Dialogue for Freaky Forester

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Initial dialogue

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  • Freaky Forester: Hey, [player name], can you come and help me with some pheasants?
  • Okay, I'll help with your pheasants.
    • Player: Okay, I'll help with your pheasants.
    • Player is teleported to the Freaky Forester random event area.
    • (Continues below)
  • Sorry, I'm busy.
    • Player: Sorry, I'm busy.
    • (End of dialogue)

In the forest

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  • The number of tails on the pheasant is randomized.
  • A random dialogue is selected from the following:
  • Dialogue 1
    • Freaky Forester: Hey there, [player name]. Could you kill a pheasant with [two/three/four] tails, please? Bring me the raw pheasant when you're done.
  • Dialogue 2
    • Freaky Forester: Hey there, [player name]. Can you kill the [2/3/4]-tailed pheasant please. Bring me the raw pheasant when you're done.
  • Dialogue 3
    • Freaky Forester: Hey there, [player name]. I need you to kill a pheasant that has [2/3/4] tails. Bring me the raw pheasant when you're done.

Talking to the Forester as he leaves

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  • Freaky Forester: Goodbye.
  • (End of dialogue)

After killing the assigned pheasant

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  • Freaky Forester: Now bring me the raw pheasant.
  • The player brings the pheasant to the Freaky Forester.
  • Freaky Forester: Thanks, [player name], you may use the portal to leave the area now.
  • (End of dialogue)

After killing the assigned pheasant, talking to Freaky Forester again

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  • Freaky Forester: Okay, [player name], you can leave the area now.
  • (End of dialogue)

Attempting to attack more pheasants

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  • You don't need to attack any more pheasants. You're allowed to leave.
  • (End of dialogue)

Attempting to give the Freaky Forester a second pheasant

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  • Freaky Forester: I don't need any more of those. You are free to exit the area now.
  • (End of dialogue)

Leaving the event area

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  • If the player has not completed the lederhosen outfit:
    • Freaky Forester: You get a lederhosen [hat/top/shorts] for your help, many thanks!
    • Player receives a lederhosen [hat/top/shorts].
    • (End of dialogue)
  • If the player has completed the lederhosen outfit:
    • Freaky Forester: You get a lamp for your help, many thanks!
    • Player receives a lamp.
    • (End of dialogue)

Other people's Freaky Forester

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  • Freaky Forester: I'm looking for [player name].
  • (End of dialogue)

Overhead dialogue

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  • Upon spawning in for the player & waiting for a response by the player:
    • A random dialogue is selected from the following:
    • Dialogue 1
      • Freaky Forester: [player name]!
    • Dialogue 2
      • Freaky Forester: Hello? [player name]?
    • Dialogue 3
      • Freaky Forester: Talk to me, [player name]!
    • Dialogue 4
      • Freaky Forester: [player name]? Are you there?!
    • Dialogue 5
      • Freaky Forester: I'd like to talk to you, [player name]!
  • If the player does not respond in time:
    • Freaky Forester: Maybe later.