Transcript of 2018 Halloween event
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This transcript involves dialogue with Eric (2018 Halloween event), Father Urhney, Sarah, Hetty, Anja, Hengel, Angel, Henja, Spirit (2018 Halloween event), Eek, and the player.
Starting off
[edit | edit source]- Eric: Good day. I wonder, might you be available to do me a favour? I have something wonderful planned, but I'm going to need help getting things into place.
- Select an Option
- Of course, I always help random people I meet.
- Player: Of course, I always help random people I meet.
- Eric: That's jolly decent of you, young man. I'm planning a Halloween treat for my niece and nephew, you see, and the crypt of this church would be the perfect setting.
- Player: So what do you need me to do? It's Halloween, so do you need something... scary? Or dangerous?
- Player: Goodness, no... I'm hardly the sort of chap who'd... oh, I don't know... force you to explore a haunted house, or make you fight serial killers!
- Select an Option
- Good, I'd hate that sort of thing.
- Player: Good, I'd hate that sort of thing.
- Eric: No need to fear! My Halloween treat must be entirely child-friendly, so you needn't worry your little head about anything dangerous happening to you.
- Player: Good to know.
- Eric: Now, the crypt is locked, but my old friend Urhney should have the key. He lives in Lumbridge Swamp, east of Port Sarim, in a little wooden house. He's a priest, so he calls himself Father Urhney.
- Player: I'll be back in a bit.
- (End of dialogue)
- Oh, I was hoping for that sort of thing.
- Player: Oh, I was hoping for that sort of thing.
- Eric: I can't imagine where you get these ideas! But my Halloween treat must be entirely child-friendly, so let's keep all the danger well off the metaphorical table.
- Player: I see.
- Eric: Now, the crypt is locked, but my old friend Urhney should have the key. He lives in Lumbridge Swamp, east of Port Sarim, in a little wooden house. He's a priest, so he calls himself Father Urhney.
- Player: I'll be back in a bit.
- (End of dialogue)
- Tell me more about what you're planning.
- Player: Tell me more about what you're planning.
- Eric: I'm planning a Halloween treat for my niece and nephew, and the crypt of this church would be the perfect setting. I just need help preparing my show. It won't be hard work, I assure you.
- Select an Option
- Alright, I'll help you.
- Player: Alright, I'll help you.
- Eric: That's jolly decent of you, young man.
- Continues above at "So what do you need me to do? It's Halloween, so do you need something... scary? Or dangerous?"
- No, I'm not interested.
- (Transcript missing. edit)
- No, I'm not interested.
- (Transcript missing. edit)
Talking to Eric again
[edit | edit source]- Eric: Have you got the key from Urhney yet?
- Player: No.
- Eric: Oh dear, I hope this isn't too difficult for you. The priest, Father Urhney, lives in Lumbridge Swamp, east of Port Sarim, in a little wooden house. Please ask him for the crypt key.
- (End of dialogue)
Talking to Father Urhney
[edit | edit source]- Father Urhney: Go away! I'm meditating!
- (Non-event dialogue) Well, that's friendly.
- Eric sent me to fetch a crypt key from you.
- Player: Eric sent me to fetch a crypt key from you.
- Father Urhney: Eric? What does that fool want with my crypt key? It opens the Rimmington church crypt, but there's nothing in there that Eric would want.
- Player: He's planning a Halloween treat for his niece and nephew, and he thinks that crypt would be the perfect setting for it.
- Father Urhney: This sounds like a terrible plan.
- Player: That's not good to hear.
- Father Urhney: I grew up with Eric - he's the most boring man in Gielinor. After a Halloween treat from Eric, the only screams you'll get from those children will be cries of boredom. What's his plan?
- Player: He hasn't told me the details yet.
- Father Urhney: Something tedious, I'll bet. There isn't even anything 'spooky' in the crypt - no ghosts, just the bodies of some long-dead aristocrats, resting in Saradomin's peace. They were boring too.
- Father Urhney: Anyways, yes, you can have the key. I swear, the secluded life of a hermit is more exciting than a day with Eric, so try not to go mad with boredom.
- Player: Thanks.
- (End of dialogue)
- (Non-event dialogue) I've lost the Amulet of Ghostspeak.
- (Non-event dialogue) I've come to repossess your house.
Returning to Eric
[edit | edit source]- Eric: How are you getting on with that key?
- If the player doesn't have the key:
- (Transcript missing. edit)
- If the player has the key:
- Eric: Jolly good. Now unlock the crypt so we can take a look inside. The trapdoor is by the altar.
- (End of dialogue)
Entering the crypt
[edit | edit source]- Eric: This is marvellous! It's exactly what I need. With some decorations, these rooms shall be...
- The screen fades to black, and the words, "The Chambers of Eric" along side Eric's head appear on the screen.
- (End of dialogue)
Talking to Eric in the crypt
[edit | edit source]- Eric: This place is very promising, but it needs more atmosphere. Do you know what I mean? Something to make the children remember my Halloween treat forever!
- Player: What are you asking me to do?
- Eric: Let's start with a bit of atmospheric lighting. I see some candles on the wall in the southern chamber. Be a good chap and light them for me, will you? A tinderbox ought to do it.
- Player: You want me to light candles. Great.
- (End of dialogue)
After lighting the candles
[edit | edit source]- Eric: Thank you for lighting the candles. The chamber is looking better already.
- Player: What do you need now?
- Eric: People always say I'm boring, you know. I do try to be interesting. I even collect anecdotes to tell at parties! But they still call me boring. My sister thinks her children will hate my Halloween treat.
- Eric: Well, after this year, when I've amazed my niece and nephew with the best Halloween treat ever, no-one will call me boring again! But I need these chambers to be more atmospheric first.
- Eric: We need blood stains on the walls! Can you go to the farm south of Falador? They slaughter their own livestock, and I'm sure the shopkeeper there will be able to supply some cow blood.
- Select an Option
- You want cow blood to entertain children?
- Player: You want cow blood to entertain children? Are you sure this is a good idea?
- Eric: Don't worry, it's perfectly safe. They won't actually be touching it. I'm just going to splash it on the walls of this outer chamber. For atmosphere, you know!
- Eric: The farm south of Falador should have plenty of cow blood from their slaughtering work.
- (End of dialogue)
- Okay, I'll go fetch cow blood.
- Player: Okay, I'll go fetch cow blood.
- Eric: The farm south of Falador should have plenty of cow blood from their slaughtering work.
- (End of dialogue)
Fetching the cow blood
[edit | edit source]- Sarah: Hello. How can I help you?
- (Non-event dialogue) What are you selling?
- Have you any cow blood I can use for decoration?
- Player: Have you any cow blood I can use for decoration?
- Sarah: You want blood for decoration? Isn't that totally disgusting? Don't people usually make do with red dye or something?
- Player: The man who sent me was very specific. He said you'd have plenty from the slaughtering work you do here.
- Sarah: Well, yes, we don't just grow crops here, whatever most of our visitors seem to think. We have cow blood.
- Player: So can I have some, please?
- Sarah: I hope you'll definitely use it only for decoration. I've heard of adventurers doing all kinds of sick things with blood, like pouring it into weapons or potions. This isn't for that!
- Player: Understood.
- Player: Thanks.
- Sarah: I don't want to talk about it ever again.
- (End of dialogue)
- (Non-event dialogue) Can you give me any Farming advice?
- (Non-event dialogue) Can you tell me how to use the loom?
- (Non-event dialogue) I'm okay, thank you.
Back to Eric with cow blood
[edit | edit source]- Eric: Ah, good chap, you're back. Give me the cow blood, so I can decorate this chamber.
- Eric throws blood against all the walls.
- Player: Ugh.
- Eric: Hmm... it's still too barren and featureless. People say that about me, too, sometimes. So let's put a centrepiece in this outer chamber.
- Eric: Go to Rimmington, and ask Hetty to lend us her space cauldron. When you have it, fill it with water and cabbages, so it looks like a bubbling green witch's brew!
- Select an Option
- You're going to serve cabbage soup?
- Player: You're going to serve cabbage soup? That's an interesting Halloween treat.
- Eric: I want a bubbling green witch's brew! A cauldron of foul-smelling green water will have to do. Now, off you go to Hetty in Rimmington.
- (End of dialogue)
- Okay, off I go to Rimmington.
- Player: Okay, off I go to Rimmington.
- (End of dialogue)
Talking to Eric again
[edit | edit source]- Eric: Have you got Hetty's cauldron yet? It's not that far to Rimmington. She lives in a house there.
- Player: I've not got it yet.
- Eric: Do get a move on! When you have it, fill it with water and cabbages, so it looks like a bubbling green witch's brew!
- Select an Option
- You're going to serve cabbage soup?
- (Same as above)
- Okay, off I go to Rimmington.
- (Same as above)
Talking to Hetty
[edit | edit source]- Before completing Witch's Potion:
- (Transcript missing. edit)
- After completing Witch's Potion:
- Hetty: How's your magic coming along?
- Select an Option
- (Non-event dialogue) I'm practicing and slowly getting better.
- Can Eric borrow your spare cauldron, please?
- Player: Can Eric borrow your spare cauldron, please?
- Hetty: Eric? I've met that man. What would he do with a witch's cauldron? He's got all the magical aptitude of a level 3 skiller, but with less charisma!
- Player: He said he was organising a Halloween treat for some children, and he's got me decorating the local church crypt for it.
- Hetty: I think I know the children he means. They'll be bored to tears. Next year maybe I should send them trick-or-treating, rather than leaving them for Eric to entertain.
- Hetty: Anyways, yes, he can borrow my cauldron if he thinks it'll make his Halloween treat better. It can't hurt.
- Player: Thank you.
- (End of dialogue)
Bringing the cauldron to Eric
[edit | edit source]- Player: Hetty lent us a cauldron.
- Eric: Excellent. As you can see, I've prepared a fire pit on which we can put it. Let's have a look now...
- If the cauldron is empty:
- Eric: No, that's not right. I asked you to fill the cauldron with water and cabbages. This has to look atmospheric, remember?
- (End of dialogue)
- If the cauldron is filled with water:
- (Transcript missing. edit)
- If the cauldron is filled with cabbages:
- (Transcript missing. edit)
- If the cauldron is filled with both water and cabbages:
- Eric places the cauldron on the fire pit.
- Eric: This looks very promising, but it would look better if it were cooking! I've prepared a fire pit underneath the cauldron; please light it.
- Player: And then we can have warm cabbage soup.
- Eric: That's not the point of my Halloween treat!
- (End of dialogue)
After lighting the fire pit
[edit | edit source]- Eric: Hmmm... I think the crypt still looks too clean and sanitised. People used to say the same about me; that's why I grew this moustache.
- Eric: We need more decorations in here. There ought to be cobwebs on the walls.
- Select an Option
- Why would there be cobwebs with no spiders here?
- Player: Why would there be cobwebs with no spiders here?
- Eric: It would feel more atmospheric if there were cobwebs, so let's get some. As for there being no spiders here, we can solve that!
- Eric: I saw some spiders in the graveyard outside. Go and fetch one, and release it in here. That'll get us some cobwebs! I think spiders work quite fast, don't they?
- Player: You want a spider. Right, I'll get a spider.
- (End of dialogue)
- So you want me to make some fake cobwebs?
- Player: So you want me to make some fake cobwebs?
- Eric: Oh no, I've seen fake cobwebs before. They look like someone chopped up a silk curtain. No, I want something more realistic for my Halloween treat.
- Eric: I saw some spiders in the graveyard outside. Go and fetch one, and release it in here. That'll get us some cobwebs! I think spiders work quite fast, don't they?
- Player: You want a spider. Right, I'll get a spider.
- (End of dialogue)
Talking to the spider
[edit | edit source]- Spider: Hello, up there!
- Player: Hello! It's handy that you can understand me.
- Spider: Oh, we spiders understand humans very well. We've been around you for years. Wherever you live, there's probably a whole colony of us there, even if you've not seen us.
- Player: Oh.
- Spider: Oh yes. Usually in a cupboard or attic, or toilet, where we won't disturb anyone much. Also, we like to crawl into your beds while you're sleeping, just for the warmth.
- Spider: If you ever feel a tickle on your face in the night, that just means one of us got lost while taking a stroll.
- Player: Eek!
- Spider: 'Eek' - that's a good sound. Maybe I'll call myself that! Anyway, what brings you to talk to me? I don't get to chat to humans often.
- Player: Can I take you into the church crypt? There's a man in there who wants a lot of cobwebs.
- Eek: That sounds exciting! Yes, I'll come...
- (End of dialogue)
Bringing Eek to Eric
[edit | edit source]- Eric: Have you got a spider?
- Player: Yes, I've got one here. She seems up for making cobwebs for us.
- Eric: Very well, release her and let's see what she can do.
- Eek: Exciting!
- (End of dialogue)
After webbing the place
[edit | edit source]- Eric: That spider was jolly obliging! I think we're nearly there now.
- Select an Option
- Aww, but I'm having so much fun fetching things.
- (Transcript missing. edit)
- Good.
- Player: Good.
- Eric: But I have another idea for how to decorate the chambers. We should hang skeletons from those wall fastenings. That would look terrifying!
- Select an Option
- How do you plan to make skeletons?
- Player: How do you plan to make skeletons?
- Eric: This should be easy - there ought to be some skeletons in the coffins here. Be a good chap and get them hung up, please.
- Hang up people's corpses? That's appalling!
- (Same as below)
- Yeah, sure, I'll get the skeletons hung up.
- (Same as below)
- Whatever you say.
- Player: Whatever you say.
- Eric: This should be easy - there ought to be some skeletons in the coffins here. Be a good chap and get them hung up, please.
- Select an Option
- Hang up people's corpses? That's appalling!
- Player: Hang up people's corpses? That's appalling!
- Eric: Look here, young man. All my life, people have seen me as boring and unimaginitive[sic]. This is my one chance to prove I can do something truly exciting.
- Eric: The dead aren't going to mind. They're dead! But they can still help me now, if you'll just hang them on the wall like puppets.
- (End of dialogue)
- Yeah, sure, I'll get the skeletons hung up.
- Player: Yeah, sure, I'll get the skeletons hung up.
- (End of dialogue)
Searching the coffins
[edit | edit source]- (End of dialogue)
After hanging the corpses
[edit | edit source]- Eric: Ah, those skeletons look wonderful on the walls. The smell is good for the ambience too. The children are going to remember this for the rest of their lives!
- Select an Option
- Yes, should I find them a therapist now?
- Player: Yes, should I find them a therapist now?
- Eric: Don't be silly. I'd never hurt my dear niece and nephew. Children love a spooky thrill at Halloween, and this will be the best one ever!
- Select an Option
- This isn't spooky, this is obscene.
- (Transcript missing. edit)
- I'm sure they'll love it.
- (Same as below)
- I'm sure they'll love it.
- Player: I'm sure they'll love it.
- Eric: I'm going to tell the children a scary story. But it won't look very atmospheric if I'm just standing there, reading from my notebook. So I've got a better plan.
- Eric: I need a proper imposing lectern to read from. Go up to the church and fetch the lectern, and bring it to me, please.
- (End of dialogue)
Re-entering the chambers
[edit | edit source]- Eric: Hey, I'm in the southern chamber now, if you're looking for me. This is where I'll want to set up the lectern.
- (End of dialogue)
Talking to Eric
[edit | edit source]- Eric: Have you brought the lectern down from the church?
- Eric: Excellent. That will do very nicely.
- Eric: Thank you for the lectern. It's perfect. Now, that brings us to the matter of the scary story I'll be telling the children. I'll need a little help with that too.
- Select an Option
- Do you want me to fetch a story book or something?
- Player: Do you want me to fetch a story book or something?
- Eric: Oh no, there'll be no need for that. Everything we need for the story is right here, between you and me.
- (Continues below)
- Go on.
- Player: Go on.
- Eric: I just need a little help writing it. I've worked out the beginning, and I've got lots of ideas, but I think it would benefit from your advice.
- Select an Option
- Isn't the story the point of this Halloween treat?
- (Transcript missing. edit)
- So how do I help you write a story?
- Player: So how do I help you write a story?
- Eric: I'll show you what I've got so far, and how I thought it might proceed. Then you can tell me what you think will work best.
- Storybook interface opens
The Tale of Derek, by Eric
[edit | edit source]Part 1
[edit | edit source]- Once upon a time, there lived a boy called Derek.
- On his 13th birthday, Derek received an unexpected parcel in the post. The address was very strange, almost like someone had written it in...
- Ink
- Mud
- Blood
- On his 13th birthday, Derek received an unexpected parcel in the post. The address was very strange, almost like someone had written it in blood!
- Wee-wee
Part 2
[edit | edit source]- He took the parcel up to his bedroom to open it, away from his parents. Up there, he shook the parcel, and heard a sound...
- Sleighbells - it's Christmas come early
- Ticking - it's an ornamental clock
- Nothing - he'd imagined it
- Childish giggling
- He took the parcel up to his bedroom to open it, away from his parents. Up there, he shook the parcel, and heard the sound of childish giggling.
Part 3
[edit | edit source]- He opened the parcel, and out fell...
- A bouncy ball
- Money
- A toy doll
- He opened the parcel, and out fell a toy doll.
- His father's shoes
Part 4
[edit | edit source]- He opened the parcel, and out fell a toy doll. Derek didn't want a doll, so he threw it to the back of his toy cupboard and left it there.
- But that night, as he tried to sleep, he heard a sound. It was...
- Bubbles in the house's plumbing
- Crickets chirping in the field outside
- Something moving in the cupboard
- But that night, as he tried to sleep, he heard a sound. It was something moving in the cupboard.
- Tinnitus
Part 5
[edit | edit source]- Derek got out of bed, and went to the cupboard. He flung the door open and found...
- His clothes
- His toys
- Derek got out of bed, and went to the cupboard. He flung the door open and found... ...his toys, because that's what he kept in his toy cupboard.
- A magic land of snow, wardrobes, and lions
- Dry-rot in the floorboards
Part 6
[edit | edit source]- Nothing seemed out of place, so Derek shut the cupboard and went back to bed. But suddenly the cupboard door opened, and something stepped out! It was...
- A realtor who'd been assessing the house earlier
- His mother doing some tidying
- The doll coming to life
- Nothing seemed out of place, so Derek shut the cupboard and went back to bed. But suddenly the cupboard door opened, and something stepped out! It was... ... the doll, coming to life!
- A horse
- Nothing seemed out of place, so Derek shut the cupboard and went back to bed. But suddenly the cupboard door opened, and something stepped out! It was... ... a horse!
Part 7
[edit | edit source]- Derek froze, as the figure glided towards him, getting closer and closer... and in the morning...
- Derek had wet the bed
- Derek was never seen again
- Derek froze, as the figure glided towards him, getting closer and closer... and in the morning... ... Derek was never seen again.
- ~ The End ~
- Derek posted the doll to the return address
- Derek woke up and it was all a dream
Story success
[edit | edit source]- Eric: The story is excellent. However, I want the children to see me reading from an awe-inspiring ancient tome. My notebook doesn't look very good.
- Player: Are you asking me to fetch you an old book now?
- Eric: Gosh, you must love fetching things! But no, I bought one from a traveling[sic] antiques merchant in Lumbridge. It will look incredible on the lectern, and I can hide my notebook inside it.
- Eric produces a creepy-looking old book and places it on the lectern. He hides his notebook inside it.
- Eric: The decorations are now complete, and my Halloween treat is completely ready! But now I must prepare myself, and get into character.
- Eric: Tonight I am not Boring Old Uncle Eric. I am the teller of stories. I am the weaver of fantasies. I am the Master of the Chambers of Eric!
- Select an Option
- Calm down, it's only a little Halloween show.
- Player: Calm down, it's only a little Halloween show.
- Eric: It is so much more than that to me. It is my chance to shine, and to be admired. To be popular. To be the fun guy at the party. With your help I can be all that, and more.
- Eric: I am not an experienced actor, but I believe I can portray the right character to make a success of this project.
- Player: I see.
- Eric: It is not enough for me to read the words of our story; I must perform it. I must bring it to life, so that the children are completely immersed in the drama.
- Eric: First I must immerse myself in the atmosphere of the Chambers, and in the spirit of the story, and warm up my voice.
- Eric: HUMMMmmmmMMMmmmmm aaaAAAHHH
- Eric: ONCE UPON A TIME... aaaAAAooooAHHHH ... there lived a BOY called DEREK...
- Select an Option
- Did you say people called you boring?
- Player: Did you say people called you boring?
- Eric: What? Sorry, I was lost in the call of the muse.
- Eric: Yes, people have called me boring all my life. Thanks to your help, that will change tonight when the children see how entertaining my Halloween treats can be.
- Eric: Actually, rather than distracting me, there's one last thing I need you to do.
- Player: Oh yes?
- Eric: Next door to Hetty's house in Rimmington, you'll find my sister Anja and her husband, Hengel. Bring their two children here, ready for my Halloween treat.
- (End of dialogue)
- What should I do while you're doing... that?
- Player: What should I do while you're doing... that?
- Eric: Next door to Hetty's house in Rimmington, you'll find my sister Anja and her husband, Hengel. Bring their two children here, ready for my Halloween treat.
- (End of dialogue)
- How will you 'get yourself into character'?
- Player: How will you 'get yourself into character'?
- Eric: It is not enough for me to read the words of our story; I must perform it. I must bring it to life, so that the children are completely immersed in the drama.
- Eric: First I must immerse myself in the atmosphere of the Chambers, and in the spirit of the story, and warm up my voice.
- Eric: HUMMMmmmmMMMmmmmm aaaAAAHHH
- Eric: ONCE UPON A TIME... aaaAAAooooAHHHH ... there lived a BOY called DEREK...
- Select an Option
- Did you say people called you boring?
- (Same as above)
- What should I do while you're doing... that?
- (Same as above)
Fetching the children
[edit | edit source]Regardless of which parent you talk to first, the dialogue stays the same, only changing which parent says what line of dialogue.
- Player: Eric's asked me to collect your children for his Halloween treat.
- Anja: What is the treat? Eric wouldn't tell us anything about it, but he seemed very excited.
- Hengel: At least, excited compared to how he normally is. Excitement isn't Eric's thing.
- Player: He's decorated the nearby church crypt, and he's going to read the children a story down there. A scary one.
- Anja: An evening in a decorated church basement listening to Eric telling stories? That sounds like Eric's idea of a party alright.
- Hengel: Poor old Eric, he always tries so hard.
- Anja: Yes, off you go. Hengel and I will have some dinner ready for them when they get back.
- Angel and Henja follow the player out to the church.
- Henja:
- The camera cuts to Eric in the crypt.
- Eric: ... was never seen again. The End.
- Eric: No, I still don't feel immersed in the atmosphere. Maybe this story isn't good enough.
- Eric: Why did I write about a doll? Toys are fun, not scary. I should have written about evil gods and demons - those make much better lore.
- Eric: Maybe this antique book will have some better stories in it. I'm sure it mentions demons...
- Eric: 'The Rituals of Dragith Nurn' That sounds far more exciting than a doll.
- Eric: Timor metus formido pavor... Well, I don't know what that means, but it sounds jolly scary. Let's see how the story goes...
- Eric: Timor metus formido pavor hic senex lusit unum lusit knickknackum apud me...
- The crypt starts shaking, and the face of a demon appears...
- Eric: Oh dear!
- Eric is seen running out of the church as the player and children go inside, oblivious to what Eric did.
- Player: Eric's just down that trapdoor there...
- (End of dialogue)
Trying to follow the kids down
[edit | edit source]- Eric: Wait! Don't go in there! Something terrible has happened! We need to talk, urgently!
- (End of dialogue)
Talking to Eric outside
[edit | edit source]- Eric: This is terrible! I was just trying to get into the Halloween mood, reading something scary from that antique book of Rituals and suddenly the crypt shook and a THING appeared!
- Select an Option
- Sounds like your ritual summoned the THING!
- Player: Sounds like your ritual summoned the THING! And now the children are in the crypt with it.
- Eric: You just thought the book might have spooky stories in it. You know, more exciting than our story about the boy and the doll.
- Player: So now you need me to save the children from the THING you summoned?
- Eric: Urhney will know what to do, I'm sure. But he'll need to know what the THING is. Please go and find out what you can, then tell Urhney about it.
- Select an Option
- Why don't you go? You've seen it, surely?
- Player: Why don't you go? You've seen it, surely?
- Eric: ... well, yes, I saw it, but I was terrified! I couldn't even begin to describe it. And there's no way I'm going back in that crypt. Sorry, I can't.
- Select an Option
- Even to save the children?
- Player: Even to save the children?
- Eric: ... sorry, too scared. Please help them for me!
- Player: Alright, I'll look at it, then visit Urhney.
- (End of dialogue)
- Alright, I'll look at it, then visit Urhney.
- (Same as below)
- Alright, I'll look at it, then visit Urhney.
- Player: Alright, I'll look at it, then visit Urhney.
- (End of dialogue)
- Don't blame yourself, it's not your fault.
- Player: Don't blame yourself, it's not your fault.
- Eric: I think it is, you know. I must have performed a ritual that summoned the THING. I was only looking in the book for a more spooky story, to replace the one we wrote.
- Player: So now you need me to save the children from the THING you summoned?
- Eric: Urhney will know what to do, I'm sure. But he'll need to know what the THING is. Please go and find out what you can, then tell Urhney about it.
- Select an Option
- Why don't you go? You've seen it, surely?
- (Same as above)
- Alright, I'll look at it, then visit Urhney.
- (Same as above)
Investigating the THING
[edit | edit source]- Spirit: Fear me, mortal!
- Select an Option
- I'm afraid of you.
- Player: I'm afraid of you.
- Spirit: That is right and proper, mortal. I am unleashed upon the world this Halloween, with my powers magnified as never before!
- (Shows other options)
- I'm not afraid of you.
- Player: I'm not afraid of you.
- Spirit: I do not believe you, mortal.
- (Shows other options)
- What have you done to the children?
- Player: What have you done to the children?
- Spirit: The iron hand of fear clutches their hearts. Their limbs are locked by the bonds of terror. The emanations of panic leak from their bowels.
- (Shows other options)
- Who are you and why are you here?
- Player: Who are you and why are you here?
- Spirit: I am here because I was invited! Halloween is the season when I am venerated in spirit, but when the other mortal performed the ritual of my invocation, I became manifest.
- Spirit: Can you not recognise me from the terror freezing your blood, turning your guts to ice? From the abject panic seizing your hindbrain? From the dripping of your bladder?
- Spirit: I am FEAR! I am the essence of fear itself.
- How are you suppose to 'be' Fear?
- Player: How are you suppose to 'be' Fear?
- Spirit: My appearance in this manifestation is merely a shape, and my reanimation of those skeletons is just a party trick, but my voice whispers in the minds of all living creatures.
- Spirit: I was born in your ancestors, back when they cowered from beasts in the highest trees and the deepest caves. As your species advanced, I lived on in new forms.
- Spirit: Today I teach you to see strangers as enemies. To clutch at the familiar, in terror that your world may crumble around you.
- Spirit: Whenever your own fear leads you to shun or maltreat a stranger, you lead them to fear you in turn. Thus my ideology spreads from mind to mind, and I reign eternal over you all.
- (Shows other options)
- I'll be off!
- Spirit: Run in fear, mortal!
- (End of dialogue)
Back to Father Urhney
[edit | edit source]- Father Urhney: Go away! I'm meditating!
- (Non-event dialogue) Well, that's friendly.
- Something terrible has spawned in that crypt!
- Player: Something terrible has spawned in that crypt!
- Father Urhney: Can you describe it?
- If the player hasn't learned the spirit is Fear:
- Player: Well, it's sort of like a big floating head, and it's making the dead walk around.
- Father Urhney: Great, that identifies it as... something supernatural. In a world with ghosts, demons, necromancers, reanimators, homunculi and Anti-Santa, you'll have to narrow it down better.
- Father Urhney: See what more you can learn about it.
- (End of dialogue)
- If the player has talked to the spirit and learned that it is Fear:
- Player: It's sort of like a big floating head, and it's making the dead walk around, and it told me that it is Fear.
- Father Urhney: ... wow. Eric actually invited the Spirit of Fear to his Halloween party. Perhaps he's not the boring old fool I thought he was.
- Player: It's got the children trapped in the crypt. How do we get rid of it?
- Father Urhney: Fear cannot be eradicated. Every negative memory, every suspicion, they all bring it back and amplify it.
- Father Urhney: People claim the only thing they fear is fear itself, but that's nonsense - look at all the evils of the world, and you'll find plenty to fear.
- Father Urhney: No, we'll have to fight fire with fire. Fight Fear with fear. We need to frighten Fear so much that it ends its manifestation and departs.
- Player: We're going to scare Fear?
- Father Urhney: You'll find a costume in my crates. Wear it, and dance in front of the Fear spirit. That'll scare the living daylights out of anything. I seldom wear it, now I'm a hermit, so you can keep it.
- (End of dialogue)
- (Non-event dialogue) I've lost the Amulet of Ghostspeak.
- (Non-event dialogue) I've come to repossess your house.
Talking to Urhney again
[edit | edit source]- Father Urhney: Go away! I'm meditating!
- (Non-event dialogue) Well, that's friendly.
- How can I get rid of Fear and save the children?
- Player: How can I get rid of Fear and save the children?
- Father Urhney: You'll find a costume in my crates. Wear it, and dance in front of the Fear spirit. That'll scare the living daylights out of anything. I seldom wear it, now I'm a hermit, so you can keep it.
- (End of dialogue)
- (Non-event dialogue) I've lost the Amulet of Ghostspeak.
- (Non-event dialogue) I've come to repossess your house.
Searching the crate
[edit | edit source]- (End of dialogue)
Trying to enter the crypt without wearing the outfit-
[edit | edit source]- Player: Maybe I should wear the whole outfit of which Urhney spoke, if I'm supposed to scare the Spirit of Fear.
- (End of dialogue)
Scaring Fear itself
[edit | edit source]- Dancing in front of the Spirit of Fear while wearing the clown costume:
- Spirit: What... what madness is this? You are... funny, yet frightening? How can this be? This makes no sense. I do not understand...
- Spirit: Fear should be the lunge of fangs in the primal night, or the dread of an unknown future... but what is this? How can humour bring the deepest fear of all?
- The player dances again and laughs.
- Player: ha ha ha AHAHA hahAHAhAHa
- Player: ha ha ha AHAHA hahAHAhAHa ahaha ha HA haHAHAha
- Player: ha ha ha AHAHA hahAHAhAHa ahaha ha HA haHAHAha HEE HEE HEE haha ha HA HA haha
- Player: ha ha ha AHAHA hahAHAhAHa ahaha ha HA haHAHAha HEE HEE HEE haha ha HA HA haha eh heh heh heh heh hahaha
- The Spirit of Fear demanifests.
- Spirit: I depart! Take your children back!
- (End of dialogue)
Finishing up
[edit | edit source]Talking to the children
[edit | edit source]- (Transcript missing. edit)
Talking to Eric
[edit | edit source]- Eric: You got rid of it and saved the children! Thank you so much! My sister would have never forgiven me if they'd been eaten by a scary demonic head.
- Player: It seems to be gone, yes. Urhney's plan worked.
- Eric: I think we should get the children back to Rimmington before anything else happens. You'd better come too - I owe you a reward.
- You and Eric lead the children home to Rimmington.
Eric at Rimmington
[edit | edit source]- Eric: I have a very bad feeling about what will happen when my sister finds out the whole truth.
- (End of dialogue)
Talking to the parents
[edit | edit source]- Hengel: So what did you all do with Uncle Eric?
- Henja: Uncle Eric had dead people walking around, and blood on the walls and he'd summoned a big floating demon head!
- Angel: It was brilliant, except for the dancing clown that made the demon head go away. That was silly. But the rest was the best Halloween we've ever had!
- Hengel: Eric summoned a... demon head? And made dead people walk around?
- Eric: [player name] helped a bit.
- Player: Well!
- Hengel: It sounds like the children enjoyed it, whatever it was. We owe a great debt of gratitude to...
- Hengel: ... to Uncle Eric, for putting on such an amazing Halloween treat for Henja and Angel.
- Henja: We love Uncle Eric!
- Eric: I really do feel like I should thank [player name] too. For [his/her] great assistance... and for [his/her] discretion.
- Player: Discretion. Right.
- Eric: I found a little memento of our adventure for you, as well as some more mundane Halloween-themed rewards. Let's see what you can carry...
- (End of dialogue)
Post-event dialogue
[edit | edit source]- (Transcript missing. edit)