones giving more prayer points – this will use the same scaling as burying bones in the Kourend Catacombs. Completion of the quest is not required to equip the necklace.
This effect would not stack with the Kourend Catacombs prayer perk.
The bonecrusher effect will work the the necklace.
Equipping the necklace will reduce players remaining prayer points by 50% - this would apply regardless of whether you are in combat or not. The reason behind this is to prevent players swapping to and from the necklace solely to gain prayer points on demand.

Skeletal Visage & Dragonfire Ward
Vorkath will drop the Skeletal visage, a tradeable ranged version of the Draconic visage. Players with 90 Smithing can combine an Anti-dragon shield with a Skeletal visage to create a Dragonfire ward, a new ranged version of the Dragonfire shield which Requires 75 Defence and 70 Ranged to equip. Completion of the quest is not required to equip the Dragonfire ward. The experience gained from smithing the Dragonfire ward would be similar to that of the Dragonfire shield. The Dragonfire ward is charged and uncharged in the same manner that the Dragonfire shield.
The Dragonfire Ward can hold up to 50 charges and is charged by absorbing dragonfire attacks in the same way that the Dragonfire Shield does. For every charge, the Melee and Ranged defensive bonuses increase by +1. The stats shown in the image below are the stats of the Ward when it is fully charged. The Ward has the same special attack as the Dragonfire Shield and is discharged in the same way.

Vorkath’s Head & Ava’s Assembler
Vorkath will rarely drop his head. Players can take this head along with 75 Mithril arrows and an Ava’s accumulator to Ava in Draynor Manor to obtain an Ava’s assembler, a new best in slot ranged item for the cape slot. Ava’s assembler can randomly gather mithril ranged items. This would require 70 Ranged to equip. Both Vorkath’s head and Ava’s Assembler will be untradeable. There will be a max cape version of Ava’s Assembler. The Assembler would have an 80% chance of saving ammunition versus the 72% of the Accumulator - the other 20% would still break and be lost. Vorkath's head would be a fairly common drop (below 1/50).


Metal Dragons & Special Drops
With the introduction of a quest based around dragons, it seems fitting we should offer a new NPC for you to slay! With the current metal dragon’s lineage ending at Mithril, we’d love to finally give you the chance to add both Adamant and Rune dragons to the game!

Adamant Dragons
Adamant Dragons would have a combat level of around 340. Killing Adamant Dragons will require completion of the quest. They will have a guaranteed drop of 2 Adamant Bars per kill.
Runite Dragons
Rune Dragons would have a combat level of around 380. Killing Rune Dragons will require completion of the quest. Rune Dragons would offer the same drops as Adamant (minus the bars), although they will NOT drop the Dragon Metal Slice. You would still be able to get the Dragon Limbs which are used to create the Dragon Crossbow. They will have a guaranteed drop of 1 Rune Bar per kill.
Superior Dragon Bones
Guarantee of one drop per dragon, these tradeable bones give 150 Prayer xp when buried making them the best bones in the game. However, they require a Prayer level of 70 to use. Superior dragon bones can also be crushed with a Pestle and Mortar to create Crushed dragon bones which are a secondary ingredient in the potential new Superior antifire potions. Use of the bones will not require completion of the quest.
Dragon Bolts
Players with 84 Fletching will be able to add feathers to these to make Dragon bolts. Dragon bolts will be new crossbow bolts that can be fired from the Dragon Crossbow (if added to the game), Dragon Hunter Crossbow and Armadyl Crossbow. Dragon bolts (unf) and Dragon bolts will be tradeable. Use of these bolts in any form will not require completion of the quest.

Dragon Crossbow
Dragon limbs are a new tradeable item that can be used to create the Dragon crossbow. Players with 78 Fletching will be able to create a Magic stock from Magic logs which can be used with Dragon limbs to create a Dragon crossbow (u). This can then be strung with a crossbow string to create a Dragon crossbow. The Dragon crossbow will sit between the Runite crossbow and the Dragon hunter crossbow. The crossbow will be tradeable and will require 64 Ranged to equip. Completion of the quest is not required to equip the crossbow. The experience gained from fletching the crossbow would be similar to that of the Rune crossbow.
We would also like to add a special attack to the crossbow, known as "Annihilate". Annihilate will use 60% of the players special attack energy. The primary target of the Annihilate special attack will take 20% extra damage, both in PvP and PvM. All other targets will take 20% less damage, both in PvP and PvM. If used in a single-way area, the attack will still work but only hit one target with 20% extra damage.

Wrath Talisman
The Wrath Talisman is a tradeable talisman that can be used to gain access to the Wrath Altar. A Wrath tiara can be created from a Wrath talisman. This would only be added if the Wrath Altar is added to the game.
Wrath Rune
Wrath runes would be a new tradeable rune used to cast Surge spells should they be added to the game. If the Wrath Altar does not get added to the game this will be one of the only source of Wrath runes. Wrath runes and the Surge spells can be used without completing the quest.
Dragon Kiteshield
The Dragon metal slice would be tradeable drop from Adamant Dragons and can be combined with the Dragon metal shard (from the Myths Guild Armoury) by players with 75 Smithing to create a Dragon Kiteshield. The Dragon Kiteshield will be tradeable and will require 60 Defence to equip. The experience gained from smithing the kiteshield would be similar to that of the Dragon sq shield.

Dragon Platebody
The Dragon metal lump would be tradeable drop from Rune Dragons and can be combined with the Dragon metal shard (from the Myths Guild Armoury) by players with 90 Smithing to create a Dragon Platebody. The Dragon Platebody will be tradeable and will require 60 Defence to equip. Completion of the first Dragon Slayer will be required to equip the platebody. The experience gained from smithing the platebody would be similar to that of the Dragon sq shield.

Slayer Task Extension
If Adamant and Rune dragons are added to the game, they will be added to the current list of metal dragon slayer tasks if you have completed the quest. Both Adamant and Rune dragons will be assigned by Nieve/Steve and Duradel. The weighting on them is fairly low, and the amount to kill will be small. We would like to offer you a way of extending these, should you wish to.

Filling in the Blanks (Literally)
After years of development, adding new content and expanding upon new areas, it seems like we have some space left on the map to fill – something you’ve noticed too! We’ve heard your requests to fill in these blank spots found throughout the world map and as such we’d like to offer adding new content available to both members and F2P.

The Corsair Cove
The Corsair Cove will be located in the South East of Feldip Hills. The settlement will have walls on all sides with the only access points being a gate in the west wall and the docks. The settlement will be inhabited by Pirates called Corsairs. F2P players will be able to access the Cove via a free ship from Port Sarim. Members will additionally be able to use Charter Ships to and from the Cove. The cove will contain a few low-level fishing spots and trees along with a bank and a dungeon. The dungeon will contain brand new NPCs for players to kill with the aim to offer an alternative location for players to train for a small profit. There would be no notable drops from these NPC’s. The gate to the west will be guarded by a corsair who will only let the player out if they have completed Dragon Slayer.
The Corsair Curse
The Corsair Curse will be a novice quest which is started by talking to the Corsair Captain at the crossroads north of Port Sarim. Completion of the quest will reward players with 2 quest points and access to the bank within the cove.
The Corsair Cove Expansion
The expanded area will be cut off from the rest of Feldip Hills by a dense forest. There will be two areas where members can pass through the forest but F2P won't be able to. The southern Feldip Hills will contain a second dungeon with more of the new NPC (it will be linked to the first dungeon with a members only shortcut). As well as this, the area will contain a mining site with 5 coal, 2 mithril and 1 adamant rock, Yew trees and some fishing spots with Swordfish and Lobster. Players in this area will be able to see the Myths Guild and talk to the Guildmaster.

Dragon Slayer II Design Stream
We'll be live on twitch.tv/runescape Thursday 28th September with a design stream. Join Mod West and a host of other Mods throughout the day, beginning at 12pm UTC and ending at 5pm UTC.

We hope you're excited, we certainly are!
Mods Archie, Ash, Ayiza, Delta, Ed, Ghost, Jed, John C, Kieren, Mat K, Maz, Roq, Ry, Stone, Sween, TomH, Weath, West & Wolf
The Old School Team