Smithing rune items (Player-to-player trading)
| Requirements | |
|---|---|
| Skills | |
|
| |
| Items | |
| |
| Quest | |
| None | |
| Other | |
| None | |
| Results | |
| Profit | Experience gained |
| 1,197,900, after tax | |
| Inputs (33,002,100) | Outputs (34,200,000, after tax) |
| 2,700 × | 34,200,000 × |
The profit rate assumes 900 items made per hour. Your actual profit may be higher or lower depending on speed.
Note: This calculator assumes the resulting items are sold for 38,000 each on average. It's important to note that this is merely an estimate, and street prices for alchemisable items can fluctuate. However, as these items have a fixed high-level alchemy value of 38,400, they are fairly stable. You can also cast High Level Alchemy on the outputs yourself, especially if waiting for a buyer.
Runite bars can be smithed at 99 Smithing into rune 2h swords, rune platelegs, or rune plateskirts. Due to these items' use in high-level alchemy, they can be fairly profitable to make, while also being low-effort and giving a decent amount of Smithing experience. It generally does not matter which 3-bar runite item is made, as they all have the same high-level alchemy value, though the rune 2h sword is usually chosen for its lower weight.
The optimal location to smith in free-to-play is the Varrock west bank; the optimal location for pay-to-play is Prifddinas, which is 2 ticks faster per inventory. Simply withdraw a hammer and 27 runite bars, run to the anvil, and begin smithing your item of choice. The rune items can then be sold to other players, avoiding the GE tax altogether and significantly increasing profits. There are often players willing to buy them on world 308 around the Varrock anvils, for 37900-38050, although this might be a slower process than selling them at the GE.
The rate of items made per hour can be made quicker if the player is wearing the Smiths' Uniform obtained from the Giants' Foundry. Each of the four pieces of the outfit gives a 20% chance to speed up Smithing actions performed at an anvil by 1 tick, up to a 100% chance with the full set.