Talk:Energy

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This talk page is for discussing the Energy page.

Untitled[edit source]

Explorers ring (from Lumbridge & Draynor Diary) isn't mentioned in the list

87.92.26.231 19:24, April 26, 2015 (UTC)Sh4m1

We need the "Rest"!!!!!62.84.94.5 21:13, August 5, 2015 (UTC)

Seems to be quite a few math parsing errors on this page that I don't know how to fix. Cornflake (talk) 20:02, 5 October 2018 (UTC)

Verification of the energy recovery formula and table accuracy[edit source]

The increase in energy regeneration is only effective on every 6th agility level due to it rounding down (agility level / 6). Could someone verify the 'recovering energy' formula and the table underneath it?

https://twitter.com/JagexAsh/status/787253064524787712 https://twitter.com/JagexAsh/status/1057621846101803008

Shrekmate (talk) 18:14, 1 November 2018 (UTC)

done -Towelcat (talk) 00:13, 2 November 2018 (UTC)

ticks[edit source]

could someone please edit the run restore table to change seconds to restore to ticks? would make the information a lot more useful 76.65.150.179 17:35, 21 February 2019 (UTC)

putting these here for now[edit source]

https://twitter.com/JagexAsh/status/651801380403970048
@Fireblast950 67 at zero (or negative) weight, doubling as your carried weight increases to 64kg.

https://twitter.com/JagexAsh/status/651825011842543616
@Fireblast950 It's per tile, yes. The drain rate goes from 67 to 134 linearly as your weight goes between 0 and 64kg. It's capped at those.

-Towelcat (talk) 10:28, 28 March 2020 (UTC)

Formula Clarity[edit source]

Seeing as the weight formula is capped at both 0 and 64, wouldn't it make sense for the formula to be (((min(max(weight, 0), 64)/100) + 0.64)% or ((clamp(0, weight, 64)/100) + 0.64)%? It's a bit inconsistent to include the upper cap in the formula but have the lower cap as a footnote.

--50.83.119.63 00:12, 4 June 2020 (UTC)