Transcript of 2024 Christmas event

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Dogs in the Park

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Talking to Cecilia

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  • Select an option
  • Talk about the Christmas event.
    • Cecilia: Greetings! If you have come to gaze in rapture at the natural beauty of Falador's parkland, then I have bad news.
    • Player: Oh no! What happened?
    • Cecilia: We got some impromptu visitors to the park. They came out of nowhere and made an awful mess of the place.
    • Cecilia: They trampled the flowers, startled the ducks, dug new holes in the ground...
    • Player: That's terrible. Who are these hooligans?
    • Cecilia: That's not all! I had plans to decorate the park for Christmas, and they went and chewed some of the decorations.
    • Player: How deplorable! Wait, did you say 'chew'? What kind of visitors are you talking about?
    • Cecilia: Why, they're dogs of course! I'm quite upset, yet they are so cute that I can't stay mad. We can't leave them here, however.
    • Cecilia: I'm going to need some help to find them a place to be, and to clean up afterwards.
    • If the player didn't complete the 2024 Halloween event:
      • Player: And you're about to ask me.
      • Cecilia: Quite right! So... Will you help?
      • (Continues below)
    • If the player completed the 2024 Halloween event:
      • Player: Relocate some intruders and clean up the mess they made? I did something just like that a month or two ago.
      • Cecilia: It sounds like you are perfect for the job, then! Will you help?
      • (Continues below)
    • Start the Christmas event?
    • Yes.
      • Player: I will!
      • Cecilia: Oh, thank you!
      • Cecilia: I've reached out to one of my acquaintances, Probita, and she confirmed to me that none of these five adorable little tykes have an owner.
      • Cecilia: As cute as they are, they cannot just stay here.
      • Player: Maybe I could take them off your hands?
      • Cecilia: You can try, but I cannot promise that they wouldn't attempt to ransack all of your belongings. You saw what happened to the park.
      • Player: Good point. I do prefer when my belongings stay in one piece.
      • Cecilia: I wonder if they caused so much havoc because they came in as a group.
      • If the player is a group ironman:
        • Player: In fairness, it can be fun being in a group. I can see where they're coming from.
        • (Continues below)
      • Cecilia: We should be able to manage this by getting each of them a different loving owner and some proper training.
      • Cecilia: I've already got a few ideas for potential adopters. Hmm... What if we set up a rehoming event? An adoption drive!
      • Player: That could work!
      • Cecilia: We could have balloons and decorations, and maybe even nibbles.
      • Player: Wouldn't the dogs eat the nibbles and chew the decorations?
      • Cecilia: You're right, of course. Then... What if we dressed up the dogs to make them extra cute. Would that distract them enough?
      • Player: I don't know. It might distract them from the decorations, but I don't think anything could distract them from the nibbles.
      • Cecilia: Yes, that is true. Let us not have the nibbles. Besides, the first step is to secure some costumes and a venue.
      • Cecilia: While I try and figure out where the best place to host the event is, could you please check with Party Pete if he would have costumes to lend us? I will also start writing and decorating the invitations in the meantime.
      • Player: On it!
      • (End of dialogue)
    • No.
      • Player: I'd love to help, but I'm somewhat busy right now.
      • Cecilia: Then I will have to wrangle those dogs myself. We can't leave the park in that state!
      • (End of dialogue)
  • (Non-event dialogue) Talk about something else.

Talking to Cecilia again if initially refused

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  • Select an option
  • Talk about the Christmas event.
    • Cecilia: Have you come to help after all?
    • Start the Christmas event?
    • Yes.
      • Player: Yes I have!
      • Cecilia: Oh thank you!
      • Cecilia: I've reached out to one of my acquaintances, Probita, and she confirmed to me that none of these five adorable little tykes have an owner.
      • (Same as above)
    • No.
      • (Same as above)
  • (Non-event dialogue) Talk about something else.

Talking to Cecilia after being asked to talk to Party Pete

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  • Select an option
  • Talk about the Christmas event.
    • Cecilia: How are you getting on with talking to Party Pete?
    • Player: What was I supposed to ask again?
    • Cecilia: Could you please check with Party Pete if he would have costumes to lend us?
    • Player: Ah, yes, that was it!
    • (End of dialogue)
  • (Non-event dialogue) Talk about something else.

Talking to Party Pete

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  • Select an option
  • Talk about the Christmas event.
    • Party Pete: Hi! I'm Party Pete. Welcome to the Party Room!
    • Player: Thank you! I'm here on behalf of Cecilia. Some dogs have recently moved into Falador park and we'd like to run a rehoming event to help them find a better home.
    • Player: I was wondering if you'd have any costumes we could borrow to dress up the dogs and increase their chances of adoption?
    • Party Pete: A rehoming event? That sounds like a party to me, and I absolutely love a party! Let's make this happen for you. Where were you thinking of hosting your event?
    • Player: I don't think we have a venue yet. Cecilia said she would be looking into that.
    • Party Pete: Why not host it here, then, in the Party room! We have excellent facilities and we can take the stress away from organising your event.
    • Party Pete: We've also just redecorated the place for the holidays.
    • Player: It looks terrific! That all sounds great, but I'd have to check with Cecilia first.
    • Party Pete: That's fair, my friend. However I'm so convinced she'll love it that I'll book you in already. You can come and let me know if she decides she doesn't want to host it there.
    • Player: I guess that'd be ok. Now, about those costumes. Is it something you'd be able to help with?
    • Party Pete: Ab-so-lu-tely. We've got a few tops and accessories in the storage which were used for a children's play. I think they could be adapted pretty easily, and I know a guy.
    • Player: That is amazing. Thank you so much, Pete. I'll go and report to Cecilia!
    • Party Pete: I'll be off too.
    • Player: Oh? Where to?
    • Party Pete: I... need to see a man about a dog. Party on, my friend!
    • (End of dialogue)
  • (Non-event dialogue) Talk about something else.

Talking to Party Pete again

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  • Select an option
  • Talk about the Christmas event.
    • Party Pete: Did you forget something?
    • Player: I think I forgot where I was going. I remember now. Back to Cecilia in Falador Park I go!
    • (End of dialogue)
  • (Non-event dialogue) Talk about something else.

Party Invitations

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Talking to Cecilia

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  • Select an option
  • Talk about the Christmas event.
    • Cecilia: How did you get on with talking to Party Pete?
    • Player: He has some costumes that were designed for children but might be able to fit dogs with a bit of adjusting... And he knows a guy.
    • Player: He also said that the rehoming event sounded like a party and that we should hold it in the Party room. He already reserved it for us!
    • Cecilia: Oh, that's perfect! Let me write the place and time on those invitations, then. After that I'll need to head to the Party room to get it ready.
    • Player: That's the best thing: the Party room is already all decorated! I think the hardest bit will be to convince the dogs to wear the costumes!
    • Cecilia: I might want to give them a wash first, while I'm at it. While I do that, if you could deliver these to their recipients, that would be fabulous.
    • Player: Sure thing, who do I need to deliver them to?
    • Cecilia: It'll be written on the invitation. Let me give them to you.
    • If the player has no inventory space:
      • Cecilia: You'll need some space to hold them!
      • (End of dialogue)
    • Cecilia: There you are!
    • (Player receives invitations.)
    • (End of dialogue)
  • (Non-event dialogue) Talk about something else.

Talking to Cecilia again

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  • Select an option
  • Talk about the Christmas event.
    • Cecilia: You're lucky to have caught me! I'm just about to go. Did you need anything?
    • If the player lost the invitations:
      • Player: I'm afraid I misplaced the invitations...
      • Cecilia: Oh! Let me see if I can sort you out.
      • If the player has no inventory space:
        • Cecilia: You'll need some space to hold them!
        • (End of dialogue)
      • Cecilia: There you are!
      • (End of dialogue)
    • Player: My memory is foggy... What was I doing again?
    • Cecilia: You were delivering invitations. I think you have [number] left to give. Read the addresses to know which ones you're missing.
    • (End of dialogue)
  • (Non-event dialogue) Talk about something else.

Talking to Sir Amik Varze

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  • Select an option
  • Talk about the Christmas event.
    • If the player lost the invitations:
      • Player: Hello, Sir Amik. I wanted to invite you to a rehoming event we're holding in the Falador Party room but it seems I've misplaced the invitation. I'll go rectify this.
      • (End of dialogue)
    • Player: Hello, Sir Amik. I have been sent by Cecilia to invite you to an adoption event for some adorable dogs. All the details are on the invitation.
    • Sir Amik Varze: Adopt a dog? You must know me well my friend! I have been thinking about it for some time now... Of course I will attend the event!
    • If there are more invitations to hand out:
      • You hand Sir Amik an invitation.
      • (End of dialogue)
    • If this was the last invitation:
      • You hand Sir Amik the last invitation.
      • (Continues with last invitation dialogue.)
  • (Non-event dialogue) Talk about something else.

Talking to the hairdresser

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  • Select an option
  • Talk about the Christmas event.
    • If the player lost the invitations:
      • Player: Hello, sir. I wanted to invite you to a rehoming event we're holding in the Falador Party room but it seems I've misplaced the invitation. I'll go rectify this.
      • (End of dialogue)
    • Player: Hello, sir. I have been sent by Cecilia to invite you to a rehoming event for some beautiful dogs. All the details are on the invitation.
    • Hairdresser: A dog is just what I need! Emma and Suzie's new business has been keeping me on my toes and I need someone to practice new styles on... I'm in!
    • If there are more invitations to hand out:
      • You hand the hairdresser an invitation.
      • (End of dialogue)
    • If this was the last invitation:
      • You hand the hairdresser the last invitation.
      • (Continues with last invitation dialogue.)
  • (Non-event dialogue) Talk about something else.

Talking to Sarah

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  • Select an option
  • Talk about the Christmas event.
    • If the player lost the invitations:
      • Player: Hello, Sarah. I wanted to invite you to a rehoming event we're holding in the Falador Party room but it seems I've misplaced the invitation. I'll go rectify this.
      • (End of dialogue)
    • Player: Hello, Sarah. I have been sent by Cecilia to invite you to a rehoming event for some friendly pooches. All the details are on the invitation.
    • Sarah: Your timing couldn't be better! My girl over there needs a friend, and I need another pup to help with my deliveries. I'll be there!
    • If there are more invitations to hand out:
      • You hand Sarah an invitation.
      • (End of dialogue)
    • If this was the last invitation:
      • You hand Sarah the last invitation.
      • (Continues with last invitation dialogue.)
  • (Non-event dialogue) Talk about something else.

Talking to Gertrude

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  • Select an option
  • Talk about the Christmas event.
    • If the player lost the invitations:
      • Player: Hello, Gertrude. I wanted to invite you to a rehoming event we're holding in the Falador Party room but it seems I've misplaced the invitation. I'll go rectify this.
      • (End of dialogue)
    • Player: Hello, Gertrude. I have been sent by Cecilia to invite you to a rehoming event for some playful dogs. All the details are on the invitation.
    • Gertrude: Getting a... dog? Is this Cecilia's idea of a joke, poking fun at me and my love for cats? Well it's not funny, I can be adventurous too you know! She'll see that I can be more than just the cat lady!
    • If there are more invitations to hand out:
      • You hand Gertrude an invitation.
      • (End of dialogue)
    • If this was the last invitation:
      • You hand Gertrude the last invitation.
      • (Continues with last invitation dialogue.)
  • (Non-event dialogue) Talk about something else.

Talking to Charlie the Tramp

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  • Select an option
  • Talk about the Christmas event.
    • If the player lost the invitations:
      • Player: Hello, Charlie. I wanted to invite you to a rehoming event we're holding in the Falador Party room but it seems I've misplaced the invitation. I'll go rectify this.
      • (End of dialogue)
    • Player: Hello, Charlie. I have been sent by Cecilia to invite you to a rehoming event for some ownerless dogs. All the details are on the invitation.
    • Charlie the Tramp: A dog? I dunno... I'm fine on my own, but I'll think about it.
    • If there are more invitations to hand out:
      • You hand Charlie an invitation.
      • (End of dialogue)
    • If this was the last invitation:
      • You hand Charlie the last invitation.
      • (Continues with last invitation dialogue.)
  • (Non-event dialogue) Talk about something else.

Last invitation dialogue

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  • Player: That was the last of them! I should make my way to the Party room.
  • Teleport to the Party room?
  • Yes.
    • The player teleports to the Party Room, beginning a cutscene of the rehoming event.
  • No.
    • (End of dialogue)

The Dog Rehoming Event

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Talking to Cecilia in Falador Park

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  • Select an option
  • Talk about the Christmas event.
    • Cecilia: There you are! I've been looking for you everywhere! The adoption party is about to start in the Party room. Let's go!
    • (Rehoming cutscene begins.)
  • (Non-event dialogue) Talk about something else.

Talking to Cecilia in the Party Room

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  • Cecilia: Our guests are almost here! Everyone in place!
  • (Rehoming cutscene begins.)

Rehoming cutscene

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  • A cutscene of the rehoming event begins. The camera pans towards the dogs
  • Corgi: Bark!
  • Unidentified festive object: Mew...
  • The camera switches to the entrance, with the guests all entering the Party Room.
  • Hairdresser: Hello, Cecilia! We got your invitations!
  • Gertrude: Yes, and I don't care if you meant it as a joke, I'm taking a dog home and that's final!
  • Cecilia: Gertrude, you know I didn't mean-
  • Sir Amik Varse: Ah, this party looks wonderful! Would there be some nibbles available?
  • Player: Well, if there were, the dogs would have gotten to them already.
  • Sir Amik Varse: Ah, darn. Party Pete's deviled eggs are rather delicious, I was hoping he would have made a batch.
  • Cecilia: Hold on... have any of you seen Charlie?
  • Sarah: No, he wasn't with us at any point.
  • If the player is on a normal world:
    • Player: He did seem rather on the fence about coming.
    • (Continues below)
  • If the player is on a Raging Echoes League world:
    • Player: He did seem rather on the fence about coming, although maybe he just doesn't have Asgarnia unlocked.
    • (Continues below)
  • Cecilia: That's... unfortunate. Still, the show must go on.
  • Cecilia: Would you all care to take a look at the dogs?
  • The guests walk towards the centre stage.
  • Gertrude: Wow, they're all so cute! I can't decide which one to take!
  • Sir Amik Varse: No, I can't either!
  • Cecilia: Hm... this might be a problem. [player name], would you mind helping pair these people to their new friends for life?
  • Player: That's a big ask when you put it like that.
  • Cecilia: Then it's important we get it right! Don't worry, just talk to them, I'm sure they can give you information that will help you decide.
  • Player: All right, I'll see what I can do.
  • The cutscene ends.

Talking to Cecilia in Falador park after the cutscene

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  • Select an option
  • Talk about the Christmas event.
    • Cecilia: There you are! I've been looking for you everywhere! We still need your help to match dogs to their new owners! Meet me at the Party room!
    • (End of dialogue)
  • (Non-event dialogue) Talk about something else.

Talking to Cecilia in the Party Room after the cutscene

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  • Player: What are you wearing? Are you trying to get adopted as well?
  • Cecilia: I thought it would be very fitting to the theme!
  • Cecilia: There are still dogs to be matched to their owners! Ask the prospective adopters for what kind of dog they're after.
  • (End of dialogue)

Talking to Party Pete

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  • Select an option
  • Talk about the Christmas event.
    • Party Pete: I hope you like the costumes!
    • Player: They look so good, but what is Cecilia wearing?
    • Party Pete: Ah yes, it's from the autumn-winter partywear collection. This fashion is very hot at the moment.
    • Player: Dogs are hot. Noted.
    • (End of dialogue)
  • (Non-event dialogue) Talk about something else.

Talking to Sir Amik Varze

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  • Player: So, Sir Amik, which of these dogs take your fancy?
  • Sir Amik Varze: Hmm I can't decide, they're all such fine choices. You are going to have to choose for me my friend! Just pick something that typically says 'royalty'. What sort of dog would a lord or even a monarch have?
  • Which dog do you recommend?
  • The Corgi in the Christmas tree costume.
    • Sir Amik Varze: Such a regal little dog. Perfection!
    • If this was the last person the player needs to speak to:
      • Cecilia: Well, that's everyone here matched to a dog...
      • (Continues with Cecilia dialogue below.)
    • (End of dialogue)
  • The Yorkie in the Santa costume.
    • Sir Amik Varze: This dog looks quite distinguished, but will need more grooming than I can commit to.
    • (Shows other options)
  • The shepherd dog in the elf costume.
    • Sir Amik Varze: This dog looks like it will try to herd my knights. That's my job. Maybe another dog would work better.
    • (Shows other options)
  • The unidentified festive dog in the present costume.
    • Sir Amik Varze: I like that it's wearing a helmet, yet I can't shake the feeling that it's not the right dog for me.
    • (Shows other options)
  • The stray dog in the reindeer costume.
    • Sir Amik Varze: I think this poor dog will need more attention than I can give it.
    • (Shows other options)

Talking to Sir Amik after choosing the correct dog

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  • Sir Amik Varze: You chose such a regal little dog. Perfection!
  • (End of dialogue)

Talking to Sir Amik after choosing dogs for everyone

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  • Sir Amik Varze: I must be off soon. Please come and visit me and my new charge when you have the chance!
  • (End of dialogue)

Talking to Sarah

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  • Player: Hello Sarah! Does any of these dogs catch your eye?
  • Sarah: Oh these would all be such wonderful friends to my dear girl! But if I had to be picky, maybe something that could work as another farming dog - are any of these herders?
  • Which dog do you recommend?
  • The Corgi in the Christmas tree costume.
    • Sarah: That dog is adorable, but I would prefer one that's a bit more imposing.
    • (Shows other options)
  • The Yorkie in the Santa costume.
    • Sarah: That dog is adorable, but I would prefer one that's a bit more imposing.
    • (Shows other options)
  • The shepherd dog in the elf costume.
    • Sarah: This dog is perfect! A dog this size will command respect with my cows, and the coat should keep it warm in winter.
    • If this was the last person the player needs to speak to:
      • Cecilia: Well, that's everyone here matched to a dog...
      • (Continues with Cecilia dialogue below.)
  • The unidentified festive dog in the present costume.
    • Sarah: That dog is adorable, but I would prefer one that's a bit more imposing.
    • (Shows other options)
  • The stray dog in the reindeer costume.
    • Sarah: Oh you poor thing. I feel like I should take you in, but I can't face having to deal with the fleas.
    • (Shows other options)

Talking to Sarah after choosing the correct dog

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  • Sarah: She's going to get along great with my Rosie, I know it. Thank you!
  • (End of dialogue)

Talking to Sarah after choosing dogs for everyone

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  • Sarah: It's been a great little event, also I love the venue! I can't wait to bring the dog home, though!
  • (End of dialogue)

Talking to the hairdresser

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  • Player: I heard you needed help making a choice? What kind of dog are you interested in?
  • Hairdresser: Well I don't have a lot of space, so something small preferably. Though it needs to have lots of hair for me to practice new hairstyles on!
  • Which dog do you recommend?
  • The Corgi in the Christmas tree costume.
    • Hairdresser: Right size, wrong fur. I would prefer a dog with more... Floof.
    • (Shows other options)
  • The Yorkie in the Santa costume.
    • Hairdresser: This dog has just the right amount of fur for its size: Too much of it! Just what I need to practice haircuts!
    • If this was the last person the player needs to speak to:
      • Cecilia: Well, that's everyone here matched to a dog...
      • (Continues with Cecilia dialogue below.)
  • The shepherd dog in the elf costume.
    • Hairdresser: Right fur, wrong size. I would prefer a more diminutive dog.
    • (Shows other options)
  • The unidentified festive dog in the present costume.
    • Hairdresser: I can't even see what kind of head fur I'm working with here. Maybe a different dog would be better.
    • (Shows other options)
  • The stray dog in the reindeer costume.
    • Hairdresser: Wrong size, wrong fur. If a customer sees those bald patches, they'll question my hairdressing skills!
    • (Shows other options)

Talking to the hairdresser after choosing the correct dog

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  • Hairdresser: This dog has just the right amount of fur for its size: Too much of it! Just what I need to practice haircuts!
  • (End of dialogue)

Talking to the hairdresser after choosing dogs for everyone

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  • Hairdresser: I am very happy with the dog you chose! Great organisation! Although in all honesty, I kind of wish there had been nibbles.
  • (End of dialogue)

Talking to Gertrude

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  • Player: Hello Gertrude! Any idea on which of these dogs you'd like to adopt?
  • Gertrude: See Cecilia, I told you I could be adventurous!! Now which one would the cats prefer, hmm... Oh heavens I didn't think this through. Oh what about that lovely small one with the present box on its head! I don't know why
  • Gertrude: but something about it just speaks to my heart. I can't believe I'm doing it! I'm finally getting a dog!
  • Which dog do you recommend?
  • The Corgi in the Christmas tree costume.
    • Gertrude: Hmm that's not quite what I had in mind, could you try again? I'd like the lovely small one with the present box on its head!
    • (Shows other options)
  • The Yorkie in the Santa costume.
    • Gertrude: Hmm that's not quite what I had in mind, could you try again? I'd like the lovely small one with the present box on its head!
    • (Shows other options)
  • The shepherd dog in the elf costume.
    • Gertrude: Hmm that's not quite what I had in mind, could you try again? I'd like the lovely small one with the present box on its head!
    • (Shows other options)
  • The unidentified festive dog in the present costume.
    • Gertrude: That's the one! I think this dog will be perfect for me.
    • If this was the last person the player needs to speak to:
      • Cecilia: Well, that's everyone here matched to a dog...
      • (Continues with Cecilia dialogue below.)
  • The stray dog in the reindeer costume.
    • Gertrude: Hmm that's not quite what I had in mind, could you try again? I'd like the lovely small one with the present box on its head!
    • (Shows other options)

Talking to Gertrude after choosing the correct dog

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  • Gertrude: This dog is perfect, thank you so much!
  • (End of dialogue)

Talking to Gertrude after choosing dogs for everyone

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  • Gertrude: This was a great event! I can't wait to go back to Varrock and introduce this dog to the family!
  • (End of dialogue)

Talking to Cecilia after choosing dogs for everyone

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  • Cecilia: Well, that's everyone here matched to a dog...
  • Player: But not every dog matched to someone.
  • Cecilia: Yes, and I think everyone's leaving soon...
  • A cutscene begins to play. The camera pans towards the lone dog...
  • Stray dog: Whine...
  • The camera switches to the exit, with the guests all leaving the Party Room. The camera then pans back to the centre stage.
  • Cecilia: Well, it looks like we still have one left.
  • Player: What are we going to do with him?
  • Cecilia: Honestly, I have no idea. I'd love to be able to take him in myself but I don't have the time or space to look after a dog these days.
  • Player: Maybe Party Pete could take him in?
  • Party Pete: I can't keep dogs here, they'd be an allergy concern for the party room.
  • Player: Darn...
  • Cecilia: It's a shame Charlie couldn't make it, I'm sure he would have...
  • Charlie the Tramp: Who said I couldn't make it?
  • Charlie arrives, walking towards the centre stage.
  • Player: Charlie! You made it!
  • Charlie the Tramp: Sorry for the hold up, I had a small adventure on the way here!
  • Cecilia: Adventure?
  • Charlie the Tramp: Well, after I got the invite to this party, I thought for a bit, and I realised that I would like a dog, but if I was going to get a dog, I needed to make sure I could take care of it.
  • Charlie the Tramp: So I went to Cook, the cook at the Blue Moon Inn, to see if I could talk him into giving some leftovers to a potential dog...
  • Charlie the Tramp: Then it turns out it was the King's birthday, and Cook wanted to bake him a cake but ran out of ingredients, so he agreed to help me if I went and got them for him...
  • Charlie the Tramp: So I did that, then I realised I was about to go to a party without any nibbles!
  • Cecilia: Yes, we were going to get some nibbles, but the dogs would have eaten them...
  • Charlie the Tramp: Isn't that the point of nibbles? Snacks for the dogs?
  • Cecilia: Oh, I thought you meant...
  • Charlie the Tramp: Here, boy! Want a snack?
  • Stray dog: *sniff sniff* Bark, bark! *pant*
  • Charlie pets the dog.
  • Charlie the Tramp: Hah, you're a bundle of fun, aren't ya?
  • Charlie the Tramp: But yeah, I actually got Cook to teach me how to make deviled eggs. Then someone behind the bar pointed out that they aren't safe for dogs to eat.
  • Charlie the Tramp: But it turns out, apple slices are a real treat for good boys like this one! So I got a bunch of those instead.
  • Charlie the Tramp: What do you think, boy?
  • Charlie gives the dog treats.
  • Stray dog: *munch* Awoooooooo. *munch*
  • Charlie the Tramp: Hm, now I think about it, I'm fairly sure I've seen you around before.
  • Charlie the Tramp: Well, either way, you seem perfect for me! I can't offer much, but I can promise we're gonna have the best adventures together!
  • Charlie pets the dog.
  • Stray dog: Bark, bark bark!
  • The cutscene ends.
  • Cecilia: Well, that was certainly more dramatic than I had hoped for.
  • Player: But we did manage to find homes for all the dogs!
  • Cecilia: Yes, that's true. Thanks for your help, [player name]! Now all those dogs have a home for the holidays, and I can finally clean up the park!
  • Player: Ah, I forgot that's why we started doing this in the first place.
  • Cecilia: Yes, well... I'd like to do that, but first I think I should probably give Party Pete a hand cleaning up here.
  • Cecilia helps clear up the Party Room...
  • Cecilia: Well, that wasn't too bad! And as a bonus, I think I have something for your help!
  • Cecilia: There's a lot of spare decorations and costumes that Party Pete can't make use of, and he thought you might like them.
  • Player: Oh, I love weird outfits, thank you so much!
  • If the player doesn't have enough inventory spaces:
    • You need [number] free inventory slots to receive your Christmas event rewards.
    • Cecilia: Oh, you don't appear to have the space to take them. Make some room in your inventory and talk to me again.
    • (End of dialogue)
  • (Player receives Christmas rewards.)
  • Cecilia: Well, I had better go back to the park. Thanks again, [player name]!
  • (End of dialogue)

Talking to Cecilia in the park after the cutscene

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  • Select an option
  • Talk about the Christmas event.
    • Cecilia: There you are! I've been looking for you everywhere! We still need your help to clean up the Party room after the adoption party! Meet me there!
    • (End of dialogue)
  • (Non-event dialogue) Talk about something else.

Talking to Cecilia in the party room after the cutscene

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  • Cecilia: Well, that was certainly more dramatic than I had hoped for.
  • (Same as above)

Talking to Cecilia in the park after cleaning up the Party Room

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  • Select an option
  • Talk about the Christmas event.
    • Cecilia: Ah, hello! I have some rewards for you but I'm afraid they're currently in the Falador Party room. Come talk to me there!
    • (End of dialogue)
  • (Non-event dialogue) Talk about something else.

Talking to Cecilia in the party room after cleaning up

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  • Cecilia: Well, that wasn't too bad! And as a bonus, I think I have something for your help!
  • (Same as above)

Post-event dialogue

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Talking to Party Pete

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  • Select an option
  • Talk about the Christmas event.
    • Party Pete: Thank you again for hosting your event with us. We hope you had a pleasant experience!
    • Player: It was great! Thank you so much! I hope I get to try the nibbles next time.
    • Party Pete: I hope so too. I've got a particularly good recipe for deviled eggs which always go down great at parties.
    • Player: I have actually heard about them, so the word gets around! It will have to be for another occasion, however.
    • Party Pete: For a birthday, maybe? After all, we're never short of events to celebrate!
    • (End of dialogue)
  • (Non-event dialogue) Talk about something else.

Talking to Cecilia

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  • Select an option
  • Talk about the Christmas event.
    • Cecilia: Ah, hello again [player name]!
    • Player: Hello Cecilia! How's the cleanup work going?
    • Cecilia: Very well, thank you! It's a lot easier to get things done when you don't have a pack of dogs trying to dig up the soil under your feet.
    • Cecilia: Though, I do find myself missing them now. Maybe I should get a dog of my own?
    • Player: That sounds like an adventure for the future.
    • (End of dialogue)
  • (Non-event dialogue) Talk about something else.

Talking to Sir Amik Varze

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  • Select an option
  • Talk about the Christmas event.
    • Player: Greetings, Sir Amik! How's life with your new dog?
    • Sir Amik Varze: Sir Burrus has become the White Knights' mascot. Nobody can get enough of his cute face, although he has been caught chewing some of our equipment.
    • (End of dialogue)
  • (Non-event dialogue) Talk about something else.

Talking to the hairdresser

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  • Select an option
  • Talk about the Christmas event.
    • Player: Greetings! How's life with your new dog?
    • Hairdresser: I've been showcasing some of my latest creations on Archibald, who, as I just discovered, loves rolling in hair clippings. Never was cleaning up shop this much of an uphill struggle! It's also a lot of laughs, of course.
    • (End of dialogue)
  • (Non-event dialogue) Talk about something else.

Talking to Sarah

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  • Select an option
  • Talk about the Christmas event.
    • Player: Hello Sarah! How's life with your new dog?
    • Sarah: Sadie has settled right in! She gets along like a house on fire with our other sheepdog, Rosie. They had such a good play earlier than Rosie needs a nap, now!
    • Sarah: Feel free to give them lots of pets!
    • (End of dialogue)
  • (Non-event dialogue) Talk about something else.

Talking to Gertrude

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  • Select an option
  • Talk about the Christmas event.
    • Player: Hello Gertrude! How's life with your new dog?
    • Gertrude: Would you believe it? That dog I had my eyes on was a cat all along. I guess a larupia can't change its spots after all. I'm a cat lady through and through! I'm not sure I'll forgive Cecilia for the false advertising, however.
    • (End of dialogue)
  • (Non-event dialogue) Talk about something else.

Talking to Charlie

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  • Select an option
  • Talk about the Christmas event.
    • Player: Hello Charlie! How's life with your new dog?
    • Charlie the Tramp: S'alright! Duke's got a nose for finding things people drop, and we keep each other warm at night. Don't we, boy?
    • Duke barks.
    • (End of dialogue)
  • (Non-event dialogue) Talk about something else.