Transcript of Making History
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This transcript involves dialogue with Jorral, Silver merchant, Droalak, Dron, Blanin, King Lathas, Melina, and the player.
Starting off
[edit | edit source]Talking to Jorral
[edit | edit source]- Player: Hi there.
- If the player has a master clue with instructions to talk to Jorral:
- Jorral: Stop! I can't help you unless you help me out first.
- Player: Okay then, moving on...
- (Continues below)
- Jorral: All is lost!
- Player: Sorry?
- If the player does not meet the requirements for Making History:
- Jorral: Don't bother, you're not experienced enough to help me!
- (End of dialogue)
- If the player meets the requirements for Making History:
- Jorral: Just look around you! This great building will soon be in ruin.
- Player: Great building?
- Jorral: Of course! This building has a history spanning generations!
- Player: Ah, I see, a great history. But why will it be in ruin?
- Jorral: It's to be ripped apart to make way for King Lathas' new alchemists' lab.
- Player: Does the king not respect the outpost's GREAT history?
- Jorral: Well, actually nobody knows what the history is. But there must be something.
- Jorral: Wait a minute. You could help me!
- Player: Me?
- Jorral: Yes! Uncover the history of this building to convince King Lathas to leave it alone. Do you want to know more?
- Select an option
- Tell me more.
- Player: Tell me more.
- A cutscene appears.
- Narration: With many occupants over the years...
- Narration: ...the building has seen much action.
- Narration: It started life as an outpost...
- Narration: ... its sole purpose being to see invading armies...
- Narration: ... before they saw the city of Ardougne.
- Jorral: If all goes well, I hope to be able to turn it into a museum as a monument to the area's history. What do you think?
- Start the Making History quest?
- Yes.
- Player: OK, I will make a stand for history!
- Jorral: Oh thank you so much, you really are my saviour!
- Player: But where should I start?
- Player: What do I need to do now?
- Jorral: There are three people that may be able to help:
- Select an option
- A trader in Ardougne
- Jorral: There is a silver trader in East Ardougne called Erin, who I believe can help.
- Player: In what way can he help?
- Jorral: His Great Grandfather lived in this outpost according to the records. He must know something!
- Player: OK, I'll see what he has to say.
- (Same as below)
- A ghost in Port Phasmatys
- Jorral: I've been told that there's a ghost far off in Port Phasmatys that moans of losing his life to this place.
- Player: Sounds ominous. Does he have a name?
- Jorral: He does indeed. It's Droalak.
- Player: I'll track him down.
- Jorral: It might not be so simple! You'll need an amulet of ghostspeak to talk to him!
- Player: I've conversed with the dead before, that shouldn't be too much of a problem.
- (Same as below)
- A warrior in Rellekka
- Jorral: Up near the mountains, in Rellekka is a warrior called Dron whom I have spoken to in the past. He is always on the lookout for information that can improve his fighting and commanding skills.
- Player: And how's he related to this outpost?
- Jorral: He isn't directly, but he's studied many wars, and as this used to be an outpost it should have been involved in some war.
- Player: That sounds simple enough.
- Jorral: He isn't the easiest person to talk to, so you may need to speak to his brother, Blanin, first.
- (Same as below)
- Select an option
- What's the story so far?
- Player: What's the story so far?
- Jorral: What do you mean? You've discovered nothing!
- (End of dialogue)
- What do I need to do now?
- (Same as above)
- Got to go, bye!
- Player: Got to go, bye!
- (End of dialogue)
- No.
- Player: I don't care about some dusty building.
- Jorral: It's doomed. DOOMED!
- (End of dialogue)
- I don't care about some dusty building
- (Same as above)
- (End of dialogue)
Talking to Jorral again after getting the information
[edit | edit source]- Player: Hi there.
- Jorral: How's it going?
- (Same as above)
Talking to Erin
[edit | edit source]- If the player talks to the silver merchant after stealing from his stall:
- Erin:
- Erin:
- (End of dialogue)
- If the player talks to the silver merchant without stealing from his stall:
- Silver merchant: Silver! Silver! Best prices for buying and selling in all Kandarin!
- Select an option
- (Non-quest dialogue) Yes please.
- Ask about the outpost.
- Player: Are you Erin?
- Silver merchant: That I am. What do you want? You realise I'm working here.
- Player: This shouldn't take too long. I just want to ask you a bit about your great Grandfather, the one who lived in the outpost?
- Silver merchant: What's it to you?
- Player: I'm doing some research for a man called Jorral. Apparently the King is going to make the outpost into his very own alchemists' lab.
- Silver merchant: That can only cause chaos! Well, my great Grandfather lived and died there according to my mother, but even she knows very little about him.
- Player: I see.
- Silver merchant: The only thing I have of his is a key. It's a strange key, it changes temperature by itself as you walk around. I'm afraid I don't know what it's for though.
- Player: No idea at all?
- Silver merchant: Well, I imagine it's to some sort of chest of his belongings as it's too small for a door. Perhaps if you find some of his belongings you will discover some clues amongst them.
- Player: It's better than nothing. Will you lend it to me then?
- Silver merchant: Why not. I can't use it anyway. Try feeling its change in temperature as you walk around.
- (End of dialogue)
- (Non-quest dialogue) No thank you.
Talking to Erin again
[edit | edit source]- Silver merchant: Silver! Silver! Best prices for buying and selling in all Kandarin!
- Select an option
- (Non-quest dialogue) Yes please.
- Ask about the outpost.
- Player: I haven't found anything yet.
- Silver merchant: Keep trying. Have you noticed that the key changes temperature as you walk around?
- (End of dialogue)
- (Non-quest dialogue) No thank you.
Navigating with the Enchanted Key
[edit | edit source]Interacting with the key for the first time
[edit | edit source]- If the journal is below the player's feet:
- (End of dialogue)
- If the player is within 50 tiles from the journal:
- (End of dialogue)
- If the player is within 100 tiles from the journal:
- (End of dialogue)
- If the player is within 150 tiles from the journal:
- (End of dialogue)
- If the player is within 200 tiles from the journal:
- (End of dialogue)
- If the player is more than 200 tiles from the journal:
- (End of dialogue)
After interacting with the key
[edit | edit source]- If the player is within 50 tiles and moves further away:
- (End of dialogue)
- If the player is within 50 tiles and moves closer:
- (End of dialogue)
- If the player is within 100 tiles and moves further away:
- (End of dialogue)
- If the player is within 100 tiles and moves closer:
- (End of dialogue)
- If the player is within 150 tiles and moves further away:
- (End of dialogue)
- If the player is within 150 tiles and moves closer:
- (End of dialogue)
- If the player is within 200 tiles and moves further away:
- (End of dialogue)
- If the player is within 200 tiles and moves closer:
- (End of dialogue)
- If the player is more than 200 tiles and moves further away:
- (End of dialogue)
- If the player is more than 200 tiles and moves closer:
- (End of dialogue)
Finding the chest
[edit | edit source]- If the player digs while the key is steaming:
- You use the spade and find a chest. Wonder what's inside?
- (End of dialogue)
- If the player feels the key while the chest is in their inventory:
- (End of dialogue)
- If the player feels the key while the journal is in their inventory:
- (End of dialogue)
- If the player feels the key while the journal is in their inventory:
- (End of dialogue)
- If the player talks to Jorral after finding the chest:
- Player: Hi there.
- Jorral: How's it going?
- Player: Hi. I found a chest.
- Jorral: Best you look inside then.
- (End of dialogue)
- If the player uses the enchanted key on the chest:
- You look in the chest and find a journal, and then you throw away the chest.
- (Player receives a Journal.)
- If the player talks to Erin with the journal in their inventory:
- Silver merchant: Silver! Silver! Best prices for buying and selling in all Kandarin!
- Select an option
- (Non-quest dialogue) Yes please.
- Ask about the outpost.
- Player: Would you like to see the journal I have found?
- Silver merchant: Let's have a look.
- Erin reads the Journal.
- Silver merchant: Very interesting. Best you show it to Jorral at the outpost.
- Player: I was just about to. Do you want the key back?
- Silver merchant: Keep it, it may come in handy.
- (End of dialogue)
- (Non-quest dialogue) No thank you.
- If the player talks to Jorral with the journal in their inventory:
- Player: Hi there.
- Jorral: How's it going?
- Player: I found a journal!
- Jorral: Good work. Let's see what it says.
- Jorral reads through the journal.
- Jorral: The person who wrote the journal spent time living in the outpost, following the order of Zamorak.
- Player: I see.
- Jorral: He talks of all the nasty things they did to the people of Ardougne, which I don't care to mention! It looks like they were stopped by someone. But it doesn't say who.
- Player: Interesting.
- If he was the last person to talk to:
- Continues on to the last person dialogue
Talking to Droalak
[edit | edit source]- If the player does not have the ghostspeak amulet equipped:
- Droklak: wooo wooo
- (End of dialogue)
- If the player talks to Droalak with the amulet equipped:
- Player: Hello. Are you Droalak?
- Droalak: Wow. I haven't spoken to the living for... for... I don't remember how long.
- Player: So your name IS Droalak?
- Droalak: Sorry, yes I am he.
- Player: Great. Do you know anything about the outpost North of Ardougne?
- Droalak: I don't really like to talk about it, but I died there.
- Player: Oh dear.
- Droalak: I do have a scroll which might interest you that describes the timeline of the outpost. But first I wonder if I could ask you to tie up a problem?
- Player: Like what?
- Droalak: Well, I left to go to the outpost against the wishes of my wife. I promised I would return to her, but obviously I did not as I died there. She's a ghost nearby, but won't listen to my apologies.
- Player: You want me to patch things up?
- Droalak: Yes, how'd you guess?
- Player: Call it 'traveller's intuition'.
- Droalak: OK, well perhaps you could give her a strung sapphire amulet, because this is what I gave her the day I left. Her name is Melina by the way.
- Player: No problem.
- (End of dialogue)
- If the player speaks to them again with the amulet equipped:
- If the player has an unstrung sapphire amulet:
- Player: I have a sapphire amulet!
- Droalak: I said it needed to be a STRUNG sapphire amulet - best get some string!
- (End of dialogue)
- If the player has a strung sapphire amulet:
- Player: I have a sapphire amulet!
- Droalak: Good work. Just give it to Melina, who's wandering somewhere nearby.
- (End of dialogue)
- If the player has another amulet or no amulet:
- Player: What do you want me to do again?
- Droalak: Make a strung sapphire amulet and give it to Melina!
- Player: Ok. Ok.
- (End of dialogue)
- If the player has an unstrung sapphire amulet:
- If the player speaks to them again without the amulet equipped:
- Droklak: wooo wooo
- (End of dialogue)
Talking to Melina
[edit | edit source]- If the player talks to Melina without a ghostspeak amulet equipped:
- Melina: wooo wooo
- (End of dialogue)
- If the player talks to Melina with a ghostspeak amulet equipped:
- If the player has an unstrung sapphire amulet or another amulet:
- Player: Hi.
- Melina: Oh why did he leave me? Did he truly love me?
- Player: Erm. I think you're talking about Droalak. I believe he did love you and he's very sorry for leaving you!
- Melina: You're giving me empty words. That is all.
- (End of dialogue)
- If the player has an strung sapphire amulet in their inventory:
- Player: If you don't mind me asking, are you Melina?
- Melina: That I am. What's it to you?
- Player: I've been talking to Droalak. I believe he left you but never returned.
- Melina: He did. I suppose he has asked you to tell me he's sorry. What an empty gesture!
- Player: Well actually he told me to give you this amulet.
- Melina: A sapphire amulet! He remembers! It's just like the one he gave me before he left.
- Player: I honestly believe he's sorry.
- Melina: I'm so glad. Please, tell him I forgive him!
- Player: I will.
- Melina: At last I feel complete. Fare well.
- Player: Goodbye.
- Melina disappears, taking the player's sapphire amulet.
- (End of dialogue)
- If the player has an unstrung sapphire amulet or another amulet:
Talking to Droalak again
[edit | edit source]- If the player does not have a ghostspeak amulet equipped:
- Droalak: wooo wooo
- (End of dialogue)
- If the player has a ghostspeak amulet equipped:
- Player: I've given her the amulet. She was very pleased and said she just wanted to know you still cared.
- Droalak: Excellent! I am so glad she believes me. I can finally rest in peace.
- Player: Could I have that scroll you mentioned first?
- Droalak: Of course. Let me know if it was of any use and then I can be forever free.
- If the player does not have enough inventory space:
- Droalak drops a scroll on the ground.
- If the player has enough inventory space:
- (Player receives a scroll.)
- Player: Thank you.
- (End of dialogue)
- If the player has lost the scroll:
- Player: Thank's for the scroll, but I seem to have lost it.
- Droalak: It's a good job I stuck around then isn't it! Have another copy.
- (Player receives a scroll.)
- (End of dialogue)
- If the player talks to Droalak with the scroll in their inventory:
- Droalak: Take that scroll to Jorral in the outpost.
- (End of dialogue)
Talking to Jorral
[edit | edit source]- Player: Hi there.
- Jorral: How's it going?
- Player: I have been in contact with the ghost you suggested, and I've recovered this:
- Jorral skims over the contents of the scroll
- Jorral: Very interesting. So there was a great battle at the outpost. Then one of the survivors became king, and the other started the market place. Good work.
- (End of dialogue)
- If he was the last person to talk to:
- Continues on to the last person dialogue
Talking to Dron
[edit | edit source]- Player: Excuse me.
- Dron: Look, I don't have time for weaklings, if you want conversation, talk to my brother Blanin!
- (End of dialogue)
Talking to Blanin
[edit | edit source]- Player: Hello there. Are you the brother of Dron?
- Blanin: That I am. Why? Has he killed one of your family?
- Player: Not that I know of...
- Blanin: Oh good, how can I help you?
- Player: Well I'd like to talk to your brother Dron about the outpost North of Ardougne.
- Blanin: I'm afraid he's not easy to talk to, so it's good that you came to see me. You'll need to remember a few things when talking to him.
- Player: Like?
- Blanin: You must be firm with him and don't mention that I sent you. In case he asks, he wields an iron mace in battle, eats rats for breakfast, kittens for lunch and bunnies for tea!
- Blanin: His favorite drink is red spider blood, he's 36 years, 8 months and 21 days old, studies famous battles of the Fourth and Fifth ages, lives on the North East side of town and his, erm... pet cat is called Fluffy.
- Player: O..K....
- Blanin: I know this sounds strange but Dron won't talk to anyone unless they know him well - he's a secretive guy.
- (End of dialogue)
Talking to Dron again
[edit | edit source]- Player: I need to talk to you.
- Dron: Why should I?
- Select an option
- Erm, sorry I don't mean to cause offence.
- Player: Erm, sorry I don't mean to cause offence.
- A random incorrect dialogue from below is shown.
- Please don't hurt me.
- Player: Please don't hurt me.
- A random incorrect dialogue from below is shown.
- (End of dialogue)
- I'm after important answers.
- Player: I'm after important answers.
- Dron: But how do you know me?
- Select an option
- I just talked to your brother.
- Player: I just talked to your brother.
- Dron: Don't talk of my brother. He's not on my good side at the moment.
- (End of dialogue)
- Why, you're the famous warrior Dron!
- Player: Why, you're the famous warrior Dron!
- Dron: If so, what weapon do I use?
- Select an option
- An iron axe
- A random incorrect dialogue from below is shown.
- (End of dialogue)
- An iron mace
- Player: An iron mace.
- Dron: When do I like to eat rats?
- Select an option
- Breakfast
- Player: Breakfast.
- Dron: When are kittens best devoured?
- Select an option
- Tea
- A random incorrect dialogue from below is shown.
- (End of dialogue)
- Lunch
- Player: Lunch.
- Dron: What do I usually eat for tea?
- Select an option
- Bunnies
- Player: Bunnies.
- Dron: What colour spider blood tastes the best?
- Select an option
- Green
- A random incorrect dialogue from below is shown.
- (End of dialogue)
- Red
- Player: Red.
- Dron: How many years old am I?
- Select an option
- 38
- A random incorrect dialogue from below is shown.
- 36
- Player: 36
- Dron: and months?
- Select an option
- 8
- Player: 8
- Dron: What are the most interesting ages for battles?
- Select an option
- Fourth
- A random incorrect dialogue from below is shown.
- (End of dialogue)
- Third and Fourth
- A random incorrect dialogue from below is shown.
- (End of dialogue)
- Fifth and Fourth
- Player: Fifth and Fourth.
- Dron: And my house is situated where?
- Select an option
- North side of the town
- A random incorrect dialogue from below is shown.
- (End of dialogue)
- North West side of town
- (End of dialogue)
- North East side of town
- Player: North East side of town.
- Dron: What is my brother's name?
- Select an option
- Blanin
- Player: Blanin.
- Dron: And my pet cat is called?
- Select an option
- Fluffy
- Player: Fluffy.
- Dron: What's 5 plus 7?
- Select an option
- 12, but what does that have to do with anything?
- Player: 12, but what does that have to do with anything?
- Dron: Everything! Besides, it's 13!
- Player: Er, I think you'll find it's 12.
- Dron: ....
- Dron: ..........
- Dron: Very well, you seem to know me quite well, I'll answer your questions best I can.
- Player: Phew!
- Dron: Well what are they then?
- Player: I'm trying to find out the history of the outpost near Ardougne. I was hoping you could help me.
- Dron: Let me see. Ah yes, I remember reading of a battle that took place at the outpost many years ago. Two ex- friends led forces in a small battle that ended with them pitted against each other at the top of the outpost as the
- Dron: sole survivors because of their superior strength.
- Player: Ex-friends?
- Dron: They were once friends but a difference in their beliefs meant they fell out. One chose to follow the god Zamorak, whilst the other chose Saradomin. But finding themselves in this extreme situation at the top of the
- Dron: outpost caused them to see the errors of their ways, like the waste of life, the lost friendship and the wasted time. They both then decided to unite under Guthix.
- Player: Ah, I like happy endings.
- Dron: You would.
- Player: Thank you, I can report this back to Jorral now.
- Dron: Anything else?
- Player: Well, I was wondering how you get the blood stains out of your clothes?
- Dron: BE GONE!
- (End of dialogue)
- 14
- A random incorrect dialogue from below is shown.
- (End of dialogue)
- Snowy
- A random incorrect dialogue from below is shown.
- (End of dialogue)
- Dave
- Player: Dave.
- Dron: Dev?
- Player: No. D-A-V-E
- Dron: What a strange name. Unlike my brothers!
- (End of dialogue)
- Blanon
- A random incorrect dialogue from below is shown.
- (End of dialogue)
- 21
- A random incorrect dialogue from below is shown.
- (End of dialogue)
- 5
- A random incorrect dialogue from below is shown.
- (End of dialogue)
- Blue
- A random incorrect dialogue from below is shown.
- (End of dialogue)
- Kittens
- Player: Kittens.
- Dron: Eww. Gross. You have some strange tastes.
- Player: You can't lecture ME on eating habits.
- (End of dialogue)
- Puppies
- A random incorrect dialogue from below is shown.
- (End of dialogue)
- Tea
- A random incorrect dialogue from below is shown.
- (End of dialogue)
- Lunch
- A random incorrect dialogue from below is shown.
- (End of dialogue)
- A steel mace
- A random incorrect dialogue from below is shown.
- (End of dialogue)
If the player chooses the wrong option
[edit | edit source]- A random dialogue is selected from the following:
- Dialogue 1
- Dron: Don't waste my time!
- (End of dialogue)
- Dialogue 2
- Dron: You know nothing!
- (End of dialogue)
- Dialogue 3
- Dron: Leave me alone!
- (End of dialogue)
- Dialogue 4
- Dron: Wrong, wrong, wrong!
- (End of dialogue)
Talking to Jorral after receiving information from Dron
[edit | edit source]- Player: Hi there.
- Jorral: How's it going?
- Player: I've talked to the warrior.
- Jorral: Excellent! What did he say?
- Player: Well...
- Player: And then I asked him about getting the blood stains out of his clothes, but he didn't like that!
- Jorral: It seems you're lucky he didn't beat you up! Well done, that's another piece of the puzzle.
- If he was the last person to talk to:
- Continues on to the last person dialogue
After talking to the last person
[edit | edit source]- Jorral: It all makes sense now, I never realised there was quite so much history to this place, it was more than I could have hoped.
- Player: I'm glad to hear. What's the whole story?
- Jorral: Many years ago, there were two friends who fell out over their difference of opinion in religion. One decided to dedicate his life to Saradomin, the other to Zamorak. Years passed and the follower of Zamorak moved into
- Jorral: this outpost with a group of others to cause havoc for the city of Ardougne. The people of the city called upon some Saradomin followers, who happened to be led by the other friend. A battle ensued that ended with the
- Jorral: two ex-friends at the top of the outpost as the sole survivors. Realising their mistakes they made friends again. One decided to become King and spread the word of equality, and the other chose to start up a
- Jorral: market where all could trade their wares equally and fairly. The one that became king is the great grandfather of the King Lathas that we know!
- Player: So what should I do now?
- Jorral: Well, what I'll do is write down the details you have provided in a more easy to digest manner, along with my plans for using this building as a museum.
- If the player does not have enough inventory space for the letter:
- Jorral: Well I would give you the letter if you had space to carry it.
- (End of dialogue)
- If the player has one free inventory space:
- (Player receives a letter.)
- Player: Then I suppose you want ME to deliver it to the king?
- Jorral: You've got that right!
- (End of dialogue)
- If the player loses the letter:
- Player: Don't suppose you could give me the letter again?
- Jorral: Ok. Just don't lose it again!
- (Player receives a letter.)
- (End of dialogue)
Talking to Jorral again
[edit | edit source]- Jorral: Have you taken that letter to King Lathas in Ardougne yet?
- Player: No, sorry.
- Jorral: Any time soon would be great.
- (End of dialogue)
Talking to King Lathas
[edit | edit source]- If the player forgot to get the letter from Jorral:
- Player: Excuse me. I have been asked to give you from Jorral... Ooops, I had a letter, but I don't have it with me - be right back!
- (End of dialogue)
- If the player has the letter from Jorral:
- Select an option
- Talk about the outpost.
- Player: Excuse me. I have been asked to hand you this from Jorral at the outpost.
- King Lathas: I see.
- The King reads the letter.
- King Lathas: I had no idea that place had any value at all! All this about my Great Grandfather and Jorral's plans to make it into a museum makes for a convincing case.
- Player: I am sure he only wants what is best.
- King Lathas: Very well, I will comply with his request. Take this letter back to him with my kind regards.
- (Player receives a letter.)
- Player: Thank you.
- (End of dialogue)
- (Non-quest dialogue) Talk about something else.
- If the player loses the letter:
- Select an option
- Talk about the outpost.
- Player: Excuse me sire, but I seem to have lost that letter you gave me.
- King Lathas: Very well, take another.
- (End of dialogue)
- (Non-quest dialogue) Talk about something else.
Talking to King Lathas again
[edit | edit source]- Select an option
- Talk about the outpost.
- King Lathas: Have you taken that letter to Jorral yet?
- Player: I'm working on it!
- (End of dialogue)
- (Non-quest dialogue) Talk about something else.
Delivering the letter to Jorral
[edit | edit source]- If the player forgot to get the letter from King Lathas:
- Player: I was given a letter to give to you from the king! But I seem to have lost it!
- Jorral: Perhaps he will give you another one.
- (End of dialogue)
- If the player has the letter from King Lathas:
- Player: I've been to see the king and he gave me this letter.
- Jorral: Quick, let me see.
- Jorral reads the letter.
- Jorral: Hurrah! Good work, you've done it. You've saved the outpost!
- Player: My pleasure.
- Jorral: I can now continue with my plans for this place. Thank you.
- Jorral: Take a look at the artefacts in the new museum room. You may find something of interest.
- Congratulations, quest complete!
Post-quest dialogue
[edit | edit source]Talking to Drolak
[edit | edit source]- Player: I have delivered the scroll, you can rest in peace now.
- Droalak: Thanks for telling me! I've been waiting for ages!
- Player: Good bye.
- Droalak: Bye!
- Drolak disappears.
- (End of dialogue)