Talk:Energy
Untitled
[edit source]Explorers ring (from Lumbridge & Draynor Diary) isn't mentioned in the list
87.92.26.231 19:24, April 26, 2015 (UTC)Sh4m1
We need the "Rest"!!!!!62.84.94.5 21:13, August 5, 2015 (UTC)
Seems to be quite a few math parsing errors on this page that I don't know how to fix. Cornflake (talk) 20:02, 5 October 2018 (UTC)
Verification of the energy recovery formula and table accuracy
[edit source]The increase in energy regeneration is only effective on every 6th agility level due to it rounding down (agility level / 6). Could someone verify the 'recovering energy' formula and the table underneath it?
https://twitter.com/JagexAsh/status/787253064524787712 https://twitter.com/JagexAsh/status/1057621846101803008
Shrekmate (talk) 18:14, 1 November 2018 (UTC)
ticks
[edit source]could someone please edit the run restore table to change seconds to restore to ticks? would make the information a lot more useful 76.65.150.179 17:35, 21 February 2019 (UTC)
putting these here for now
[edit source]https://twitter.com/JagexAsh/status/651801380403970048 @Fireblast950 67 at zero (or negative) weight, doubling as your carried weight increases to 64kg. https://twitter.com/JagexAsh/status/651825011842543616 @Fireblast950 It's per tile, yes. The drain rate goes from 67 to 134 linearly as your weight goes between 0 and 64kg. It's capped at those.
-Towelcat (talk) 10:28, 28 March 2020 (UTC)
Formula Clarity
[edit source]Seeing as the weight formula is capped at both 0 and 64, wouldn't it make sense for the formula to be (((min(max(weight, 0), 64)/100) + 0.64)% or ((clamp(0, weight, 64)/100) + 0.64)%? It's a bit inconsistent to include the upper cap in the formula but have the lower cap as a footnote.
--50.83.119.63 00:12, 4 June 2020 (UTC)
The table here seems to be inaccurate, and so does the rule about flooring (Agility/6)
[edit source]Hey! As I mentioned in the Reddit thread below, I’m seeing slightly different numbers ingame than what are in this table. Furthermore, I noticed that leveling Agility from 65 to 66 didn’t change my restoration time at all, which seems to contradict the formula mentioned throughout this article. Would someone mind verifying this? Thanks!
https://www.reddit.com/r/2007scape/comments/13zqumx/is_it_me_or_is_the_run_energy_information_listed/ Togedude (talk) 00:06, 4 June 2023 (UTC)
- Hey @Togedude: While there's been much talk about addressing run regeneration and drain rates, I don't think the formula has been smoothed out or adjusted yet. I did a spot-check at level 34 and at level 36, and recorded 769 ticks (7m 41s) and 714 ticks (7m 8s) respectively (see here) – which is in line with the familiar formula. You wrote that you used an in-game clock to check against, is it possible that was a timer provided by a third-party plugin or C++ client feature? The only default clock is the one in the clan chat interface I believe, but that one has a resolution only in minutes, and is known to drift due to the way it is incremented. Ostentatio (talk) 03:52, 4 June 2023 (UTC)