Dialogue for Freaky Forester

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This transcript or section is incomplete and could do with improvement.
Reason: Some overhead dialogue is missing
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Freaky Forester random event[edit | edit source]

Initial dialogue[edit | edit source]

  • Freaky Forester: Hey, [player name], can you come and help me with some pheasants?
    • Okay, I'll help with your pheasants.
      • Player: Okay, I'll help with your pheasants.
      • Player is teleported to the Freaky Forester random event area.
      • (Continues below)
    • Sorry, I'm busy.
      • Player: Sorry, I'm busy.
      • (End of dialogue)

In the forest[edit | edit source]

The Freaky Forester will request a random number of tails each time, his dialogue is also randomised:

  • Dialogue 1
    • Freaky Forester: Hey there, [player name]. Could you kill a pheasant with [one/two/three/four] tails, please? Bring me the raw pheasant when you're done.
  • Dialogue 2
    • Freaky Forester: Hey there, [player name]. Can you kill the [one/two/three/four] tailed pheasant please. Bring me the raw pheasant when you're done.
  • Dialogue 3
    • Freaky Forester: Hey there, [player name]. I need you to kill a pheasant that has [1/2/3/4] tails. Bring me the raw pheasant when you're done.

After killing the assigned pheasant[edit | edit source]

  • Freaky Forester: Now bring me the raw pheasant.
Player brings the pheasant to the Freaky Forester
  • Freaky Forester: Thanks, [player name], you may use the portal to leave the area now.
  • (End of dialogue)

Leaving the event area[edit | edit source]

  • If the player has not completed the lederhosen outfit:
    • Freaky Forester: You get a lederhosen [hat/top/shorts] for your help, many thanks!
    • Player receives a lederhosen [hat/top/shorts].
    • (End of dialogue)
  • If the player has completed the lederhosen outfit:
    • Freaky Forester: You get some money for your help, many thanks!
    • Player receives 500 coins.
    • (End of dialogue)

Other people's Freaky Forester[edit | edit source]

  • Freaky Forester: I'm looking for [player name].
  • (End of dialogue)

Overhead dialogue[edit | edit source]

A random overhead dialogue will be selected every time they speak:

  • Freaky Forester: [player name]!

When he gives up:

  • Freaky Forester: Maybe later.