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Earlier this year, you voted for the release of our new Undead Pirates hotspot as part of our Winter Summit giga-poll.
This week's poll gives you the opportunity to vote on the rewards from this upcoming release, and a variety of other Wilderness changes that you voted for us to explore in that same poll!
This poll will close on Friday 8th March.
Total Number of Votes: 52,996
Should we move the Hard Clue step that currently points towards the Chaos Temple to a different Wilderness location?| Yes | | 73.3% (34,488 votes) |
| No | | 26.7% (12,557 votes) |
| Skip question |  | 5,951 votes |
Should we add the Chivalry Prayer Scroll, a tradeable item that would unlock the Chivalry Prayer as described in the blog? We will not adjust the current means of unlocking Chivalry.| Yes | | 62.7% (29,785 votes) |
| No | | 37.3% (17,717 votes) |
| Skip question |  | 5,494 votes |
Should we adjust Chivalry's bonuses, with the specific adjustment to be determined in Question 4?| Yes | | 63.4% (26,742 votes) |
| No | | 36.6% (15,423 votes) |
| Skip question |  | 10,831 votes |
Should we approach these adjustments with Option A or Option B, as described in the blog?| Option A | | 64.2% (14,689 votes) |
| Option B | | 35.8% (8,180 votes) |
| Skip question |  | 30,127 votes |
Should we add Adamant Seeds, as described in the blog?| Yes | | 72.9% (32,720 votes) |
| No | | 27.1% (12,191 votes) |
| Skip question |  | 8,085 votes |
Should we add the Blipblock Scroll (name TBD), a tradeable item that unlocks the ability to block teleportation attacks from Elder Chaos Druids, as described in the blog?| Yes | | 81.8% (39,979 votes) |
| No | | 18.2% (8,912 votes) |
| Skip question |  | 4,105 votes |
If we add the Blipblock Scroll (name TBD), should it also prevent teleportation attacks from Abyssal Demons?| Yes | | 80.4% (39,510 votes) |
| No | | 19.6% (9,654 votes) |
| Skip question |  | 3,832 votes |
Should we adjust the Fountain of Rune by allowing players to Alchemize multiple items at once, as outlined in the blog?| Yes | | 67.1% (33,566 votes) |
| No | | 32.9% (16,461 votes) |
| Skip question |  | 2,969 votes |
Should we add an opt-in system that allows players to earn GP and Blighted supplies at the Wilderness Agility Course, as described in the blog?| Yes | | 75.1% (37,911 votes) |
| No | | 24.9% (12,561 votes) |
| Skip question |  | 2,524 votes |
If the system from Question 9 is added, should Amylase crystals be obtainable as a reward? These would account for roughly 20% of the loot earned.| Yes | | 68.9% (33,763 votes) |
| No | | 31.1% (15,249 votes) |
| Skip question |  | 3,984 votes |
Should we add a stackable token to the Wilderness Agility Course that players can hand in for extra XP, with increasing XP modifiers for bigger stacks, as described in the blog?| Yes | | 79.7% (40,140 votes) |
| No | | 20.3% (10,213 votes) |
| Skip question |  | 2,643 votes |
Should we adjust the respawn timer of most Wilderness NPCs to 9 seconds to reduce downtime during Wilderness Slayer? This aims to bring NPCs across the Wilderness more in line with each other.| Yes | | 89.7% (44,599 votes) |
| No | | 10.3% (5,117 votes) |
| Skip question |  | 3,280 votes |
Should we increase the quantity of Bandits at the Wilderness Bandit Camp to improve the respective Wilderness Slayer task?| Yes | | 81.3% (38,191 votes) |
| No | | 18.7% (8,808 votes) |
| Skip question |  | 5,997 votes |
Should we increase the quantity of Rogues at Rogues' Castle to improve the respective Wilderness Slayer task?| Yes | | 77.8% (36,518 votes) |
| No | | 22.2% (10,439 votes) |
| Skip question |  | 6,039 votes |
Should we increase the quantity of Dark Warriors at the Dark Warriors' Fortress to improve the respective Wilderness Slayer task?| Yes | | 81% (37,842 votes) |
| No | | 19% (8,886 votes) |
| Skip question |  | 6,268 votes |
Should we increase the quantity of Ankou in the Wilderness Slayer Caves to improve the respective Wilderness Slayer task?| Yes | | 84.4% (39,777 votes) |
| No | | 15.6% (7,329 votes) |
| Skip question |  | 5,890 votes |
Should we increase the quantity of Hellhounds in the Wilderness Slayer Caves to improve the respective Wilderness Slayer task?| Yes | | 84.1% (39,623 votes) |
| No | | 15.9% (7,479 votes) |
| Skip question |  | 5,894 votes |
Should we increase the quantity of Jellies in the Wilderness Slayer Caves to improve the respective Wilderness Slayer task?| Yes | | 84.2% (39,556 votes) |
| No | | 15.8% (7,427 votes) |
| Skip question |  | 6,013 votes |
Should we increase the quantity of Ice Giants in the Wilderness Slayer Caves to improve the respective Wilderness Slayer task?| Yes | | 83% (38,904 votes) |
| No | | 17% (7,958 votes) |
| Skip question |  | 6,134 votes |
Should we adjust the furniture in the deep Wilderness Pirates' Hideout, allowing players to place a Dwarf Multicannon?| Yes | | 80% (38,273 votes) |
| No | | 20% (9,589 votes) |
| Skip question |  | 5,134 votes |
Should we improve the drops of high-level Bandits, as described in the blog?| Yes | | 84.4% (40,592 votes) |
| No | | 15.6% (7,485 votes) |
| Skip question |  | 4,919 votes |
Should we add frequent Coin drops to high-level Rogues, as described in the blog?| Yes | | 81.1% (38,575 votes) |
| No | | 18.9% (9,017 votes) |
| Skip question |  | 5,404 votes |
Should we make Superior Slayer creatures 10% more likely to appear while on a Wilderness Slayer Task?| Yes | | 80.5% (40,713 votes) |
| No | | 19.5% (9,878 votes) |
| Skip question |  | 2,405 votes |
Should we allow players to more easily purchase multiple imbued God Capes for a 250,000 GP cost, as described in the blog?| Yes | | 91.1% (46,375 votes) |
| No | | 8.9% (4,546 votes) |
| Skip question |  | 2,075 votes |
Click here to view previous poll results