Talk:Energy

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Untitled

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Explorers ring (from Lumbridge & Draynor Diary) isn't mentioned in the list

87.92.26.231 19:24, April 26, 2015 (UTC)Sh4m1

We need the "Rest"!!!!!62.84.94.5 21:13, August 5, 2015 (UTC)

Seems to be quite a few math parsing errors on this page that I don't know how to fix. Cornflake (talk) 20:02, 5 October 2018 (UTC)

Verification of the energy recovery formula and table accuracy

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The increase in energy regeneration is only effective on every 6th agility level due to it rounding down (agility level / 6). Could someone verify the 'recovering energy' formula and the table underneath it?

https://twitter.com/JagexAsh/status/787253064524787712 https://twitter.com/JagexAsh/status/1057621846101803008

Shrekmate (talk) 18:14, 1 November 2018 (UTC)

done -Towelcat (talk) 00:13, 2 November 2018 (UTC)

could someone please edit the run restore table to change seconds to restore to ticks? would make the information a lot more useful 76.65.150.179 17:35, 21 February 2019 (UTC)

putting these here for now

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https://twitter.com/JagexAsh/status/651801380403970048
@Fireblast950 67 at zero (or negative) weight, doubling as your carried weight increases to 64kg.

https://twitter.com/JagexAsh/status/651825011842543616
@Fireblast950 It's per tile, yes. The drain rate goes from 67 to 134 linearly as your weight goes between 0 and 64kg. It's capped at those.

-Towelcat (talk) 10:28, 28 March 2020 (UTC)

Formula Clarity

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Seeing as the weight formula is capped at both 0 and 64, wouldn't it make sense for the formula to be (((min(max(weight, 0), 64)/100) + 0.64)% or ((clamp(0, weight, 64)/100) + 0.64)%? It's a bit inconsistent to include the upper cap in the formula but have the lower cap as a footnote.

--50.83.119.63 00:12, 4 June 2020 (UTC)

The table here seems to be inaccurate, and so does the rule about flooring (Agility/6)

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Hey! As I mentioned in the Reddit thread below, I’m seeing slightly different numbers ingame than what are in this table. Furthermore, I noticed that leveling Agility from 65 to 66 didn’t change my restoration time at all, which seems to contradict the formula mentioned throughout this article. Would someone mind verifying this? Thanks!

https://www.reddit.com/r/2007scape/comments/13zqumx/is_it_me_or_is_the_run_energy_information_listed/ Togedude (talk) 00:06, 4 June 2023 (UTC)

Hey @Togedude: While there's been much talk about addressing run regeneration and drain rates, I don't think the formula has been smoothed out or adjusted yet. I did a spot-check at level 34 and at level 36, and recorded 769 ticks (7m 41s) and 714 ticks (7m 8s) respectively (see here) – which is in line with the familiar formula. You wrote that you used an in-game clock to check against, is it possible that was a timer provided by a third-party plugin or C++ client feature? The only default clock is the one in the clan chat interface I believe, but that one has a resolution only in minutes, and is known to drift due to the way it is incremented. Ostentatio (talk) 03:52, 4 June 2023 (UTC)

Feedback (Mon, 01 Jul 2024 11:49:37 GMT)

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Resolved
some missing energy-restoring sources: GOTR turning in points to the guardian and Temporos catching energized fish
—Submitted via Article feedback

Feedback (Wed, 08 Jan 2025 13:42:14 GMT)

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Unresolved
game
Zebak puzzle room also restores energy when you are below a certain % and give water to the middle
—Submitted via Article feedback

Feedback (Tue, 17 Jun 2025 07:51:58 UTC)

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Resolved
what is L(weight)? what is L? this is never described anywhere
—Submitted via Article feedback

Feedback (Sat, 28 Jun 2025 20:24:27 UTC)

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Unresolved
wiki
energy recovery graph should start from 0, otherwise its no different from manipulative political adds that are meant to trick people.
—Submitted via Article feedback

Feedback (Mon, 04 Aug 2025 00:01:08 UTC)

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Unresolved
wiki
can u add a graph for an intuitive and meaningful metric like tiles traversed per minute at different agility levels with 0 weight
—Submitted via Article feedback

Feedback (Thu, 18 Sep 2025 17:54:21 UTC)

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Unresolved
you need lvl 70 agility for the Ring of endurance but the graphic says lvl 1
—Submitted via Article feedback

Feedback (Sat, 22 Nov 2025 03:15:59 UTC)

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Resolved
needs new pots
—Submitted via Article feedback

Feedback (Mon, 15 Dec 2025 08:49:29 UTC)

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Resolved
Yellowtail should be added to the tradable items table, it restores 20% instantly even if your character has full health. Sadly I haven't even the faintest idea on how to edit a table.
—Submitted via Article feedback