Transcript of Ghosts Ahoy
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This transcript involves dialogue with Velorina, Necrovarus, Old crone, Old man, Pirate Captain, Ak-Haranu, Gravingas, Ghost villager, Robin, Ghost captain, Ghost innkeeper, and the player.
Starting off
[edit | edit source]Talking to Velorina
[edit | edit source]- If the player is not wearing the amulet of ghostspeak:
- Velorina: Woooo wooo wooooo woooo
- You cannot understand the ghost.
- (End of dialogue)
- If the player is wearing the amulet of ghostspeak:
- Velorina: Take pity on me, please - eternity stretches out before me and I am helpless in its grasp.
- Select an option
- Why, what is the matter?
- Player: Why, what is the matter?
- Velorina: Oh, I'm sorry - I was just wailing out loud. I didn't mean to scare you.
- Player: No, that's okay - it takes more than a ghost to scare me. What is wrong?
- Velorina: Do you know the history of our town?
- Select an option
- Yes, I do. It is a very sad story.
- Player: Yes, I do. It is a very sad story.
- Velorina: Would you help us obtain our release into the next world?
- (Continues below)
- No - could you tell me?
- Player: No - could you tell me?
- Velorina: Do you know why ghosts exist?
- Player: A ghost is a soul left in limbo, unable to pass over to the next world; they might have something left to do in this world that torments them, or they might just have died in a state of confusion.
- Velorina: Yes, that is normally the case. But here in Port Phasmatys, we of this town once chose freely to become ghosts!
- Player: Why on earth would you do such a thing?
- Velorina: It is a long story. Many years ago, this was a thriving port, a trading centre to the eastern lands of Gielinor. We became rich on the profits made from the traders that came across the eastern seas.
- Velorina: We were very happy... until Lord Drakan noticed us.
- Velorina: He sent unholy creatures to demand that a blood-tithe be paid to the Lord Vampyre, as is required from all in the domain of Morytania. We had no choice but to agree to his demands.
- Velorina: As the years went by, our numbers dwindled and many spoke of abandoning the town for safer lands. Then, Necrovarus came to us.
- Velorina: He came from the eastern lands, but of more than that, little is known. Some say he was once a mage, some say a priest. Either way, he was in possession of knowledge totally unknown to even the most learned among us.
- Velorina: Necrovarus told us that he had been brought by a vision he'd had of an underground source of power. He inspired us to delve beneath the town, promising us the power to repel the vampyres.
- Velorina: Deep underneath Phasmatys, we found a pool of green slime that Necrovarus called ectoplasm. He showed us how to build the Ectofuntus, which would turn the ectoplasm into the power he had promised us.
- Velorina: Indeed, this Ectopower did repel the vampyres; they would not enter Phasmatys once the Ectofuntus began working. But little did we know that we had exchanged one evil for yet another - Ectopower.
- Velorina: Little by little, we began to lose any desire for food or water, and our desire for the Ectopower grew until it dominated our thoughts entirely. Our bodies shrivelled and, one by one, we died.
- Velorina: The Ectofuntus and the power it emanates keeps us here as ghosts - some, like myself, content to remain in this world; some becoming tortured souls who we do not allow to pass our gates.
- Velorina: We would be able to pass over into the next world but Necrovarus has used his power to create a psychic barrier, preventing us.
- Velorina: We must remain here for all eternity, even unto the very end of the world.
- Player: That's a very sad story.
- Velorina: Would you help us obtain our release into the next world?
- Start the Ghosts Ahoy quest?
- Yes.
- Player: Yes, of course I will. Tell me what you want me to do.
- Velorina: Oh, thank you!
- Velorina: Necrovarus will not listen to those of us who are already dead. He might rethink his position if someone with a mortal soul pleaded our cause.
- Velorina: If he declines, there may yet be another way.
- (End of dialogue)
- No.
- Player: I'm sorry, but it isn't really my problem.
- Velorina: No, you're right - it's our own fault. If you do change your mind though, please come back and help us. We will be here ... forever.
- (End of dialogue)
- Sorry, I'm scared of ghosts.
- Player: Leave me alone - I'm scared of ghosts!!!
- (End of dialogue)
Talking to Velorina again
[edit | edit source]- If the player is not wearing the amulet of ghostspeak:
- (Same as above)
- If the player is wearing the amulet of ghostspeak:
- Velorina: I sense that you have not yet spoken to Necrovarus.
- Player: No, I was just getting to that.
- Velorina: Well, I suppose we do have all the time in the world...
- (End of dialogue)
Talking to Necrovarus
[edit | edit source]- If the player is not wearing the amulet of ghostspeak:
- Necrovarus: Woooo wooo wooooo woooo
- You cannot understand the ghost.
- (End of dialogue)
- If the player is wearing the amulet of ghostspeak:
- Player: I must speak with you on behalf of Velorina.
- Necrovarus: You dare to speak that name in this place?????
- Player: She wants to pass-
- Necrovarus: Silence!! Or I will incinerate the flesh from your bones!!!
- Player: But she-
- Necrovarus: Get out of my sight!! Or I promise you that you will regret your insolence for the rest of eternity!!!
- (End of dialogue)
Talking to Necrovarus again
[edit | edit source]- If the player is not wearing the amulet of ghostspeak:
- (Same as above)
- If the player is wearing the amulet of ghostspeak:
- Player: Please, listen to me-
- Necrovarus: No - listen to me. Go from this place and do not return, or I will remove your head.
- (End of dialogue)
Returning to Velorina after talking to Necrovarus
[edit | edit source]- If the player is not wearing the amulet of ghostspeak:
- (Same as above)
- If the player is wearing the amulet of ghostspeak:
- Player: I'm sorry, but Necrovarus will not let you go.
- Velorina: I feared as much. His spirit is a thing of fire and wrath.
- Player: You spoke of another way.
- Velorina: It is only a small chance. During the building of the Ectofuntus one of Necrovarus's disciples spoke out against him. It is such a long time ago I cannot remember her name, although I knew her as a friend.
- Velorina: She fled before the Ectofuntus took control over us, but being a disciple of Necrovarus she would have been privy to many of his darkest secrets. She may know of a way to aid us without Necrovarus.
- Select an option
- Do you know where this woman can be found?
- Player: Do you know where this woman can be found?
- Velorina: I have a vision of a small wooden shack, the land it was built on the unholy soil of Morytania. I sense the sea is very close, and that there are looms[sic] castles to the west and the east.
- (End of dialogue)
- If it was such a long time ago, won't she be dead already?
- Player: If it was such a long time ago, won't she be dead already?
- Velorina: She was a friend of mine. Had she died, I would have felt her spirit pass over to the next world, though I may not follow.
- (End of dialogue)
Talking to Velorina again
[edit | edit source]- If the player is not wearing the amulet of ghostspeak:
- (Same as above)
- If the player is wearing the amulet of ghostspeak:
- Select an option
- Do you know where this woman can be found?
- (Same as above)
- If it was such a long time ago, won't she be dead already?
- (Same as above)
Talking to the Old crone
[edit | edit source]- Player: Were you once a disciple of Necrovarus in the Temple of Phasmatys, old woman?
- Old crone: I don't remember; I am so old and my memory goes back only so far...
- Player: Is there anything that can help to refresh your memory?
- Old crone: Yes, I would love a nice hot cup of nettle tea.
- If the player already has a bowl of nettle tea:
- Player: Here's some tea for you, like you asked.
- Old crone: Yes, but it's not in my special cup! I only ever drink from my special cup!!
- Player: I see. Can I have this special cup, then?
- (Player receives a porcelain cup, in the inventory or on the ground if no inventory space.)
- (End of dialogue)
- If the player does not already have a bowl of nettle tea:
- Player: Do you know where I can find nettles around here?
- Old crone: I believe they grow wild in the Haunted Forest.
- (End of dialogue)
- If the player has regular nettle tea:
- Player: Here's a lovely cup of tea for you, in your own special cup.
- Old crone: Oh no, it hasn't got milk in it. I only drink tea with milk, I'm afraid.
- (End of dialogue)
- If the player has nettle tea with milk:
- Player: Here's a lovely cup of milky tea for you, in your own special cup.
- As the old woman drinks the cup of milky tea, enlightenment glows from within her eyes.
- Old crone: Ah, that's better. Now, let me see... Yes, I was once a disciple of Necrovarus.
- Player: I have come from Velorina. She needs your help.
- Old crone: Velorina? That name sounds familiar...
- Old crone: Yes, Velorina was once a very good friend! It has been many years since we spoke last. How is she?
- Player: She's a ghost, I'm afraid.
- Old crone: They are all dead, then. Even Velorina. I should have done something to stop what was happening, instead of running away.
- Player: She and many others want to pass on into the next world, but Necrovarus will not let them. Do you know of any way to help them?
- Old crone: There might be one way...
- Old crone: Do you have such a thing as a ghostspeak amulet?
- If the player does not have a ghostspeak amulet in their bag:
- Player: No I don't, I'm afraid.
- Old crone: Well, you'll need to find one.
- (Continues below)
- If the player has a ghostspeak amulet in their bag:
- Player: Yes, I'm carrying one in my bag.
- Old crone: Well, that's a stroke of luck.
- (Continues below)
- If the player is wearing the ghostspeak amulet:
- Player: Yes, I'm wearing one right now.
- Old crone: Well, that's a stroke of luck.
- Old crone: There is an enchantment that I can perform on such an amulet that will give it the power of command over ghosts. It will work only once, but it will enable you to command Necrovarus to let the ghosts pass on.
- Player: What do you need to perform the enchantment?
- Old crone: Necrovarus had a magical robe for which he must have no more use. Only these robes hold the power needed to perform the enchantment.
- Old crone: All his rituals came from a book written by an ancient sorcerer from the East called Haricanto. Bring me this strange book.
- Select an option
- You are doing so much for me - is there anything I can do for you?
- Player: You are doing so much for me - is there anything I can do for you?
- Old crone: I have lived here on my own for many years, but not always. When I left Port Phasmatys, I took my son with me. He grew up to be a fine boy, always in love with the sea.
- Old crone: He was about twelve years old when he ran away with some pirates to be a cabin boy. I never saw him again.
- Player: That's the second saddest story I have heard today.
- Old crone: If you ever see him, please give him this...and tell him that his mother still loves him.
- (Player receives a Model ship.)
- Player: Was this his boat?
- Old crone: Yes, he made it himself. It is a model of the very ship in which he sailed away. The paint has peeled off and it has lost its flag, but I could never throw it away.
- Player: If I find him, I will pass it on.
- (End of dialogue)
- Remind me - what can I do about Necrovarus?
- Player: Remind me - what can I do about Necrovarus?
- Old crone: Do you have such a thing as a ghostspeak amulet?
- If the player doesn't have the ghostspeak amulet:
- (Same as above)
- (Continues below)
- If the player is wearing or has the ghostspeak amulet in their inventory:
- (Same as above)
- (Continues below)
- Old crone: There is an enchantment that I can perform on such an amulet that will give it the power of command over ghosts. It will work only once, but it will enable you to command Necrovarus to let the ghosts pass on.
- Player: What do you need to perform the enchantment?
- Old crone: Necrovarus had a magical robe for which he must have no more use. Only these robes hold the power needed to perform the enchantment.
- Old crone: All his rituals came from a book written by an ancient sorcerer from the East called Haricanto. Bring me this strange book.
- Old crone: I cannot read the strange letters of the eastern lands. I will need something to help me translate the book.
- (Shows initial options)
- What did you want me to get for you?
- Player: What did you want me to get for you?
- Old crone: Necrovarus had a magical robe for which he must have no more use. Only these robes hold the power needed to perform the enchantment.
- Old crone: All his rituals came from a book written by an ancient sorcerer from the East called Haricanto. Bring me this strange book.
- Old crone: I cannot read the strange letters of the eastern lands. I will need something to help me translate the book.
- I'll go and search for those items you asked for.
- Player: I'll go and search for those items you need.
- (End of dialogue)
Talking to the Old crone again
[edit | edit source]- Select an option
- I am afraid I have not found your son yet.
- Player: I am afraid I have not found your son yet.
- Old crone: I never expected that you would find him - although if you do, please let me know.
- (Shows initial options)
- Remind me - what can I do about Necrovarus?
- (Same as above)
- What did you want me to get for you?
- (Same as above)
- I'll go and search for those items you wanted.
- (Same as above)
Making the nettle tea
[edit | edit source]- If the player puts the nettles in a bowl of water:
- (Player receives a bowl of Nettle-water.)
- (End of dialogue)
- If the player burns the nettle tea:
- (Player receives an empty bowl.)
- If the player successfully cooks the nettle tea:
- (Player receives 52 Cooking experience.)
- (End of dialogue)
- If the player drinks the cup of nettle tea without milk:
- (End of dialogue)
Talking to Velorina after talking to the Old crone
[edit | edit source]- If the player is not wearing the amulet of ghostspeak:
- (Same as above)
- If the player is wearing the amulet of ghostspeak:
- Select an option
- Do you know where I can find the Book of Haricanto?
- Player: Do you know where I can find the Book of Haricanto?
- Velorina: Nobody knows what has happened to the Book. It was stolen when our port was raided by pirates many years ago, and never seen since.
- (End of dialogue)
- Do you know where I can find the Robes of Necrovarus?
- Player: Do you know where I can find the Robes of Necrovarus?
- Velorina: I imagine they are still worn by his mortal body, which now lies in a coffin inside the Temple.
- (End of dialogue)
- I need something to translate the Book of Haricanto.
- Player: I need something to translate the Book of Haricanto.
- Velorina: I don't really know. You could try asking some of the traders from the East - they might be able to help you.
- (End of dialogue)
Book of Haricanto
[edit | edit source]Remodeling the toy ship
[edit | edit source]Repairing the toy ship
[edit | edit source]- If the player attempts to repair the toy ship without the necessary items:
- You need some silk to replace the flag, something to sew it to the boat, and something to cut the flag to the right size.
- (End of dialogue)
- If the player uses a piece of silk, a needle, thread, or knife on the toy ship without having the rest of the items:
- (Same as above)
- If the player uses either a piece of silk, needle/thread, or knife on the toy ship whilst having the rest of the items:
- (End of dialogue)
- If the player uses the repaired model ship on the Old crone:
- (End of dialogue)
Recolouring the toy ship
[edit | edit source]- If the player inspects the repaired toy ship:
- If the player uses [blue/red/yellow/orange/green/purple] dye on the toy ship:
- Which part of the flag do you want to dye?
- Top half
- (End of dialogue)
- Bottom half
- (End of dialogue)
- Skull emblem
- (End of dialogue)
At the shipwrecked boat
[edit | edit source]1st floor[UK]2nd floor[US]
[edit | edit source]- If the player searches the already opened chests:
- If the player searches the second-to-the-last chest on the bottom right on the 1st floor[UK]2nd floor[US]:
- A giant lobster appears!
- (End of dialogue)
- If the player searches the guarded chest:
- (End of dialogue)
2nd floor[UK]3rd floor[US]
[edit | edit source]- If the player searches the mast whilst the windspeed is low:
- You can see a tattered flag blowing in the wind. The [skull emblem/top half/bottom half] is coloured [red/blue/yellow/orange/green/purple].
- (End of dialogue)
- If the player searches the mast whilst the windspeed is high:
- You can see a tattered flag blowing in the wind. The wind is blowing too hard to make out any details.
- (End of dialogue)
- If the player attempts to open the chests to the north-east and south-west near the mast:
- (End of dialogue)
- If the player searches the boxes near the mast:
- (End of dialogue)
Inside the ship's office
[edit | edit source]- If the player attempts to open the locked chest:
- (End of dialogue)
- If the player talks to the dead pirate captain:
- The pirate captain ignores you and continues to stare lifelessly at nothing, as he has clearly been dead for some time.
- (End of dialogue)
- If the player uses the chest key on the chest:
- (End of dialogue)
- If the player opens the chest:
- (Player receives a map scrap.)
- (End of dialogue)
Talking to the Old man
[edit | edit source]- Select an option
- What is your name?
- Player: What is your name?
- Old man: I don't remember. Everyone around here just calls me 'boy'.
- Player: You're the cabin boy?!?
- Old man: Yes, and proud of it.
- (End of dialogue)
- Can I have the key to the chest?
- Player: Can I have the key to the chest?
- Old man: Hang on, let me ask the Captain ...
- The old man cocks an ear towards the Pirate Captain's skeleton.
- Old man: The Captain says no.
- (End of dialogue)
- Is this your toy boat?
- Player: Is this your toy boat?
- If the model ship is broken:
- Old man: No - I made a toy boat a long while ago, but that one had a flag.
- If the model ship is fixed but not recoloured/coloured wrong:
- Old man: No - I made a toy boat a long while ago, but the colours on the flag were different.
- If the model ship is fixed and correctly recoloured:
- Old man: My word - so it is!!! I never thought I would see it again!! Where did you get it from?
- Player: Your mother gave it to me to pass on to you.
- Old man: My mother? She still lives?
- Player: Yes, in a shack to the west of here.
- Old man: After all these years ...
- Player: Can I have the key to the chest, then?
- Old man: Hang on, let me ask the Captain ...
- The old man cocks an ear towards the skeleton of the Pirate Captain.
- Old man: The Captain says yes.
- (Player receives a chest key.)
- (End of dialogue)
Talking to the Old man again
[edit | edit source]- Player: How is it going?
- Old man: Wonderful, wonderful! Mother's coming to get me!
- (End of dialogue)
Talking to the Old crone after finding the old man
[edit | edit source]- Select an option
- Good news! I have found your son!
- Player: Good news! I have found your son!
- Old crone: Goodness! Where is he?
- Player: He lives on a shipwreck to the east of here. He remembers you and wishes you well.
- Old crone: Oh thank you!! I will travel to see him as soon as I am able!!
- (End of dialogue)
- Remind me - what can I do about Necrovarus?
- (Same as above)
- What did you want me to get for you?
- (Same as above)
- I'll go and search for those items you wanted.
- (Same as above)
Searching the rocky island
[edit | edit source]- If the player crosses the gangplank towards the northern rocky island:
- (End of dialogue)
- If the player successfully jumps to a rock:
- (Player receives 10 Agility experience.)
- (End of dialogue)
- If the player jumps and falls onto the next rock:
- The player loses 1-3 Hitpoints.
- (End of dialogue)
- If the player opens the chest at the northern-most part of the island:
- (Player receives a map scrap.)
- (End of dialogue)
Assembling the map scrap
[edit | edit source]- If the player attempts to combine the scrap maps whilst only having two pieces:
- You don't have all the pieces of the map yet.
- (End of dialogue)
- If the player attempts to combine the scrap map with three pieces:
- (Player receives a Treasure map.)
- (End of dialogue)
Travelling to Dragontooth Island
[edit | edit source]Talking to the Ghost captain
[edit | edit source]- If the player does not have the amulet of ghostspeak whilst talking or fast-travelling:
- Ghost captain: Woooo wooo wooooo woooo
- (End of dialogue)
- If the player is wearing the amulet of ghostspeak:
- Ghost captain: Would you like to visit Dragontooth Island? It is a most pleasant island in the sea between Morytania and the lands of the east. It'll cost you 25 ectotokens for the return trip.
- Select an option
- If the player has at least 25 ectotokens in their inventory:
- Okay, here's 25 ectotokens. Let's go.
- Player: Okay, here's 25 ectotokens. Let's go.
- After a long boat trip you arrive at Dragontooth Island.
- (End of dialogue)
- If I pay 500 ectotokens, can I get unlimited trips?
- Player: If I pay 500 ectotokens, can I get unlimited trips?
- If the player has 500 ectotokens in their inventory:
- Player: If I pay 500 ectotokens, can I get unlimited trips?
- Ghost captain: Yes, that seems fair. Okay, hand them over and we can set off.
- The player gives the ghost captain 500 ectotokens and sails over to Dragontooth Island.
- (End of dialogue)
- If the player does not have 500 ectotokens in their inventory:
- Ghost captain: Yes, I'd accept that deal. But as you don't have enough ectotokens for that, would you like to pay 25 ectotokens for a trip now?
- Select an option
- Okay, here's 25 ectotokens. Let's go.
- Player:
- Not now, thanks.
- Player: Not now, thanks.
- (End of dialogue)
- Not now, thanks.
- Player: Not now, thanks.
- (End of dialogue)
Searching with the map
[edit | edit source]- If the player clicks on the 'Follow' option:
- If the player is not at Dragontooth Island:
- This map is for use elsewhere.
- (End of dialogue)
- If the player is at Dragontooth Island:
- Which direction do you wish to walk?
- North
- How far do you wish to walk?
- 1 pace
- The player walks 1 pace towards the selected direction.
- 2 paces
- The player walks 2 paces towards the selected direction.
- 4 paces
- The player walks 4 paces towards the selected direction.
- 10 paces
- The player walks 10 paces towards the selected direction.
- East
- (Same as above)
- South
- (Same as above)
- West
- (Same as above)
- If the player is not at Dragontooth Island:
- If the player digs at the wrong location:
- (End of dialogue)
- If the player digs at the correct location:
- (End of dialogue)
Something to translate the Book of Haricanto
[edit | edit source]Talking to Ak-Haranu
[edit | edit source]- Player: It's nice to see a human face around here.
- Ak-Haranu: My name Ak-Haranu. I am trader, come from many far across sea in east.
- Player: You come from the lands of the East? Do you have anything that can help me translate a book that is scribed in your language?
- Ak-Haranu: Ak-Haranu may help you. A translation manual I have, much good for reading Eastern language.
- Player: How much do you want for it?
- Ak-Haranu: Ak-Haranu not want money for this book, as is such small thing. But there may be something you could do for me. I am big admirer of Robin, Master Bowman. He staying in village inn.
- Player: What would you like me to do?
- Ak-Haranu: Please get Master Bowman sign an oak longbow for me, so Ak-Haranu can show family and friends when returning home and become much admired. Then I give you book in exchange.
- Select an option
- Okay, wait here - I'll get you your bow.
- Player: Okay, wait here - I'll get you your bow.
- (End of dialogue)
- Sorry, I have too much to do at the moment.
- Player: Sorry, I have too much to do at the moment.
- (End of dialogue)
Subsequent dialogue with Ak-Haranu
[edit | edit source]- If the player does not have an oak longbow in their inventory:
- Player: Have you got an oak longbow that I can get Robin to sign for you?
- Ak-Haranu: No, Ak-Haranu afraid that no longbow in supply at moment. You must make one or buy one.
- (End of dialogue)
- If the player has an oak longbow in their inventory:
- Ak-Haranu: How Master [player name] getting on with longbow?
- Player: I'll let you know.
- (End of dialogue)
Talking to Robin
[edit | edit source]- If the player does not have an oak longbow in their inventory:
- Robin: Hey you, why don't you have a game of Runedraw with me? If you've got 25 gold pieces I've got a bag of runes we can use.
- If the player does not have 25 coins:
- Player: I don't have enough money on me for a game of Runedraw at the moment.
- (End of dialogue)
- If the player has at least 25 coins:
- Select an option
- Yes, I'll give you a game.
- Player: Yes, I'll give you a game.
- (Rune-Draw interface opens.)
- If the player wins:
- Player: So are you going to pay up then? You owe me [#] gold coins!
- Robin: How about another game? I'll pay you back with the winnings.
- Player: What if you lose again?
- Robin: Er ... we'll deal with that when we come to it.
- Select an option
- Yes, I'll give you a game.
- (Same as above)
- How do you play Runedraw?
- (Same as above)
- No, you didn't pay up the last time you lost.
- Player: No, you didn't pay up the last time you lost.
- (End of dialogue)
- If the player loses:
- Player: Well done, you beat me. But you still owe me [#] gold pieces.
- Robin: Err ... how about another game? We can settle up after we've finished playing.
- Select an option
- Yes, I'll give you a game.
- (Same as above)
- How do you play Runedraw?
- (Same as above)
- No, you didn't pay up the last time you lost.
- (Same as above)
- If the player wins 100 coins:
- Player: I've had enough of you not paying up - you owe me 100 gold coins. I'm going to tell the ghosts what you're doing.
- Robin: Please don't do that!!! They will suck the life from my bones!!!
- Player: How about you signing my longbow then?
- Robin: Yes, anything!!!
- (Player receives a Signed oak bow.)
- (End of dialogue)
- How do you play Runedraw?
- Player: How do you play Runedraw?
- Robin: Two players take turns to draw a rune from a bag, which contains ten runes in total. Each rune has a different value: an air rune is worth one point, up to a Nature rune which is worth nine points.
- Robin: If a player draws the Death rune then the game is over, and they have lost.
- Robin: A player can choose to hold if they wish and not draw any more runes, but this runs the risk of the other player drawing more runes until they have a greater points total and win.
- (End of dialogue)
- No, that doesn't sound fun.
- Player: No, that doesn't sound fun.
- (End of dialogue)
Talking to Robin after getting the bow signed
[edit | edit source]- Player: So, still here then?
- Robin: Do you want another game of Runedraw?
- Player: No!
- (End of dialogue)
Talking to Ak-Haranu after getting the bow signed
[edit | edit source]- Player: I have your signed longbow for you.
- Ak-Haranu: Ah, can it be true? You have obtained bow from Master Bowman?
- Player: He was more than happy to oblige (cough). Here you are.
- (Player receives a Translation manual.)
- Ak-Haranu: May honour be bestowed upon you and your family!
- (End of dialogue)
Subsequent dialogue with Ak-Haranu
[edit | edit source]- If the player lost the Translation manual:
- Player: I'm sorry, I seem to have lost the translation manual you gave me.
- Ak-Haranu: Ah, no worry, my friend. For the gift of longbow Ak-Haranu would give a thousand books.
- (Player receives another Translation manual (in their inventory or on the ground with no inventory space).)
- (End of dialogue)
- If the player has the Translation manual:
- Player: Thank you for the translation manual, Ak-Haranu - it may save many souls before long.
- Ak-Haranu: And Ak-Haranu thanks you for kind gift of longbow.
- (End of dialogue)
Robes of Necrovarus
[edit | edit source]Talking to Gravingas
[edit | edit source]- If the player talks to Gravingas without the amulet of ghostspeak:
- Gravingas: Woooo wooo wooooo woooo
- You cannot understand the ghost.
- (End of dialogue)
- If the player talks to Gravingas with the amulet of ghostspeak:
- Gravingas: Will you join with me and protest against the evil desires of Necrovarus and his disciples?
- Select an option
- After hearing Velorina's story I will be happy to help out.
- Player: After hearing Velorina's story I will be happy to help out.
- If the player has no inventory space:
- Gravingas: I'd give you a petition form, but you look like you're carrying too much already.
- (End of dialogue)
- If the player has one free inventory space:
- Gravingas: Excellent, excellent!! Here - take this petition form, and try and get 10 signatures from the townsfolk.
- (Player receives a Petition form.)
- (End of dialogue)
- I'm sorry, I don't really think I should get involved.
- Player: I'm sorry, I don't really think I should get involved.
- (End of dialogue)
- If the player attempts to drop the petition form:
Talking to Gravingas again
[edit | edit source]- If the player loses the petition form:
- Player: I'm sorry, I seem to have lost my petition form.
- If the player does not have inventory space:
- Gravingas: Blown away in the sea breeze, hey? Oh well, can't be helped. I'd give you another one, but you look like you're carrying too much already.
- (End of dialogue)
- If the player has one free inventory space:
- Gravingas: Blown away in the sea breeze, hey? Oh well, can't be helped. Here's another one, but you'll have to start from scratch again.
- (Player receives a Petition form.)
- (End of dialogue)
- If the player has no signatures:
- Gravingas: Come on - you haven't even started yet! You need 10 more signatures.
- (End of dialogue)
- If the player has one signature:
- Gravingas: Well, that's a start I suppose[sic] You need [#] more signatures.
- (End of dialogue)}
- If the player has 4-6 signatures:
- Gravingas: Not doing bad I see! You need 6 more signatures.
- (End of dialogue)
- If the player has 7-8 signatures:
- Gravingas: Are you sure you haven't done this type of thing before? You need 3 more signatures.
- (End of dialogue)
- If the player has 9 signatures:
- Gravingas: Very nearly there!! Only 1 more signature to go.
- (End of dialogue)
- If the player has all 10 signatures:
- Gravingas: You've got them all! Now go and present it to Necrovarus!!
- (End of dialogue)
Talking to the Ghost innkeeper
[edit | edit source]- Player: Hello there!
- Ghost innkeeper: Greetings, traveller. Welcome to 'The Green Ghost' Tavern. What can I do you for?
- Can I buy a beer?
- Player: Can I buy a beer?
- Ghost innkeeper: Sorry, but our pumps dried up over half a century ago. We of this village do not have much of a thirst these days.
- (End of dialogue)
- Can I hear some gossip?
- Player: Can I hear some gossip?
- Ghost innkeeper: I suppose, as long as you keep it to yourself...
- Ghost innkeeper: You see Gravingas out there in the marketplace? He speaks for the silent majority of Port Phasmatys, for those of us who would prefer to pass over into the next world.
- (End of dialogue)
- What happened to the folk of this town?
- Player: What happened to the folk of this town?
- Ghost innkeeper: That's a long story, my friend, but you look like you have the time...
- Ghost innkeeper: Do you know why ghosts exist?
- Player: A ghost is a soul left in limbo, unable to pass over to the next world; they might have something left to do in this world that torments them, or they might just have died in a state of confusion.
- Ghost innkeeper: Yes, that is normally the case. But here in Port Phasmatys, we of this town once chose freely to become ghosts!
- Player: Why on earth would you do such a thing?
- Ghost innkeeper: It is a long story. Many years ago, this was a thriving port, a trading centre to the eastern lands of Gielinor. We became rich on the profits made from the traders that came across the eastern seas.
- Ghost innkeeper: We were very happy... until Lord Drakan noticed us.
- Ghost innkeeper: He sent unholy creatures to demand that a blood-tithe be paid to the Lord Vampyre, as is required from all in the domain of Morytania. We had no choice but to agree to his demands.
- Ghost innkeeper: As the years went by, our numbers dwindled and many spoke of abandoning the town for safer lands. Then, Necrovarus came to us.
- Ghost innkeeper: He came from the eastern lands, but of more than that, little is known. Some say he was once a mage, some say a priest. Either way, he was in possession of knowledge totally unknown to even the most learned among us.
- Ghost innkeeper: Necrovarus told us that he had been brought by a vision he'd had of an underground source of power. He inspired us to delve beneath the town, promising us the power to repel the vampyres.
- Ghost innkeeper: Deep underneath Phasmatys, we found a pool of green slime that Necrovarus called ectoplasm. He showed us how to build the Ectofuntus, which would turn the ectoplasm into the power he had promised us.
- Ghost innkeeper: Indeed, this Ectopower did repel the vampyres; they would not enter Phasmatys once the Ectofuntus began working. But little did we know that we had exchanged one evil for yet another - Ectopower.
- Ghost innkeeper: Little by little, we began to lose any desire for food or water, and our desire for the Ectopower grew until it dominated our thoughts entirely. Our bodies shrivelled and, one by one, we died.
- Ghost innkeeper: The Ectofuntus and the power it emanates keeps us here as ghosts - some, like myself, content to remain in this world; some becoming tortured souls who we do not allow to pass our gates.
- Ghost innkeeper: We would be able to pass over into the next world but Necrovarus has used his power to create a psychic barrier, preventing us.
- Ghost innkeeper: We must remain here for all eternity, even unto the very end of the world.
- (End of dialogue)
- Do you have any jobs I can do?
- If the player does not have a bedsheet in their inventory:
- Player: Do you have any jobs I can do?
- Ghost innkeeper: Yes, actually, I do. We have a very famous Master Bowman named Robin staying with us at the moment. Could you take him some clean bed linen for me?
- Yes, I'd be delighted.
- Player: Yes, I'd be delighted.
- Ghost innkeeper: Oh, thank you. Be careful with that Robin, though - he's far too full of himself, that one.
- (End of dialogue)
- (Player receives a Bedsheet.)
- No, I didn't mean a job like that.
- Player: No, I didn't mean a job like that.
- (End of dialogue)
- If the player already has a bedsheet in their inventory
- Player: Do you have any jobs I can do?
- Ghost innkeeper: Well, you could take that bedsheet through to Robin like I asked.
- (End of dialogue)
- If the player does not have a bedsheet in their inventory:
- Nothing, thanks.
- Player: Nothing, thanks.
- (End of dialogue)
Talking to Robin with the innkeeper's task
[edit | edit source]- If the player has a clean bedsheet in their inventory:
- Player: I've brought you a clean bedsheet, Robin.
- Robin: Well it's about time. Run along now, I need some Robin time.
- (End of dialogue)
- If the player does not have a clean bedsheet (or has a slimy bedsheet) in their inventory:
- Player: So, still here then?
- (Same as above)
Using the bedsheet
[edit | edit source]- If the player uses the bedsheet on a bucket of water or milk:
- (End of dialogue)
- If the player uses the bedsheet on a bucket of slime:
- (Player receives an ectoplasm-covered bedsheet.)
- (End of dialogue)
- If the player attempts to leave Port Phasmatys whilst wearing the slimy (or regular) bedsheet:
- You can't pass the barriers of Port Phasmatys while wearing the bedsheet.
- (End of dialogue)
- If the player attempts to wear the slimy (or regular) bedsheet outside Port Phasmatys:
- (End of dialogue)
Talking to the ghost villagers
[edit | edit source]- If the player is not wearing an amulet of ghostspeak:
- Ghost villager: Woooo wooo wooooo woooo
- You cannot understand the ghost.
- (End of dialogue)
- If the player is wearing an amulet of ghostspeak:
- If the player is not wearing a slimy bedsheet:
- Player: Would you sign this petition form, please?
- Ghost villager: I'm sorry, but it's hard to believe that a mortal could be interested in helping us.
- (End of dialogue)
- If the player is wearing a bedsheet but not slime covered:
- Player: Would you sign this petition form, please?
- Ghost villager: Why are you wearing that bedsheet? If you're trying to pretend to be one of us, you're not fooling anybody - you're not even green!!
- (End of dialogue)
- If the player is wearing a slime covered bedsheet:
- Player: Would you sign this petition form, please?
- A random dialogue is selected from the following:
- Support dialogue 1
- Ghost villager: Most certainly, I will.
- (End of dialogue)
- Support dialogue 2
- Ghost villager: I'll do anything that annoys Necrovarus.
- (Same as above)
- Support dialogue 3
- Ghost villager: Yes! It's about time somebody did something about Necrovarus.
- (Same as above)
- Support dialogue 4
- Ghost villager: Yes, of course.
- (Same as above)
- Support dialogue 5
- A random dialogue is selected from the following:
- Bribe dialogue 1
- Ghost villager: It'll cost you...
- (Continues below)
- Bribe dialogue 2
- Ghost villager: I will if you make it worth my while...
- (Continues below)
- Bribe dialogue 3
- Ghost villager: You scratch my back and I'll scratch yours...
- (Continues below)
- Player: How much?
- Ghost villager: Oh, it'll cost you [1-3] ecto-tokens.
- If the player does not have enough ecto-tokens:
- Player: I don't have that many on me.
- Ghost villager: No tokens, no signature.
- (End of dialogue)
- If the player has at least [1-3] ecto-tokens:
- Select an option
- Okay, if you insist.
- Player: Okay, if you insist.
- There's no way I'm giving in to corruption.
- Player: There's no way I'm giving in to corruption.
- Ghost villager: Suit yourself.
- (End of dialogue)
- Oppose dialogue 1
- Ghost villager: I will have you know that I am a fervent supporter of Necrovarus.
- (End of dialogue)
- Oppose dialogue 2
- Ghost villager: How dare you accost me in the street?
- (End of dialogue)
- Oppose dialogue 3
- Ghost villager: Get lost.
- (End of dialogue)
- Oppose dialogue 4
- Ghost villager: I don't have time for this nonsense.
- (End of dialogue)
- If the player subsequently asks the same ghost villager (regardless if they support or deny the request):
- Ghost villager: You only just asked me the same thing! Leave me alone - I've had my say!
- (End of dialogue)
- If the player succeeds in getting 10 signatures:
- (End of dialogue)
- If the player talks to the ghost villagers with a full petition form:
- Player: Thank you for your kind support.
- (End of dialogue)
- If the player is not wearing a slimy bedsheet:
Talking to Necrovarus whilst collecting signatures
[edit | edit source]- If the player does not have the amulet of ghostspeak:
- (Same as above)
- If the player has the amulet of ghostspeak:
- If the player also has the petition form (not signed or partially signed) in their inventory:
- Player: I must let you know, Necrovarus, that I am collecting signatures from the citizens of Port Phasmatys.
- Necrovarus: Oh, I do admire an activist. Do let me know when you're finished, and I'll give it my fullest consideration.
- (End of dialogue)
- If the player has a full petition form in their inventory:
- Player: Necrovarus, I am presenting you with a petition form that has been signed by 10 citizens of Port Phasmatys.
- Necrovarus: A petition you say? Continue, mortal.
- Player: It says that the citizens of Port Phasmatys should have the right to choose whether they pass over into the next world or not, and not have this decided by the powers that be on their behalf.
- Necrovarus: I see.
- Player: So you will let them pass over if they wish?
- Necrovarus: Oh yes.
- Player: Really?
- Necrovarus: NO!!!!! Get out of my sight before I burn every ounce of flesh from your bones!!!!!
- The petition form turns to ashes in your hand.
- (Player receives a heap of ashes.)
- In his rage, Necrovarus drops a key on the floor.
- (End of dialogue)
- If the player also has the petition form (not signed or partially signed) in their inventory:
Subsequent dialogue with Necrovarus
[edit | edit source]- If the player doesn't have the bone key:
- Player: So, have you changed your mind yet?
- Necrovarus: NEVER!!!!!
- Necrovarus: WHICH IS A VERY LONG TIME!!!!!!
- (End of dialogue)
- If the player has the bone key:
- Player: It matters not that you ignore your citizens' wishes, Necrovarus. Wheels have been set in motion, wheels that will set them free.
- Necrovarus: I have almost completely lost patience with you, mortal. Another word, and every threat I have uttered will be made real for you.
- (End of dialogue)
Entering Necrovarus' Tomb
[edit | edit source]- If the player attempts to use the door without the key (or if the player did not use the key on the door):
- Ghost disciple: What are you doing going in there?
- Player: Err, I was just curious...
- Ghost disciple: Inside that room is a coffin, inside which lie the mortal remains of our most glorious master, Necrovarus. None may enter.
- If the player uses the bone key on the door:
- (End of dialogue)
- If the player uses the bone key on the door again:
- (End of dialogue)
- If the player opens the tomb:
- (End of dialogue)
- If the player searches the tomb:
- (Player receives Mystical robes (either in the inventory or on the ground if no inventory space).)
- (End of dialogue)
Talking to the Old crone with the materials
[edit | edit source]- If the player has the Book of Haricanto:
- Player: I have something for you.
- Old crone: The Book of Haricanto! I have no idea how you came by this, but well done!!
- (Shows initial options)
- If the player has the translation manual:
- Player: I have something for you.
- Old crone: A translation manual - yes, this should do the job.
- (Shows initial options)
- If the player has the robes of Necrovarus:
- Player: I have something for you.
- Old crone: Good - the robes of Necrovarus.
- (Shows initial options)
- If the player gave all three materials to the Old crone:
- Old crone: Wonderful; that's everything I need.
- If the player does not have the amulet of ghostspeak:
- Player: I seem to have lost my ghostspeak amulet.
- Old crone: Oh dear, that's unfortunate. You'll have to go and find another one, then.
- (End of dialogue)
- If the player has the amulet of ghostspeak:
- Old crone: I will now perform the ritual of enchantment.
- (Player receives an enchanted ghostspeak amulet.)
- (End of dialogue)
Talking to the Old crone again
[edit | edit source]- If the player has the enchanted ghostspeak amulet:
- Old crone: Did it work?
- Player: Actually, I haven't tried it yet.
- (End of dialogue)
- If the player lost the enchanted ghostspeak amulet:
- Player: I seem to have lost my ghostspeak amulet.
- Old crone: Oh dear, that's unfortunate. You'll have to go and find another one, then.
- (End of dialogue)
Talking to Velorina
[edit | edit source]- If the player does not have the enchanted ghostspeak amulet:
- (Same as above)
- If the player is wearing the enchanted ghostspeak amulet:
- Velorina: How is it going?
- Player: I have had the Amulet of Ghostspeak enchanted, which I shall use to command Necrovarus to set you free.
- Velorina: Oh, kind adventurer - you are the answer to all our prayers!
- (End of dialogue)
Commanding Necrovarus to stand down
[edit | edit source]- If the player has a regular ghostspeak amulet:
- Player: It matters not that you ignore your citizens' wishes, Necrovarus. Wheels have been set in motion, wheels that will set them free.
- Necrovarus: I have almost completely lost patience with you, mortal. Another word, and every threat I have uttered will be made real for you.
- (End of dialogue)
- If the player has the enchanted ghostspeak amulet:
- Necrovarus: You dare to face me again - you must be truly insane!!!!
- Player: No, Necrovarus, I am not insane. With this enchanted amulet of ghostspeak I have the power to command you to do my will!
- What do you want to command Necrovarus to do?
- Let any ghost who so wishes pass on into the next world.
- Player: Let any ghost who so wishes pass on into the next world.
- Necrovarus: I - will - let ...
- Player: Carry on...
- Necrovarus: ... any ...
- Player: Yes?
- Necrovarus: ... ghost who so wishes ...
- Player: I think we're almost getting there...
- Necrovarus: ... pass into the next world.
- (End of dialogue)
- Tell me a joke.
- Player: Tell me a joke.
- Necrovarus: Knock knock
- Player: Who's there?
- Necrovarus: Egbert.
- Player: Egbert who?
- Necrovarus: Egbert no bacon.
- (End of dialogue)
- Do a chicken impression.
- Player: Do a chicken impression.
- Necrovarus: Cluck cluck squuuaaaakkkk cluck cluck
- Necrovarus: I think I've laid an egg...
- (End of dialogue)
Talking to Necrovarus after freeing Port Phasmatys
[edit | edit source]- Player: Told you I'd defeat you, Necrovarus. My advice to you is to pass over to the next world yourself with everybody else.
- Necrovarus: I should fry you for what you have done...
- Player: Quiet, evil priest!! If you try anything I will command you again, but this time it will be to throw yourself into the Endless Void for the rest of eternity.
- Necrovarus: Please no! I will do whatever you say!!
- (End of dialogue)
Talking to Velorina
[edit | edit source]- Velorina: You don't need to tell me [player name] - I sensed the removal of Necrovarus's psychic barrier!
- Player: Only happy to help out.
- Velorina: Here, take this as a thank you for the service that you have given us.
- Velorina: This is an Ectophial. If you ever want to come back to Port Phasmatys, empty this on the floor beneath your feet, and you will be instantly teleported to the temple - the source of its power.
- Velorina: Remember that once the Ectophial has been used you need to refill it from the Ectofuntus.
- (End of dialogue)
Post-quest dialogue
[edit | edit source]Velorina
[edit | edit source]- Select an option
- I thought you were going to pass over to the next world.
- Player: I thought you were going to pass over to the next world.
- Velorina: All in good time, [player name]. We stand forever in your debt, and will certainly put in a good word for you when we pass over.
- (End of dialogue)
- Can I have another Ectophial?
- Player: Can I have another Ectophial?
- Velorina: Really? You've already got an Ectophial.
- Select an option
- I know, but can I have another one anyway?
- Player: I know, but can I have another one anyway?
- Velorina: Of course you can, you have helped us more than we could ever have hoped.
- (End of dialogue)
- Have I? Okay, forget it.
- Player: Have I? Okay, forget it.
- (End of dialogue)
Gravingas
[edit | edit source]- Player: Why are you still protesting? I have commanded Necrovarus to let you and your friends do as you like! There's no need for this anymore!
- Gravingas: There's always a need for a healthy interest in politics.
- Player: Okay, suit yourself then.
- (End of dialogue)
Old crone
[edit | edit source]- Player: Good news - the enchantment worked!
- Old crone: So Necrovarus has let the ghosts go free.... You have achieved many wonderful things, my young friend.
- (End of dialogue)